spill slot. When frame references are via the frame pointer, they will be
negative, but Thumb1 load/store instructions only allow positive immediate
offsets. Instead, Thumb1 will spill to R12.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@83336 91177308-0d34-0410-b5e6-96231b3b80d8
the new predicates I added) instead of going through a context and doing a
pointer comparison. Besides being cheaper, this allows a smart compiler
to turn the if sequence into a switch.
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Add a new TargetLoweringObjectFileMachO::getConstTextCoalSection method to
get access to that section.
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to emit target-specific things at the beginning of the asm output. This
fixes a problem for PPC, where the text sections are not being kept together
as expected. The base class doInitialization code calls DW->BeginModule()
which emits a bunch of DWARF section directives. The PPC doInitialization
code then emits all the TEXT section directives, with the intention that they
will be kept together. But as I understand it, the Darwin assembler treats
the default TEXT section as a special case and moves it to the beginning of
the file, which means that all those DWARF sections are in the middle of
the text. With this change, the EmitStartOfAsmFile hook is called before
the DWARF section directives are emitted, so that all the PPC text section
directives come out right at the beginning of the file.
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for derived AsmPrinters to add another one. In some cases, fixing this
removes the need to override the doInitialization method.
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section directives. This causes the assembler to put the text sections at
the beginning of the object file, which helps work around a limitation of the
Darwin ARM relocations. Radar 7255355.
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unused DECLARE instruction.
KILL is not yet used anywhere, it will replace TargetInstrInfo::IMPLICIT_DEF
in the places where IMPLICIT_DEF is just used to alter liveness of physical
registers.
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Otherwise, it is always set to "default", which prevents debug info from
even being generated during isel. Radar 7250345.
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instruction. This makes it re-materializable.
Thumb2 will split it back out into two instructions so IT pass will generate the
right mask. Also, this expose opportunies to optimize the movw to a 16-bit move.
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operand is now at index 2, rather than 3. This fixes the
"Invalid child # of SDNode!" failures on PowerPC.
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- Allocate MachineMemOperands and MachineMemOperand lists in MachineFunctions.
This eliminates MachineInstr's std::list member and allows the data to be
created by isel and live for the remainder of codegen, avoiding a lot of
copying and unnecessary translation. This also shrinks MemSDNode.
- Delete MemOperandSDNode. Introduce MachineSDNode which has dedicated
fields for MachineMemOperands.
- Change MemSDNode to have a MachineMemOperand member instead of its own
fields with the same information. This introduces some redundancy, but
it's more consistent with what MachineInstr will eventually want.
- Ignore alignment when searching for redundant loads for CSE, but remember
the greatest alignment.
Target-specific code which previously used MemOperandSDNodes with generic
SDNodes now use MemIntrinsicSDNodes, with opcodes in a designated range
so that the SelectionDAG framework knows that MachineMemOperand information
is available.
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naming scheme used in SelectionDAG, where there are multiple kinds
of "target" nodes, but "machine" nodes are nodes which represent
a MachineInstr.
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