; RUN: opt < %s -basicaa -slp-vectorizer -slp-threshold=-999 -dce -S -mtriple=x86_64-apple-macosx10.8.0 -mcpu=corei7-avx | FileCheck %s target datalayout = "e-p:64:64:64-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-v64:64:64-v128:128:128-a0:0:64-s0:64:64-f80:128:128-n8:16:32:64-S128" target triple = "x86_64-apple-macosx10.8.0" declare double @llvm.fabs.f64(double) nounwind readnone ;CHECK-LABEL: @vec_fabs_f64( ;CHECK: load <2 x double> ;CHECK: load <2 x double> ;CHECK: call <2 x double> @llvm.fabs.v2f64 ;CHECK: store <2 x double> ;CHECK: ret define void @vec_fabs_f64(double* %a, double* %b, double* %c) { entry: %i0 = load double* %a, align 8 %i1 = load double* %b, align 8 %mul = fmul double %i0, %i1 %call = tail call double @llvm.fabs.f64(double %mul) nounwind readnone %arrayidx3 = getelementptr inbounds double* %a, i64 1 %i3 = load double* %arrayidx3, align 8 %arrayidx4 = getelementptr inbounds double* %b, i64 1 %i4 = load double* %arrayidx4, align 8 %mul5 = fmul double %i3, %i4 %call5 = tail call double @llvm.fabs.f64(double %mul5) nounwind readnone store double %call, double* %c, align 8 %arrayidx5 = getelementptr inbounds double* %c, i64 1 store double %call5, double* %arrayidx5, align 8 ret void } declare float @llvm.copysign.f32(float, float) nounwind readnone ;CHECK-LABEL: @vec_copysign_f32( ;CHECK: load <4 x float> ;CHECK: load <4 x float> ;CHECK: call <4 x float> @llvm.copysign.v4f32 ;CHECK: store <4 x float> ;CHECK: ret define void @vec_copysign_f32(float* %a, float* %b, float* noalias %c) { entry: %0 = load float* %a, align 4 %1 = load float* %b, align 4 %call0 = tail call float @llvm.copysign.f32(float %0, float %1) nounwind readnone store float %call0, float* %c, align 4 %ix2 = getelementptr inbounds float* %a, i64 1 %2 = load float* %ix2, align 4 %ix3 = getelementptr inbounds float* %b, i64 1 %3 = load float* %ix3, align 4 %call1 = tail call float @llvm.copysign.f32(float %2, float %3) nounwind readnone %c1 = getelementptr inbounds float* %c, i64 1 store float %call1, float* %c1, align 4 %ix4 = getelementptr inbounds float* %a, i64 2 %4 = load float* %ix4, align 4 %ix5 = getelementptr inbounds float* %b, i64 2 %5 = load float* %ix5, align 4 %call2 = tail call float @llvm.copysign.f32(float %4, float %5) nounwind readnone %c2 = getelementptr inbounds float* %c, i64 2 store float %call2, float* %c2, align 4 %ix6 = getelementptr inbounds float* %a, i64 3 %6 = load float* %ix6, align 4 %ix7 = getelementptr inbounds float* %b, i64 3 %7 = load float* %ix7, align 4 %call3 = tail call float @llvm.copysign.f32(float %6, float %7) nounwind readnone %c3 = getelementptr inbounds float* %c, i64 3 store float %call3, float* %c3, align 4 ret void }