around a value using its existing SDLoc.
Start using this in just one function to save omg lines of code.
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shifting vectors of bytes as x86 doesn't have direct support for that.
This removes a bunch of redundant masking in the generated code for SSE2
and SSE3.
In order to avoid the really significant code size growth this would
have triggered, I also factored the completely repeatative logic for
shifting and masking into two lambdas which in turn makes all of this
much easier to read IMO.
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in-register LUT technique.
Summary:
A description of this technique can be found here:
http://wm.ite.pl/articles/sse-popcount.html
The core of the idea is to use an in-register lookup table and the
PSHUFB instruction to compute the population count for the low and high
nibbles of each byte, and then to use horizontal sums to aggregate these
into vector population counts with wider element types.
On x86 there is an instruction that will directly compute the horizontal
sum for the low 8 and high 8 bytes, giving vNi64 popcount very easily.
Various tricks are used to get vNi32 and vNi16 from the vNi8 that the
LUT computes.
The base implemantion of this, and most of the work, was done by Bruno
in a follow up to D6531. See Bruno's detailed post there for lots of
timing information about these changes.
I have extended Bruno's patch in the following ways:
0) I committed the new tests with baseline sequences so this shows
a diff, and regenerated the tests using the update scripts.
1) Bruno had noticed and mentioned in IRC a redundant mask that
I removed.
2) I introduced a particular optimization for the i32 vector cases where
we use PSHL + PSADBW to compute the the low i32 popcounts, and PSHUFD
+ PSADBW to compute doubled high i32 popcounts. This takes advantage
of the fact that to line up the high i32 popcounts we have to shift
them anyways, and we can shift them by one fewer bit to effectively
divide the count by two. While the PSHUFD based horizontal add is no
faster, it doesn't require registers or load traffic the way a mask
would, and provides more ILP as it happens on different ports with
high throughput.
3) I did some code cleanups throughout to simplify the implementation
logic.
4) I refactored it to continue to use the parallel bitmath lowering when
SSSE3 is not available to preserve the performance of that version on
SSE2 targets where it is still much better than scalarizing as we'll
still do a bitmath implementation of popcount even in scalar code
there.
With #1 and #2 above, I analyzed the result in IACA for sandybridge,
ivybridge, and haswell. In every case I measured, the throughput is the
same or better using the LUT lowering, even v2i64 and v4i64, and even
compared with using the native popcnt instruction! The latency of the
LUT lowering is often higher than the latency of the scalarized popcnt
instruction sequence, but I think those latency measurements are deeply
misleading. Keeping the operation fully in the vector unit and having
many chances for increased throughput seems much more likely to win.
With this, we can lower every integer vector popcount implementation
using the LUT strategy if we have SSSE3 or better (and thus have
PSHUFB). I've updated the operation lowering to reflect this. This also
fixes an issue where we were scalarizing horribly some AVX lowerings.
Finally, there are some remaining cleanups. There is duplication between
the two techniques in how they perform the horizontal sum once the byte
population count is computed. I'm going to factor and merge those two in
a separate follow-up commit.
Differential Revision: http://reviews.llvm.org/D10084
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a separate routine, generalize it to work for all the integer vector
sizes, and do general code cleanups.
This dramatically improves lowerings of byte and short element vector
popcount, but more importantly it will make the introduction of the
LUT-approach much cleaner.
The biggest cleanup I've done is to just force the legalizer to do the
bitcasting we need. We run these iteratively now and it makes the code
much simpler IMO. Other changes were minor, and mostly naming and
splitting things up in a way that makes it more clear what is going on.
The other significant change is to use a different final horizontal sum
approach. This is the same number of instructions as the old method, but
shifts left instead of right so that we can clear everything but the
final sum with a single shift right. This seems likely better than
a mask which will usually have to read the mask from memory. It is
certaily fewer u-ops. Also, this will be temporary. This and the LUT
approach share the need of horizontal adds to finish the computation,
and we have more clever approaches than this one that I'll switch over
to.
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It turns out that _except_handler3 and _except_handler4 really use the
same stack allocation layout, at least today. They just make different
choices about encoding the LSDA.
This is in preparation for lowering the llvm.eh.exceptioninfo().
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The value in 'ebp' acts as an implicit argument to the outlined
handlers, and is recovered with frameaddress(1).
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This patch corresponds to review:
http://reviews.llvm.org/D9941
It adds the various FMA instructions introduced in the version 2.07 of
the ISA along with the testing for them. These are operations on single
precision scalar values in VSX registers.
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Small (really small!) C++ exception handling examples work on 32-bit x86
now.
This change disables the use of .seh_* directives in WinException when
CFI is not in use. It also uses absolute symbol references in the tables
instead of imagerel32 relocations.
Also fixes a cache invalidation bug in MMI personality classification.
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MIOperands/ConstMIOperands are classes iterating over the MachineOperand
of a MachineInstr, however MachineInstr::mop_iterator does the same
thing.
I assume these two iterators exist to have a uniform interface to
iterate over the operands of a machine instruction bundle and a single
machine instruction. However in practice I find it more confusing to have 2
different iterator classes, so this patch transforms (nearly all) the
code to use mop_iterators.
The only exception being MIOperands::anlayzePhysReg() and
MIOperands::analyzeVirtReg() still needing an equivalent, I leave that
as an exercise for the next patch.
Differential Revision: http://reviews.llvm.org/D9932
This version is slightly modified from the proposed revision in that it
introduces MachineInstr::getOperandNo to avoid the extra counting
variable in the few loops that previously used MIOperands::getOperandNo.
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This moves all the state numbering code for C++ EH to WinEHPrepare so
that we can call it from the X86 state numbering IR pass that runs
before isel.
Now we just call the same state numbering machinery and insert a bunch
of stores. It also populates MachineModuleInfo with information about
the current function.
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For x86 targets, do not do sibling call optimization when materializing
the callee's address would require a GOT relocation. We can still do
tail calls to internal functions, hidden functions, and protected
functions, because they do not require this kind of relocation. It is
still possible to get GOT relocations when the user explicitly asks for
it with musttail or -tailcallopt, both of which are supposed to
guarantee TCO.
Based on a patch by Chih-hung Hsieh.
Reviewers: srhines, timmurray, danalbert, enh, void, nadav, rnk
Subscribers: joerg, davidxl, llvm-commits
Differential Revision: http://reviews.llvm.org/D9799
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We were previously codegen'ing these as regular load/store operations and
hoping that the register allocator would allocate registers in ascending order
so that we could apply an LDM/STM combine after register allocation. According
to the commit that first introduced this code (r37179), we planned to teach
the register allocator to allocate the registers in ascending order. This
never got implemented, and up to now we've been stuck with very poor codegen.
A much simpler approach for achiveing better codegen is to create LDM/STM
instructions with identical sets of virtual registers, let the register
allocator pick arbitrary registers and order register lists when printing an
MCInst. This approach also avoids the need to repeatedly calculate offsets
which ultimately ought to be eliminated pre-RA in order to decrease register
pressure.
This is implemented by lowering the memcpy intrinsic to a series of SD-only
MCOPY pseudo-instructions which performs a memory copy using a given number
of registers. During SD->MI lowering, we lower MCOPY to LDM/STM. This is a
little unusual, but it avoids the need to encode register lists in the SD,
and we can take advantage of SD use lists to decide whether to use the _UPD
variant of the instructions.
Fixes PR9199.
Differential Revision: http://reviews.llvm.org/D9508
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Octeon CPUs use dmtc2 rt,imm16 and dmfcp2 rt,imm16 for the crypto coprocessor.
E.g. dmtc2 rt,0x4057 starts calculation of sha-1.
I had to introduce a new deconding namespace to avoid a decoding conflict.
Reviewed By: dsanders
Differential Revision: http://reviews.llvm.org/D10083
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Summary:
This patch made two improvements to NaryReassociate and the NVPTX pipeline
1. Run EarlyCSE/GVN after NaryReassociate to get rid of redundant common
expressions.
2. When adding an instruction to SeenExprs, maps both the SCEV before and after
reassociation to that instruction.
Test Plan: updated @reassociate_gep_nsw in nary-gep.ll
Reviewers: meheff, broune
Reviewed By: broune
Subscribers: dberlin, jholewinski, llvm-commits
Differential Revision: http://reviews.llvm.org/D9947
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Now that most of the methods in Clang and LLVM that were parsing arch/cpu/fpu
strings are using ARMTargetParser, it's time to make it a bit more conforming
with what the ABI says.
This commit adds some clarification on what build attributes are accepted and
which are "non-standard". It also makes clear that the "defaultCPU" and
"defaultArch" methods were really just build attribute getters.
It also diverges from GCC's behaviour to say that armv2/armv3 are really an
ARMv4 in the build attributes, when the ABI has a clear state for that: Pre-v4.
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This broke the llvm-mips-linux builder and several of our out-of-tree builders.
Initial investigations show that the commit probably isn't the problem but
reverting anyway while I investigate.
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With this patch the x86 backend is now shrink-wrapping capable
and this functionality can be tested by using the
-enable-shrink-wrap switch.
The next step is to make more test and enable shrink-wrapping by
default for x86.
Related to <rdar://problem/20821487>
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This gets gas and llc -filetype=obj to agree on the order of prefixes.
For llvm-mc we need to fix the asm parser to know that it makes a difference
on which line the "lock" is in.
Part of pr23594.
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