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Removed ReadVal from SerializeTrait<T>, and also removed it from
Deserializer. There were issues with Visual C++ barfing when instantiating SerializeTrait<T> when "T" was an abstract class AND SerializeTrait<T>::ReadVal was *never* called: template <typename T> struct SerializeTrait { <SNIP> static inline T ReadVal(Deserializer& D) { T::ReadVal(D); } <SNIP> }; Visual C++ would complain about "T" being an abstract class, even though ReadVal was never instantiated (although one of the other member functions were). Removing this from the trait is not a big deal. It was used hardly ever, and users who want "read-by-value" deserialization can simply call the appropriate methods directly instead of relying on trait-based-dispatch. The trait dispatch for serialization/deserialization is simply sugar in many cases (like this one). git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@43624 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -37,15 +37,13 @@ template <typename T>
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struct SerializeTrait {
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static inline void Emit(Serializer& S, const T& X) { X.Emit(S); }
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static inline void Read(Deserializer& D, T& X) { X.Read(D); }
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static inline T ReadVal(Deserializer& D) { T::ReadVal(D); }
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static inline T* Materialize(Deserializer& D) { return T::Materialize(D); }
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};
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#define SERIALIZE_INT_TRAIT(TYPE)\
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template <> struct SerializeTrait<TYPE> {\
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static void Emit(Serializer& S, TYPE X);\
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static void Read(Deserializer& S, TYPE& X);\
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static TYPE ReadVal(Deserializer& S); };
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static void Read(Deserializer& S, TYPE& X); };
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SERIALIZE_INT_TRAIT(bool)
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SERIALIZE_INT_TRAIT(unsigned char)
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