With constant-sharing, litpool loads consume 4 + N*2 bytes of code, but
movw/movt pairs consume 8*N. This means litpools are better than movw/movt even
with just one use. Other materialisation strategies can still be better though,
so the logic is a little odd.
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function and a FunctionPass.
This has many benefits. The motivating use case was to be able to
compute function analysis passes *after* running LoopSimplify (to avoid
invalidating them) and then to run other passes which require
LoopSimplify. Specifically passes like unrolling and vectorization are
critical to wire up to BranchProbabilityInfo and BlockFrequencyInfo so
that they can be profile aware. For the LoopVectorize pass the only
things in the way are LoopSimplify and LCSSA. This fixes LoopSimplify
and LCSSA is next on my list.
There are also a bunch of other benefits of doing this:
- It is now very feasible to make more passes *preserve* LoopSimplify
because they can simply run it after changing a loop. Because
subsequence passes can assume LoopSimplify is preserved we can reduce
the runs of this pass to the times when we actually mutate a loop
structure.
- The new pass manager should be able to more easily support loop passes
factored in this way.
- We can at long, long last observe that LoopSimplify is preserved
across SCEV. This *halves* the number of times we run LoopSimplify!!!
Now, getting here wasn't trivial. First off, the interfaces used by
LoopSimplify are all over the map regarding how analysis are updated. We
end up with weird "pass" parameters as a consequence. I'll try to clean
at least some of this up later -- I'll have to have it all clean for the
new pass manager.
Next up I discovered a really frustrating bug. LoopUnroll *claims* to
preserve LoopSimplify. That's actually a lie. But the way the
LoopPassManager ends up running the passes, it always ran LoopSimplify
on the unrolled-into loop, rectifying this oversight before any
verification could kick in and point out that in fact nothing was
preserved. So I've added code to the unroller to *actually* simplify the
surrounding loop when it succeeds at unrolling.
The only functional change in the test suite is that we now catch a case
that was previously missed because SCEV and other loop transforms see
their containing loops as simplified and thus don't miss some
opportunities. One test case has been converted to check that we catch
this case rather than checking that we miss it but at least don't get
the wrong answer.
Note that I have #if-ed out all of the verification logic in
LoopSimplify! This is a temporary workaround while extracting these bits
from the LoopPassManager. Currently, there is no way to have a pass in
the LoopPassManager which preserves LoopSimplify along with one which
does not. The LPM will try to verify on each loop in the nest that
LoopSimplify holds but the now-Function-pass cannot distinguish what
loop is being verified and so must try to verify all of them. The inner
most loop is clearly no longer simplified as there is a pass which
didn't even *attempt* to preserve it. =/ Once I get LCSSA out (and maybe
LoopVectorize and some other fixes) I'll be able to re-enable this check
and catch any places where we are still failing to preserve
LoopSimplify. If this causes problems I can back this out and try to
commit *all* of this at once, but so far this seems to work and allow
much more incremental progress.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@199884 91177308-0d34-0410-b5e6-96231b3b80d8
Eliminate the copies LLVM's System mmap and cache invalidation code. These were
slowly drifting away from the original version, and moreover the copied code
was a dead end in terms of portability.
We now statically link to Support but in practice with stripping this adds next
to no weight to the resultant binary.
Also avoid installing lli-child-target to the user's $PATH. It's not meant to
be run directly.
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e.g. linkonce, to TargetMachine and set it when we've done so
for ELF targets currently. This involved making TargetMachine
non-const in a TLOF use and propagating that change around - I'm
open to other ideas.
This will be used in a future commit to handle emitting debug
information with ranges.
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This patch updates .set mips16 support which
affects the ELF ABI and its flags. In addition the patch uses
a common interface for both the MipsTargetSteamer and
MipsObjectStreamer that the assembler uses for
both ELF and ASCII output for these directives.
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This is a horrible bit of code. We're calling a simplification routine *in the middle* of type legalization. We tell the
simplification routine that it's running after legalization, but some of the types it will encounter will be illegal! The
fix is only to invoke the simplification if the types in question were legal, so that none of its invariants will be violated.
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This reverts commit 35b8331cad6eb512a2506adbc394201181da94ba.
The -debug-only flag for llc doesn't appear to be available in
all build configurations.
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The execution code path crashes if it can't execute the binary so we might as
well take precautions here.
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The CF stack can be corrupted if you use CF_ALU_PUSH_BEFORE,
CF_ALU_ELSE_AFTER, CF_ALU_BREAK, or CF_ALU_CONTINUE when the number of
sub-entries on the stack is greater than or equal to the stack entry
size and sub-entries modulo 4 is either 0 or 3 (on cedar the bug is
present when number of sub-entries module 8 is either 7 or 0)
We choose to be conservative and always apply the work-around when the
number of sub-enries is greater than or equal to the stack entry size,
so that we can safely over-allocate the stack when we are unsure of the
stack allocation rules.
reviewed-by: Vincent Lejeune <vljn at ovi.com>
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My understanding (from reading just the llvm code) is that
* most ppc cpus have a "sync n" instruction and an msync alias that is "sync 0".
* "book e" cpus instead have a msync instruction and not the more
general "sync n"
This patch reflects that in the .td files, allowing a single codepath for
asm ond obj streamer and incidentelly fixes a crash when EmitRawText was
called on a obj streamer.
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different number of elements.
Bitcasts were passing with vectors of pointers with different number of
elements since the number of elements was checking
SrcTy->getVectorNumElements() == SrcTy->getVectorNumElements() which
isn't helpful. The addrspacecast was also wrong, but that case at least
is caught by the verifier. Refactor bitcast and addrspacecast handling
in castIsValid to be more readable and fix this problem.
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This patch restores the ARM mode if the user's inline assembly
does not. In the object streamer, it ensures that instructions
following the inline assembly are encoded correctly and that
correct mapping symbols are emitted. For the asm streamer, it
emits a .arm or .thumb directive.
This patch does not ensure that the inline assembly contains
the ADR instruction to switch modes at runtime.
The problem we need to solve is code like this:
int foo(int a, int b) {
int r = a + b;
asm volatile(
".align 2 \n"
".arm \n"
"add r0,r0,r0 \n"
: : "r"(r));
return r+1;
}
If we compile this function in thumb mode then the inline assembly
will switch to arm mode. We need to make sure that we switch back to
thumb mode after emitting the inline assembly or we will incorrectly
encode the instructions that follow (i.e. the assembly instructions
for return r+1).
Based on patch by David Peixotto
Change-Id: Ib57f6d2d78a22afad5de8693fba6230ff56ba48b
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@199818 91177308-0d34-0410-b5e6-96231b3b80d8
identify_magic is not free, so we should avoid calling it twice. The argument
also makes it cheap for createBinary to just forward to createObjectFile.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@199813 91177308-0d34-0410-b5e6-96231b3b80d8