powers of two. This is essentially always the correct thing given the
impact on alignment, scaling factors that can be used in addressing
modes, etc. Also, fix the management of the unroll vs. small loop cost
to more accurately model things with this world.
Enhance a test case to actually exercise more of the unroll machinery if
using synthetic constants rather than a specific target model. Before
this change, with the added flags this test will unroll 3 times instead
of either 2 or 4 (the two sensible answers).
While I don't expect this to make a huge difference, if there are lots
of loops sitting right on the edge of hitting the 'small unroll' factor,
they might change behavior. However, I've benchmarked moving the small
loop cost up and down in many various ways and by a huge factor (2x)
without seeing more than 0.2% code size growth. Small adjustments such
as the series that led up here have led to about 1% improvement on some
benchmarks, but it is very close to the noise floor so I mostly checked
that nothing regressed. Let me know if you see bad behavior on other
targets but I don't expect this to be a sufficiently dramatic change to
trigger anything.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@200213 91177308-0d34-0410-b5e6-96231b3b80d8
subsequent changes are easier to review. About to fix some layering
issues, and wanted to separate out the necessary churn.
Also comment and sink the include of "Windows.h" in three .inc files to
match the usage in Memory.inc.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@198685 91177308-0d34-0410-b5e6-96231b3b80d8
building outside projects with a different compiler than that used to build
LLVM itself (eg switching between gcc and clang).
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* wrap code blocks in \code ... \endcode;
* refer to parameter names in paragraphs correctly (\arg is not what most
people want -- it starts a new paragraph).
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There is a pretty staggering amount of this in LLVM's header files, this
is not all of the instances I'm afraid. These include all of the
functions that (in my build) are used by a non-static inline (or
external) function. Specifically, these issues were caught by the new
'-Winternal-linkage-in-inline' warning.
I'll try to just clean up the remainder of the clearly redundant "static
inline" cases on functions (not methods!) defined within headers if
I can do so in a reliable way.
There were even several cases of a missing 'inline' altogether, or my
personal favorite "static bool inline". Go figure. ;]
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Overflowing an unsigned integer is fine and behaves as you would expect.
Also fix a pasto, allowing SignExtend64 to take a 64-bit argument.
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backend (ARMDecoderEmitter) which emits the decoder functions for ARM and Thumb,
and the disassembler core which invokes the decoder function and builds up the
MCInst based on the decoded Opcode.
Reviewed by Chris Latter and Bob Wilson.
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makes calls a little bit more consistent and allows easy removal of the
specializations in the future. Convert all callers to the templated functions.
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without one. Use it where we were using abs on
int64_t objects.
(I strongly suspect the casts to unsigned in the
fragments in LoopStrengthReduce are not doing whatever
the original intent was, but the obvious change to
uint64_t doesn't work. Maybe later.)
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ASCII IR; loading and storing these can change the
bits of NaNs on some hosts. Remove or add warnings
at a few other places using host floating point;
this is a bad thing to do in general.
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