//===- ADCE.cpp - Code to perform agressive dead code elimination ---------===// // // This file implements "agressive" dead code elimination. ADCE is DCe where // values are assumed to be dead until proven otherwise. This is similar to // SCCP, except applied to the liveness of values. // //===----------------------------------------------------------------------===// #include "llvm/Optimizations/DCE.h" #include "llvm/Instruction.h" #include "llvm/Type.h" #include "llvm/Analysis/Dominators.h" #include "llvm/Support/STLExtras.h" #include "llvm/Analysis/Writer.h" #include #include //===----------------------------------------------------------------------===// // ADCE Class // // This class does all of the work of Agressive Dead Code Elimination. // It's public interface consists of a constructor and a doADCE() method. // class ADCE { Method *M; // The method that we are working on... vector WorkList; // Instructions that just became live set LiveSet; // The set of live instructions //===--------------------------------------------------------------------===// // The public interface for this class // public: // ADCE Ctor - Save the method to operate on... inline ADCE(Method *m) : M(m) {} // doADCE() - Run the Agressive Dead Code Elimination algorithm, returning // true if the method was modified. bool doADCE(); //===--------------------------------------------------------------------===// // The implementation of this class // private: inline void markInstructionLive(Instruction *I) { if (LiveSet.count(I)) return; cerr << "Insn Live: " << I; LiveSet.insert(I); WorkList.push_back(I); } inline void markTerminatorLive(const BasicBlock *BB) { cerr << "Marking Term Live\n"; markInstructionLive((Instruction*)BB->back()); } }; // doADCE() - Run the Agressive Dead Code Elimination algorithm, returning // true if the method was modified. // bool ADCE::doADCE() { // Iterate over all of the instructions in the method, eliminating trivially // dead instructions, and marking instructions live that are known to be // needed. // for (Method::inst_iterator II = M->inst_begin(); II != M->inst_end(); ) { Instruction *I = *II; switch (I->getInstType()) { case Instruction::Ret: case Instruction::Call: case Instruction::Store: markInstructionLive(I); break; default: // Check to see if anything is trivially dead if (I->use_size() == 0 && I->getType() != Type::VoidTy) { // Remove the instruction from it's basic block... BasicBlock *BB = I->getParent(); delete BB->getInstList().remove(II.getInstructionIterator()); // Make sure to sync up the iterator again... II.resyncInstructionIterator(); continue; // Don't increment the iterator past the current slot } } ++II; // Increment the iterator } // Compute the control dependence graph... cfg::DominanceFrontier CDG(cfg::DominatorSet(M, true)); cerr << "Processing work list\n"; // AliveBlocks - Set of basic blocks that we know have instructions that are // alive in them... // set AliveBlocks; // Process the work list of instructions that just became live... if they // became live, then that means that all of their operands are neccesary as // well... make them live as well. // while (!WorkList.empty()) { Instruction *I = WorkList.back(); // Get an instruction that became live... WorkList.pop_back(); BasicBlock *BB = I->getParent(); if (AliveBlocks.count(BB) == 0) { // Basic block not alive yet... // Mark the basic block as being newly ALIVE... and mark all branches that // this block is control dependant on as being alive also... // AliveBlocks.insert(BB); // Block is now ALIVE! cfg::DominanceFrontier::const_iterator It = CDG.find(BB); if (It != CDG.end()) { // Get the blocks that this node is control dependant on... const cfg::DominanceFrontier::DomSetType &CDB = It->second; for_each(CDB.begin(), CDB.end(), // Mark all their terminators as live bind_obj(this, &ADCE::markTerminatorLive)); } } for (unsigned op = 0, End = I->getNumOperands(); op != End; ++op) { Instruction *Operand = I->getOperand(op)->castInstruction(); if (Operand) markInstructionLive(Operand); } } // After the worklist is processed, loop through the instructions again, // removing any that are not live... by the definition of the LiveSet. // for (Method::inst_iterator II = M->inst_begin(); II != M->inst_end(); ) { Instruction *I = *II; if (!LiveSet.count(I)) { cerr << "Instruction Dead: " << I; } ++II; // Increment the iterator } return false; } // DoADCE - Execute the Agressive Dead Code Elimination Algorithm // bool opt::DoADCE(Method *M) { ADCE DCE(M); return DCE.doADCE(); }