with the VST4 instructions. Until after register allocation, we want to
represent sets of adjacent registers by a single super-register. These
VST4 pseudo instructions have a single QQ or QQQQ source register operand.
They get expanded to the real VST4 instructions with 4 separate D register
operands. Once this conversion is complete, we'll be able to remove the
NEONPreAllocPass and avoid some fragile and hacky code elsewhere.
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comparison that would overflow.
- The other under/overflow cases can't actually happen because the immediates
which would trigger them are legal (so we don't enter this code), but
adjusted the style to make it clear the transform is always valid.
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For now it's still a command line option, but the interface to the generic
code doesn't need to know that.
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Intended to help ease reproducing problems by increasing base register usage
after heuristics for only using the when needed are in place.
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that it needs to go away. Use loadRegFromStackSlot where possible.
Also, remember to update the value map.
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frame index reference to an object in the local block is seen, check if
it's near enough to any previously allocaated base register to re-use.
rdar://8277890
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Nothing fancy, just ask the target if any currently available base reg
is in range for the instruction under consideration and use the first one
that is. Placeholder ARM implementation simply returns false for now.
ongoing saga of rdar://8277890
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the local block. Resolve references to those indices to a new base register.
For simplification and testing purposes, a new virtual base register is
allocated for each frame index being resolved. The result is truly horrible,
but correct, code that's good for exercising the new code paths.
Next up is adding thumb1 support, which should be very simple. Following that
will be adding base register re-use and implementing a reasonable ARM
heuristic for when a virtual base register should be generated at all.
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whether to allocate a virtual frame base register to resolve the frame
index reference in it. Implement a simple version for ARM to aid debugging.
In LocalStackSlotAllocation, scan the function for frame index references
to local frame indices and ask the target whether to allocate virtual
frame base registers for any it encounters. Purely infrastructural for
debug output. Next step is to actually allocate base registers, then add
intelligent re-use of them.
rdar://8277890
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printing "lsl #0". This fixes the remaining parts of pr7792. Make
corresponding changes for encoding/decoding these instructions.
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