confusing the old MAT variable with the new GlobalType one. This caused
us to promote the @disp global pointer into:
@disp.body = internal global double*** undef
instead of:
@disp.body = internal global [3 x double**] undef
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for alignment into the LSDA. If the TType base offset is emitted, then put the
padding there. Otherwise, put it in the call site table length. There will be no
conflict between the two sites when placing the padding in one place.
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o Parallel addition and subtraction, signed/unsigned
o Miscellaneous operations: QADD, QDADD, QSUB, QDSUB
o Unsigned sum of absolute differences [and accumulate]: USAD8, USADA8
o Signed/Unsigned saturate: SSAT, SSAT16, USAT, USAT16
o Signed multiply accumulate long (halfwords): SMLAL<x><y>
o Signed multiply accumulate/subtract [long] (dual): SMLAD[x], SMLALD[X], SMLSD[X], SMLSLD[X]
o Signed dual multiply add/subtract [long]: SMUAD[X], SMUSD[X]
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This is possible because F8RC is a subclass of F4RC. We keep FMRSD around so
fextend has a pattern.
Also allow folding of memory operands on FMRSD.
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longer than 80 columns. This replaces the heavy-handed "textwidth"
mechanism, and makes the trailing-whitespace highlighting lazy so
that it isn't constantly jumping on the user during typing.
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The PowerPC floating point registers can represent both f32 and f64 via the
two register classes F4RC and F8RC. F8RC is considered a subclass of F4RC to
allow cross-class coalescing. This coalescing only affects whether registers
are spilled as f32 or f64.
Spill slots must be accessed with load/store instructions corresponding to the
class of the spilled register. PPCInstrInfo::foldMemoryOperandImpl was looking
at the instruction opcode which is wrong.
X86 has similar floating point register classes, but doesn't try to fold
memory operands, so there is no problem there.
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Previously LoopStrengthReduce would sometimes be unable to find
a legal formula, causing an assertion failure.
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gross little neighbor merging implementation. This one has
the benefit of not violating the ordering of patterns, so it
generates code that passes tests again.
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current design. This generates a matcher that successfully
runs, but it turns out that the factoring we're doing violates
the ordering of patterns, so we end up matching (e.g.) movups
where we want movaps. This won't due, but I'll address this in
a follow on patch. It's nice to not be on by default yet! :)
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object construction. There is no provision to change them when the
code for a function generated.
So we have to change these names while printing assembly.
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and restore the entire matcher stack by value. This is because children
we're testing could do moveparent or other things besides just
scribbling on additions to the stack.
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