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* Keep track of register alignment as well as register size
* Add comments * Add a new allocation_order iterator for register classes which targets may use to control the register order and available registers based on properties of the function being compiled. * Remove access to FP and SP registers * Add new callframe setup opcode support * Eliminate moveImm2Reg method * Revamp frame offset handling and prolog/epilog code generation git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@5167 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -52,23 +52,55 @@ public:
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typedef const unsigned* const_iterator;
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private:
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const unsigned RegSize; // Size of register in bytes
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const unsigned RegSize, Alignment; // Size & Alignment of register in bytes
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const iterator RegsBegin, RegsEnd;
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public:
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TargetRegisterClass(unsigned RS, iterator RB, iterator RE)
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: RegSize(RS), RegsBegin(RB), RegsEnd(RE) {}
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TargetRegisterClass(unsigned RS, unsigned Al, iterator RB, iterator RE)
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: RegSize(RS), Alignment(Al), RegsBegin(RB), RegsEnd(RE) {}
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virtual ~TargetRegisterClass() {} // Allow subclasses
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// begin/end - Return all of the registers in this class.
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iterator begin() const { return RegsBegin; }
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iterator end() const { return RegsEnd; }
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// getNumRegs - Return the number of registers in this class
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unsigned getNumRegs() const { return RegsEnd-RegsBegin; }
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// getRegister - Return the specified register in the class
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unsigned getRegister(unsigned i) const {
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assert(i < getNumRegs() && "Register number out of range!");
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return RegsBegin[i];
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}
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unsigned getDataSize() const { return RegSize; }
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/// allocation_order_begin/end - These methods define a range of registers
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/// which specify the registers in this class that are valid to register
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/// allocate, and the preferred order to allocate them in. For example,
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/// callee saved registers should be at the end of the list, because it is
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/// cheaper to allocate caller saved registers.
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///
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/// These methods take a MachineFunction argument, which can be used to tune
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/// the allocatable registers based on the characteristics of the function.
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/// One simple example is that the frame pointer register can be used if
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/// frame-pointer-elimination is performed.
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///
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/// By default, these methods return all registers in the class.
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///
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virtual iterator allocation_order_begin(MachineFunction &MF) const {
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return begin();
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}
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virtual iterator allocation_order_end(MachineFunction &MF) const {
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return end();
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}
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/// getSize - Return the size of the register in bytes, which is also the size
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/// of a stack slot allocated to hold a spilled copy of this register.
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unsigned getSize() const { return RegSize; }
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/// getAlignment - Return the minimum required alignment for a register of
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/// this class.
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unsigned getAlignment() const { return Alignment; }
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};
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@ -87,9 +119,11 @@ private:
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regclass_iterator RegClassBegin, RegClassEnd; // List of regclasses
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const TargetRegisterClass **PhysRegClasses; // Reg class for each register
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int CallFrameSetupOpcode, CallFrameDestroyOpcode;
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protected:
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MRegisterInfo(const MRegisterDesc *D, unsigned NR,
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regclass_iterator RegClassBegin, regclass_iterator RegClassEnd);
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regclass_iterator RegClassBegin, regclass_iterator RegClassEnd,
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int CallFrameSetupOpcode = -1, int CallFrameDestroyOpcode = -1);
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virtual ~MRegisterInfo();
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public:
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@ -139,11 +173,7 @@ public:
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return get(RegNo).AliasSet;
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}
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virtual unsigned getFramePointer() const = 0;
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virtual unsigned getStackPointer() const = 0;
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virtual const unsigned* getCalleeSaveRegs() const = 0;
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virtual const unsigned* getCallerSaveRegs() const = 0;
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//===--------------------------------------------------------------------===//
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@ -161,34 +191,74 @@ public:
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//===--------------------------------------------------------------------===//
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// Interfaces used primarily by the register allocator to move data around
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// between registers, immediates and memory.
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// Interfaces used by the register allocator and stack frame manipulation
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// passes to move data around between registers, immediates and memory.
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//
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virtual void emitPrologue(MachineFunction &MF, unsigned Bytes) const = 0;
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virtual void emitEpilogue(MachineBasicBlock &MBB, unsigned Bytes) const = 0;
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virtual void storeRegToStackSlot(MachineBasicBlock &MBB,
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MachineBasicBlock::iterator &MBBI,
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unsigned SrcReg, int FrameIndex,
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const TargetRegisterClass *RC) const = 0;
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virtual void storeReg2RegOffset(MachineBasicBlock &MBB,
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MachineBasicBlock::iterator &MBBI,
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unsigned SrcReg, unsigned DestReg,
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unsigned ImmOffset,
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const TargetRegisterClass *RC) const = 0;
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virtual void loadRegFromStackSlot(MachineBasicBlock &MBB,
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MachineBasicBlock::iterator &MBBI,
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unsigned DestReg, int FrameIndex,
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const TargetRegisterClass *RC) const = 0;
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virtual void loadRegOffset2Reg(MachineBasicBlock &MBB,
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MachineBasicBlock::iterator &MBBI,
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unsigned DestReg, unsigned SrcReg,
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unsigned ImmOffset,
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const TargetRegisterClass *RC) const = 0;
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virtual void copyRegToReg(MachineBasicBlock &MBB,
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MachineBasicBlock::iterator &MBBI,
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unsigned DestReg, unsigned SrcReg,
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const TargetRegisterClass *RC) const = 0;
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virtual void moveReg2Reg(MachineBasicBlock &MBB,
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MachineBasicBlock::iterator &MBBI,
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unsigned DestReg, unsigned SrcReg,
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const TargetRegisterClass *RC) const = 0;
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virtual void moveImm2Reg(MachineBasicBlock &MBB,
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MachineBasicBlock::iterator &MBBI,
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unsigned DestReg, unsigned Imm,
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const TargetRegisterClass *RC) const = 0;
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/// getCallFrameSetup/DestroyOpcode - These methods return the opcode of the
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/// frame setup/destroy instructions if they exist (-1 otherwise). Some
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/// targets use pseudo instructions in order to abstract away the difference
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/// between operating with a frame pointer and operating without, through the
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/// use of these two instructions.
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///
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int getCallFrameSetupOpcode() const { return CallFrameSetupOpcode; }
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int getCallFrameDestroyOpcode() const { return CallFrameDestroyOpcode; }
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/// eliminateCallFramePseudoInstr - This method is called during prolog/epilog
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/// code insertion to eliminate call frame setup and destroy pseudo
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/// instructions (but only if the Target is using them). It is responsible
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/// for eliminating these instructions, replacing them with concrete
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/// instructions. This method need only be implemented if using call frame
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/// setup/destroy pseudo instructions.
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///
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virtual void eliminateCallFramePseudoInstr(MachineFunction &MF,
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MachineBasicBlock &MBB,
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MachineBasicBlock::iterator &I) const {
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assert(getCallFrameSetupOpcode()== -1 && getCallFrameDestroyOpcode()== -1 &&
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"eliminateCallFramePseudoInstr must be implemented if using"
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" call frame setup/destroy pseudo instructions!");
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assert(0 && "Call Frame Pseudo Instructions do not exist on this target!");
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}
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/// processFunctionBeforeFrameFinalized - This method is called immediately
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/// before the specified functions frame layout (MF.getFrameInfo()) is
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/// finalized. Once the frame is finalized, MO_FrameIndex operands are
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/// replaced with direct constants. This method is optional.
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///
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virtual void processFunctionBeforeFrameFinalized(MachineFunction &MF) const {}
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/// eliminateFrameIndex - This method must be overriden to eliminate abstract
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/// frame indices from instructions which may use them. The instruction
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/// referenced by the iterator contains an MO_FrameIndex operand which must be
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/// eliminated by this method. This method may modify or replace the
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/// specified instruction, as long as it keeps the iterator pointing the the
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/// finished product.
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///
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virtual void eliminateFrameIndex(MachineFunction &MF,
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MachineBasicBlock::iterator &II) const = 0;
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/// emitProlog/emitEpilog - These methods insert prolog and epilog code into
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/// the function.
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virtual void emitPrologue(MachineFunction &MF) const = 0;
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virtual void emitEpilogue(MachineFunction &MF,
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MachineBasicBlock &MBB) const = 0;
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};
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#endif
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