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add iterators
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@33790 91177308-0d34-0410-b5e6-96231b3b80d8
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@@ -16,6 +16,7 @@
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#include "llvm/Support/DataTypes.h"
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#include "llvm/Support/DataTypes.h"
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#include <cassert>
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#include <cassert>
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#include <utility>
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namespace llvm {
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namespace llvm {
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@@ -38,10 +39,12 @@ struct DenseMapKeyInfo<T*> {
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static bool isPod() { return true; }
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static bool isPod() { return true; }
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};
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};
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template<typename KeyT, typename ValueT>
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class DenseMapIterator;
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template<typename KeyT, typename ValueT>
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template<typename KeyT, typename ValueT>
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class DenseMap {
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class DenseMap {
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struct BucketT { KeyT Key; ValueT Value; };
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typedef std::pair<KeyT, ValueT> BucketT;
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unsigned NumBuckets;
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unsigned NumBuckets;
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BucketT *Buckets;
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BucketT *Buckets;
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@@ -54,21 +57,26 @@ public:
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~DenseMap() {
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~DenseMap() {
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const KeyT EmptyKey = getEmptyKey(), TombstoneKey = getTombstoneKey();
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const KeyT EmptyKey = getEmptyKey(), TombstoneKey = getTombstoneKey();
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for (BucketT *P = Buckets, *E = Buckets+NumBuckets; P != E; ++P) {
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for (BucketT *P = Buckets, *E = Buckets+NumBuckets; P != E; ++P) {
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if (P->Key != EmptyKey && P->Key != TombstoneKey)
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if (P->first != EmptyKey && P->first != TombstoneKey)
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P->Value.~ValueT();
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P->second.~ValueT();
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P->Key.~KeyT();
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P->first.~KeyT();
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}
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}
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delete[] (char*)Buckets;
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delete[] (char*)Buckets;
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}
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}
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typedef DenseMapIterator<KeyT, ValueT> iterator;
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typedef DenseMapIterator<KeyT, ValueT> const_iterator;
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inline iterator begin() const;
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inline iterator end() const;
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unsigned size() const { return NumEntries; }
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unsigned size() const { return NumEntries; }
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void clear() {
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void clear() {
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const KeyT EmptyKey = getEmptyKey(), TombstoneKey = getTombstoneKey();
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const KeyT EmptyKey = getEmptyKey(), TombstoneKey = getTombstoneKey();
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for (BucketT *P = Buckets, *E = Buckets+NumBuckets; P != E; ++P) {
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for (BucketT *P = Buckets, *E = Buckets+NumBuckets; P != E; ++P) {
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if (P->Key != EmptyKey && P->Key != TombstoneKey) {
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if (P->first != EmptyKey && P->first != TombstoneKey) {
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P->Key = EmptyKey;
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P->first = EmptyKey;
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P->Value.~ValueT();
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P->second.~ValueT();
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--NumEntries;
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--NumEntries;
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}
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}
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}
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}
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@@ -84,7 +92,7 @@ public:
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ValueT &operator[](const KeyT &Val) {
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ValueT &operator[](const KeyT &Val) {
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BucketT *TheBucket;
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BucketT *TheBucket;
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if (LookupBucketFor(Val, TheBucket))
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if (LookupBucketFor(Val, TheBucket))
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return TheBucket->Value;
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return TheBucket->second;
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// If the load of the hash table is more than 3/4, grow it.
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// If the load of the hash table is more than 3/4, grow it.
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if (NumEntries*4 >= NumBuckets*3) {
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if (NumEntries*4 >= NumBuckets*3) {
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@@ -92,9 +100,9 @@ public:
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LookupBucketFor(Val, TheBucket);
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LookupBucketFor(Val, TheBucket);
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}
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}
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++NumEntries;
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++NumEntries;
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TheBucket->Key = Val;
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TheBucket->first = Val;
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new (&TheBucket->Value) ValueT();
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new (&TheBucket->second) ValueT();
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return TheBucket->Value;
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return TheBucket->second;
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}
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}
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private:
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private:
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@@ -125,14 +133,14 @@ private:
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while (1) {
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while (1) {
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BucketT *ThisBucket = BucketsPtr + (BucketNo & (NumBuckets-1));
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BucketT *ThisBucket = BucketsPtr + (BucketNo & (NumBuckets-1));
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// Found Val's bucket? If so, return it.
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// Found Val's bucket? If so, return it.
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if (ThisBucket->Key == Val) {
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if (ThisBucket->first == Val) {
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FoundBucket = ThisBucket;
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FoundBucket = ThisBucket;
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return true;
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return true;
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}
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}
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// If we found an empty bucket, the key doesn't exist in the set.
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// If we found an empty bucket, the key doesn't exist in the set.
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// Insert it and return the default value.
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// Insert it and return the default value.
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if (ThisBucket->Key == EmptyKey) {
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if (ThisBucket->first == EmptyKey) {
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// If we've already seen a tombstone while probing, fill it in instead
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// If we've already seen a tombstone while probing, fill it in instead
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// of the empty bucket we eventually probed to.
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// of the empty bucket we eventually probed to.
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if (FoundTombstone) ThisBucket = FoundTombstone;
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if (FoundTombstone) ThisBucket = FoundTombstone;
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@@ -142,7 +150,7 @@ private:
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// If this is a tombstone, remember it. If Val ends up not in the map, we
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// If this is a tombstone, remember it. If Val ends up not in the map, we
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// prefer to return it than something that would require more probing.
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// prefer to return it than something that would require more probing.
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if (ThisBucket->Key == TombstoneKey && !FoundTombstone)
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if (ThisBucket->first == TombstoneKey && !FoundTombstone)
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FoundTombstone = ThisBucket; // Remember the first tombstone found.
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FoundTombstone = ThisBucket; // Remember the first tombstone found.
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// Otherwise, it's a hash collision or a tombstone, continue quadratic
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// Otherwise, it's a hash collision or a tombstone, continue quadratic
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@@ -160,7 +168,7 @@ private:
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// Initialize all the keys to EmptyKey.
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// Initialize all the keys to EmptyKey.
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const KeyT EmptyKey = getEmptyKey();
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const KeyT EmptyKey = getEmptyKey();
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for (unsigned i = 0; i != InitBuckets; ++i)
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for (unsigned i = 0; i != InitBuckets; ++i)
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new (&Buckets[i].Key) KeyT(EmptyKey);
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new (&Buckets[i].first) KeyT(EmptyKey);
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}
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}
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void grow() {
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void grow() {
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@@ -174,23 +182,23 @@ private:
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// Initialize all the keys to EmptyKey.
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// Initialize all the keys to EmptyKey.
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const KeyT EmptyKey = getEmptyKey();
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const KeyT EmptyKey = getEmptyKey();
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for (unsigned i = 0, e = NumBuckets; i != e; ++i)
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for (unsigned i = 0, e = NumBuckets; i != e; ++i)
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new (&Buckets[i].Key) KeyT(EmptyKey);
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new (&Buckets[i].first) KeyT(EmptyKey);
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// Insert all the old elements.
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// Insert all the old elements.
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const KeyT TombstoneKey = getTombstoneKey();
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const KeyT TombstoneKey = getTombstoneKey();
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for (BucketT *B = OldBuckets, *E = OldBuckets+OldNumBuckets; B != E; ++B) {
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for (BucketT *B = OldBuckets, *E = OldBuckets+OldNumBuckets; B != E; ++B) {
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if (B->Key != EmptyKey && B->Key != TombstoneKey) {
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if (B->first != EmptyKey && B->first != TombstoneKey) {
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// Insert the key/value into the new table.
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// Insert the key/value into the new table.
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BucketT *DestBucket;
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BucketT *DestBucket;
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bool FoundVal = LookupBucketFor(B->Key, DestBucket);
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bool FoundVal = LookupBucketFor(B->first, DestBucket);
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assert(!FoundVal && "Key already in new map?");
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assert(!FoundVal && "Key already in new map?");
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DestBucket->Key = B->Key;
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DestBucket->first = B->first;
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new (&DestBucket->Value) ValueT(B->Value);
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new (&DestBucket->second) ValueT(B->second);
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// Free the value.
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// Free the value.
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B->Value.~ValueT();
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B->second.~ValueT();
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}
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}
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B->Key.~KeyT();
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B->first.~KeyT();
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}
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}
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// Free the old table.
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// Free the old table.
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@@ -198,6 +206,58 @@ private:
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}
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}
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};
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};
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template<typename KeyT, typename ValueT>
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class DenseMapIterator {
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typedef std::pair<KeyT, ValueT> BucketT;
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const BucketT *Ptr, *End;
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public:
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DenseMapIterator(const BucketT *Pos, const BucketT *E) : Ptr(Pos), End(E) {
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AdvancePastEmptyBuckets();
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}
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const std::pair<KeyT, ValueT> &operator*() const {
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return *Ptr;
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}
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const std::pair<KeyT, ValueT> *operator->() const {
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return Ptr;
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}
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bool operator==(const DenseMapIterator &RHS) const {
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return Ptr == RHS.Ptr;
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}
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bool operator!=(const DenseMapIterator &RHS) const {
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return Ptr != RHS.Ptr;
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}
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inline DenseMapIterator& operator++() { // Preincrement
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++Ptr;
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AdvancePastEmptyBuckets();
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return *this;
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}
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DenseMapIterator operator++(int) { // Postincrement
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DenseMapIterator tmp = *this; ++*this; return tmp;
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}
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private:
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void AdvancePastEmptyBuckets() {
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const KeyT Empty = DenseMapKeyInfo<KeyT>::getEmptyKey();
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const KeyT Tombstone = DenseMapKeyInfo<KeyT>::getTombstoneKey();
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while (Ptr != End && Ptr->first != Empty && Ptr->first != Tombstone)
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++Ptr;
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}
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};
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template<typename KeyT, typename ValueT>
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inline DenseMapIterator<KeyT, ValueT> DenseMap<KeyT, ValueT>::begin() const {
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return DenseMapIterator<KeyT, ValueT>(Buckets, Buckets+NumBuckets);
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}
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template<typename KeyT, typename ValueT>
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inline DenseMapIterator<KeyT, ValueT> DenseMap<KeyT, ValueT>::end() const {
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return DenseMapIterator<KeyT, ValueT>(Buckets+NumBuckets, Buckets+NumBuckets);
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}
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} // end namespace llvm
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} // end namespace llvm
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#endif
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#endif
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