//===- llvm/PassManager.h - Container for Passes ----------------*- C++ -*-===// // // This file defines the PassManager class. This class is used to hold, // maintain, and optimize execution of Passes. The PassManager class ensures // that analysis results are available before a pass runs, and that Pass's are // destroyed when the PassManager is destroyed. // //===----------------------------------------------------------------------===// #ifndef LLVM_PASSMANAGER_H #define LLVM_PASSMANAGER_H class Pass; class Module; template class PassManagerT; class PassManager { PassManagerT *PM; // This is a straightforward Pimpl class public: PassManager(); ~PassManager(); /// add - Add a pass to the queue of passes to run. This passes ownership of /// the Pass to the PassManager. When the PassManager is destroyed, the pass /// will be destroyed as well, so there is no need to delete the pass. This /// implies that all passes MUST be allocated with 'new'. /// void add(Pass *P); /// run - Execute all of the passes scheduled for execution. Keep track of /// whether any of the passes modifies the module, and if so, return true. /// bool run(Module &M); }; class FunctionPass; class ImmutablePass; class Function; class FunctionPassManager { PassManagerT *PM; // This is a straightforward Pimpl class public: FunctionPassManager(); ~FunctionPassManager(); /// add - Add a pass to the queue of passes to run. This passes /// ownership of the FunctionPass to the PassManager. When the /// PassManager is destroyed, the pass will be destroyed as well, so /// there is no need to delete the pass. This implies that all /// passes MUST be allocated with 'new'. /// void add(FunctionPass *P); /// add - ImmutablePasses are not FunctionPasses, so we have a /// special hack to get them into a FunctionPassManager. /// void add(ImmutablePass *IP); /// run - Execute all of the passes scheduled for execution. Keep /// track of whether any of the passes modifies the function, and if /// so, return true. /// bool run(Function &F); }; #endif