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Fold the useful features of alist and alist_node into ilist, and
a new ilist_node class, and remove them. Unlike alist_node, ilist_node doesn't attempt to manage storage itself, so it avoids the associated problems, including being opaque in gdb. Adjust the Recycler class so that it doesn't depend on alist_node. Also, change it to use explicit Size and Align parameters, allowing it to work when the largest-sized node doesn't have the greatest alignment requirement. Change MachineInstr's MachineMemOperand list from a pool-backed alist to a std::list for now. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@54146 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -18,7 +18,7 @@
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#ifndef LLVM_CODEGEN_MACHINEFUNCTION_H
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#define LLVM_CODEGEN_MACHINEFUNCTION_H
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#include "llvm/ADT/alist.h"
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#include "llvm/ADT/ilist.h"
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#include "llvm/CodeGen/MachineBasicBlock.h"
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#include "llvm/Support/Annotation.h"
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#include "llvm/Support/Allocator.h"
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@ -34,15 +34,18 @@ class MachineConstantPool;
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class MachineJumpTableInfo;
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template <>
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class alist_traits<MachineBasicBlock, MachineBasicBlock> {
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typedef alist_iterator<MachineBasicBlock> iterator;
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class ilist_traits<MachineBasicBlock>
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: public ilist_default_traits<MachineBasicBlock> {
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mutable MachineBasicBlock Sentinel;
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public:
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MachineBasicBlock *createSentinel() const { return &Sentinel; }
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void destroySentinel(MachineBasicBlock *) const {}
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void addNodeToList(MachineBasicBlock* MBB);
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void removeNodeFromList(MachineBasicBlock* MBB);
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void transferNodesFromList(alist_traits<MachineBasicBlock> &,
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iterator,
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iterator) {}
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void deleteNode(MachineBasicBlock *MBB);
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private:
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void createNode(const MachineBasicBlock &);
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};
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/// MachineFunctionInfo - This class can be derived from and used by targets to
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@ -87,11 +90,8 @@ class MachineFunction : private Annotation {
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// Allocation management for basic blocks in function.
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Recycler<MachineBasicBlock> BasicBlockRecycler;
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// Allocation management for memoperands in function.
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Recycler<MachineMemOperand> MemOperandRecycler;
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// List of machine basic blocks in function
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typedef alist<MachineBasicBlock> BasicBlockListType;
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typedef ilist<MachineBasicBlock> BasicBlockListType;
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BasicBlockListType BasicBlocks;
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public:
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@ -302,15 +302,6 @@ public:
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/// DeleteMachineBasicBlock - Delete the given MachineBasicBlock.
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///
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void DeleteMachineBasicBlock(MachineBasicBlock *MBB);
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/// CreateMachineMemOperand - Allocate a new MachineMemOperand. Use this
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/// instead of `new MachineMemOperand'.
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///
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MachineMemOperand *CreateMachineMemOperand(const MachineMemOperand &MMO);
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/// DeleteMachineMemOperand - Delete the given MachineMemOperand.
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///
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void DeleteMachineMemOperand(MachineMemOperand *MMO);
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};
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//===--------------------------------------------------------------------===//
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