the X86 does not support a full set of fp cmove instructions, so we can't always
fold the condition into the select. :( Yuck.
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an incoming value from a block, the selector would evaluate the constant
at the TOP of the block instead of at the end of the block. This made the
live range for the constant span the entire block, increasing register
pressure needlessly.
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folding load instructions into other instructions across free instruction
boundaries. Perhaps this will also fix the other strange failures?
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testcase like this:
int %test(int* %P, int %A) {
%Pv = load int* %P
%B = add int %A, %Pv
ret int %B
}
We now generate:
test:
mov %ECX, DWORD PTR [%ESP + 4]
mov %EAX, DWORD PTR [%ESP + 8]
add %EAX, DWORD PTR [%ECX]
ret
Instead of:
test:
mov %EAX, DWORD PTR [%ESP + 4]
mov %ECX, DWORD PTR [%ESP + 8]
mov %EAX, DWORD PTR [%EAX]
add %EAX, %ECX
ret
... saving one instruction, and often a register. Note that there are a lot
of other instructions that could use this, but they aren't handled. I'm not
really interested in adding them, but mul/div and all of the FP instructions
could be supported as well if someone wanted to add them.
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of generating this code:
mov %EAX, 4
mov DWORD PTR [%ESP], %EAX
mov %AX, 123
movsx %EAX, %AX
mov DWORD PTR [%ESP + 4], %EAX
call Y
we now generate:
mov DWORD PTR [%ESP], 4
mov DWORD PTR [%ESP + 4], 123
call Y
Which hurts the eyes less. :)
Considering that register pressure around call sites is already high (with all
of the callee clobber registers n stuff), this may help a lot.
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their names more decriptive. A name consists of the base name, a
default operand size followed by a character per operand with an
optional special size. For example:
ADD8rr -> add, 8-bit register, 8-bit register
IMUL16rmi -> imul, 16-bit register, 16-bit memory, 16-bit immediate
IMUL16rmi8 -> imul, 16-bit register, 16-bit memory, 8-bit immediate
MOVSX32rm16 -> movsx, 32-bit register, 16-bit memory
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scaled indexes. This allows us to compile GEP's like this:
int* %test([10 x { int, { int } }]* %X, int %Idx) {
%Idx = cast int %Idx to long
%X = getelementptr [10 x { int, { int } }]* %X, long 0, long %Idx, ubyte 1, ubyte 0
ret int* %X
}
Into a single address computation:
test:
mov %EAX, DWORD PTR [%ESP + 4]
mov %ECX, DWORD PTR [%ESP + 8]
lea %EAX, DWORD PTR [%EAX + 8*%ECX + 4]
ret
Before it generated:
test:
mov %EAX, DWORD PTR [%ESP + 4]
mov %ECX, DWORD PTR [%ESP + 8]
shl %ECX, 3
add %EAX, %ECX
lea %EAX, DWORD PTR [%EAX + 4]
ret
This is useful for things like int/float/double arrays, as the indexing can be folded into
the loads&stores, reducing register pressure and decreasing the pressure on the decode unit.
With these changes, I expect our performance on 256.bzip2 and gzip to improve a lot. On
bzip2 for example, we go from this:
10665 asm-printer - Number of machine instrs printed
40 ra-local - Number of loads/stores folded into instructions
1708 ra-local - Number of loads added
1532 ra-local - Number of stores added
1354 twoaddressinstruction - Number of instructions added
1354 twoaddressinstruction - Number of two-address instructions
2794 x86-peephole - Number of peephole optimization performed
to this:
9873 asm-printer - Number of machine instrs printed
41 ra-local - Number of loads/stores folded into instructions
1710 ra-local - Number of loads added
1521 ra-local - Number of stores added
789 twoaddressinstruction - Number of instructions added
789 twoaddressinstruction - Number of two-address instructions
2142 x86-peephole - Number of peephole optimization performed
... and these types of instructions are often in tight loops.
Linear scan is also helped, but not as much. It goes from:
8787 asm-printer - Number of machine instrs printed
2389 liveintervals - Number of identity moves eliminated after coalescing
2288 liveintervals - Number of interval joins performed
3522 liveintervals - Number of intervals after coalescing
5810 liveintervals - Number of original intervals
700 spiller - Number of loads added
487 spiller - Number of stores added
303 spiller - Number of register spills
1354 twoaddressinstruction - Number of instructions added
1354 twoaddressinstruction - Number of two-address instructions
363 x86-peephole - Number of peephole optimization performed
to:
7982 asm-printer - Number of machine instrs printed
1759 liveintervals - Number of identity moves eliminated after coalescing
1658 liveintervals - Number of interval joins performed
3282 liveintervals - Number of intervals after coalescing
4940 liveintervals - Number of original intervals
635 spiller - Number of loads added
452 spiller - Number of stores added
288 spiller - Number of register spills
789 twoaddressinstruction - Number of instructions added
789 twoaddressinstruction - Number of two-address instructions
258 x86-peephole - Number of peephole optimization performed
Though I'm not complaining about the drop in the number of intervals. :)
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to do analysis.
*** FOLD getelementptr instructions into loads and stores when possible,
making use of some of the crazy X86 addressing modes.
For example, the following C++ program fragment:
struct complex {
double re, im;
complex(double r, double i) : re(r), im(i) {}
};
inline complex operator+(const complex& a, const complex& b) {
return complex(a.re+b.re, a.im+b.im);
}
complex addone(const complex& arg) {
return arg + complex(1,0);
}
Used to be compiled to:
_Z6addoneRK7complex:
mov %EAX, DWORD PTR [%ESP + 4]
mov %ECX, DWORD PTR [%ESP + 8]
*** mov %EDX, %ECX
fld QWORD PTR [%EDX]
fld1
faddp %ST(1)
*** add %ECX, 8
fld QWORD PTR [%ECX]
fldz
faddp %ST(1)
*** mov %ECX, %EAX
fxch %ST(1)
fstp QWORD PTR [%ECX]
*** add %EAX, 8
fstp QWORD PTR [%EAX]
ret
Now it is compiled to:
_Z6addoneRK7complex:
mov %EAX, DWORD PTR [%ESP + 4]
mov %ECX, DWORD PTR [%ESP + 8]
fld QWORD PTR [%ECX]
fld1
faddp %ST(1)
fld QWORD PTR [%ECX + 8]
fldz
faddp %ST(1)
fxch %ST(1)
fstp QWORD PTR [%EAX]
fstp QWORD PTR [%EAX + 8]
ret
Other programs should see similar improvements, across the board. Note that
in addition to reducing instruction count, this also reduces register pressure
a lot, always a good thing on X86. :)
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into a single LEA instruction. This should improve the code generated for
things like X->A.B.C[12].D.
The bigger benefit is still coming though. Note that this uses an LEA instruction
instead of an add, giving the register allocator more freedom. We should probably
never generate ADDri32's.
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block into MachineBasicBlock::getFirstTerminator().
This also fixes a bug in the implementation of the above in both
RegAllocLocal and InstrSched, where instructions where added after the
terminator if the basic block's only instruction was a terminator (it
shouldn't matter for RegAllocLocal since this case never occurs in
practice).
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use FP instructions. This reduces the number of instructions inserted in
176.gcc (for example) from 58074 to 101 (it doesn't use much FP, which
is typical). This reduction speeds up the entire code generator. In the
case of 176.gcc, llc went from taking 31.38s to 24.78s. The passes that
sped up the most are the register allocator and the 2 live variable analysis
passes, which sped up 2.3, 1.3, and 1.5s respectively. The asmprinter
pass also sped up because it doesn't print the instructions in comments :)
Note that this patch is likely to expose latent bugs in machine code passes,
because now basicblock can be empty, where they were never empty before. I
cleaned out regalloclocal, but who knows about linscan :)
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switch statements in the constructors and simplifies the
implementation of the getUseType() member function. You will have to
specify defs using MachineOperand::Def instead of MOTy::Def though
(similarly for Use and UseAndDef).
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(minor) benefits right now:
1. An extra dummy MOVrr32 is gone. This move would often be coallesced by
both allocators anyway.
2. The code now uses the gep_type_iterator to walk the gep, which should future
proof it a bit. It still assumes that array indexes are Longs though.
These don't really justify rewriting the code. The big benefit will come later
though.
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ilist of MachineInstr objects. This allows constant time removal and
insertion of MachineInstr instances from anywhere in each
MachineBasicBlock. It also allows for constant time splicing of
MachineInstrs into or out of MachineBasicBlocks.
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