successor. Remove the old landing pad from their successor list, because it's
now the successor of the dispatch block. Now that the landing pad blocks are no
longer the destination of invokes, we can mark them as normal basic blocks
instead of landing pads.
This more closely resembles what the CFG is actually doing.
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Consider:
mov r8, r11 fred
Previously, we issued the not very informative:
x.s:6:1: error: unexpected token in argument list
^
Now we generate:
x.s:5:14: error: unexpected token in argument list
mov r8, r11 fred
^
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others. They take the call site value. Determine if it's a proper value. And
then jumps to the correct call site via a jump table.
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to an infinite loop because of the def-use chains.
Also use a frame load instead of store for the LD instruction.
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merging an lsl #2 that has multiple uses on A9. This shift is free, so there is
no problem merging it in multiple places. Other unprofitable shifts will not be
merged.
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This is a first pass at generating the jump table for the sjlj dispatch. It
currently generates something plausible, but hasn't been tested thoroughly.
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using llvm's public 'C' disassembler API now including annotations.
Hooked this up to Darwin's otool(1) so it can again print things like branch
targets for example this:
blx _puts
instead of this:
blx #-36
and includes support for annotations for branches to symbol stubs like:
bl 0x40 @ symbol stub for: _puts
and annotations for pc relative loads like this:
ldr r3, #8 @ literal pool for: Hello, world!
Also again can print the expression encoded in the Mach-O relocation entries for
things like this:
movt r0, :upper16:((_foo-_bar)+1234)
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This code will replace the version in ARMAsmPrinter.cpp. It creates a new
machine basic block, which is the dispatch for the return from a longjmp
call. It then shoves the address of that machine basic block into the correct
place in the function context so that the EH runtime will jump to it directly
instead of having to go through a compare-and-jump-to-the-dispatch bit. This
should be more efficient in the common case.
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It's documented as a separate instruction to line up with the Thumb1
encodings, for which it really is a distinct instruction encoding.
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* Add a couple of Create methods to the ARMConstantPoolConstant class,
* Add its own version of getExistingMachineCPValue, and
* Modify hasSameValue to return false if the object isn't an ARMConstantPoolConstant.
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useful if an optimization assumes the stack has been realigned. Credit to
Eli for his assistance.
rdar://10043857
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This uses less memory and it reduces the complexity of sub-class
operations:
- hasSubClassEq() and friends become O(1) instead of O(N).
- getCommonSubClass() becomes O(N) instead of O(N^2).
In the future, TableGen will infer register classes. This makes it
cheap to add them.
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