It only didn't use it before because it seems InstAlias handling in the asm printer fails to count tied operands so it tried to find an xor with 2 operands instead of the 3 it wfails to count tied.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@186900 91177308-0d34-0410-b5e6-96231b3b80d8
Enable parsing all 32 floating point control registers $0-31 and stop trying to
parse floating point condition code register $fcc0. Also, return ParseFail if
the operand being parsed is not in the expected format.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@186861 91177308-0d34-0410-b5e6-96231b3b80d8
instructions. With this patch:
1. ldr.n is recognized as mnemonic for the short encoding
2. ldr.w is recognized as menmonic for the long encoding
3. ldr will map to either short or long encodings depending on the size of the offset
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@186831 91177308-0d34-0410-b5e6-96231b3b80d8
After Ulrich's r180677 (thanks!) TableGen is intelligent enough to
handle tied constraints involving complex operands properly, so
virtually all of the ARM custom converters are now unnecessary.
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indirect branches correctly. Under some circumstances, this led to the deletion
of basic blocks that were the destination of indirect branches. In that case it
left indirect branches to nowhere in the code.
This patch replaces, and is more general than either of the previous fixes for
indirect-branch-analysis issues, r181161 and r186461.
For other branches (not indirect) this refactor should have *almost* identical
behavior to the previous version. There are some corner cases where this
refactor is able to analyze blocks that the previous version could not (e.g.
this necessitated the update to thumb2-ifcvt2.ll).
<rdar://problem/14464830>
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Follows the same lines as r186686, but much more limited, since we only
use ADD LOGICAL for multi-i64 additions.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@186689 91177308-0d34-0410-b5e6-96231b3b80d8
The atomic tests assume the two-operand forms, so I've restricted them to z10.
Running and-01.ll, or-01.ll and xor-01.ll for z196 as well as z10 shows why
using convertToThreeAddress() is better than exposing the three-operand forms
first and then converting back to two operands where possible (which is what
I'd originally tried). Using the three-operand form first stops us from
taking advantage of NG, OG and XG for spills.
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This first step just adds definitions for SLLK, SRLK and SRAK.
The next patch will actually make use of them during codegen.
insn-bad.s tests that some form of error is reported when using these
instructions on z10. More work is needed to get the "instruction requires:
distinct-ops" that we'd ideally like, so I've stubbed that part out for now.
I'll come back and make it mandatory once the necessary changes are in.
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The original code only folded SRA into ROTATE ... SELECTED BITS
if there was no outer shift. This patch splits out that check
and generalises it slightly. The extra cases aren't really that
interesting, but this is paving the way for RNSBG support.
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In hindsight, using "RISBG" for something that can be any type of
R.SBG instruction was a bit confusing, so this renames it to RxSBG.
That might not be the best choice either, since there is an instruction
called RXSBG, but hopefully the lower-case letter stands out enough.
While there I fixed a couple of GNUisms that had crept in --
sorry about that!
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Support for dynamic stack alignments in the PPC backend has been unfinished, in
part because it depends on dynamic stack realignment (which I only just
recently implemented fully). Now we can also support dynamic allocas with
higher than the default target stack alignment (16 bytes).
In order to round-up the requested size to the maximum requested alignment, we
need an additional register to hold the rounded-up size. We're already using one
scavenged register to hold the previous stack-pointer value (which needs to be
stored with the signal-safe stdux update), and so when we have dynamic allocas
and a large alignment, we allocate two emergency spill slots for the scavenger.
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