Note: This was originally reverted to track down a buildbot error. Reapply
without any modifications.
Original commit message:
In the large code model for X86 floating-point constants are placed in the
constant pool and materialized by loading from it. Since the constant pool
could be far away, a PC relative load might not work. Therefore we first
materialize the address of the constant pool with a movabsq and then load
from there the floating-point value.
Fixes <rdar://problem/17674628>.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@216012 91177308-0d34-0410-b5e6-96231b3b80d8
Note: This was originally reverted to track down a buildbot error. Reapply
without any modifications.
Original commit message:
This mostly affects the i64 value type, which always resulted in an 15byte
mobavsq instruction to materialize any constant. The custom code checks the
value of the immediate and tries to use a different and smaller mov
instruction when possible.
This fixes <rdar://problem/17420988>.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@216010 91177308-0d34-0410-b5e6-96231b3b80d8
Note: This was originally reverted to track down a buildbot error. This commit
exposed a latent bug that was fixed in r215753. Therefore it is reapplied
without any modifications.
I run it through SPEC2k and SPEC2k6 for AArch64 and it didn't introduce any new
regeressions.
Original commit message:
This changes the order in which FastISel tries to materialize a constant.
Originally it would try to use a simple target-independent approach, which
can lead to the generation of inefficient code.
On X86 this would result in the use of movabsq to materialize any 64bit
integer constant - even for simple and small values such as 0 and 1. Also
some very funny floating-point materialization could be observed too.
On AArch64 it would materialize the constant 0 in a register even the
architecture has an actual "zero" register.
On ARM it would generate unnecessary mov instructions or not use mvn.
This change simply changes the order and always asks the target first if it
likes to materialize the constant. This doesn't fix all the issues
mentioned above, but it enables the targets to implement such
optimizations.
Related to <rdar://problem/17420988>.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@216006 91177308-0d34-0410-b5e6-96231b3b80d8
When combining a pair of shuffle nodes, check if the combined shuffle mask is
trivially Undef. In case, immediately fold that pair of shuffles to Undef.
The lack of checks for undef masks was the root-cause of a poor-codegen bug
in the dag combiner.
Example:
%1 = shufflevector <4 x i32> %A, <4 x i32> %B, <4 x i32> <i32 4, i32 1, i32 1, i32 6>
%2 = shufflevector <4 x i32> %1, <4 x i32> undef, <4 x i32> <i32 0, i32 4, i32 1, i32 6>
%3 = shufflevector <4 x i32> %2, <4 x i32> undef, <4 x i32> <i32 1, i32 5, i32 3, i32 3>
Before this patch, on x86 (with -mcpu=corei7) we failed to fold the entire
sequence to Undef value and therefore we generated:
shufps $-123, %xmm1, $xmm0
pshufd $-46, %xmm0, %xmm0
With this patch, the entire shuffle sequence is folded to Undef and no
shuffles are generated in the output assembly.
Added new test cases to test 'combine-vec-shuffle-5.ll'.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@215797 91177308-0d34-0410-b5e6-96231b3b80d8
the new shuffle lowering and an implementation for v4 shuffles.
This allows us to handle non-half-crossing shuffles directly for v4
shuffles, both integer and floating point. This currently misses places
where we could perform the blend via UNPCK instructions, but otherwise
generates equally good or better code for the test cases included to the
existing vector shuffle lowering. There are a few cases that are
entertainingly better. ;]
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@215702 91177308-0d34-0410-b5e6-96231b3b80d8
target-specific shuffl DAG combines.
We were recognizing the paired shuffles backwards. This code needs to be
replaced anyways as we have the same functionality elsewhere, but I'll
do the refactoring in a follow-up, this is the minimal fix to the
behavior.
In addition to fixing miscompiles with the new vector shuffle lowering,
it also causes the canonicalization to kick in much better, selecting
the smaller encoding variants in lots of places in the new AVX path.
This still isn't quite ideal as we don't need both the shufpd and the
punpck instructions, but that'll get fixed in a follow-up patch.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@215690 91177308-0d34-0410-b5e6-96231b3b80d8
broken logic for merging shuffle masks in the face of SM_SentinelZero
mask operands.
While these are '-1' they don't mean 'undef' the way '-1' means in the
pre-legalized shuffle masks. Instead, they mean that the shuffle
operation is forcibly zeroing that lane. Reflect this and explicitly
handle it in a bunch of places. In one place the effect is equivalent
but much more clear. In the rest it was really weirdly broken.
Also, rewrite the entire merging thing to be a more directy operation
with a single loop and just doing math to map the indices through the
various masks.
Also add a bunch of asserts to try to make in extremely clear what the
different masks can possibly look like.
Finally, add some comments to clarify that we're merging shuffle masks
*up* here rather than *down* as we do everywhere else, and thus the
logic is quite confusing.
Thanks to several different people for sending test cases, and for
Robert Khasanov for an initial attempt at fixing.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@215687 91177308-0d34-0410-b5e6-96231b3b80d8
This reverts:
r215595 "[FastISel][X86] Add large code model support for materializing floating-point constants."
r215594 "[FastISel][X86] Use XOR to materialize the "0" value."
r215593 "[FastISel][X86] Emit more efficient instructions for integer constant materialization."
r215591 "[FastISel][AArch64] Make use of the zero register when possible."
r215588 "[FastISel] Let the target decide first if it wants to materialize a constant."
r215582 "[FastISel][AArch64] Cleanup constant materialization code. NFCI."
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@215673 91177308-0d34-0410-b5e6-96231b3b80d8
This patch allows a vector fneg of a bitcasted integer value to be optimized in the same way that we already optimize a scalar fneg. If the integer variable is a constant, we can precompute the result and not require any logic ops.
This patch is very similar to a fabs patch committed at r214892.
Differential Revision: http://reviews.llvm.org/D4852
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@215646 91177308-0d34-0410-b5e6-96231b3b80d8
lowering scheme.
Currently, this just directly bails to the fallback path of splitting
the 256-bit vector into two 128-bit vectors, operating there, and then
joining the results back together. While the results are far from
perfect, they are *shockingly* good for what we're doing here. I'll be
layering the rest of the functionality on top of this piece by piece and
updating tests as I go.
Note that 256-bit vectors in this mode are still somewhat WIP. While
I think the code paths that I'm adding here are clean and good-to-go,
there are still a lot of 128-bit assumptions that I'll need to stomp out
as I march through the functional spread here.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@215637 91177308-0d34-0410-b5e6-96231b3b80d8
input node after manually adding it to the worklist and using CombineTo.
Once we use CombineTo the input node may have been deleted. Despite this
being *completely confusing* and somewhat broken, the only way to
"correctly" return from a DAG combine after potentially deleting the
input node is to return *that exact node*....
But really, this code should just never have used CombineTo. It won't do
what it wants (returning the node as mentioned above just causes the
combine to infloop). The correct way to combine away a casted load to
a load of the correct type is to RAUW the chain directly and then return
the loaded value to replace the actual value node.
I managed to find this with the vector shuffle fuzzer even though it
clearly has nothing at all to do with vector shuffles and rather those
happen to trigger a load of a constant pool that hits this combine *just
right*. I've included the test as it is small and a nice stress test
that the infrastructure isn't asserting.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@215622 91177308-0d34-0410-b5e6-96231b3b80d8
combining by replacing it with something else but not re-process the
node afterward to remove it.
In a truly remarkable stroke of bad luck, this would (in the test case
attached) end up getting some other node combined into it without ever
getting re-processed. By adding it back on to the worklist, in addition
to deleting the dead nodes more quickly we also ensure that if it
*stops* being dead for any reason it makes it back through the
legalizer. Without this, the test case will end up failing during
instruction selection due to an and node with a type we don't have an
instruction pattern for.
It took many million runs of the shuffle fuzz tester to find this.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@215611 91177308-0d34-0410-b5e6-96231b3b80d8
In the large code model for X86 floating-point constants are placed in the
constant pool and materialized by loading from it. Since the constant pool
could be far away, a PC relative load might not work. Therefore we first
materialize the address of the constant pool with a movabsq and then load
from there the floating-point value.
Fixes <rdar://problem/17674628>.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@215595 91177308-0d34-0410-b5e6-96231b3b80d8
This mostly affects the i64 value type, which always resulted in an 15byte
mobavsq instruction to materialize any constant. The custom code checks the
value of the immediate and tries to use a different and smaller mov
instruction when possible.
This fixes <rdar://problem/17420988>.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@215593 91177308-0d34-0410-b5e6-96231b3b80d8
This changes the order in which FastISel tries to materialize a constant.
Originally it would try to use a simple target-independent approach, which
can lead to the generation of inefficient code.
On X86 this would result in the use of movabsq to materialize any 64bit
integer constant - even for simple and small values such as 0 and 1. Also
some very funny floating-point materialization could be observed too.
On AArch64 it would materialize the constant 0 in a register even the
architecture has an actual "zero" register.
On ARM it would generate unnecessary mov instructions or not use mvn.
This change simply changes the order and always asks the target first if it
likes to materialize the constant. This doesn't fix all the issues
mentioned above, but it enables the targets to implement such
optimizations.
Related to <rdar://problem/17420988>.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@215588 91177308-0d34-0410-b5e6-96231b3b80d8
This patch improves the existing algorithm in DAGCombiner that
attempts to fold shuffles according to rule:
shuffle(shuffle(x, y, M1), undef, M2) -> shuffle(y, undef, M3)
Before this change, there were cases where the DAGCombiner conservatively
avoided folding shuffles even if the resulting mask would have been legal.
That is because the algorithm wrongly assumed that commuting
an illegal shuffle mask would always produce an illegal mask.
With this change, we now correctly compute the commuted shuffle mask before
calling method 'isShuffleMaskLegal' on it.
On X86, this improves for example the codegen for the following function:
define <4 x i32> @test(<4 x i32> %A, <4 x i32> %B) {
%1 = shufflevector <4 x i32> %B, <4 x i32> %A, <4 x i32> <i32 1, i32 2, i32 6, i32 7>
%2 = shufflevector <4 x i32> %1, <4 x i32> undef, <4 x i32> <i32 2, i32 3, i32 2, i32 3>
ret <4 x i32> %2
}
Before this change the X86 backend (-mcpu=corei7) generated
the following assembly code for function @test:
shufps $-23, %xmm0, %xmm1 # xmm1 = xmm1[1,2],xmm0[2,3]
movhlps %xmm1, %xmm1 # xmm1 = xmm1[1,1]
movaps %xmm1, %xmm0
Now we produce:
movhlps %xmm0, %xmm0 # xmm0 = xmm0[1,1]
Added extra test cases in combine-vec-shuffle-2.ll to verify that we correctly
fold according to the above-mentioned rule.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@215555 91177308-0d34-0410-b5e6-96231b3b80d8
Added avx512_movnt_vl multiclass for handling 256/128-bit forms of instruction.
Added encoding and lowering tests.
Reviewed by Elena Demikhovsky <elena.demikhovsky@intel.com>
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@215536 91177308-0d34-0410-b5e6-96231b3b80d8
one pesky test case correctly.
This test case caused the old code to infloop occilating between solving
the low-half and the high-half. The 'side balancing' part of
single-input v8 shuffle lowering didn't handle the one pattern which can
cause it to occilate. Fortunately the fuzz testing found this case.
Unfortuately it was *terrible* to handle. I'm really sorry for the
amount and density of the code here, I'd love suggestions on how to
simplify it. I feel like there *must* be a simpler form here, but after
a lot of days I've not found it. This is the only one I've found that
even works. I've added the one pesky test case along with some nice
comments explaining the core problem that we have to solve here.
So far this has survived approximately 32k test cases. More strenuous
fuzzing commencing.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@215519 91177308-0d34-0410-b5e6-96231b3b80d8
I think that this will scale better in most cases than adding a Pat<> for each
mapping from the intrinsic DAG to the intruction (i.e. rri, rrik, rrikz). We
can just lower to the SDNode and have the resulting DAG be matches by the DAG
patterns.
Alternatively (long term), we could keep the Pat<>s but generate them via the
new AVX512_masking multiclass. The difficulty is that in order to formulate
that we would have to concatenate DAGs. Currently this is only supported if
the operators of the input DAGs are identical.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@215473 91177308-0d34-0410-b5e6-96231b3b80d8
I accidentally also used INC/DEC for unsigned arithmetic which doesn't work,
because INC/DEC don't set the required flag which is used for the overflow
check.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@215237 91177308-0d34-0410-b5e6-96231b3b80d8
This completes one item from the todo-list of r215125 "Generate masking
instruction variants with tablegen".
The AddedComplexity is needed just like for the k variant.
Added a codegen test based on valignq.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@215173 91177308-0d34-0410-b5e6-96231b3b80d8
The AddedComplexity is needed just like in avx512_perm_3src. There may be a
bug in the complexity computation...
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@215168 91177308-0d34-0410-b5e6-96231b3b80d8
shuffle lowering.
This is closely related to the previous one. Here we failed to use the
source offset when swapping in the other case -- where we end up
swapping the *final* shuffle. The cause of this bug is a bit different:
I simply wasn't thinking about the fact that this mask is actually
a slice of a wide mask and thus has numbers that need SourceOffset
applied. Simple fix. Would be even more simple with an algorithm-y thing
to use here, but correctness first. =]
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@215095 91177308-0d34-0410-b5e6-96231b3b80d8
via the fuzz tester.
Here I missed an offset when round-tripping a value through a shuffle
mask. I got it right 2 lines below. See a problem? I do. ;] I'll
probably be adding a little "swap" algorithm which accepts a range and
two values and swaps those values where they occur in the range. Don't
really have a name for it, let me know if you do.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@215094 91177308-0d34-0410-b5e6-96231b3b80d8
through the new fuzzer.
This one is great: bad operator precedence led the modulus to happen at
the wrong point. All the asserts didn't fire because there were usually
the right values past the end of the 4 element region we were looking
at. Probably could have gotten a crash here with ASan + fuzzing, but the
correctness tests pinpointed this really nicely.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@215092 91177308-0d34-0410-b5e6-96231b3b80d8
Summary:
Since pointers are 32-bit on x32 we can use ebp and esp as frame and stack
pointer. Some operations like PUSH/POP and CFI_INSTRUCTION still
require 64-bit register, so using 64-bit MachineFramePtr where required.
X86_64 NaCl uses 64-bit frame/stack pointers, however it's been found that
both isTarget64BitLP64 and isTarget64BitILP32 are true for NaCl. Addressing
this issue here as well by making isTarget64BitLP64 false.
Also mark hasReservedSpillSlot unreachable on X86. See inlined comments.
Test Plan: Add one new simple test and upgrade 2 existing with x32 target case.
Reviewers: nadav, dschuff
Subscribers: llvm-commits, zinovy.nis
Differential Revision: http://reviews.llvm.org/D4617
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@215091 91177308-0d34-0410-b5e6-96231b3b80d8
fuzz testing.
The function which tested for adjacency did what it said on the tin, but
when I called it, I wanted it to do something more thorough: I wanted to
know if the *pairs* of shuffle elements were adjacent and started at
0 mod 2. In one place I had the decency to try to test for this, but in
the other it was completely skipped, miscompiling this test case. Fix
this by making the helper actually do what I wanted it to do everywhere
I called it (and removing the now redundant code in one place).
I *really* dislike the name "canWidenShuffleElements" for this
predicate. If anyone can come up with a better name, please let me know.
The other name I thought about was "canWidenShuffleMask" but is it
really widening the mask to reduce the number of lanes shuffled? I don't
know. Naming things is hard.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@215089 91177308-0d34-0410-b5e6-96231b3b80d8
Otherwise we can end up with an argument frame size that is not a
multiple of stack slot size, which is very awkward.
This fixes PR20547, which was a bug in x86_64 Sys V vararg handling.
However, it's much easier to test this with x86 callee-cleanup
functions, which previously ended in "retl $6" instead of "retl $8".
This does affect behavior of all backends, but it presumably fixes the
same bug in all of them.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@214980 91177308-0d34-0410-b5e6-96231b3b80d8
test case to actually generate correct code.
The primary miscompile fixed here is that we weren't correctly handling
in-place elements in one half of a single-input v8i16 shuffle when
moving a dword of elements from that half to the other half. Some times,
we would clobber the in-place elements in forming the dword to move
across halves.
The fix to this involves forcibly marking the in-place inputs even when
there is no need to gather them into a dword, and to much more carefully
re-arrange the elements when grouping them into a dword to move across
halves. With these two changes we would generate correct shuffles for
the test case, but found another miscompile. There are also some random
perturbations of the generated shuffle pattern in SSE2. It looks like
a wash; more instructions in some cases fewer in others.
The second miscompile would corrupt the results into nonsense. This is
a buggy pattern in one of the added DAG combines. Mapping elements
through a PSHUFD when pairing redundant half-shuffles is *much* harder
than this code makes it out to be -- it requires reasoning about *all*
of where the input is used in the PSHUFD, not just one part of where it
is used. Plus, we can't combine a half shuffle *into* a PSHUFD but the
code didn't guard against it. I think this was just a bad idea and I've
just removed that aspect of the combine. No tests regress as
a consequence so seems OK.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@214954 91177308-0d34-0410-b5e6-96231b3b80d8
This was coming in weird debug info that had variables (and hence
debug_locs) but was in GMLT mode (because it was missing the 13th field
of the compile_unit metadata) so no ranges were constructed. We should
always have at least one range for any CU with a debug_loc in it -
because the range should cover the debug_loc.
The assertion just ensures that the "!= 1" range case inside the
subsequent loop doesn't get entered for the case where there are no
ranges at all, which should never reach here in the first place.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@214939 91177308-0d34-0410-b5e6-96231b3b80d8