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			641 lines
		
	
	
		
			26 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			641 lines
		
	
	
		
			26 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===- ConstantHandling.cpp - Implement ConstantHandling.h ----------------===//
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// 
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//                     The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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// 
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//===----------------------------------------------------------------------===//
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//
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// This file implements the various intrinsic operations, on constant values.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/ConstantHandling.h"
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#include "llvm/iPHINode.h"
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#include "llvm/InstrTypes.h"
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#include "llvm/DerivedTypes.h"
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#include <cmath>
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AnnotationID ConstRules::AID(AnnotationManager::getID("opt::ConstRules",
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						      &ConstRules::find));
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// ConstantFoldInstruction - Attempt to constant fold the specified instruction.
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// If successful, the constant result is returned, if not, null is returned.
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//
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Constant *ConstantFoldInstruction(Instruction *I) {
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  if (PHINode *PN = dyn_cast<PHINode>(I)) {
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    if (PN->getNumIncomingValues() == 0)
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      return Constant::getNullValue(PN->getType());
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    Constant *Result = dyn_cast<Constant>(PN->getIncomingValue(0));
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    if (Result == 0) return 0;
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    // Handle PHI nodes specially here...
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    for (unsigned i = 1, e = PN->getNumIncomingValues(); i != e; ++i)
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      if (PN->getIncomingValue(i) != Result)
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        return 0;   // Not all the same incoming constants...
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    // If we reach here, all incoming values are the same constant.
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    return Result;
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  }
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  Constant *Op0 = 0;
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  Constant *Op1 = 0;
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  if (I->getNumOperands() != 0) {    // Get first operand if it's a constant...
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    Op0 = dyn_cast<Constant>(I->getOperand(0));
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    if (Op0 == 0) return 0;          // Not a constant?, can't fold
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    if (I->getNumOperands() != 1) {  // Get second operand if it's a constant...
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      Op1 = dyn_cast<Constant>(I->getOperand(1));
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      if (Op1 == 0) return 0;        // Not a constant?, can't fold
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    }
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  }
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  if (isa<BinaryOperator>(I))
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    return ConstantExpr::get(I->getOpcode(), Op0, Op1);    
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  switch (I->getOpcode()) {
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  case Instruction::Cast:
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    return ConstantExpr::getCast(Op0, I->getType());
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  case Instruction::Shl:
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  case Instruction::Shr:
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    return ConstantExpr::getShift(I->getOpcode(), Op0, Op1);
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  case Instruction::GetElementPtr: {
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    std::vector<Constant*> IdxList;
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    IdxList.reserve(I->getNumOperands()-1);
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    if (Op1) IdxList.push_back(Op1);
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    for (unsigned i = 2, e = I->getNumOperands(); i != e; ++i)
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      if (Constant *C = dyn_cast<Constant>(I->getOperand(i)))
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        IdxList.push_back(C);
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      else
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        return 0;  // Non-constant operand
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    return ConstantExpr::getGetElementPtr(Op0, IdxList);
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  }
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  default:
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    return 0;
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  }
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}
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static unsigned getSize(const Type *Ty) {
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  unsigned S = Ty->getPrimitiveSize();
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  return S ? S : 8;  // Treat pointers at 8 bytes
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}
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Constant *ConstantFoldCastInstruction(const Constant *V, const Type *DestTy) {
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  if (V->getType() == DestTy) return (Constant*)V;
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  if (const ConstantExpr *CE = dyn_cast<ConstantExpr>(V))
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    if (CE->getOpcode() == Instruction::Cast) {
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      Constant *Op = const_cast<Constant*>(CE->getOperand(0));
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      // Try to not produce a cast of a cast, which is almost always redundant.
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      if (!Op->getType()->isFloatingPoint() &&
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          !CE->getType()->isFloatingPoint() &&
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          !DestTy->getType()->isFloatingPoint()) {
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        unsigned S1 = getSize(Op->getType()), S2 = getSize(CE->getType());
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        unsigned S3 = getSize(DestTy);
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        if (Op->getType() == DestTy && S3 >= S2)
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          return Op;
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        if (S1 >= S2 && S2 >= S3)
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          return ConstantExpr::getCast(Op, DestTy);
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        if (S1 <= S2 && S2 >= S3 && S1 <= S3)
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          return ConstantExpr::getCast(Op, DestTy);
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      }
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    } else if (CE->getOpcode() == Instruction::GetElementPtr) {
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      // If all of the indexes in the GEP are null values, there is no pointer
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      // adjustment going on.  We might as well cast the source pointer.
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      bool isAllNull = true;
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      for (unsigned i = 1, e = CE->getNumOperands(); i != e; ++i)
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        if (!CE->getOperand(i)->isNullValue()) {
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          isAllNull = false;
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          break;
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        }
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      if (isAllNull)
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        return ConstantExpr::getCast(CE->getOperand(0), DestTy);
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    }
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  return ConstRules::get(*V, *V)->castTo(V, DestTy);
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}
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Constant *ConstantFoldBinaryInstruction(unsigned Opcode, const Constant *V1,
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                                        const Constant *V2) {
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  switch (Opcode) {
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  case Instruction::Add:     return *V1 + *V2;
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  case Instruction::Sub:     return *V1 - *V2;
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  case Instruction::Mul:     return *V1 * *V2;
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  case Instruction::Div:     return *V1 / *V2;
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  case Instruction::Rem:     return *V1 % *V2;
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  case Instruction::And:     return *V1 & *V2;
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  case Instruction::Or:      return *V1 | *V2;
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  case Instruction::Xor:     return *V1 ^ *V2;
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  case Instruction::SetEQ:   return *V1 == *V2;
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  case Instruction::SetNE:   return *V1 != *V2;
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  case Instruction::SetLE:   return *V1 <= *V2;
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  case Instruction::SetGE:   return *V1 >= *V2;
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  case Instruction::SetLT:   return *V1 <  *V2;
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  case Instruction::SetGT:   return *V1 >  *V2;
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  }
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  return 0;
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}
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Constant *ConstantFoldShiftInstruction(unsigned Opcode, const Constant *V1, 
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                                       const Constant *V2) {
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  switch (Opcode) {
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  case Instruction::Shl:     return *V1 << *V2;
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  case Instruction::Shr:     return *V1 >> *V2;
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  default:                   return 0;
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  }
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}
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Constant *ConstantFoldGetElementPtr(const Constant *C,
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                                    const std::vector<Constant*> &IdxList) {
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  if (IdxList.size() == 0 ||
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      (IdxList.size() == 1 && IdxList[0]->isNullValue()))
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    return const_cast<Constant*>(C);
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  // TODO If C is null and all idx's are null, return null of the right type.
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  if (const ConstantExpr *CE = dyn_cast<ConstantExpr>(C)) {
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    // Combine Indices - If the source pointer to this getelementptr instruction
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    // is a getelementptr instruction, combine the indices of the two
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    // getelementptr instructions into a single instruction.
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    //
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    if (CE->getOpcode() == Instruction::GetElementPtr) {
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      if (CE->getOperand(CE->getNumOperands()-1)->getType() == Type::LongTy) {
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        std::vector<Constant*> NewIndices;
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        NewIndices.reserve(IdxList.size() + CE->getNumOperands());
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        for (unsigned i = 1, e = CE->getNumOperands()-1; i != e; ++i)
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          NewIndices.push_back(cast<Constant>(CE->getOperand(i)));
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        // Add the last index of the source with the first index of the new GEP.
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        Constant *Combined =
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          ConstantExpr::get(Instruction::Add, IdxList[0],
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                            CE->getOperand(CE->getNumOperands()-1));
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        NewIndices.push_back(Combined);
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        NewIndices.insert(NewIndices.end(), IdxList.begin()+1, IdxList.end());
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        return ConstantExpr::getGetElementPtr(CE->getOperand(0), NewIndices);
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      }
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    }
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    // Implement folding of:
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    //    int* getelementptr ([2 x int]* cast ([3 x int]* %X to [2 x int]*),
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    //                        long 0, long 0)
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    // To: int* getelementptr ([3 x int]* %X, long 0, long 0)
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    //
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    if (CE->getOpcode() == Instruction::Cast && IdxList.size() > 1 &&
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        IdxList[0]->isNullValue())
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      if (const PointerType *SPT = 
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          dyn_cast<PointerType>(CE->getOperand(0)->getType()))
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        if (const ArrayType *SAT = dyn_cast<ArrayType>(SPT->getElementType()))
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          if (const ArrayType *CAT =
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              dyn_cast<ArrayType>(cast<PointerType>(C->getType())->getElementType()))
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            if (CAT->getElementType() == SAT->getElementType())
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              return ConstantExpr::getGetElementPtr(
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                      (Constant*)CE->getOperand(0), IdxList);
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  }
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  return 0;
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}
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//===----------------------------------------------------------------------===//
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//                             TemplateRules Class
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//===----------------------------------------------------------------------===//
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//
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// TemplateRules - Implement a subclass of ConstRules that provides all 
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// operations as noops.  All other rules classes inherit from this class so 
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// that if functionality is needed in the future, it can simply be added here 
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// and to ConstRules without changing anything else...
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// 
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// This class also provides subclasses with typesafe implementations of methods
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// so that don't have to do type casting.
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//
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template<class ArgType, class SubClassName>
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class TemplateRules : public ConstRules {
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  //===--------------------------------------------------------------------===//
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  // Redirecting functions that cast to the appropriate types
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  //===--------------------------------------------------------------------===//
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  virtual Constant *add(const Constant *V1, const Constant *V2) const { 
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    return SubClassName::Add((const ArgType *)V1, (const ArgType *)V2);  
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  }
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  virtual Constant *sub(const Constant *V1, const Constant *V2) const { 
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    return SubClassName::Sub((const ArgType *)V1, (const ArgType *)V2);  
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  }
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  virtual Constant *mul(const Constant *V1, const Constant *V2) const { 
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    return SubClassName::Mul((const ArgType *)V1, (const ArgType *)V2);  
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  }
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  virtual Constant *div(const Constant *V1, const Constant *V2) const { 
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    return SubClassName::Div((const ArgType *)V1, (const ArgType *)V2);  
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  }
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  virtual Constant *rem(const Constant *V1, const Constant *V2) const { 
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    return SubClassName::Rem((const ArgType *)V1, (const ArgType *)V2);  
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  }
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  virtual Constant *op_and(const Constant *V1, const Constant *V2) const { 
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    return SubClassName::And((const ArgType *)V1, (const ArgType *)V2);  
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  }
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  virtual Constant *op_or(const Constant *V1, const Constant *V2) const { 
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    return SubClassName::Or((const ArgType *)V1, (const ArgType *)V2);  
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  }
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  virtual Constant *op_xor(const Constant *V1, const Constant *V2) const { 
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    return SubClassName::Xor((const ArgType *)V1, (const ArgType *)V2);  
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  }
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  virtual Constant *shl(const Constant *V1, const Constant *V2) const { 
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    return SubClassName::Shl((const ArgType *)V1, (const ArgType *)V2);  
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  }
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  virtual Constant *shr(const Constant *V1, const Constant *V2) const { 
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    return SubClassName::Shr((const ArgType *)V1, (const ArgType *)V2);  
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  }
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  virtual ConstantBool *lessthan(const Constant *V1, 
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                                 const Constant *V2) const { 
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    return SubClassName::LessThan((const ArgType *)V1, (const ArgType *)V2);
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  }
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  // Casting operators.  ick
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  virtual ConstantBool *castToBool(const Constant *V) const {
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    return SubClassName::CastToBool((const ArgType*)V);
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  }
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  virtual ConstantSInt *castToSByte(const Constant *V) const {
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    return SubClassName::CastToSByte((const ArgType*)V);
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  }
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  virtual ConstantUInt *castToUByte(const Constant *V) const {
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    return SubClassName::CastToUByte((const ArgType*)V);
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  }
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  virtual ConstantSInt *castToShort(const Constant *V) const {
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    return SubClassName::CastToShort((const ArgType*)V);
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  }
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  virtual ConstantUInt *castToUShort(const Constant *V) const {
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    return SubClassName::CastToUShort((const ArgType*)V);
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  }
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  virtual ConstantSInt *castToInt(const Constant *V) const {
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    return SubClassName::CastToInt((const ArgType*)V);
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  }
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  virtual ConstantUInt *castToUInt(const Constant *V) const {
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    return SubClassName::CastToUInt((const ArgType*)V);
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  }
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  virtual ConstantSInt *castToLong(const Constant *V) const {
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    return SubClassName::CastToLong((const ArgType*)V);
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  }
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  virtual ConstantUInt *castToULong(const Constant *V) const {
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    return SubClassName::CastToULong((const ArgType*)V);
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  }
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  virtual ConstantFP   *castToFloat(const Constant *V) const {
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    return SubClassName::CastToFloat((const ArgType*)V);
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  }
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  virtual ConstantFP   *castToDouble(const Constant *V) const {
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    return SubClassName::CastToDouble((const ArgType*)V);
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  }
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  virtual Constant *castToPointer(const Constant *V, 
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                                  const PointerType *Ty) const {
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    return SubClassName::CastToPointer((const ArgType*)V, Ty);
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  }
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  //===--------------------------------------------------------------------===//
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  // Default "noop" implementations
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  //===--------------------------------------------------------------------===//
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  static Constant *Add(const ArgType *V1, const ArgType *V2) { return 0; }
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  static Constant *Sub(const ArgType *V1, const ArgType *V2) { return 0; }
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  static Constant *Mul(const ArgType *V1, const ArgType *V2) { return 0; }
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  static Constant *Div(const ArgType *V1, const ArgType *V2) { return 0; }
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  static Constant *Rem(const ArgType *V1, const ArgType *V2) { return 0; }
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  static Constant *And(const ArgType *V1, const ArgType *V2) { return 0; }
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  static Constant *Or (const ArgType *V1, const ArgType *V2) { return 0; }
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  static Constant *Xor(const ArgType *V1, const ArgType *V2) { return 0; }
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  static Constant *Shl(const ArgType *V1, const ArgType *V2) { return 0; }
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  static Constant *Shr(const ArgType *V1, const ArgType *V2) { return 0; }
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  static ConstantBool *LessThan(const ArgType *V1, const ArgType *V2) {
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    return 0;
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  }
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  // Casting operators.  ick
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  static ConstantBool *CastToBool  (const Constant *V) { return 0; }
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  static ConstantSInt *CastToSByte (const Constant *V) { return 0; }
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  static ConstantUInt *CastToUByte (const Constant *V) { return 0; }
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  static ConstantSInt *CastToShort (const Constant *V) { return 0; }
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  static ConstantUInt *CastToUShort(const Constant *V) { return 0; }
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  static ConstantSInt *CastToInt   (const Constant *V) { return 0; }
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  static ConstantUInt *CastToUInt  (const Constant *V) { return 0; }
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  static ConstantSInt *CastToLong  (const Constant *V) { return 0; }
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  static ConstantUInt *CastToULong (const Constant *V) { return 0; }
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  static ConstantFP   *CastToFloat (const Constant *V) { return 0; }
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  static ConstantFP   *CastToDouble(const Constant *V) { return 0; }
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  static Constant     *CastToPointer(const Constant *,
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                                     const PointerType *) {return 0;}
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};
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//===----------------------------------------------------------------------===//
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//                             EmptyRules Class
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//===----------------------------------------------------------------------===//
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//
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// EmptyRules provides a concrete base class of ConstRules that does nothing
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//
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struct EmptyRules : public TemplateRules<Constant, EmptyRules> {
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};
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//===----------------------------------------------------------------------===//
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//                              BoolRules Class
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//===----------------------------------------------------------------------===//
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//
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// BoolRules provides a concrete base class of ConstRules for the 'bool' type.
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//
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struct BoolRules : public TemplateRules<ConstantBool, BoolRules> {
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  static ConstantBool *LessThan(const ConstantBool *V1, const ConstantBool *V2){
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    return ConstantBool::get(V1->getValue() < V2->getValue());
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  }
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  static Constant *And(const ConstantBool *V1, const ConstantBool *V2) {
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    return ConstantBool::get(V1->getValue() & V2->getValue());
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  }
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  static Constant *Or(const ConstantBool *V1, const ConstantBool *V2) {
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    return ConstantBool::get(V1->getValue() | V2->getValue());
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  }
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  static Constant *Xor(const ConstantBool *V1, const ConstantBool *V2) {
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    return ConstantBool::get(V1->getValue() ^ V2->getValue());
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  }
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  // Casting operators.  ick
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#define DEF_CAST(TYPE, CLASS, CTYPE) \
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  static CLASS *CastTo##TYPE  (const ConstantBool *V) {    \
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    return CLASS::get(Type::TYPE##Ty, (CTYPE)(bool)V->getValue()); \
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  }
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  DEF_CAST(Bool  , ConstantBool, bool)
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  DEF_CAST(SByte , ConstantSInt, signed char)
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  DEF_CAST(UByte , ConstantUInt, unsigned char)
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  DEF_CAST(Short , ConstantSInt, signed short)
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  DEF_CAST(UShort, ConstantUInt, unsigned short)
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  DEF_CAST(Int   , ConstantSInt, signed int)
 | 
						|
  DEF_CAST(UInt  , ConstantUInt, unsigned int)
 | 
						|
  DEF_CAST(Long  , ConstantSInt, int64_t)
 | 
						|
  DEF_CAST(ULong , ConstantUInt, uint64_t)
 | 
						|
  DEF_CAST(Float , ConstantFP  , float)
 | 
						|
  DEF_CAST(Double, ConstantFP  , double)
 | 
						|
#undef DEF_CAST
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
//                            PointerRules Class
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
//
 | 
						|
// PointerRules provides a concrete base class of ConstRules for pointer types
 | 
						|
//
 | 
						|
struct PointerRules : public TemplateRules<ConstantPointer, PointerRules> {
 | 
						|
  static ConstantBool *CastToBool  (const Constant *V) {
 | 
						|
    if (V->isNullValue()) return ConstantBool::False;
 | 
						|
    return 0;  // Can't const prop other types of pointers
 | 
						|
  }
 | 
						|
  static ConstantSInt *CastToSByte (const Constant *V) {
 | 
						|
    if (V->isNullValue()) return ConstantSInt::get(Type::SByteTy, 0);
 | 
						|
    return 0;  // Can't const prop other types of pointers
 | 
						|
  }
 | 
						|
  static ConstantUInt *CastToUByte (const Constant *V) {
 | 
						|
    if (V->isNullValue()) return ConstantUInt::get(Type::UByteTy, 0);
 | 
						|
    return 0;  // Can't const prop other types of pointers
 | 
						|
  }
 | 
						|
  static ConstantSInt *CastToShort (const Constant *V) {
 | 
						|
    if (V->isNullValue()) return ConstantSInt::get(Type::ShortTy, 0);
 | 
						|
    return 0;  // Can't const prop other types of pointers
 | 
						|
  }
 | 
						|
  static ConstantUInt *CastToUShort(const Constant *V) {
 | 
						|
    if (V->isNullValue()) return ConstantUInt::get(Type::UShortTy, 0);
 | 
						|
    return 0;  // Can't const prop other types of pointers
 | 
						|
  }
 | 
						|
  static ConstantSInt *CastToInt   (const Constant *V) {
 | 
						|
    if (V->isNullValue()) return ConstantSInt::get(Type::IntTy, 0);
 | 
						|
    return 0;  // Can't const prop other types of pointers
 | 
						|
  }
 | 
						|
  static ConstantUInt *CastToUInt  (const Constant *V) {
 | 
						|
    if (V->isNullValue()) return ConstantUInt::get(Type::UIntTy, 0);
 | 
						|
    return 0;  // Can't const prop other types of pointers
 | 
						|
  }
 | 
						|
  static ConstantSInt *CastToLong  (const Constant *V) {
 | 
						|
    if (V->isNullValue()) return ConstantSInt::get(Type::LongTy, 0);
 | 
						|
    return 0;  // Can't const prop other types of pointers
 | 
						|
  }
 | 
						|
  static ConstantUInt *CastToULong (const Constant *V) {
 | 
						|
    if (V->isNullValue()) return ConstantUInt::get(Type::ULongTy, 0);
 | 
						|
    return 0;  // Can't const prop other types of pointers
 | 
						|
  }
 | 
						|
  static ConstantFP   *CastToFloat (const Constant *V) {
 | 
						|
    if (V->isNullValue()) return ConstantFP::get(Type::FloatTy, 0);
 | 
						|
    return 0;  // Can't const prop other types of pointers
 | 
						|
  }
 | 
						|
  static ConstantFP   *CastToDouble(const Constant *V) {
 | 
						|
    if (V->isNullValue()) return ConstantFP::get(Type::DoubleTy, 0);
 | 
						|
    return 0;  // Can't const prop other types of pointers
 | 
						|
  }
 | 
						|
 | 
						|
  static Constant *CastToPointer(const ConstantPointer *V,
 | 
						|
                                 const PointerType *PTy) {
 | 
						|
    if (V->getType() == PTy)
 | 
						|
      return const_cast<ConstantPointer*>(V);  // Allow cast %PTy %ptr to %PTy
 | 
						|
    if (V->isNullValue())
 | 
						|
      return ConstantPointerNull::get(PTy);
 | 
						|
    return 0;  // Can't const prop other types of pointers
 | 
						|
  }
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
//                             DirectRules Class
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
//
 | 
						|
// DirectRules provides a concrete base classes of ConstRules for a variety of
 | 
						|
// different types.  This allows the C++ compiler to automatically generate our
 | 
						|
// constant handling operations in a typesafe and accurate manner.
 | 
						|
//
 | 
						|
template<class ConstantClass, class BuiltinType, Type **Ty, class SuperClass>
 | 
						|
struct DirectRules : public TemplateRules<ConstantClass, SuperClass> {
 | 
						|
  static Constant *Add(const ConstantClass *V1, const ConstantClass *V2) {
 | 
						|
    BuiltinType R = (BuiltinType)V1->getValue() + (BuiltinType)V2->getValue();
 | 
						|
    return ConstantClass::get(*Ty, R);
 | 
						|
  }
 | 
						|
 | 
						|
  static Constant *Sub(const ConstantClass *V1, const ConstantClass *V2) {
 | 
						|
    BuiltinType R = (BuiltinType)V1->getValue() - (BuiltinType)V2->getValue();
 | 
						|
    return ConstantClass::get(*Ty, R);
 | 
						|
  }
 | 
						|
 | 
						|
  static Constant *Mul(const ConstantClass *V1, const ConstantClass *V2) {
 | 
						|
    BuiltinType R = (BuiltinType)V1->getValue() * (BuiltinType)V2->getValue();
 | 
						|
    return ConstantClass::get(*Ty, R);
 | 
						|
  }
 | 
						|
 | 
						|
  static Constant *Div(const ConstantClass *V1, const ConstantClass *V2) {
 | 
						|
    if (V2->isNullValue()) return 0;
 | 
						|
    BuiltinType R = (BuiltinType)V1->getValue() / (BuiltinType)V2->getValue();
 | 
						|
    return ConstantClass::get(*Ty, R);
 | 
						|
  }
 | 
						|
 | 
						|
  static ConstantBool *LessThan(const ConstantClass *V1,
 | 
						|
                                const ConstantClass *V2) {
 | 
						|
    bool R = (BuiltinType)V1->getValue() < (BuiltinType)V2->getValue();
 | 
						|
    return ConstantBool::get(R);
 | 
						|
  } 
 | 
						|
 | 
						|
  static Constant *CastToPointer(const ConstantClass *V,
 | 
						|
                                 const PointerType *PTy) {
 | 
						|
    if (V->isNullValue())    // Is it a FP or Integral null value?
 | 
						|
      return ConstantPointerNull::get(PTy);
 | 
						|
    return 0;  // Can't const prop other types of pointers
 | 
						|
  }
 | 
						|
 | 
						|
  // Casting operators.  ick
 | 
						|
#define DEF_CAST(TYPE, CLASS, CTYPE) \
 | 
						|
  static CLASS *CastTo##TYPE  (const ConstantClass *V) {    \
 | 
						|
    return CLASS::get(Type::TYPE##Ty, (CTYPE)(BuiltinType)V->getValue()); \
 | 
						|
  }
 | 
						|
 | 
						|
  DEF_CAST(Bool  , ConstantBool, bool)
 | 
						|
  DEF_CAST(SByte , ConstantSInt, signed char)
 | 
						|
  DEF_CAST(UByte , ConstantUInt, unsigned char)
 | 
						|
  DEF_CAST(Short , ConstantSInt, signed short)
 | 
						|
  DEF_CAST(UShort, ConstantUInt, unsigned short)
 | 
						|
  DEF_CAST(Int   , ConstantSInt, signed int)
 | 
						|
  DEF_CAST(UInt  , ConstantUInt, unsigned int)
 | 
						|
  DEF_CAST(Long  , ConstantSInt, int64_t)
 | 
						|
  DEF_CAST(ULong , ConstantUInt, uint64_t)
 | 
						|
  DEF_CAST(Float , ConstantFP  , float)
 | 
						|
  DEF_CAST(Double, ConstantFP  , double)
 | 
						|
#undef DEF_CAST
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
//                           DirectIntRules Class
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
//
 | 
						|
// DirectIntRules provides implementations of functions that are valid on
 | 
						|
// integer types, but not all types in general.
 | 
						|
//
 | 
						|
template <class ConstantClass, class BuiltinType, Type **Ty>
 | 
						|
struct DirectIntRules
 | 
						|
  : public DirectRules<ConstantClass, BuiltinType, Ty,
 | 
						|
                       DirectIntRules<ConstantClass, BuiltinType, Ty> > {
 | 
						|
 | 
						|
  static Constant *Div(const ConstantClass *V1, const ConstantClass *V2) {
 | 
						|
    if (V2->isNullValue()) return 0;
 | 
						|
    if (V2->isAllOnesValue() &&              // MIN_INT / -1
 | 
						|
        (BuiltinType)V1->getValue() == -(BuiltinType)V1->getValue())
 | 
						|
      return 0;
 | 
						|
    BuiltinType R = (BuiltinType)V1->getValue() / (BuiltinType)V2->getValue();
 | 
						|
    return ConstantClass::get(*Ty, R);
 | 
						|
  }
 | 
						|
 | 
						|
  static Constant *Rem(const ConstantClass *V1,
 | 
						|
                       const ConstantClass *V2) {
 | 
						|
    if (V2->isNullValue()) return 0;         // X / 0
 | 
						|
    if (V2->isAllOnesValue() &&              // MIN_INT / -1
 | 
						|
        (BuiltinType)V1->getValue() == -(BuiltinType)V1->getValue())
 | 
						|
      return 0;
 | 
						|
    BuiltinType R = (BuiltinType)V1->getValue() % (BuiltinType)V2->getValue();
 | 
						|
    return ConstantClass::get(*Ty, R);
 | 
						|
  }
 | 
						|
 | 
						|
  static Constant *And(const ConstantClass *V1, const ConstantClass *V2) {
 | 
						|
    BuiltinType R = (BuiltinType)V1->getValue() & (BuiltinType)V2->getValue();
 | 
						|
    return ConstantClass::get(*Ty, R);
 | 
						|
  }
 | 
						|
  static Constant *Or(const ConstantClass *V1, const ConstantClass *V2) {
 | 
						|
    BuiltinType R = (BuiltinType)V1->getValue() | (BuiltinType)V2->getValue();
 | 
						|
    return ConstantClass::get(*Ty, R);
 | 
						|
  }
 | 
						|
  static Constant *Xor(const ConstantClass *V1, const ConstantClass *V2) {
 | 
						|
    BuiltinType R = (BuiltinType)V1->getValue() ^ (BuiltinType)V2->getValue();
 | 
						|
    return ConstantClass::get(*Ty, R);
 | 
						|
  }
 | 
						|
 | 
						|
  static Constant *Shl(const ConstantClass *V1, const ConstantClass *V2) {
 | 
						|
    BuiltinType R = (BuiltinType)V1->getValue() << (BuiltinType)V2->getValue();
 | 
						|
    return ConstantClass::get(*Ty, R);
 | 
						|
  }
 | 
						|
 | 
						|
  static Constant *Shr(const ConstantClass *V1, const ConstantClass *V2) {
 | 
						|
    BuiltinType R = (BuiltinType)V1->getValue() >> (BuiltinType)V2->getValue();
 | 
						|
    return ConstantClass::get(*Ty, R);
 | 
						|
  }
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
//                           DirectFPRules Class
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
//
 | 
						|
// DirectFPRules provides implementations of functions that are valid on
 | 
						|
// floating point types, but not all types in general.
 | 
						|
//
 | 
						|
template <class ConstantClass, class BuiltinType, Type **Ty>
 | 
						|
struct DirectFPRules
 | 
						|
  : public DirectRules<ConstantClass, BuiltinType, Ty,
 | 
						|
                       DirectFPRules<ConstantClass, BuiltinType, Ty> > {
 | 
						|
  static Constant *Rem(const ConstantClass *V1, const ConstantClass *V2) {
 | 
						|
    if (V2->isNullValue()) return 0;
 | 
						|
    BuiltinType Result = std::fmod((BuiltinType)V1->getValue(),
 | 
						|
                                   (BuiltinType)V2->getValue());
 | 
						|
    return ConstantClass::get(*Ty, Result);
 | 
						|
  }
 | 
						|
};
 | 
						|
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
//                            DirectRules Subclasses
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
//
 | 
						|
// Given the DirectRules class we can now implement lots of types with little
 | 
						|
// code.  Thank goodness C++ compilers are great at stomping out layers of 
 | 
						|
// templates... can you imagine having to do this all by hand? (/me is lazy :)
 | 
						|
//
 | 
						|
 | 
						|
// ConstRules::find - Return the constant rules that take care of the specified
 | 
						|
// type.
 | 
						|
//
 | 
						|
Annotation *ConstRules::find(AnnotationID AID, const Annotable *TyA, void *) {
 | 
						|
  assert(AID == ConstRules::AID && "Bad annotation for factory!");
 | 
						|
  const Type *Ty = cast<Type>((const Value*)TyA);
 | 
						|
  
 | 
						|
  switch (Ty->getPrimitiveID()) {
 | 
						|
  case Type::BoolTyID:    return new BoolRules();
 | 
						|
  case Type::PointerTyID: return new PointerRules();
 | 
						|
  case Type::SByteTyID:
 | 
						|
    return new DirectIntRules<ConstantSInt,   signed char , &Type::SByteTy>();
 | 
						|
  case Type::UByteTyID:
 | 
						|
    return new DirectIntRules<ConstantUInt, unsigned char , &Type::UByteTy>();
 | 
						|
  case Type::ShortTyID:
 | 
						|
    return new DirectIntRules<ConstantSInt,   signed short, &Type::ShortTy>();
 | 
						|
  case Type::UShortTyID:
 | 
						|
    return new DirectIntRules<ConstantUInt, unsigned short, &Type::UShortTy>();
 | 
						|
  case Type::IntTyID:
 | 
						|
    return new DirectIntRules<ConstantSInt,   signed int  , &Type::IntTy>();
 | 
						|
  case Type::UIntTyID:
 | 
						|
    return new DirectIntRules<ConstantUInt, unsigned int  , &Type::UIntTy>();
 | 
						|
  case Type::LongTyID:
 | 
						|
    return new DirectIntRules<ConstantSInt,  int64_t      , &Type::LongTy>();
 | 
						|
  case Type::ULongTyID:
 | 
						|
    return new DirectIntRules<ConstantUInt, uint64_t      , &Type::ULongTy>();
 | 
						|
  case Type::FloatTyID:
 | 
						|
    return new DirectFPRules<ConstantFP  , float         , &Type::FloatTy>();
 | 
						|
  case Type::DoubleTyID:
 | 
						|
    return new DirectFPRules<ConstantFP  , double        , &Type::DoubleTy>();
 | 
						|
  default:
 | 
						|
    return new EmptyRules();
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
ConstRules *ConstRules::getConstantExprRules() {
 | 
						|
  static EmptyRules CERules;
 | 
						|
  return &CERules;
 | 
						|
}
 |