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Do not preserve ETForest.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@37506 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -61,15 +61,15 @@ bool isCriticalEdge(const TerminatorInst *TI, unsigned SuccNum,
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bool AllowIdenticalEdges = false);
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/// SplitCriticalEdge - If this edge is a critical edge, insert a new node to
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/// split the critical edge. This will update ETForest, ImmediateDominator,
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/// DominatorTree, and DominatorFrontier information if it is available, thus
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/// calling this pass will not invalidate either of them. This returns true if
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/// the edge was split, false otherwise. If MergeIdenticalEdges is true (the
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/// default), *all* edges from TI to the specified successor will be merged into
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/// the same critical edge block. This is most commonly interesting with switch
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/// instructions, which may have many edges to any one destination. This
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/// ensures that all edges to that dest go to one block instead of each going to
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/// a different block, but isn't the standard definition of a "critical edge".
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/// split the critical edge. This will update DominatorTree, and DominatorFrontier
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/// information if it is available, thus calling this pass will not invalidate
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/// either of them. This returns true if the edge was split, false otherwise.
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/// If MergeIdenticalEdges is true (the default), *all* edges from TI to the
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/// specified successor will be merged into the same critical edge block.
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/// This is most commonly interesting with switch instructions, which may
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/// have many edges to any one destination. This ensures that all edges to that
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/// dest go to one block instead of each going to a different block, but isn't
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/// the standard definition of a "critical edge".
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///
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bool SplitCriticalEdge(TerminatorInst *TI, unsigned SuccNum, Pass *P = 0,
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bool MergeIdenticalEdges = false);
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