indirect function pointer, inline it, then go to delete the body.
The problem is that the callgraph had other references to the function,
though the inliner had no way to know it, so we got a dangling pointer
and an invalid iterator out of the deal.
The fix to this is pretty simple: stop the inliner from deleting the
function by knowing that there are references to it. Do this by making
CallGraphNodes contain a refcount. This requires moving deletion of
available_externally functions to the module-level cleanup sweep where
it belongs.
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argpromotion and structretpromote. Basically, when replacing
a function, they used the 'changeFunction' api which changes
the entry in the function map (and steals/reuses the callgraph
node).
This has some interesting effects: first, the problem is that it doesn't
update the "callee" edges in any callees of the function in the call graph.
Second, this covers for a major problem in all the CGSCC pass stuff, which
is that it is completely broken when functions are deleted if they *don't*
reuse a CGN. (there is a cute little fixme about this though :).
This patch changes the protocol that CGSCC passes must obey: now the CGSCC
pass manager copies the SCC and preincrements its iterator to avoid passes
invalidating it. This allows CGSCC passes to mutate the current SCC. However
multiple passes may be run on that SCC, so if passes do this, they are now
required to *update* the SCC to be current when they return.
Other less interesting parts of this patch are that it makes passes update
the CG more directly, eliminates changeFunction, and requires clients of
replaceCallSite to specify the new callee CGN if they are changing it.
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encodings.
- Make some of the values emitted by the FDEs dependent upon the pointer
size. This is in line with how GCC does things. And it has the benefit of
working for Darwin in 64-bit mode now.
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- I'm still trying to figure out the cleanest way to implement this and match the assembler, currently there are some substantial differences.
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calls into a function and if the calls bring in arrays, try to merge
them together to reduce stack size. For example, in the testcase
we'd previously end up with 4 allocas, now we end up with 2 allocas.
As described in the comments, this is not really the ideal solution
to this problem, but it is surprisingly effective. For example, on
176.gcc, we end up eliminating 67 arrays at "gccas" time and another
24 at "llvm-ld" time.
One piece of concern that I didn't look into: at -O0 -g with
forced inlining this will almost certainly result in worse debug
info. I think this is acceptable though given that this is a case
of "debugging optimized code", and we don't want debug info to
prevent the optimizer from doing things anyway.
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A include/llvm/ADT/iterator.cmake
U autoconf/configure.ac
--- Reverse-merging r80161 into '.':
U cmake/config-ix.cmake
--- Reverse-merging r80171 into '.':
U Makefile
--- Reverse-merging r80173 into '.':
U configure
U include/llvm/Config/config.h.in
--- Reverse-merging r80180 into '.':
A include/llvm/ADT/iterator.h.in
Despite common miscomceptions, iterator.h is alive and well. It broke the build
bots for several hours. And yet no one bothered to look at them.
Gabor and Doug, please review your changes and make sure that they actually
build before resubmitting them.
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- I moved section creation back into AsmParser. I think policy decisions like
this should be pushed higher, not lower, when possible (in addition the
assembler has flags which change this behavior, for example).
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so get rid of this monstrosity. iterator.h.in is scheduled for deletion in my working copy,
but I wait till I see that configure gets regenerated, as it depends on it. I'll commit
then.
There are still some AC_* tests in the configure.ac dealing with iterators, those can
be zapped probably too.
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