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			98 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			98 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===- llvm/ADT/DenseSet.h - Dense probed hash table ------------*- C++ -*-===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines the DenseSet class.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_ADT_DENSESET_H
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#define LLVM_ADT_DENSESET_H
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#include "llvm/ADT/DenseMap.h"
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namespace llvm {
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/// DenseSet - This implements a dense probed hash-table based set.
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///
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/// FIXME: This is currently implemented directly in terms of DenseMap, this
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/// should be optimized later if there is a need.
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template<typename ValueT, typename ValueInfoT = DenseMapInfo<ValueT> >
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class DenseSet {
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  typedef DenseMap<ValueT, char, ValueInfoT> MapTy;
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  MapTy TheMap;
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public:
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  DenseSet(const DenseSet &Other) : TheMap(Other.TheMap) {}
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  explicit DenseSet(unsigned NumInitBuckets = 64) : TheMap(NumInitBuckets) {}
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  bool empty() const { return TheMap.empty(); }
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  unsigned size() const { return TheMap.size(); }  
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  void clear() {
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    TheMap.clear();
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  }
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  bool count(const ValueT &V) const {
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    return TheMap.count(V);
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  }
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  void insert(const ValueT &V) {
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    TheMap[V] = 0;
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  }
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  void erase(const ValueT &V) {
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    TheMap.erase(V);
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  }
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  DenseSet &operator=(const DenseSet &RHS) {
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    TheMap = RHS.TheMap;
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    return *this;
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  }
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  // Iterators.
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  class Iterator {
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    typename MapTy::iterator I;
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  public:
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    Iterator(const typename MapTy::iterator &i) : I(i) {}
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    ValueT& operator*() { return I->first; }
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    ValueT* operator->() { return &I->first; }
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    Iterator& operator++() { ++I; return *this; };
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    bool operator==(const Iterator& X) const { return I == X.I; }
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    bool operator!=(const Iterator& X) const { return I != X.I; }
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  };
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  class ConstIterator {
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    typename MapTy::const_iterator I;
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  public:
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    ConstIterator(const typename MapTy::const_iterator &i) : I(i) {}
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    const ValueT& operator*() { return I->first; }
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    const ValueT* operator->() { return &I->first; }
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    ConstIterator& operator++() { ++I; return *this; };
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    bool operator==(const ConstIterator& X) const { return I == X.I; }
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    bool operator!=(const ConstIterator& X) const { return I != X.I; }
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  };
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  typedef Iterator      iterator;
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  typedef ConstIterator const_iterator;
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  iterator begin() { return Iterator(TheMap.begin()); }
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  iterator end() { return Iterator(TheMap.end()); }
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  const_iterator begin() const { return ConstIterator(TheMap.begin()); }
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  const_iterator end() const { return ConstIterator(TheMap.end()); }
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};
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} // end namespace llvm
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#endif
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