Before this patch we relied on the order of phi nodes when we looked for phi
nodes of the same type. This could prevent vectorization of cases where there
was a phi node of a second type in between phi nodes of some type.
This is important for vectorization of an internal graphics kernel. On the test
suite + external on x86_64 (and on a run on armv7s) it showed no impact on
either performance or compile time.
radar://15024459
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Otherwise, we don't perform operations that would have been performed on
the scalar version.
Fixes PR17498.
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Sort the operands of the other entries in the current vectorization root
according to the first entry's operands opcodes.
%conv0 = uitofp ...
%load0 = load float ...
= fmul %conv0, %load0
= fmul %load0, %conv1
= fmul %load0, %conv2
Make sure that we recursively vectorize <%conv0, %conv1, %conv2> and <%load0,
%load0, %load0>.
This makes it more likely to obtain vectorizable trees. We have to be careful
when we sort that we don't destroy 'good' existing ordering implied by source
order.
radar://15080067
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Don't vectorize with a runtime check if it requires a
comparison between pointers with different address spaces.
The values can't be assumed to be directly comparable.
Previously it would create an illegal bitcast.
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This recursively strips all GEPs like the existing code. It also handles bitcasts and
other operations that do not change the pointer value.
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Inspired by the object from the SLPVectorizer. This found a minor bug in the
debug loc restoration in the vectorizer where the location of a following
instruction was attached instead of the location from the original instruction.
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We were previously using getFirstInsertionPt to insert PHI
instructions when vectorizing, but getFirstInsertionPt also skips past
landingpads, causing this to generate invalid IR.
We can avoid this issue by using getFirstNonPHI instead.
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Put them under a separate flag for experimentation. They are more likely to
interfere with loop vectorization which happens later in the pass pipeline.
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Revert 191122 - with extra checks we are allowed to vectorize math library
function calls.
Standard library indentifiers are reserved names so functions with external
linkage must not overrided them. However, functions with internal linkage can.
Therefore, we can vectorize calls to math library functions with a check for
external linkage and matching signature. This matches what we do during
SelectionDAG building.
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Reapply r191108 with a fix for a memory corruption error I introduced. Of
course, we can't reference the scalars that we replace by vectorizing and then
call their eraseFromParent method. I only 'needed' the scalars to get the
DebugLoc. Just store the DebugLoc before actually vectorizing instead. As a nice
side effect, this also simplifies the interface between BoUpSLP and the
HorizontalReduction class to returning a value pointer (the vectorized tree
root).
radar://14607682
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This reverts commit r191108.
The horizontal.ll test case fails under libgmalloc. Thanks Shuxin for pointing
this out to me.
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Match reductions starting at binary operation feeding into a phi. The code
handles trees like
r += v1 + v2 + v3 ...
and
r += v1
r += v2
...
and
r *= v1 + v2 + ...
We currently only handle associative operations (add, fadd fast).
The code can now also handle reductions feeding into stores.
a[i] = v1 + v2 + v3 + ...
The code is currently disabled behind the flag "-slp-vectorize-hor". The cost
model for most architectures is not there yet.
I found one opportunity of a horizontal reduction feeding a phi in TSVC
(LoopRerolling-flt) and there are several opportunities where reductions feed
into stores.
radar://14607682
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XCore target: Add XCoreTargetTransformInfo
This is where getNumberOfRegisters() resides, which in turn returns the
number of vector registers (=0).
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We can't insert an insertelement after an invoke. We would have to split a
critical edge. So when we see a phi node that uses an invoke we just give up.
radar://14990770
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We would have to compute the pre increment value, either by computing it on
every loop iteration or by splitting the edge out of the loop and inserting a
computation for it there.
For now, just give up vectorizing such loops.
Fixes PR17179.
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1) If the width of vectorization list candidate is bigger than vector reg width, we will break it down to fit the vector reg.
2) We do not vectorize the width which is not power of two.
The performance result shows it will help some spec benchmarks. mesa improved 6.97% and ammp improved 1.54%.
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When unrolling is disabled in the pass manager, the loop vectorizer should also
not unroll loops. This will allow the -fno-unroll-loops option in Clang to
behave as expected (even for vectorizable loops). The loop vectorizer's
-force-vector-unroll option will (continue to) override the pass-manager
setting (including -force-vector-unroll=0 to force use of the internal
auto-selection logic).
In order to test this, I added a flag to opt (-disable-loop-unrolling) to force
disable unrolling through opt (the analog of -fno-unroll-loops in Clang). Also,
this fixes a small bug in opt where the loop vectorizer was enabled only after
the pass manager populated the queue of passes (the global_alias.ll test needed
a slight update to the RUN line as a result of this fix).
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This patch merges LoopVectorize of InnerLoopVectorizer and InnerLoopUnroller by adding checks for VF=1. This helps in erasing the Unroller code that is almost identical to the InnerLoopVectorizer code.
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The builder inserts from before the insert point,
not after, so this would insert before the last
instruction in the bundle instead of after it.
I'm not sure if this can actually be a problem
with any of the current insertions.
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This patch enables unrolling of loops when vectorization is legal but not profitable.
We add a new class InnerLoopUnroller, that extends InnerLoopVectorizer and replaces some of the vector-specific logic with scalars.
This patch does not introduce any runtime regressions and improves the following workloads:
SingleSource/Benchmarks/Shootout/matrix -22.64%
SingleSource/Benchmarks/Shootout-C++/matrix -13.06%
External/SPEC/CINT2006/464_h264ref/464_h264ref -3.99%
SingleSource/Benchmarks/Adobe-C++/simple_types_constant_folding -1.95%
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using GEPs. Previously, it used a number of different heuristics for
analyzing the GEPs. Several of these were conservatively correct, but
failed to fall back to SCEV even when SCEV might have given a reasonable
answer. One was simply incorrect in how it was formulated.
There was good code already to recursively evaluate the constant offsets
in GEPs, look through pointer casts, etc. I gathered this into a form
code like the SLP code can use in a previous commit, which allows all of
this code to become quite simple.
There is some performance (compile time) concern here at first glance as
we're directly attempting to walk both pointers constant GEP chains.
However, a couple of thoughts:
1) The very common cases where there is a dynamic pointer, and a second
pointer at a constant offset (usually a stride) from it, this code
will actually not do any unnecessary work.
2) InstCombine and other passes work very hard to collapse constant
GEPs, so it will be rare that we iterate here for a long time.
That said, if there remain performance problems here, there are some
obvious things that can improve the situation immensely. Doing
a vectorizer-pass-wide memoizer for each individual layer of pointer
values, their base values, and the constant offset is likely to be able
to completely remove redundant work and strictly limit the scaling of
the work to scrape these GEPs. Since this optimization was not done on
the prior version (which would still benefit from it), I've not done it
here. But if folks have benchmarks that slow down it should be straight
forward for them to add.
I've added a test case, but I'm not really confident of the amount of
testing done for different access patterns, strides, and pointer
manipulation.
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