//===-- llvm/Global.h - Class to represent a global variable -----*- C++ -*--=// // // This file contains the declaration of the GlobalVariable class, which // represents a single global variable (or constant) in the VM. // // Global variables are constant pointers that refer to hunks of space that are // allocated by either the VM, or by the linker in a static compiler. A global // variable may have an intial value, which is copied into the executables .data // area. Global Constants are required to have initializers. // //===----------------------------------------------------------------------===// #ifndef LLVM_GLOBAL_VARIABLE_H #define LLVM_GLOBAL_VARIABLE_H #include "llvm/User.h" class Module; class ConstPoolVal; class PointerType; class GlobalVariable : public User { Module *Parent; // The module that contains this method friend class ValueHolder; void setParent(Module *parent) { Parent = parent; } bool Constant; // Is this a global constant? public: GlobalVariable(const Type *Ty, bool isConstant, ConstPoolVal *Initializer = 0, const string &Name = ""); ~GlobalVariable() {} // getType - Global variables are always pointers inline const PointerType *getType() const { return (const PointerType*)User::getType(); } // Specialize setName to handle symbol table majik... virtual void setName(const string &name, SymbolTable *ST = 0); inline Module *getParent() { return Parent; } inline const Module *getParent() const { return Parent; } // The initializer for the global variable/constant is held by Operands[0] if // an initializer is specified. // inline bool hasInitializer() const { return !Operands.empty(); } inline const ConstPoolVal *getInitializer() const { return Operands[0]->castConstantAsserting(); } inline ConstPoolVal *getInitializer() { return Operands[0]->castConstantAsserting(); } inline void setInitializer(ConstPoolVal *CPV) { Operands[0] = (Value*)CPV; } // If the value is a global constant, its value is immutable throughout the // runtime execution of the program. Assigning a value into the constant // leads to undefined behavior. // inline bool isConstant() const { return Constant; } }; #endif