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	the alignment is clamped to TargetFrameLowering.getStackAlignment if the target does not support stack realignment or the option "realign-stack" is off. This will cause miscompile if the address is treated as aligned and add is replaced with or in DAGCombine. Added a bool StackRealignable to TargetFrameLowering to check whether stack realignment is implemented for the target. Also added a bool RealignOption to MachineFrameInfo to check whether the option "realign-stack" is on. rdar://12713765 git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@169197 91177308-0d34-0410-b5e6-96231b3b80d8
		
			
				
	
	
		
			200 lines
		
	
	
		
			8.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			200 lines
		
	
	
		
			8.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //===-- llvm/Target/TargetFrameLowering.h ---------------------------*- C++ -*-===//
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| //
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| //                     The LLVM Compiler Infrastructure
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| //
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| // This file is distributed under the University of Illinois Open Source
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| // License. See LICENSE.TXT for details.
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| //
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| //===----------------------------------------------------------------------===//
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| //
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| // Interface to describe the layout of a stack frame on the target machine.
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| //
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| //===----------------------------------------------------------------------===//
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| 
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| #ifndef LLVM_TARGET_TARGETFRAMELOWERING_H
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| #define LLVM_TARGET_TARGETFRAMELOWERING_H
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| 
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| #include "llvm/CodeGen/MachineBasicBlock.h"
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| #include <utility>
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| #include <vector>
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| 
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| namespace llvm {
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|   class CalleeSavedInfo;
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|   class MachineFunction;
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|   class RegScavenger;
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| 
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| /// Information about stack frame layout on the target.  It holds the direction
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| /// of stack growth, the known stack alignment on entry to each function, and
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| /// the offset to the locals area.
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| ///
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| /// The offset to the local area is the offset from the stack pointer on
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| /// function entry to the first location where function data (local variables,
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| /// spill locations) can be stored.
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| class TargetFrameLowering {
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| public:
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|   enum StackDirection {
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|     StackGrowsUp,        // Adding to the stack increases the stack address
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|     StackGrowsDown       // Adding to the stack decreases the stack address
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|   };
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| 
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|   // Maps a callee saved register to a stack slot with a fixed offset.
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|   struct SpillSlot {
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|     unsigned Reg;
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|     int Offset; // Offset relative to stack pointer on function entry.
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|   };
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| private:
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|   StackDirection StackDir;
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|   unsigned StackAlignment;
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|   unsigned TransientStackAlignment;
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|   int LocalAreaOffset;
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|   bool StackRealignable;
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| public:
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|   TargetFrameLowering(StackDirection D, unsigned StackAl, int LAO,
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|                       unsigned TransAl = 1, bool StackReal = true)
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|     : StackDir(D), StackAlignment(StackAl), TransientStackAlignment(TransAl),
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|       LocalAreaOffset(LAO), StackRealignable(StackReal) {}
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| 
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|   virtual ~TargetFrameLowering();
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| 
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|   // These methods return information that describes the abstract stack layout
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|   // of the target machine.
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| 
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|   /// getStackGrowthDirection - Return the direction the stack grows
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|   ///
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|   StackDirection getStackGrowthDirection() const { return StackDir; }
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| 
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|   /// getStackAlignment - This method returns the number of bytes to which the
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|   /// stack pointer must be aligned on entry to a function.  Typically, this
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|   /// is the largest alignment for any data object in the target.
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|   ///
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|   unsigned getStackAlignment() const { return StackAlignment; }
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| 
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|   /// getTransientStackAlignment - This method returns the number of bytes to
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|   /// which the stack pointer must be aligned at all times, even between
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|   /// calls.
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|   ///
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|   unsigned getTransientStackAlignment() const {
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|     return TransientStackAlignment;
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|   }
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| 
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|   /// isStackRealignable - This method returns whether the stack can be
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|   /// realigned.
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|   bool isStackRealignable() const {
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|     return StackRealignable;
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|   }
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| 
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|   /// getOffsetOfLocalArea - This method returns the offset of the local area
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|   /// from the stack pointer on entrance to a function.
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|   ///
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|   int getOffsetOfLocalArea() const { return LocalAreaOffset; }
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| 
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|   /// getCalleeSavedSpillSlots - This method returns a pointer to an array of
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|   /// pairs, that contains an entry for each callee saved register that must be
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|   /// spilled to a particular stack location if it is spilled.
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|   ///
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|   /// Each entry in this array contains a <register,offset> pair, indicating the
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|   /// fixed offset from the incoming stack pointer that each register should be
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|   /// spilled at. If a register is not listed here, the code generator is
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|   /// allowed to spill it anywhere it chooses.
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|   ///
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|   virtual const SpillSlot *
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|   getCalleeSavedSpillSlots(unsigned &NumEntries) const {
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|     NumEntries = 0;
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|     return 0;
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|   }
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| 
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|   /// targetHandlesStackFrameRounding - Returns true if the target is
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|   /// responsible for rounding up the stack frame (probably at emitPrologue
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|   /// time).
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|   virtual bool targetHandlesStackFrameRounding() const {
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|     return false;
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|   }
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| 
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|   /// emitProlog/emitEpilog - These methods insert prolog and epilog code into
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|   /// the function.
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|   virtual void emitPrologue(MachineFunction &MF) const = 0;
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|   virtual void emitEpilogue(MachineFunction &MF,
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|                             MachineBasicBlock &MBB) const = 0;
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| 
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|   /// Adjust the prologue to have the function use segmented stacks. This works
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|   /// by adding a check even before the "normal" function prologue.
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|   virtual void adjustForSegmentedStacks(MachineFunction &MF) const { }
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| 
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|   /// spillCalleeSavedRegisters - Issues instruction(s) to spill all callee
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|   /// saved registers and returns true if it isn't possible / profitable to do
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|   /// so by issuing a series of store instructions via
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|   /// storeRegToStackSlot(). Returns false otherwise.
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|   virtual bool spillCalleeSavedRegisters(MachineBasicBlock &MBB,
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|                                          MachineBasicBlock::iterator MI,
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|                                         const std::vector<CalleeSavedInfo> &CSI,
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|                                          const TargetRegisterInfo *TRI) const {
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|     return false;
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|   }
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| 
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|   /// restoreCalleeSavedRegisters - Issues instruction(s) to restore all callee
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|   /// saved registers and returns true if it isn't possible / profitable to do
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|   /// so by issuing a series of load instructions via loadRegToStackSlot().
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|   /// Returns false otherwise.
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|   virtual bool restoreCalleeSavedRegisters(MachineBasicBlock &MBB,
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|                                            MachineBasicBlock::iterator MI,
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|                                         const std::vector<CalleeSavedInfo> &CSI,
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|                                         const TargetRegisterInfo *TRI) const {
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|     return false;
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|   }
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| 
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|   /// hasFP - Return true if the specified function should have a dedicated
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|   /// frame pointer register. For most targets this is true only if the function
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|   /// has variable sized allocas or if frame pointer elimination is disabled.
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|   virtual bool hasFP(const MachineFunction &MF) const = 0;
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| 
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|   /// hasReservedCallFrame - Under normal circumstances, when a frame pointer is
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|   /// not required, we reserve argument space for call sites in the function
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|   /// immediately on entry to the current function. This eliminates the need for
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|   /// add/sub sp brackets around call sites. Returns true if the call frame is
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|   /// included as part of the stack frame.
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|   virtual bool hasReservedCallFrame(const MachineFunction &MF) const {
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|     return !hasFP(MF);
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|   }
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| 
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|   /// canSimplifyCallFramePseudos - When possible, it's best to simplify the
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|   /// call frame pseudo ops before doing frame index elimination. This is
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|   /// possible only when frame index references between the pseudos won't
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|   /// need adjusting for the call frame adjustments. Normally, that's true
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|   /// if the function has a reserved call frame or a frame pointer. Some
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|   /// targets (Thumb2, for example) may have more complicated criteria,
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|   /// however, and can override this behavior.
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|   virtual bool canSimplifyCallFramePseudos(const MachineFunction &MF) const {
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|     return hasReservedCallFrame(MF) || hasFP(MF);
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|   }
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| 
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|   /// getFrameIndexOffset - Returns the displacement from the frame register to
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|   /// the stack frame of the specified index.
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|   virtual int getFrameIndexOffset(const MachineFunction &MF, int FI) const;
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| 
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|   /// getFrameIndexReference - This method should return the base register
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|   /// and offset used to reference a frame index location. The offset is
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|   /// returned directly, and the base register is returned via FrameReg.
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|   virtual int getFrameIndexReference(const MachineFunction &MF, int FI,
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|                                      unsigned &FrameReg) const;
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| 
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|   /// processFunctionBeforeCalleeSavedScan - This method is called immediately
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|   /// before PrologEpilogInserter scans the physical registers used to determine
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|   /// what callee saved registers should be spilled. This method is optional.
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|   virtual void processFunctionBeforeCalleeSavedScan(MachineFunction &MF,
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|                                                 RegScavenger *RS = NULL) const {
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| 
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|   }
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| 
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|   /// processFunctionBeforeFrameFinalized - This method is called immediately
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|   /// before the specified function's frame layout (MF.getFrameInfo()) is
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|   /// finalized.  Once the frame is finalized, MO_FrameIndex operands are
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|   /// replaced with direct constants.  This method is optional.
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|   ///
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|   virtual void processFunctionBeforeFrameFinalized(MachineFunction &MF) const {
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|   }
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| };
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| 
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| } // End llvm namespace
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| 
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| #endif
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