causing a problem before because global values with incoming edges didn't
copy the incoming edges to the node they were being merged from, causing
the poolalloc pass to die.
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* Implement a new form of node folding to catch cases missed in Addtree
* Add removeIndistinguishableNodePairs to merge calls (todo) and globals
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doesn't resort!
* Be more generous with the cached matches that we allow now.
* Recursive calls should all work now!
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@2061 91177308-0d34-0410-b5e6-96231b3b80d8
* Add more debugging output
* Fix problems refering to wrong versions of various graphs
* Build the pool descriptor map!
* Clear the nodemapping map after building pool descriptor to avoid assert
* Transform the NEw function body, not the old one...
* Matrix.ll now works!
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* TransformFunctionInfo now has call field form field mapping. May be
removed in the future.
* Moved the computation of "Scalars" into transformFunctionBody so
transformFunction didn't have to recompute it.
* Implement the node mapping calculation in preparation to calculate
PoolDescriptors to pass to transformFunctionBody
* Print out the node mapping [it looks right!]
* Other minor changes
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* Converts malloc instructions to poolalloc
* Converts free instructions to poolfree
* Convert calls to call the new cloned hacked up versions
Note that this does not modify hacked up stuff yet, just the top level
function
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to modify the function next.
This also properly recycles functions so that we don't get exponential
code blowup in the common case.
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to reflect that they can eliminate arbitrary nodes.
* Rename the ShadowNodeEliminate.cpp file to EliminateNodes.cpp for the
same reason
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* Simplify a lot of the inlining stuff. There are still problems, but not
many
* Break up the Function representation to have a vector for every different
node type so it is fast to find nodes of a particular flavor.
* Do more intelligent merging of call values
* Allow elimination of unreachable shadow and allocation nodes
* Generalize indistinguishability testing to allow merging of identical calls.
* Increase shadow node merging power
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* Move removeEdgesTo to be a member of DSNode
* Implement (but #ifdef out) the new, spiffier, method of determining
shadow node equivalence. This cannot be enabled until more is
implemented.
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* Implement Critical Shadow node handling
* Implement routines to determine whether an allocation node is a malloc
or alloca
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