Minor tweak now that D7042 is complete, we can enable stack folding for (V)MOVDDUP and do proper testing.
Added missing AVX ymm folding patterns and fixed alignment for AVX VMOVSLDUP / VMOVSHDUP.
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The problem occurs when after vectorization we have type
<2 x i32>. This type is promoted to <2 x i64> and then requires
additional efforts for expanding loads and truncating stores.
I added EXPAND / TRUNCATE attributes to the masked load/store
SDNodes. The code now contains additional shuffles.
I've prepared changes in the cost estimation for masked memory
operations, it will be submitted separately.
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Windows supports a restricted set of relocations (compared to ARM ELF). In some
cases, we may end up generating an unsupported relocation. This can occur with
bad input to the assembler in particular (the frontend should never generate
code that cannot be compiled). Generate an error rather than just aborting.
The change in the API is driven by the desire to provide a slightly more helpful
message for debugging purposes.
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Added most of the missing integer vector folding patterns for SSE (to SSE42) and AVX1.
The most useful of these are probably the i32/i64 extraction, i8/i16/i32/i64 insertions, zero/sign extension, unsigned saturation subtractions, i64 subtractions and the variable mask blends (pblendvb) - others include CLMUL, SSE42 string comparisons and bit tests.
Differential Revision: http://reviews.llvm.org/D7094
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This patch adds shuffle matching for the SSE3 MOVDDUP, MOVSLDUP and MOVSHDUP instructions. The big use of these being that they avoid many single source shuffles from needing to use (pre-AVX) dual source instructions such as SHUFPD/SHUFPS: causing extra moves and preventing load folds.
Adding these instructions uncovered an issue in XFormVExtractWithShuffleIntoLoad which crashed on single operand shuffle instructions (now fixed). It also involved fixing getTargetShuffleMask to correctly identify theses instructions as unary shuffles.
Also adds a missing tablegen pattern for MOVDDUP.
Differential Revision: http://reviews.llvm.org/D7042
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Patch to provide shuffle decodes and asm comments for the SSE3/AVX1 movddup double duplication instructions.
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Now that we can fully specify extload legality, we can declare them
legal for the PMOVSX/PMOVZX instructions. This for instance enables
a DAGCombine to fire on code such as
(and (<zextload-equivalent> ...), <redundant mask>)
to turn it into:
(zextload ...)
as seen in the testcase changes.
There is one regression, in widen_load-2.ll: we're no longer able
to do store-to-load forwarding with illegal extload memory types.
This will be addressed separately.
Differential Revision: http://reviews.llvm.org/D6533
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This makes the assembler check their size and removes a hack from the disassembler to avoid sign extending the immediate.
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Now that we can create much more exhaustive X86 memory folding tests, this patch adds the missing AVX1/F16C floating point instruction stack foldings we can easily test for including the scalar intrinsics (add, div, max, min, mul, sub), conversions float/int to double, half precision conversions, rounding, dot product and bit test. The patch also adds a couple of obviously missing SSE instructions (more to follow once we have full SSE testing).
Now that scalar folding is working it broke a very old test (2006-10-07-ScalarSSEMiscompile.ll) - this test appears to make no sense as its trying to ensure that a scalar subtraction isn't folded as it 'would zero the top elts of the loaded vector' - this test just appears to be wrong to me.
Differential Revision: http://reviews.llvm.org/D7055
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The fixes are to note that AArch64 has additional restrictions on when local
relocations can be used. In particular, ld64 requires that relocations to
cstring/cfstrings use linker visible symbols.
Original message:
In an assembly expression like
bar:
.long L0 + 1
the intended semantics is that bar will contain a pointer one byte past L0.
In sections that are merged by content (strings, 4 byte constants, etc), a
single position in the section doesn't give the linker enough information.
For example, it would not be able to tell a relocation must point to the
end of a string, since that would look just like the start of the next.
The solution used in ELF to use relocation with symbols if there is a non-zero
addend.
In MachO before this patch we would just keep all symbols in some sections.
This would miss some cases (only cstrings on x86_64 were implemented) and was
inefficient since most relocations have an addend of 0 and can be represented
without the symbol.
This patch implements the non-zero addend logic for MachO too.
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Similar to the unaligned cases.
Test was generated with update_llc_test_checks.py.
Part of <rdar://problem/17688758>
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This patch disables target specific combine on X86ISD::INSERTPS dag nodes
if optlevel is CodeGenOpt::None.
The backend currently implements a target specific combine rule that converts
a vector load used by an INSERTPS dag node into a scalar load plus a
scalar_to_vector. This allows ISel to select a single INSERTPSrm instead of
two instructions (i.e. a vector load plus INSERTPSrr).
However, the existing target combine rule on INSERTPS nodes only works under
the assumption that ISel will always be able to match an INSERTPSrm. This is
not true in general at -O0, since the backend only allows folding a load into
the memory operand of an instruction if the optimization level is not
CodeGenOpt::None.
In the example below:
//
__m128 test(__m128 a, __m128 *b) {
__m128 c = _mm_insert_ps(a, *b, 1 << 6);
return c;
}
//
Before this patch, at -O0, the backend would have canonicalized the load to 'b'
into a scalar load plus scalar_to_vector. Later on, ISel would have selected an
INSERTPSrr leaving the insertps mask in an inconsistent state:
movss 4(%rdi), %xmm1
insertps $64, %xmm1, %xmm0 # xmm0 = xmm1[1],xmm0[1,2,3].
With this patch, the backend avoids folding the vector load into the operand of
the INSERTPS. The new codegen at -O0 is:
movaps (%rdi), %xmm1
insertps $64, %xmm1, %xmm0 # %xmm1[1],xmm0[1,2,3].
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If there is no associated immediate (MS style inline asm), do not try to access
the operand, assume that it is valid. This should fix the buildbots after SVN
r225941.
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The int instruction takes as an operand an 8-bit immediate value. Validate that
the input is valid rather than silently truncating the value.
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A pass that adds random noops to X86 binaries to introduce diversity with the goal of increasing security against most return-oriented programming attacks.
Command line options:
-noop-insertion // Enable noop insertion.
-noop-insertion-percentage=X // X% of assembly instructions will have a noop prepended (default: 50%, requires -noop-insertion)
-max-noops-per-instruction=X // Randomly generate X noops per instruction. ie. roll the dice X times with probability set above (default: 1). This doesn't guarantee X noop instructions.
In addition, the following 'quick switch' in clang enables basic diversity using default settings (currently: noop insertion and schedule randomization; it is intended to be extended in the future).
-fdiversify
This is the llvm part of the patch.
clang part: D3393
http://reviews.llvm.org/D3392
Patch by Stephen Crane (@rinon)
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This now handles both 32 and 64-bit element sizes.
In this version, the test are in vector-shuffle-512-v8.ll, canonicalized by
Chandler's update_llc_test_checks.py.
Part of <rdar://problem/17688758>
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This name is less descriptive, but it sort of puts things in the
'llvm.frame...' namespace, relating it to frameallocate and
frameaddress. It also avoids using "allocate" and "allocation" together.
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These intrinsics allow multiple functions to share a single stack
allocation from one function's call frame. The function with the
allocation may only perform one allocation, and it must be in the entry
block.
Functions accessing the allocation call llvm.recoverframeallocation with
the function whose frame they are accessing and a frame pointer from an
active call frame of that function.
These intrinsics are very difficult to inline correctly, so the
intention is that they be introduced rarely, or at least very late
during EH preparation.
Reviewers: echristo, andrew.w.kaylor
Differential Revision: http://reviews.llvm.org/D6493
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r225551 vector byte shuffle optimization caused an assertion as fully zeroable vectors can be produced under certain circumstances. This fix drops the assert and returns a zero vector where the assert would have failed.
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This happens in the HINT benchmark, where the SLP-vectorizer created
v2f32 fcmp/select code. The "correct" solution would have been to
teach the vectorizer cost model that v2f32 isn't legal (because really,
it isn't), but if we can vectorize we might as well do so.
We legalize these v2f32 FMIN/FMAX nodes by widening to v4f32 later on.
v3f32 were already widened to v4f32 by the generic unroll-and-build-vector
legalization.
rdar://15763436
Differential Revision: http://reviews.llvm.org/D6557
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One is that AArch64 has additional restrictions on when local relocations can
be used. We have to take those into consideration when deciding to put a L
symbol in the symbol table or not.
The other is that ld64 requires the relocations to cstring to use linker
visible symbols on AArch64.
Thanks to Michael Zolotukhin for testing this!
Remove doesSectionRequireSymbols.
In an assembly expression like
bar:
.long L0 + 1
the intended semantics is that bar will contain a pointer one byte past L0.
In sections that are merged by content (strings, 4 byte constants, etc), a
single position in the section doesn't give the linker enough information.
For example, it would not be able to tell a relocation must point to the
end of a string, since that would look just like the start of the next.
The solution used in ELF to use relocation with symbols if there is a non-zero
addend.
In MachO before this patch we would just keep all symbols in some sections.
This would miss some cases (only cstrings on x86_64 were implemented) and was
inefficient since most relocations have an addend of 0 and can be represented
without the symbol.
This patch implements the non-zero addend logic for MachO too.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@225644 91177308-0d34-0410-b5e6-96231b3b80d8
D6015 / rL221313 enabled commutation for SSE immediate blend instructions, but due to a typo the AVX2 VPBLENDW ymm instructions weren't flagged as commutative along with the others in the tables, but were still being commuted in code and tested for.
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It's possible for the constant pool entry for the shuffle mask to come
from a completely different operation. This occurs when Constants have
the same bit pattern but have different types.
Make DecodePSHUFBMask tolerant of types which, after a bitcast, are
appropriately sized vector types.
This fixes PR22188.
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Teach the ISelLowering for X86 about the L,M,O target specific constraints.
Although, for the moment, clang performs constraint validation and prevents
passing along inline asm which may have immediate constant constraints violated,
the backend should be able to cope with the invalid inline asm a bit better.
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In the current code we only attempt to match against insertps if we have exactly one element from the second input vector, irrespective of how much of the shuffle result is zeroable.
This patch checks to see if there is a single non-zeroable element from either input that requires insertion. It also supports matching of cases where only one of the inputs need to be referenced.
We also split insertps shuffle matching off into a new lowerVectorShuffleAsInsertPS function.
Differential Revision: http://reviews.llvm.org/D6879
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pshufb can shuffle in zero bytes as well as bytes from a source vector - we can use this to avoid having to shuffle 2 vectors and ORing the result when the used inputs from a vector are all zeroable.
Differential Revision: http://reviews.llvm.org/D6878
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complements the new vector shuffle lowering code path. This flag,
naturally, is *off* because we've not tested or evaluated the results of
this at all. However, the flag will make it much easier to evaluate
whether we can be this aggressive and whether there are missing vector
shuffle lowering optimizations.
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