bug where spill instructions were added to the next basic block
instead of the end of the current one if the instruction that required
the spill was the last in the block.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@10272 91177308-0d34-0410-b5e6-96231b3b80d8
return the number of instructions added to/removed from the basic block
passed as their first argument.
Note: This is only needed because we use a std::vector instead of an
ilist to keep MachineBasicBlock instructions. Inserting an instruction
to a MachineBasicBlock invalidates all iterators to the basic
block. The return value can be used to update an index to the machine
basic block instruction vector and circumvent the iterator elimination
problem but this is really not needed if we move to a better
representation.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@9704 91177308-0d34-0410-b5e6-96231b3b80d8
Rename SlotCalculator::getValSlot() to SlotCalculator::getSlot(),
SlotCalculator::insertValue() to SlotCalculator::getOrCreateSlot(),
SlotCalculator::insertVal() to SlotCalculator::insertValue(), and
SlotCalculator::doInsertVal() to SlotCalculator::doInsertValue().
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@9190 91177308-0d34-0410-b5e6-96231b3b80d8
and TargetInstrDescriptor::ImplicitUses to always point to a null
terminated array and never be null. So there is no need to check for
pointer validity when iterating over those sets. Code that looked
like:
if (const unsigned* AS = TID.ImplicitDefs) {
for (int i = 0; AS[i]; ++i) {
// use AS[i]
}
}
was changed to:
for (const unsigned* AS = TID.ImplicitDefs; *AS; ++AS) {
// use *AS
}
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@8960 91177308-0d34-0410-b5e6-96231b3b80d8