to finalize MI bundles (i.e. add BUNDLE instruction and computing register def
and use lists of the BUNDLE instruction) and a pass to unpack bundles.
- Teach more of MachineBasic and MachineInstr methods to be bundle aware.
- Switch Thumb2 IT block to MI bundles and delete the hazard recognizer hack to
prevent IT blocks from being broken apart.
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undefined result. This adds new ISD nodes for the new semantics,
selecting them when the LLVM intrinsic indicates that the undef behavior
is desired. The new nodes expand trivially to the old nodes, so targets
don't actually need to do anything to support these new nodes besides
indicating that they should be expanded. I've done this for all the
operand types that I could figure out for all the targets. Owners of
various targets, please review and let me know if any of these are
incorrect.
Note that the expand behavior is *conservatively correct*, and exactly
matches LLVM's current behavior with these operations. Ideally this
patch will not change behavior in any way. For example the regtest suite
finds the exact same instruction sequences coming out of the code
generator. That's why there are no new tests here -- all of this is
being exercised by the existing test suite.
Thanks to Duncan Sands for reviewing the various bits of this patch and
helping me get the wrinkles ironed out with expanding for each target.
Also thanks to Chris for clarifying through all the discussions that
this is indeed the approach he was looking for. That said, there are
likely still rough spots. Further review much appreciated.
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clients to decide whether to look inside bundled instructions and whether
the query should return true if any / all bundled instructions have the
queried property.
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generator to it. For non-bundle instructions, these behave exactly the same
as the MC layer API.
For properties like mayLoad / mayStore, look into the bundle and if any of the
bundled instructions has the property it would return true.
For properties like isPredicable, only return true if *all* of the bundled
instructions have the property.
For properties like canFoldAsLoad, isCompare, conservatively return false for
bundles.
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This flag is used when bundling machine instructions. It indicates
whether the operand reads a value defined inside or outside its bundle.
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1. Added opcode BUNDLE
2. Taught MachineInstr class to deal with bundled MIs
3. Changed MachineBasicBlock iterator to skip over bundled MIs; added an iterator to walk all the MIs
4. Taught MachineBasicBlock methods about bundled MIs
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This was actually a bit of a mess. TLI.setPrefLoopAlignment was clearly
documented as taking log2(bytes) units, but the x86 target would still
set a preferred loop alignment of '16'.
CodePlacementOpt passed this number on to the basic block, and
AsmPrinter interpreted it as bytes.
Now both MachineFunction and MachineBasicBlock use logarithmic
alignments.
Obviously, MachineConstantPool still measures alignments in bytes, so we
can emulate the thrill of using as.
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This is a patch by Guoping Long!
As part of utilizing LLVM Dominator computation in Clang, made two changes to LLVM dominators tree implementation:
- (1) Change the recalculate() template function to only rely on GraphTraits.
- (2) Add a size() method to GraphTraits template class to query the number of nodes in the graph.
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change, now you need a TargetOptions object to create a TargetMachine. Clang
patch to follow.
One small functionality change in PTX. PTX had commented out the machine
verifier parts in their copy of printAndVerify. That now calls the version in
LLVMTargetMachine. Users of PTX who need verification disabled should rely on
not passing the command-line flag to enable it.
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and code model. This eliminates the need to pass OptLevel flag all over the
place and makes it possible for any codegen pass to use this information.
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time it is queried to compute the probability of a single successor.
This makes computing the probability of every successor of a block in
sequence... really really slow. ;] This switches to a linear walk of the
successors rather than a quadratic one. One of several quadratic
behaviors slowing this pass down.
I'm not really thrilled with moving the sum code into the public
interface of MBPI, but I don't (at the moment) have ideas for a better
interface. My direction I'm thinking in for a better interface is to
have MBPI actually retain much more state and make *all* of these
queries cheap. That's a lot of work, and would require invasive changes.
Until then, this seems like the least bad (ie, least quadratic)
solution. Suggestions welcome.
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correctly handle blocks whose successor weights sum to more than
UINT32_MAX. This is slightly less efficient, but the entire thing is
already linear on the number of successors. Calling it within any hot
routine is a mistake, and indeed no one is calling it. It also
simplifies the code.
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the sum of the edge weights not overflowing uint32, and crashed when
they did. This is generally safe as BranchProbabilityInfo tries to
provide this guarantee. However, the CFG can get modified during codegen
in a way that grows the *sum* of the edge weights. This doesn't seem
unreasonable (imagine just adding more blocks all with the default
weight of 16), but it is hard to come up with a case that actually
triggers 32-bit overflow. Fortuately, the single-source GCC build is
good at this. The solution isn't very pretty, but its no worse than the
previous code. We're already summing all of the edge weights on each
query, we can sum them, check for an overflow, compute a scale, and sum
them again.
I've included a *greatly* reduced test case out of the GCC source that
triggers it. It's a pretty lame test, as it clearly is just barely
triggering the overflow. I'd like to have something that is much more
definitive, but I don't understand the fundamental pattern that triggers
an explosion in the edge weight sums.
The buggy code is duplicated within this file. I'll colapse them into
a single implementation in a subsequent commit.
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expensive the most useful interface to this analysis is.
Fun story -- it's also not correct. That's getting fixed in another
patch.
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The old naming scheme (load/use/def/store) can be traced back to an old
linear scan article, but the names don't match how slots are actually
used.
The load and store slots are not needed after the deferred spill code
insertion framework was deleted.
The use and def slots don't make any sense because we are using
half-open intervals as is customary in C code, but the names suggest
closed intervals. In reality, these slots were used to distinguish
early-clobber defs from normal defs.
The new naming scheme also has 4 slots, but the names match how the
slots are really used. This is a purely mechanical renaming, but some
of the code makes a lot more sense now.
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RegAllocGreedy has been the default for six months now.
Deleting RegAllocLinearScan makes it possible to also delete
VirtRegRewriter and clean up the spiller code.
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When this field is true it means that the load is from constant (runt-time or compile-time) and so can be hoisted from loops or moved around other memory accesses
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the mailing list. Suggestions for other statistics to collect would be
awesome. =]
Currently these are implemented as a separate pass guarded by a separate
flag. I'm not thrilled by that, but I wanted to be able to collect the
statistics for the old code placement as well as the new in order to
have a point of comparison. I'm planning on folding them into the single
pass if / when there is only one pass of interest.
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block frequency analyses. This differs substantially from the existing
block-placement pass in LLVM:
1) It operates on the Machine-IR in the CodeGen layer. This exposes much
more (and more precise) information and opportunities. Also, the
results are more stable due to fewer transforms ocurring after the
pass runs.
2) It uses the generalized probability and frequency analyses. These can
model static heuristics, code annotation derived heuristics as well
as eventual profile loading. By basing the optimization on the
analysis interface it can work from any (or a combination) of these
inputs.
3) It uses a more aggressive algorithm, both building chains from tho
bottom up to maximize benefit, and using an SCC-based walk to layout
chains of blocks in a profitable ordering without O(N^2) iterations
which the old pass involves.
The pass is currently gated behind a flag, and not enabled by default
because it still needs to grow some important features. Most notably, it
needs to support loop aligning and careful layout of loop structures
much as done by hand currently in CodePlacementOpt. Once it supports
these, and has sufficient testing and quality tuning, it should replace
both of these passes.
Thanks to Nick Lewycky and Richard Smith for help authoring & debugging
this, and to Jakob, Andy, Eric, Jim, and probably a few others I'm
forgetting for reviewing and answering all my questions. Writing
a backend pass is *sooo* much better now than it used to be. =D
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In machine code, you can't just replaceRegWith() the same way you can
replaceAllUsesWith() in IR. Virtual registers may have different
register classes that need to be merged first.
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Most instructions have some requirements for their register operands.
Usually, this is expressed as register class constraints in the
MCInstrDesc, but for inline assembly the constraints are encoded in the
flag words.
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to the landing pad. This will be used by the back-end to generate the jump
tables for dispatching the arriving longjmp in sjlj eh.
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The <undef> flag says that a MachineOperand doesn't read its register,
or doesn't depend on the previous value of its register.
A full register def never depends on the previous register value. A
partial register def may depend on the previous value if it is intended
to update part of a register.
For example:
%vreg10:dsub_0<def,undef> = COPY %vreg1
%vreg10:dsub_1<def> = COPY %vreg2
The first copy instruction defines the full %vreg10 register with the
bits not covered by dsub_0 defined as <undef>. It is not considered a
read of %vreg10.
The second copy modifies part of %vreg10 while preserving the rest. It
has an implicit read of %vreg10.
This patch adds a MachineOperand::readsReg() method to determine if an
operand reads its register.
Previously, this was modelled by adding a full-register <imp-def>
operand to the instruction. This approach makes it possible to
determine directly from a MachineOperand if it reads its register. No
scanning of MI operands is required.
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