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Added support for renumbering existing index list elements. Removed some junk from the initial numbering code in runOnMachineFunction.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@86184 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -51,8 +51,6 @@ bool SlotIndexes::runOnMachineFunction(MachineFunction &fn) {
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mf = &fn;
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initList();
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const unsigned gap = 1;
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// Check that the list contains only the sentinal.
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assert(indexListHead->getNext() == 0 &&
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"Index list non-empty at initial numbering?");
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@ -64,14 +62,6 @@ bool SlotIndexes::runOnMachineFunction(MachineFunction &fn) {
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"MachineInstr -> Index mapping non-empty at initial numbering?");
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functionSize = 0;
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/*
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for (unsigned s = 0; s < SlotIndex::NUM; ++s) {
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indexList.push_back(createEntry(0, s));
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}
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unsigned index = gap * SlotIndex::NUM;
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*/
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unsigned index = 0;
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// Iterate over the the function.
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@ -83,7 +73,7 @@ bool SlotIndexes::runOnMachineFunction(MachineFunction &fn) {
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push_back(createEntry(0, index));
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SlotIndex blockStartIndex(back(), SlotIndex::LOAD);
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index += gap * SlotIndex::NUM;
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index += SlotIndex::NUM;
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for (MachineBasicBlock::iterator miItr = mbb->begin(), miEnd = mbb->end();
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miItr != miEnd; ++miItr) {
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@ -93,7 +83,7 @@ bool SlotIndexes::runOnMachineFunction(MachineFunction &fn) {
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push_back(createEntry(0, index));
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terminatorGaps.insert(
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std::make_pair(mbb, SlotIndex(back(), SlotIndex::PHI_BIT)));
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index += gap * SlotIndex::NUM;
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index += SlotIndex::NUM;
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}
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// Insert a store index for the instr.
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@ -109,14 +99,14 @@ bool SlotIndexes::runOnMachineFunction(MachineFunction &fn) {
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if (Slots == 0)
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Slots = 1;
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index += (Slots + 1) * gap * SlotIndex::NUM;
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index += (Slots + 1) * SlotIndex::NUM;
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}
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if (mbb->getFirstTerminator() == mbb->end()) {
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push_back(createEntry(0, index));
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terminatorGaps.insert(
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std::make_pair(mbb, SlotIndex(back(), SlotIndex::PHI_BIT)));
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index += gap * SlotIndex::NUM;
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index += SlotIndex::NUM;
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}
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SlotIndex blockEndIndex(back(), SlotIndex::STORE);
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@ -139,20 +129,36 @@ bool SlotIndexes::runOnMachineFunction(MachineFunction &fn) {
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}
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void SlotIndexes::renumber() {
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assert(false && "SlotIndexes::runmuber is not fully implemented yet.");
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// Compute numbering as follows:
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// Grab an iterator to the start of the index list.
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// Iterate over all MBBs, and within each MBB all MIs, keeping the MI
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// iterator in lock-step (though skipping it over indexes which have
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// null pointers in the instruction field).
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// At each iteration assert that the instruction pointed to in the index
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// is the same one pointed to by the MI iterator. This
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// Renumber updates the index of every element of the index list.
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// If all instrs in the function have been allocated an index (which has been
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// placed in the index list in the order of instruction iteration) then the
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// resulting numbering will match what would have been generated by the
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// pass during the initial numbering of the function if the new instructions
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// had been present.
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// FIXME: This can be simplified. The mi2iMap_, Idx2MBBMap, etc. should
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// only need to be set up once - when the first numbering is computed.
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functionSize = 0;
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unsigned index = 0;
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assert(false && "Renumbering not supported yet.");
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for (IndexListEntry *curEntry = front(); curEntry != getTail();
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curEntry = curEntry->getNext()) {
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curEntry->setIndex(index);
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if (curEntry->getInstr() == 0) {
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// MBB start entry or terminator gap. Just step index by 1.
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index += SlotIndex::NUM;
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}
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else {
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++functionSize;
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unsigned Slots = curEntry->getInstr()->getDesc().getNumDefs();
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if (Slots == 0)
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Slots = 1;
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index += (Slots + 1) * SlotIndex::NUM;
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}
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}
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}
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void SlotIndexes::dump() const {
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