The LLVM target-independent code generator is a framework that provides a suite of reusable components for translating the LLVM internal representation to the machine code for a specified target -- either in assembly form (suitable for a static compiler) or in binary machine code format (usable for a JIT compiler). The LLVM target-independent code generator consists of four main components:
Depending on which part of the code generator you are interested in working on, different pieces of this will be useful to you. In any case, you should be familiar with the target description and machine code representation classes. If you want to add a backend for a new target, you will need implement the targe description classes for your new target and understand the LLVM code representation. If you are interested in implementing a new code generation algorithm, it should only depend on the target-description and machine code representation classes, ensuring that it is portable.
The two pieces of the LLVM code generator are the high-level interface to the code generator and the set of reusable components that can be used to build target-specific backends. The two most important interfaces (TargetMachine and TargetData classes) are the only ones that are required to be defined for a backend to fit into the LLVM system, but the others must be defined if the reusable code generator components are going to be used.
This design has two important implications. The first is that LLVM can support completely non-traditional code generation targets. For example, the C backend does not require register allocation, instruction selection, or any of the other standard components provided by the system. As such, it only implements these two interfaces, and does its own thing. Another example of a code generator like this is a (purely hypothetical) backend that converts LLVM to the GCC RTL form and uses GCC to emit machine code for a target.
The other implication of this design is that it is possible to design and implement radically different code generators in the LLVM system that do not make use of any of the built-in components. Doing so is not recommended at all, but could be required for radically different targets that do not fit into the LLVM machine description model: programmable FPGAs for example.
The LLVM target-indendent code generator is designed to support efficient and quality code generation for standard register-based microprocessors. Code generation in this model is divided into the following stages:
The code generator is based on the assumption that the instruction selector will use an optimal pattern matching selector to create high-quality sequences of native code. Alternative code generator designs based on pattern expansion and aggressive iterative peephole optimization are much slower. This design is designed to permit efficient compilation (important for JIT environments) and aggressive optimization (used when generate code offline) by allowing components of varying levels of sophisication to be used for any step of compilation.
In addition to these stages, target implementations can insert arbitrary target-specific passes into the flow. For example, the X86 target uses a special pass to handle the 80x87 floating point stack architecture. Other targets with unusual requirements can be supported with custom passes as needed.
The target description classes require a detailed descriptions of the target architecture. These target descriptions often have a large amount of common information (e.g., an add instruction is almost identical to a sub instruction). In order to allow the maximum amount of commonality to be factored out, the LLVM code generator uses the TableGen tool to allow
The LLVM target description classes (which are located in the include/llvm/Target directory) provide an abstract description of the target machine, independent of any particular client. These classes are designed to capture the abstract properties of the target (such as what instruction and registers it has), and do not incorporate any particular pieces of code generation algorithms (these interfaces do not take interference graphs as inputs or other algorithm-specific data structures).
All of the target description classes (except the TargetData class) are designed to be subclassed by the concrete target implementation, and have virtual methods implemented. To get to these implementations, TargetMachine class provides accessors that should be implemented by the target.
The TargetMachine class provides virtual methods that are used to access the target-specific implementations of the various target description classes (with the getInstrInfo, getRegisterInfo, getFrameInfo, ... methods). This class is designed to be subclassed by a concrete target implementation (e.g., X86TargetMachine) which implements the various virtual methods. The only required target description class is the TargetData class, but if the code generator components are to be used, the other interfaces should be implemented as well.
The TargetData class is the only required target description class, and it is the only class that is not extensible (it cannot be derived from). It specifies information about how the target lays out memory for structures, the alignment requirements for various data types, the size of pointers in the target, and whether the target is little- or big-endian.
The MRegisterInfo class (which will eventually be renamed to TargetRegisterInfo) is used to describe the register file of the target and any interactions between the registers.
Registers in the code generator are represented in the code generator by unsigned numbers. Physical registers (those that actually exist in the target description) are unique small numbers, and virtual registers are generally large.
Each register in the processor description has an associated MRegisterDesc entry, which provides a textual name for the register (used for assembly output and debugging dumps), a set of aliases (used to indicate that one register overlaps with another), and some flag bits.
In addition to the per-register description, the MRegisterInfo class exposes a set of processor specific register classes (instances of the TargetRegisterClass class). Each register class contains sets of registers that have the same properties (for example, they are all 32-bit integer registers). Each SSA virtual register created by the instruction selector has an associated register class. When the register allocator runs, it replaces virtual registers with a physical register in the set.
The target-specific implementations of these classes is auto-generated from a TableGen description of the register file.