This name is less descriptive, but it sort of puts things in the
'llvm.frame...' namespace, relating it to frameallocate and
frameaddress. It also avoids using "allocate" and "allocation" together.
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These intrinsics allow multiple functions to share a single stack
allocation from one function's call frame. The function with the
allocation may only perform one allocation, and it must be in the entry
block.
Functions accessing the allocation call llvm.recoverframeallocation with
the function whose frame they are accessing and a frame pointer from an
active call frame of that function.
These intrinsics are very difficult to inline correctly, so the
intention is that they be introduced rarely, or at least very late
during EH preparation.
Reviewers: echristo, andrew.w.kaylor
Differential Revision: http://reviews.llvm.org/D6493
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Otherwise we'll attempt to forward ECX, EDX, and EAX for cdecl and
stdcall thunks, leaving us with no scratch registers for indirect call
targets.
Fixes PR22052.
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into a new class DwarfExpression that can be shared between AsmPrinter
and DwarfUnit.
This is the first step towards unifying the two entirely redundant
implementations of dwarf expression emission in DwarfUnit and AsmPrinter.
Almost no functional change — Testcases were updated because asm comments
that used to be on two lines now appear on the same line, which is
actually preferable.
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This happens in the HINT benchmark, where the SLP-vectorizer created
v2f32 fcmp/select code. The "correct" solution would have been to
teach the vectorizer cost model that v2f32 isn't legal (because really,
it isn't), but if we can vectorize we might as well do so.
We legalize these v2f32 FMIN/FMAX nodes by widening to v4f32 later on.
v3f32 were already widened to v4f32 by the generic unroll-and-build-vector
legalization.
rdar://15763436
Differential Revision: http://reviews.llvm.org/D6557
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There are some operands which can take either immediates or registers
and we were previously using different register class to distinguish
between operands that could take immediates and those that could not.
This patch switches to using RegisterOperands which should simplify the
backend by reducing the number of register classes and also make it
easier to implement the assembler.
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Looking at r225438 inspired me to see how the PowerPC backend handled the
situation (calling a bitcasted TLS global), and it turns out we also produced
an error (cannot select ...). What it means to "call" something that is not a
function is implementation and platform specific, but in the name of doing
something (besides crashing), this makes sure we do what GCC does (treat all
such calls as calls through a function pointer -- meaning that the pointer is
assumed, as is the convention on PPC, to point to a function descriptor
structure holding the actual code address along with the function's TOC pointer
and environment pointer). As GCC does, we now do the same for calling regular
(non-TLS) non-function globals too.
I'm not sure whether this is the most useful way to define the behavior, but at
least we won't be alone.
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It's possible for the constant pool entry for the shuffle mask to come
from a completely different operation. This occurs when Constants have
the same bit pattern but have different types.
Make DecodePSHUFBMask tolerant of types which, after a bitcast, are
appropriately sized vector types.
This fixes PR22188.
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Teach the ISelLowering for X86 about the L,M,O target specific constraints.
Although, for the moment, clang performs constraint validation and prevents
passing along inline asm which may have immediate constant constraints violated,
the backend should be able to cope with the invalid inline asm a bit better.
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In the current code we only attempt to match against insertps if we have exactly one element from the second input vector, irrespective of how much of the shuffle result is zeroable.
This patch checks to see if there is a single non-zeroable element from either input that requires insertion. It also supports matching of cases where only one of the inputs need to be referenced.
We also split insertps shuffle matching off into a new lowerVectorShuffleAsInsertPS function.
Differential Revision: http://reviews.llvm.org/D6879
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This initial implementation of PPCTargetLowering::isZExtFree marks as free
zexts of small scalar loads (that are not sign-extending). This callback is
used by SelectionDAGBuilder's RegsForValue::getCopyToRegs, and thus to
determine whether a zext or an anyext is used to lower illegally-typed PHIs.
Because later truncates of zero-extended values are nops, this allows for the
elimination of later unnecessary truncations.
Fixes the initial complaint associated with PR22120.
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Summary:
In the previous commit, the register was saved, but space was not allocated.
This resulted in the parameter save area potentially clobbering r30, leading to
nasty results.
Test Plan: Tests updated
Reviewers: hfinkel
Subscribers: llvm-commits
Differential Revision: http://reviews.llvm.org/D6906
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pshufb can shuffle in zero bytes as well as bytes from a source vector - we can use this to avoid having to shuffle 2 vectors and ORing the result when the used inputs from a vector are all zeroable.
Differential Revision: http://reviews.llvm.org/D6878
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Summary:
Mips Linux uses $gp to hold a pointer to thread info structure and accesses it
with a named register. This makes this work for LLVM.
The N32 ABI doesn't quite work yet since the frontend generates incorrect IR
for this case. It neglects to truncate the 64-bit GPR to a 32-bit value before
converting to a pointer. Given correct IR (as in the testcase in this patch),
it works correctly.
Reviewers: sstankovic, vmedic, atanasyan
Reviewed By: atanasyan
Subscribers: llvm-commits
Differential Revision: http://reviews.llvm.org/D6893
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The code that eliminated additional coalescable copies in
removeCopyByCommutingDef() used MergeValueNumberInto() which internally
may merge A into B or B into A. In this case A and B had different Def
points, so we have to reset ValNo.Def to the intended one after merging.
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On modern cores with lfiw[az]x, we can fold a sign or zero extension from i32
to i64 into the load necessary for an i64 -> fp conversion.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@225493 91177308-0d34-0410-b5e6-96231b3b80d8
MachineLICM uses a callback named hasLowDefLatency to determine if an
instruction def operand has a 'low' latency. If all relevant operands have a
'low' latency, the instruction is considered too cheap to hoist out of loops
even in low-register-pressure situations. On PowerPC cores, both the embedded
cores and the others, there is no reason to believe that this is a good choice:
all instructions have a cost inside a loop, and hoisting them when not limited
by register pressure is a reasonable default.
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The assert was being triggered when the distance between a constant pool entry
and its user exceeded the maximally allowed distance after thumb2 branch
shortening. A padding was inserted after a thumb2 branch instruction was shrunk,
which caused the user to be out of range. This is wrong as the padding should
have been inserted by the layout algorithm so that the distance between two
instructions doesn't grow later during thumb2 instruction optimization.
This commit fixes the code in ARMConstantIslands::createNewWater to call
computeBlockSize and set BasicBlock::Unalign when a branch instruction is
inserted to create new water after a basic block. A non-zero Unalign causes
the worst-case padding to be inserted when adjustBBOffsetsAfter is called to
recompute the basic block offsets.
rdar://problem/19130476
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Summary: The PIC additions didn't update the prologue and epilogue code to save and restore r30 (PIC base register). This does that.
Test Plan: Tests updated.
Reviewers: hfinkel
Reviewed By: hfinkel
Subscribers: llvm-commits
Differential Revision: http://reviews.llvm.org/D6876
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This partially fixes PR13007 (ARM CodeGen fails with large stack
alignment): for ARM and Thumb2 targets, but not for Thumb1, as it
seems stack alignment for Thumb1 targets hasn't been supported at
all.
Producing an aligned stack pointer is done by zero-ing out the lower
bits of the stack pointer. The BIC instruction was used for this.
However, the immediate field of the BIC instruction only allows to
encode an immediate that can zero out up to a maximum of the 8 lower
bits. When a larger alignment is requested, a BIC instruction cannot
be used; llvm was silently producing incorrect code in this case.
This commit fixes code generation for large stack aligments by
using the BFC instruction instead, when the BFC instruction is
available. When not, it uses 2 instructions: a right shift,
followed by a left shift to zero out the lower bits.
The lowering of ARM::Int_eh_sjlj_dispatchsetup still has code
that unconditionally uses BIC to realign the stack pointer, so it
very likely has the same problem. However, I wasn't able to
produce a test case for that. This commit adds an assert so that
the compiler will fail the assert instead of silently generating
wrong code if this is ever reached.
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Its functionality has been replaced by calling
SIInstrInfo::legalizeOperands() from
SIISelLowering::AdjstInstrPostInstrSelection() and running the
SIFoldOperands and SIShrinkInstructions passes.
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A broken hint is a copy where both ends are assigned different colors. When a
variable gets evicted in the neighborhood of such copies, it is likely we can
reconcile some of them.
** Context **
Copies are inserted during the register allocation via splitting. These split
points are required to relax the constraints on the allocation problem. When
such a point is inserted, both ends of the copy would not share the same color
with respect to the current allocation problem. When variables get evicted,
the allocation problem becomes different and some split point may not be
required anymore. However, the related variables may already have been colored.
This usually shows up in the assembly with pattern like this:
def A
...
save A to B
def A
use A
restore A from B
...
use B
Whereas we could simply have done:
def B
...
def A
use A
...
use B
** Proposed Solution **
A variable having a broken hint is marked for late recoloring if and only if
selecting a register for it evict another variable. Indeed, if no eviction
happens this is pointless to look for recoloring opportunities as it means the
situation was the same as the initial allocation problem where we had to break
the hint.
Finally, when everything has been allocated, we look for recoloring
opportunities for all the identified candidates.
The recoloring is performed very late to rely on accurate copy cost (all
involved variables are allocated).
The recoloring is simple unlike the last change recoloring. It propagates the
color of the broken hint to all its copy-related variables. If the color is
available for them, the recoloring uses it, otherwise it gives up on that hint
even if a more complex coloring would have worked.
The recoloring happens only if it is profitable. The profitability is evaluated
using the expected frequency of the copies of the currently recolored variable
with a) its current color and b) with the target color. If a) is greater or
equal than b), then it is profitable and the recoloring happen.
** Example **
Consider the following example:
BB1:
a =
b =
BB2:
...
= b
= a
Let us assume b gets split:
BB1:
a =
b =
BB2:
c = b
...
d = c
= d
= a
Because of how the allocation work, b, c, and d may be assigned different
colors. Now, if a gets evicted to make room for c, assuming b and d were
assigned to something different than a.
We end up with:
BB1:
a =
st a, SpillSlot
b =
BB2:
c = b
...
d = c
= d
e = ld SpillSlot
= e
This is likely that we can assign the same register for b, c, and d,
getting rid of 2 copies.
** Performances **
Both ARM64 and x86_64 show performance improvements of up to 3% for the
llvm-testsuite + externals with Os and O3. There are a few regressions too that
comes from the (in)accuracy of the block frequency estimate.
<rdar://problem/18312047>
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I got confused and assumed SrcIdx/DstIdx of the CoalescerPair is a
subregister index in SrcReg/DstReg, but they are actually subregister
indices of the coalesced register that get you back to SrcReg/DstReg
when applied.
Fixed the bug, improved comments and simplified code accordingly.
Testcase by Tom Stellard!
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Patch by: Ramkumar Ramachandra <artagnon@gmail.com>
"This patch started out as an exploration of gc.relocate, and an attempt
to write a simple test in call-lowering. I then noticed that the
arguments of gc.relocate were not checked fully, so I went in and fixed
a few things. Finally, the most important outcome of this patch is that
my new error handling code caught a bug in a callsite in
stackmap-format."
Differential Revision: http://reviews.llvm.org/D6824
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Folding the same immediate into multiple instruction will increase
program size, which can hurt performance.
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This change includes the most basic possible GCStrategy for a GC which is using the statepoint lowering code. At the moment, this GCStrategy doesn't really do much - aside from actually generate correct stackmaps that is - but I went ahead and added a few extra correctness checks as proof of concept. It's mostly here to provide documentation on how to do one, and to provide a point for various optimization legality hooks I'd like to add going forward. (For context, see the TODOs in InstCombine around gc.relocate.)
Most of the validation logic added here as proof of concept will soon move in to the Verifier. That move is dependent on http://reviews.llvm.org/D6811
There was discussion in the review thread about addrspace(1) being reserved for something. I'm going to follow up on a seperate llvmdev thread. If needed, I'll update all the code at once.
Note that I am deliberately not making a GCStrategy required to use gc.statepoints with this change. I want to give folks out of tree - including myself - a chance to migrate. In a week or two, I'll make having a GCStrategy be required for gc.statepoints. To this end, I added the gc tag to one of the test cases but not others.
Differential Revision: http://reviews.llvm.org/D6808
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LLVM emits stack probes on Windows targets to ensure that the stack is
correctly accessed. However, the amount of stack allocated before
emitting such a probe is hardcoded to 4096.
It is desirable to have this be configurable so that a function might
opt-out of stack probes. Our level of granularity is at the function
level instead of, say, the module level to permit proper generation of
code after LTO.
Patch by Andrew H!
N.B. The inliner needs to be updated to properly consider what happens
after inlining a function with a specific stack-probe-size into another
function with a different stack-probe-size.
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Even thouh gcc produces simialr instructions as Owen pointed out the two patterns aren’t equivalent in the case
where the original subtraction could have caused an overflow.
Reverting the same.
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In order to make comdats always explicit in the IR, we decided to make
the syntax a bit more compact for the case of a GlobalObject in a
comdat with the same name.
Just dropping the $name causes problems for
@foo = globabl i32 0, comdat
$bar = comdat ...
and
declare void @foo() comdat
$bar = comdat ...
So the syntax is changed to
@g1 = globabl i32 0, comdat($c1)
@g2 = globabl i32 0, comdat
and
declare void @foo() comdat($c1)
declare void @foo() comdat
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int->fp conversions on PPC must be done through memory loads and stores. On a
modern core, this process begins by storing the int value to memory, then
loading it using a (sometimes special) FP load instruction. Unfortunately, we
would do this even when the value to be converted was itself a load, and we can
just use that same memory location instead of copying it to another first.
There is a slight complication when handling int_to_fp(fp_to_int(x)) pairs,
because the fp_to_int operand has not been lowered when the int_to_fp is being
lowered. We handle this specially by invoking fp_to_int's lowering logic
(partially) and getting the necessary memory location (some trivial refactoring
was done to make this possible).
This is all somewhat ugly, and it would be nice if some later CodeGen stage
could just clean this stuff up, but because doing so would involve modifying
target-specific nodes (or instructions), it is not immediately clear how that
would work.
Also, remove a related entry from the README.txt for which we now generate
reasonable code.
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