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| ==============
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| System Library
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| ==============
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| 
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| Abstract
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| ========
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| 
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| This document provides some details on LLVM's System Library, located in the
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| source at ``lib/System`` and ``include/llvm/System``. The library's purpose is
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| to shield LLVM from the differences between operating systems for the few
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| services LLVM needs from the operating system. Much of LLVM is written using
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| portability features of standard C++. However, in a few areas, system dependent
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| facilities are needed and the System Library is the wrapper around those system
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| calls.
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| 
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| By centralizing LLVM's use of operating system interfaces, we make it possible
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| for the LLVM tool chain and runtime libraries to be more easily ported to new
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| platforms since (theoretically) only ``lib/System`` needs to be ported.  This
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| library also unclutters the rest of LLVM from #ifdef use and special cases for
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| specific operating systems. Such uses are replaced with simple calls to the
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| interfaces provided in ``include/llvm/System``.
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| 
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| Note that the System Library is not intended to be a complete operating system
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| wrapper (such as the Adaptive Communications Environment (ACE) or Apache
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| Portable Runtime (APR)), but only provides the functionality necessary to
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| support LLVM.
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| 
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| The System Library was written by Reid Spencer who formulated the design based
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| on similar work originating from the eXtensible Programming System (XPS).
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| Several people helped with the effort; especially, Jeff Cohen and Henrik Bach
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| on the Win32 port.
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| 
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| Keeping LLVM Portable
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| =====================
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| 
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| In order to keep LLVM portable, LLVM developers should adhere to a set of
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| portability rules associated with the System Library. Adherence to these rules
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| should help the System Library achieve its goal of shielding LLVM from the
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| variations in operating system interfaces and doing so efficiently.  The
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| following sections define the rules needed to fulfill this objective.
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| 
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| Don't Include System Headers
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| ----------------------------
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| 
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| Except in ``lib/System``, no LLVM source code should directly ``#include`` a
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| system header. Care has been taken to remove all such ``#includes`` from LLVM
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| while ``lib/System`` was being developed.  Specifically this means that header
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| files like "``unistd.h``", "``windows.h``", "``stdio.h``", and "``string.h``"
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| are forbidden to be included by LLVM source code outside the implementation of
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| ``lib/System``.
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| 
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| To obtain system-dependent functionality, existing interfaces to the system
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| found in ``include/llvm/System`` should be used. If an appropriate interface is
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| not available, it should be added to ``include/llvm/System`` and implemented in
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| ``lib/System`` for all supported platforms.
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| 
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| Don't Expose System Headers
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| ---------------------------
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| 
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| The System Library must shield LLVM from **all** system headers. To obtain
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| system level functionality, LLVM source must ``#include "llvm/System/Thing.h"``
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| and nothing else. This means that ``Thing.h`` cannot expose any system header
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| files. This protects LLVM from accidentally using system specific functionality
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| and only allows it via the ``lib/System`` interface.
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| 
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| Use Standard C Headers
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| ----------------------
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| 
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| The **standard** C headers (the ones beginning with "c") are allowed to be
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| exposed through the ``lib/System`` interface. These headers and the things they
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| declare are considered to be platform agnostic. LLVM source files may include
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| them directly or obtain their inclusion through ``lib/System`` interfaces.
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| 
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| Use Standard C++ Headers
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| ------------------------
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| 
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| The **standard** C++ headers from the standard C++ library and standard
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| template library may be exposed through the ``lib/System`` interface. These
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| headers and the things they declare are considered to be platform agnostic.
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| LLVM source files may include them or obtain their inclusion through
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| ``lib/System`` interfaces.
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| 
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| High Level Interface
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| --------------------
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| 
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| The entry points specified in the interface of ``lib/System`` must be aimed at
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| completing some reasonably high level task needed by LLVM. We do not want to
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| simply wrap each operating system call. It would be preferable to wrap several
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| operating system calls that are always used in conjunction with one another by
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| LLVM.
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| 
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| For example, consider what is needed to execute a program, wait for it to
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| complete, and return its result code. On Unix, this involves the following
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| operating system calls: ``getenv``, ``fork``, ``execve``, and ``wait``. The
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| correct thing for ``lib/System`` to provide is a function, say
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| ``ExecuteProgramAndWait``, that implements the functionality completely.  what
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| we don't want is wrappers for the operating system calls involved.
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| 
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| There must **not** be a one-to-one relationship between operating system
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| calls and the System library's interface. Any such interface function will be
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| suspicious.
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| 
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| No Unused Functionality
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| -----------------------
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| 
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| There must be no functionality specified in the interface of ``lib/System``
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| that isn't actually used by LLVM. We're not writing a general purpose operating
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| system wrapper here, just enough to satisfy LLVM's needs. And, LLVM doesn't
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| need much. This design goal aims to keep the ``lib/System`` interface small and
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| understandable which should foster its actual use and adoption.
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| 
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| No Duplicate Implementations
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| ----------------------------
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| 
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| The implementation of a function for a given platform must be written exactly
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| once. This implies that it must be possible to apply a function's
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| implementation to multiple operating systems if those operating systems can
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| share the same implementation. This rule applies to the set of operating
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| systems supported for a given class of operating system (e.g. Unix, Win32).
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| 
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| No Virtual Methods
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| ------------------
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| 
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| The System Library interfaces can be called quite frequently by LLVM. In order
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| to make those calls as efficient as possible, we discourage the use of virtual
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| methods. There is no need to use inheritance for implementation differences, it
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| just adds complexity. The ``#include`` mechanism works just fine.
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| 
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| No Exposed Functions
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| --------------------
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| 
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| Any functions defined by system libraries (i.e. not defined by ``lib/System``)
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| must not be exposed through the ``lib/System`` interface, even if the header
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| file for that function is not exposed. This prevents inadvertent use of system
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| specific functionality.
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| 
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| For example, the ``stat`` system call is notorious for having variations in the
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| data it provides. ``lib/System`` must not declare ``stat`` nor allow it to be
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| declared. Instead it should provide its own interface to discovering
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| information about files and directories. Those interfaces may be implemented in
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| terms of ``stat`` but that is strictly an implementation detail. The interface
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| provided by the System Library must be implemented on all platforms (even those
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| without ``stat``).
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| 
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| No Exposed Data
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| ---------------
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| 
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| Any data defined by system libraries (i.e. not defined by ``lib/System``) must
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| not be exposed through the ``lib/System`` interface, even if the header file
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| for that function is not exposed. As with functions, this prevents inadvertent
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| use of data that might not exist on all platforms.
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| 
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| Minimize Soft Errors
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| --------------------
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| 
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| Operating system interfaces will generally provide error results for every
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| little thing that could go wrong. In almost all cases, you can divide these
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| error results into two groups: normal/good/soft and abnormal/bad/hard. That is,
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| some of the errors are simply information like "file not found", "insufficient
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| privileges", etc. while other errors are much harder like "out of space", "bad
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| disk sector", or "system call interrupted". We'll call the first group "*soft*"
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| errors and the second group "*hard*" errors.
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| 
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| ``lib/System`` must always attempt to minimize soft errors.  This is a design
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| requirement because the minimization of soft errors can affect the granularity
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| and the nature of the interface. In general, if you find that you're wanting to
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| throw soft errors, you must review the granularity of the interface because it
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| is likely you're trying to implement something that is too low level. The rule
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| of thumb is to provide interface functions that **can't** fail, except when
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| faced with hard errors.
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| 
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| For a trivial example, suppose we wanted to add an "``OpenFileForWriting``"
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| function. For many operating systems, if the file doesn't exist, attempting to
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| open the file will produce an error.  However, ``lib/System`` should not simply
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| throw that error if it occurs because its a soft error. The problem is that the
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| interface function, ``OpenFileForWriting`` is too low level. It should be
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| ``OpenOrCreateFileForWriting``. In the case of the soft "doesn't exist" error,
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| this function would just create it and then open it for writing.
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| 
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| This design principle needs to be maintained in ``lib/System`` because it
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| avoids the propagation of soft error handling throughout the rest of LLVM.
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| Hard errors will generally just cause a termination for an LLVM tool so don't
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| be bashful about throwing them.
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| 
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| Rules of thumb:
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| 
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| #. Don't throw soft errors, only hard errors.
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| 
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| #. If you're tempted to throw a soft error, re-think the interface.
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| 
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| #. Handle internally the most common normal/good/soft error conditions
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|    so the rest of LLVM doesn't have to.
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| 
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| No throw Specifications
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| -----------------------
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| 
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| None of the ``lib/System`` interface functions may be declared with C++
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| ``throw()`` specifications on them. This requirement makes sure that the
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| compiler does not insert additional exception handling code into the interface
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| functions. This is a performance consideration: ``lib/System`` functions are at
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| the bottom of many call chains and as such can be frequently called. We need
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| them to be as efficient as possible.  However, no routines in the system
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| library should actually throw exceptions.
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| 
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| Code Organization
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| -----------------
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| 
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| Implementations of the System Library interface are separated by their general
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| class of operating system. Currently only Unix and Win32 classes are defined
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| but more could be added for other operating system classifications.  To
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| distinguish which implementation to compile, the code in ``lib/System`` uses
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| the ``LLVM_ON_UNIX`` and ``LLVM_ON_WIN32`` ``#defines`` provided via configure
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| through the ``llvm/Config/config.h`` file. Each source file in ``lib/System``,
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| after implementing the generic (operating system independent) functionality
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| needs to include the correct implementation using a set of
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| ``#if defined(LLVM_ON_XYZ)`` directives. For example, if we had
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| ``lib/System/File.cpp``, we'd expect to see in that file:
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| 
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| .. code-block:: c++
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| 
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|   #if defined(LLVM_ON_UNIX)
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|   #include "Unix/File.cpp"
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|   #endif
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|   #if defined(LLVM_ON_WIN32)
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|   #include "Win32/File.cpp"
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|   #endif
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| 
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| The implementation in ``lib/System/Unix/File.cpp`` should handle all Unix
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| variants. The implementation in ``lib/System/Win32/File.cpp`` should handle all
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| Win32 variants.  What this does is quickly differentiate the basic class of
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| operating system that will provide the implementation. The specific details for
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| a given platform must still be determined through the use of ``#ifdef``.
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| 
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| Consistent Semantics
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| --------------------
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| 
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| The implementation of a ``lib/System`` interface can vary drastically between
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| platforms. That's okay as long as the end result of the interface function is
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| the same. For example, a function to create a directory is pretty straight
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| forward on all operating system. System V IPC on the other hand isn't even
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| supported on all platforms. Instead of "supporting" System V IPC,
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| ``lib/System`` should provide an interface to the basic concept of
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| inter-process communications. The implementations might use System V IPC if
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| that was available or named pipes, or whatever gets the job done effectively
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| for a given operating system.  In all cases, the interface and the
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| implementation must be semantically consistent.
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| 
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