Added canClobberReachingPhysRegUse() to handle a particular pattern in
which a two-address instruction could be forced to interfere with
EFLAGS, causing a compare to be unnecessarilly cloned.
Fixes rdar://problem/5875261
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@138924 91177308-0d34-0410-b5e6-96231b3b80d8
Emit a repeated sequence of bytes using .zero. This saves an enormous
amount of asm file space for certain programs.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@138864 91177308-0d34-0410-b5e6-96231b3b80d8
- Duplicate some store patterns to their AVX forms!
- Catched a bug while restricting the patterns subtarget, fix it
and update a testcase to check it properly
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SSE transition penalty. The pass is enabled through the "x86-use-vzeroupper"
llc command line option. This is only the first step (very naive and
conservative one) to sketch out the idea, but proper DFA is coming next
to allow smarter decisions. Comments and ideas now and in further commits
will be very appreciated.
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match splats in the form (splat (scalar_to_vector (load ...))) whenever
the load can be folded. All the logic and instruction emission is
working but because of PR8156, there are no ways to match loads, cause
they can never be folded for splats. Thus, the tests are XFAILed, but
I've tested and exercised all the logic using a relaxed version for
checking the foldable loads, as if the bug was already fixed. This
should work out of the box once PR8156 gets fixed since MayFoldLoad will
work as expected.
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vinsertf128 $1 + vpermilps $0, remove the old code that used to first
do the splat in a 128-bit vector and then insert it into a larger one.
This is better because the handling code gets simpler and also makes a
better room for the upcoming vbroadcast!
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there is no support for native 256-bit shuffles, be more smart in some
cases, for example, when you can extract specific 128-bit parts and use
regular 128-bit shuffles for them. Example:
For this shuffle:
shufflevector <4 x i64> %a, <4 x i64> %b, <4 x i32>
<i32 1, i32 0, i32 7, i32 6>
This was expanded to:
vextractf128 $1, %ymm1, %xmm2
vpextrq $0, %xmm2, %rax
vmovd %rax, %xmm1
vpextrq $1, %xmm2, %rax
vmovd %rax, %xmm2
vpunpcklqdq %xmm1, %xmm2, %xmm1
vpextrq $0, %xmm0, %rax
vmovd %rax, %xmm2
vpextrq $1, %xmm0, %rax
vmovd %rax, %xmm0
vpunpcklqdq %xmm2, %xmm0, %xmm0
vinsertf128 $1, %xmm1, %ymm0, %ymm0
ret
Now we get:
vshufpd $1, %xmm0, %xmm0, %xmm0
vextractf128 $1, %ymm1, %xmm1
vshufpd $1, %xmm1, %xmm1, %xmm1
vinsertf128 $1, %xmm1, %ymm0, %ymm0
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@137733 91177308-0d34-0410-b5e6-96231b3b80d8
vectors. It operates on 128-bit elements instead of regular scalar
types. Recognize shuffles that are suitable for VPERM2F128 and teach
the x86 legalizer how to handle them.
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inserts and extracts. This simple combine makes us generate only 1
instruction instead of 11 in the v8 case.
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1) check for the "v" version of movaps
2) add a couple of CHECK-NOT to guarantee the behavior
3) move to a more appropriate test file
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@137361 91177308-0d34-0410-b5e6-96231b3b80d8
(for example, after integer operation), do not pack the registers into a YMM
before saving. Its better to save as two XMM registers.
Before:
vinsertf128 $1, %xmm3, %ymm0, %ymm3
vinsertf128 $0, %xmm1, %ymm3, %ymm1
vmovaps %ymm1, 416(%rsp)
After:
vmovaps %xmm3, 416+16(%rsp)
vmovaps %xmm1, 416(%rsp)
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@137308 91177308-0d34-0410-b5e6-96231b3b80d8
data in-register prior to saving to memory. When we reorder the data in memory
we prevent the need to save multiple scalars to memory, making a single regular
store.
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