This involves temporarily hard wiring some parts to use the global context. This isn't ideal, but it's
the only way I could figure out to make this process vaguely incremental.
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and was deleting Instructions without clearing the
corresponding map entry. This led to nondeterministic
behavior if the same address got allocated to another
Instruction within a short time.
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several things that were neither in an anonymous namespace nor static
but not intended to be global.
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Due to darwin gcc bug, one version of darwin linker coalesces
static const int, which defauts PassID based pass identification.
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the Transforms library. This reduces debug library size by 132 KB, debug
binary size by 376 KB, and reduces link time for llvm tools slightly.
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rename Type::getIntegralTypeMask to Type::getIntegerTypeMask.
This makes naming much more consistent. For example, there are now no longer any
instances of IntegerType that are not considered isInteger! :)
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Merge ConstantIntegral and ConstantBool into ConstantInt.
Remove ConstantIntegral and ConstantBool from LLVM.
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This patch removes the SetCC instructions and replaces them with the ICmp
and FCmp instructions. The SetCondInst instruction has been removed and
been replaced with ICmpInst and FCmpInst.
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converted, we lose a static initializer. This also allows GCC to emit warnings
about unused statistics.
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Make necessary changes to support DIV -> [SUF]Div. This changes llvm to
have three division instructions: signed, unsigned, floating point. The
bytecode and assembler are bacwards compatible, however.
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This patch implements the first increment for the Signless Types feature.
All changes pertain to removing the ConstantSInt and ConstantUInt classes
in favor of just using ConstantInt.
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in building maximal expressions before simplifying them. In particular, i
cases like this:
X-(A+B+X)
the code would consider A+B+X to be a maximal expression (not understanding
that the single use '-' would be turned into a + later), simplify it (a noop)
then later get simplified again.
Each of these simplify steps is where the cost of reassociation comes from,
so this patch should speed up the already fast pass a bit.
Thanks to Dan for noticing this!
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