in addition to integer expressions. Rewrite GetOrEnforceKnownAlignment
as a ComputeMaskedBits problem, moving all of its special alignment
knowledge to ComputeMaskedBits as low-zero-bits knowledge.
Also, teach ComputeMaskedBits a few basic things about Mul and PHI
instructions.
This improves ComputeMaskedBits-based simplifications in a few cases,
but more noticeably it significantly improves instcombine's alignment
detection for loads, stores, and memory intrinsics.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@49492 91177308-0d34-0410-b5e6-96231b3b80d8
in both time and memory savings for GVN. For example, one testcase went from 10.5s to 6s with
this patch.
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Specifically, introduction of XXX::Create methods
for Users that have a potentially variable number of
Uses.
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don't access cached iterators from after the erased element.
Re-apply 49056 with SmallVector support.
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when something changes, instead of moving forward. This allows us to
simplify memset lowering, inserting the memset at the end of the range of
stuff we're touching instead of at the start.
This, in turn, allows us to make use of the addressing instructions already
used in the function instead of inserting our own. For example, we now
codegen:
%tmp41 = getelementptr [8 x i8]* %ref_idx, i32 0, i32 0 ; <i8*> [#uses=2]
call void @llvm.memset.i64( i8* %tmp41, i8 -1, i64 8, i32 1 )
instead of:
%tmp20 = getelementptr [8 x i8]* %ref_idx, i32 0, i32 7 ; <i8*> [#uses=1]
%ptroffset = getelementptr i8* %tmp20, i64 -7 ; <i8*> [#uses=1]
call void @llvm.memset.i64( i8* %ptroffset, i8 -1, i64 8, i32 1 )
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memsets that initialize "structs of arrays" and other store sequences
that are not sequential. This is still only enabled if you pass
-form-memset-from-stores. The flag is not heavily tested and I haven't
analyzed the perf regressions when -form-memset-from-stores is passed
either, but this causes no make check regressions.
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This fires dozens of times across spec and multisource, but I don't know
if it actually speeds stuff up. Hopefully the testers will show something
nice :)
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simplify things like (X & 4) >> 1 == 2 --> (X & 4) == 4.
since it is obvious that the shift doesn't remove any bits.
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the type instead of the byte size. This was causing troublesome mis-compilations.
True to form, this took 2 days to find and is a one-line fix. :-P
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1. There is now a "PAListPtr" class, which is a smart pointer around
the underlying uniqued parameter attribute list object, and manages
its refcount. It is now impossible to mess up the refcount.
2. PAListPtr is now the main interface to the underlying object, and
the underlying object is now completely opaque.
3. Implementation details like SmallVector and FoldingSet are now no
longer part of the interface.
4. You can create a PAListPtr with an arbitrary sequence of
ParamAttrsWithIndex's, no need to make a SmallVector of a specific
size (you can just use an array or scalar or vector if you wish).
5. All the client code that had to check for a null pointer before
dereferencing the pointer is simplified to just access the
PAListPtr directly.
6. The interfaces for adding attrs to a list and removing them is a
bit simpler.
Phase #2 will rename some stuff (e.g. PAListPtr) and do other less
invasive changes.
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safer (when the passed pointer might be invalid). Thanks to Duncan and Chris for the idea behind this,
and extra thanks to Duncan for helping me work out the trap-safety.
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