explicit about the operands. Split out the different variants into separate
instructions. This gives us the ability to, among other things, assign
different scheduling itineraries to the variants. rdar://8477752.
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"long latency" enough to hoist even if it may increase spilling. Reloading
a value from spill slot is often cheaper than performing an expensive
computation in the loop. For X86, that means machine LICM will hoist
SQRT, DIV, etc. ARM will be somewhat aggressive with VFP and NEON
instructions.
- Enable register pressure aware machine LICM by default.
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allow target to correctly compute latency for cases where static scheduling
itineraries isn't sufficient. e.g. variable_ops instructions such as
ARM::ldm.
This also allows target without scheduling itineraries to compute operand
latencies. e.g. X86 can return (approximated) latencies for high latency
instructions such as division.
- Compute operand latencies for those defined by load multiple instructions,
e.g. ldm and those used by store multiple instructions, e.g. stm.
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stick with a constant estimate of 90% (branch predictors are good!), but we might find that we want to provide
more nuanced estimates in the future.
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cost modeling for if-conversion. Now if only we had a way to estimate the misprediction probability.
Adjsut CodeGen/ARM/ifcvt10.ll. The pipeline on Cortex-A8 is long enough that it is still profitable
to predicate an ldm, but the shorter pipeline on Cortex-A9 makes it unprofitable.
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Rather than having arbitrary cutoffs, actually try to cost model the conversion.
For now, the constants are tuned to more or less match our existing behavior, but these will be
changed to reflect realistic values as this work proceeds.
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I am unable to write a test for this case, help is solicited, though...
What I did is to tickle the code in the debugger and verify that we do the right thing.
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into OptimizeCompareInstr.
This necessitates the passing of CmpValue around,
so widen the virtual functions to accomodate.
No functionality changes.
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Recognize VLD1q64Pseudo as a stack slot load.
Reject these if they are loading or storing a subregister. The API (and
VirtRegRewriter) doesn't know how to deal with that.
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encountered while building llvm-gcc for arm. This is probably the same issue
that the ppc buildbot hit. llvm::prior works on a MachineBasicBlock::iterator,
not a plain MachineInstr.
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backing out following to get it back to green,
so I can investigate in peace:
svn merge -c -113840 llvm/test/CodeGen/ARM/arm-and-tst-peephole.ll
svn merge -c -113876 -c -113839 llvm/lib/Target/ARM/ARMBaseInstrInfo.cpp
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by morphing the 'and' to its recording form 'andS'.
This is basically a test commit into this area, to
see whether the bots like me. Several generalizations
can be applied and various avenues of code simplification
are open. I'll introduce those as I go.
I am aware of stylistic input from Bill Wendling, about
where put the analysis complexity, but I am positive
that we can move things around easily and will find a
satisfactory solution.
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the 'zero' bit down into the back-end. There are other cases where this logic
isn't sufficient, so they should be handled separately.
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iterator when an optimization took place. This allows us to do more insane
things with the code than just remove an instruction or two.
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take multiple cycles to decode.
For the current if-converter clients (actually only ARM), the instructions that
are predicated on false are not nops. They would still take machine cycles to
decode. Micro-coded instructions such as LDM / STM can potentially take multiple
cycles to decode. If-converter should take treat them as non-micro-coded
simple instructions.
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instruction in the class would be decoded to. Or zero if the number of
uOPs must be determined dynamically.
This will be used to determine the cost-effectiveness of predicating a
micro-coded instruction.
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all the other LDM/STM instructions. This fixes asm printer crashes when
compiling with -O0. I've changed one of the NEON tests (vst3.ll) to run
with -O0 to check this in the future.
Prior to this change VLDM/VSTM used addressing mode #5, but not really.
The offset field was used to hold a count of the number of registers being
loaded or stored, and the AM5 opcode field was expanded to specify the IA
or DB mode, instead of the standard ADD/SUB specifier. Much of the backend
was not aware of these special cases. The crashes occured when rewriting
a frameindex caused the AM5 offset field to be changed so that it did not
have a valid submode. I don't know exactly what changed to expose this now.
Maybe we've never done much with -O0 and NEON. Regardless, there's no longer
any reason to keep a count of the VLDM/VSTM registers, so we can use
addressing mode #4 and clean things up in a lot of places.
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