The only folding these load/store architectures can do is converting COPY into a
load or store, and the target independent part of foldMemoryOperand already
knows how to do that.
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of getPhysicalRegisterRegClass with it.
If we want to make a copy (or estimate its cost), it is better to use the
smallest class as more efficient operations might be possible.
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with the following instructions. This is done via trickery by considering the
instruction preceding the IT to be the hazard. Care must be taken to ensure
it's the first non-debug instruction, or the presence of debug info will
affect codegen.
Part of the continuing work for rdar://7797940, making ARM code-gen unaffected
by the presence of debug information.
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void t(int *cp0, int *cp1, int *dp, int fmd) {
int c0, c1, d0, d1, d2, d3;
c0 = (*cp0++ & 0xffff) | ((*cp1++ << 16) & 0xffff0000);
c1 = (*cp0++ & 0xffff) | ((*cp1++ << 16) & 0xffff0000);
/* ... */
}
It code gens into something pretty bad. But with this change (analogous to the
X86 back-end), it will use ldm and generate few instructions.
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- This fixed a number of bugs in if-converter, tail merging, and post-allocation
scheduler. If-converter now runs branch folding / tail merging first to
maximize if-conversion opportunities.
- Also changed the t2IT instruction slightly. It now defines the ITSTATE
register which is read by instructions in the IT block.
- Added Thumb2 specific hazard recognizer to ensure the scheduler doesn't
change the instruction ordering in the IT block (since IT mask has been
finalized). It also ensures no other instructions can be scheduled between
instructions in the IT block.
This is not yet enabled.
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addresses a longstanding deficiency noted in many FIXMEs scattered
across all the targets.
This effectively moves the problem up one level, replacing eleven
FIXMEs in the targets with eight FIXMEs in CodeGen, plus one path
through FastISel where we actually supply a DebugLoc, fixing Radar
7421831.
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call must not be callee-saved; following x86, add a new
regclass to represent this. Also fixes a couple of bugs.
Still disabled by default; Thumb doesn't work yet.
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In file included from X86InstrInfo.cpp:16:
X86GenInstrInfo.inc:2789: error: integer constant is too large for 'long' type
X86GenInstrInfo.inc:2790: error: integer constant is too large for 'long' type
X86GenInstrInfo.inc:2792: error: integer constant is too large for 'long' type
X86GenInstrInfo.inc:2793: error: integer constant is too large for 'long' type
X86GenInstrInfo.inc:2808: error: integer constant is too large for 'long' type
X86GenInstrInfo.inc:2809: error: integer constant is too large for 'long' type
X86GenInstrInfo.inc:2816: error: integer constant is too large for 'long' type
X86GenInstrInfo.inc:2817: error: integer constant is too large for 'long' type
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instruction defines subregisters.
Any existing subreg indices on the original instruction are preserved or
composed with the new subreg index.
Also substitute multiple operands mentioning the original register by using the
new MachineInstr::substituteRegister() function. This is necessary because there
will soon be <imp-def> operands added to non read-modify-write partial
definitions. This instruction:
%reg1234:foo = FLAP %reg1234<imp-def>
will reMaterialize(%reg3333, bar) like this:
%reg3333:bar-foo = FLAP %reg333:bar<imp-def>
Finally, replace the TargetRegisterInfo pointer argument with a reference to
indicate that it cannot be NULL.
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Reverse-merging r103156 into '.':
U lib/Target/ARM/ARMInstrNEON.td
U lib/Target/ARM/ARMRegisterInfo.h
U lib/Target/ARM/ARMBaseRegisterInfo.cpp
U lib/Target/ARM/ARMBaseInstrInfo.cpp
U lib/Target/ARM/ARMRegisterInfo.td
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These instructions are only needed for codegen, so I've removed all the
explicit encoding bits for now; they should be set in the same way as the for
VLDMD and VSTMD whenever we add encodings for VFP. The use of addrmode5
requires that the instructions be custom-selected so that the number of
registers can be set in the AM5Opc value.
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of D registers. Add a separate VST1q instruction with a Q register
source operand for use by storeRegToStackSlot.
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