test more than a single instantiation of SmallVector.
Add testing for 0, 1, 2, and 4 element sized "small" buffers. These
appear to be essentially untested in the unit tests until now.
Fix several tests to be robust in the face of a '0' small buffer. As
a consequence of this size buffer, the growth patterns are actually
observable in the test -- yes this means that many tests never caused
a grow to occur before. For some tests I've merely added a reserve call
to normalize behavior. For others, the growth is actually interesting,
and so I captured the fact that growth would occur and adjusted the
assertions to not assume how rapidly growth occured.
Also update the specialization for a '0' small buffer length to have all
the same interface points as the normal small vector.
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Make it always return APInts with the same bitwidth for the same ConstantRange bitwidth to simply clients
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Added a basic unit test for this with CreateCondBr. I didn't go all the
way and test the switch side as the boilerplate for setting up the
switch IRBuilder unit tests is a lot more. Fortunately, the two share
all the interesting code paths.
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the move of *Builder classes into the Core library.
No uses of this builder in Clang or DragonEgg I could find.
If there is a desire to have an IR-building-support library that
contains all of these builders, that can be easily added, but currently
it seems likely that these add no real overhead to VMCore.
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IRBuilder, DIBuilder, etc.
This is the proper layering as MDBuilder can't be used (or implemented)
without the Core Metadata representation.
Patches to Clang and Dragonegg coming up.
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This was always part of the VMCore library out of necessity -- it deals
entirely in the IR. The .cpp file in fact was already part of the VMCore
library. This is just a mechanical move.
I've tried to go through and re-apply the coding standard's preferred
header sort, but at 40-ish files, I may have gotten some wrong. Please
let me know if so.
I'll be committing the corresponding updates to Clang and Polly, and
Duncan has DragonEgg.
Thanks to Bill and Eric for giving the green light for this bit of cleanup.
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include/llvm/Analysis/DebugInfo.h to include/llvm/DebugInfo.h.
The reasoning is because the DebugInfo module is simply an interface to the
debug info MDNodes and has nothing to do with analysis.
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- LHS exclude RHS
- LHS intersect RHS (LHS successors will keeped)
- RHS exclude LHS
The complexity is N+M, where
N is size of LHS
M is size of RHS.
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Makefiles, the CMake files in every other part of the LLVM tree, and
sanity.
This should also restore the output tree structure of all the unit
tests, sorry for breaking that, and thanks for letting me know.
The fundamental change is to put a CMakeLists.txt file in the unittest
directory, with a single test binary produced from it. This has several
advantages:
- No more weird directory stripping in the unittest macro, allowing it
to be used more readily in other projects.
- No more directory prefixes on all the source files.
- Allows correct and precise use of LLVM's per-directory dependency
system.
- Allows use of the checking logic for source files that have not been
added to the CMake build. This uncovered a file being skipped with
CMake in LLVM and one in Clang's unit tests.
- Makes Specifying conditional compilation or other custom logic for JIT
tests easier.
It did require adding the concept of an explicit 'optional' source file
to the CMake build so that the missing-file check can skip cases where
the file is *supposed* to be missing. =]
This is another chunk of refactoring the CMake build in order to make it
usable for other clients like CompilerRT / ASan / TSan.
Note that this is interdependent with a Clang CMake change.
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a helper function in CMake. This will allow us to share all of this
logic with Clang, and eventually CompilerRT.
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facilities.
This was only used in one place in LLVM, and was used pervasively (but
with different code!) in Clang. It has no advantages over the standard
CMake facilities and in some cases disadvantages.
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The TEST_F macros actually declare *subclasses* of the test fixtures.
Even if they didn't we don't want them to declare external functions.
The entire unit test, including both the fixture class and the fixture
test cases should be wrapped in the anonymous namespace.
This issue was caught by the new '-Winternal-linkage-in-inline' warning.
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StringMap suffered from the same bug as DenseMap: when you explicitly
construct it with a small number of buckets, you can arrange for the
tombstone-based growth path to be followed when the number of buckets
was less than '8'. In that case, even with a full map, it would compare
'0' as not less than '0', and refuse to grow the table, leading to
inf-loops trying to find an empty bucket on the next insertion. The fix
is very simple: use '<=' as the comparison. The same fix was applied to
DenseMap as well during its recent refactoring.
Thanks to Alex Bolz for the great report and test case. =]
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It always returns the iterator for the first inserted element, or the passed in
iterator if the inserted range was empty. Flesh out the unit test more and fix
all the cases it uncovered so far.
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SmallDenseMap::swap.
First, make it parse cleanly. Yay for uninstantiated methods.
Second, make the inline-buckets case work correctly. This is way
trickier than it should be due to the uninitialized values in empty and
tombstone buckets.
Finally fix a few typos that caused construction/destruction mismatches
in the counting unittest.
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destruction and fix a bug in SmallDenseMap they caught.
This is kind of a poor-man's version of the testing that just adds the
addresses to a set on construction and removes them on destruction. We
check that double construction and double destruction don't occur.
Amusingly enough, this is enough to catch a lot of SmallDenseMap issues
because we spend a lot of time with fixed stable addresses in the inline
buffer.
The SmallDenseMap bug fix included makes grow() not double-destroy in
some cases. It also fixes a FIXME there, the code was pretty crappy. We
now don't have any wasted initialization, but we do move the entries in
inline bucket array an extra time. It's probably a better tradeoff, and
is much easier to get correct.
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implementation.
This type includes an inline bucket array which is used initially. Once
it is exceeded, an array of 64 buckets is allocated on the heap. The
bucket count grows from there as needed. Some highlights of this
implementation:
- The inline buffer is very carefully aligned, and so supports types
with alignment constraints.
- It works hard to avoid aliasing issues.
- Supports types with non-trivial constructors, destructors, copy
constructions, etc. It works reasonably hard to minimize copies and
unnecessary initialization. The most common initialization is to set
keys to the empty key, and so that should be fast if at all possible.
This class has a performance / space trade-off. It tries to optimize for
relatively small maps, and so packs the inline bucket array densely into
the object. It will be marginally slower than a normal DenseMap in a few
use patterns, so it isn't appropriate everywhere.
The unit tests for DenseMap have been generalized a bit to support
running over different map implementations in addition to different
key/value types. They've then been automatically extended to cover the
new container through the magic of GoogleTest's typed tests.
All of this is still a bit rough though. I'm going to be cleaning up
some aspects of the implementation, documenting things better, and
adding tests which include non-trivial types. As soon as I'm comfortable
with the correctness, I plan to switch existing users of SmallMap over
to this class as it is already more correct w.r.t. construction and
destruction of objects iin the map.
Thanks to Benjamin Kramer for all the reviews of this and the lead-up
patches. That said, more review on this would really be appreciated. As
I've noted a few times, I'm quite surprised how hard it is to get the
semantics for a hashtable-based map container with a small buffer
optimization correct. =]
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platforms.
Also, remove one assertion on MSVC because it produces a completely
preposterous result, claiming something needs 12-byte alignment.
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array of a suitable size and alignment for any of a number of different
types to be stored into the character array.
The mechanisms for producing an explicitly aligned type are fairly
complex because this operation is poorly supported on all compilers.
We've spent a fairly significant amount of time experimenting with
different implementations inside of Google, and the one using explicitly
expanded templates has been the most robust.
Credit goes to Nick Lewycky for writing the first 20 versions or so of
this logic we had inside of Google. I based this on the only one to
actually survive. In case anyone is worried, yes we are both explicitly
re-contributing and re-licensing it for LLVM. =]
Once the issues with actually specifying the alignment are finished, it
turns out that most compilers don't in turn align anything the way they
are instructed. Testing of this logic against both Clang and GCC
indicate that the alignment constraints are largely ignored by both
compilers! I've come up with and used a work-around by wrapping each
alignment-hinted type directly in a struct, and using that struct to
align the character array through a union. This elaborate hackery is
terrifying, but I've included testing that caught a terrifying number of
bugs in every other technique I've tried.
All of this in order to implement a poor C++98 programmers emulation of
C++11 unrestricted unions in classes such as SmallDenseMap.
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of typename. GCC and Clang were fine with this, but MSVC won't accept
it. Fortunately, it also doesn't need it. Yuck.
Thanks to Nakamura for pointing this out in IRC.
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