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			1151 lines
		
	
	
		
			46 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1151 lines
		
	
	
		
			46 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //===-- llvm/CodeGen/VirtRegMap.cpp - Virtual Register Map ----------------===//
 | |
| //
 | |
| //                     The LLVM Compiler Infrastructure
 | |
| //
 | |
| // This file was developed by the LLVM research group and is distributed under
 | |
| // the University of Illinois Open Source License. See LICENSE.TXT for details.
 | |
| //
 | |
| //===----------------------------------------------------------------------===//
 | |
| //
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| // This file implements the VirtRegMap class.
 | |
| //
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| // It also contains implementations of the the Spiller interface, which, given a
 | |
| // virtual register map and a machine function, eliminates all virtual
 | |
| // references by replacing them with physical register references - adding spill
 | |
| // code as necessary.
 | |
| //
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| //===----------------------------------------------------------------------===//
 | |
| 
 | |
| #define DEBUG_TYPE "spiller"
 | |
| #include "VirtRegMap.h"
 | |
| #include "llvm/Function.h"
 | |
| #include "llvm/CodeGen/MachineFrameInfo.h"
 | |
| #include "llvm/CodeGen/MachineFunction.h"
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| #include "llvm/CodeGen/SSARegMap.h"
 | |
| #include "llvm/Target/TargetMachine.h"
 | |
| #include "llvm/Target/TargetInstrInfo.h"
 | |
| #include "llvm/Support/CommandLine.h"
 | |
| #include "llvm/Support/Debug.h"
 | |
| #include "llvm/Support/Compiler.h"
 | |
| #include "llvm/ADT/BitVector.h"
 | |
| #include "llvm/ADT/Statistic.h"
 | |
| #include "llvm/ADT/STLExtras.h"
 | |
| #include "llvm/ADT/SmallSet.h"
 | |
| #include <algorithm>
 | |
| using namespace llvm;
 | |
| 
 | |
| STATISTIC(NumSpills, "Number of register spills");
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| STATISTIC(NumReMats, "Number of re-materialization");
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| STATISTIC(NumStores, "Number of stores added");
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| STATISTIC(NumLoads , "Number of loads added");
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| STATISTIC(NumReused, "Number of values reused");
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| STATISTIC(NumDSE   , "Number of dead stores elided");
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| STATISTIC(NumDCE   , "Number of copies elided");
 | |
| 
 | |
| namespace {
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|   enum SpillerName { simple, local };
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| 
 | |
|   static cl::opt<SpillerName>
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|   SpillerOpt("spiller",
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|              cl::desc("Spiller to use: (default: local)"),
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|              cl::Prefix,
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|              cl::values(clEnumVal(simple, "  simple spiller"),
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|                         clEnumVal(local,  "  local spiller"),
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|                         clEnumValEnd),
 | |
|              cl::init(local));
 | |
| }
 | |
| 
 | |
| //===----------------------------------------------------------------------===//
 | |
| //  VirtRegMap implementation
 | |
| //===----------------------------------------------------------------------===//
 | |
| 
 | |
| VirtRegMap::VirtRegMap(MachineFunction &mf)
 | |
|   : TII(*mf.getTarget().getInstrInfo()), MF(mf), 
 | |
|     Virt2PhysMap(NO_PHYS_REG), Virt2StackSlotMap(NO_STACK_SLOT),
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|     ReMatId(MAX_STACK_SLOT+1) {
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|   grow();
 | |
| }
 | |
| 
 | |
| void VirtRegMap::grow() {
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|   Virt2PhysMap.grow(MF.getSSARegMap()->getLastVirtReg());
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|   Virt2StackSlotMap.grow(MF.getSSARegMap()->getLastVirtReg());
 | |
| }
 | |
| 
 | |
| int VirtRegMap::assignVirt2StackSlot(unsigned virtReg) {
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|   assert(MRegisterInfo::isVirtualRegister(virtReg));
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|   assert(Virt2StackSlotMap[virtReg] == NO_STACK_SLOT &&
 | |
|          "attempt to assign stack slot to already spilled register");
 | |
|   const TargetRegisterClass* RC = MF.getSSARegMap()->getRegClass(virtReg);
 | |
|   int frameIndex = MF.getFrameInfo()->CreateStackObject(RC->getSize(),
 | |
|                                                         RC->getAlignment());
 | |
|   Virt2StackSlotMap[virtReg] = frameIndex;
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|   ++NumSpills;
 | |
|   return frameIndex;
 | |
| }
 | |
| 
 | |
| void VirtRegMap::assignVirt2StackSlot(unsigned virtReg, int frameIndex) {
 | |
|   assert(MRegisterInfo::isVirtualRegister(virtReg));
 | |
|   assert(Virt2StackSlotMap[virtReg] == NO_STACK_SLOT &&
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|          "attempt to assign stack slot to already spilled register");
 | |
|   assert((frameIndex >= 0 ||
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|           (frameIndex >= MF.getFrameInfo()->getObjectIndexBegin())) &&
 | |
|          "illegal fixed frame index");
 | |
|   Virt2StackSlotMap[virtReg] = frameIndex;
 | |
| }
 | |
| 
 | |
| int VirtRegMap::assignVirtReMatId(unsigned virtReg) {
 | |
|   assert(MRegisterInfo::isVirtualRegister(virtReg));
 | |
|   assert(Virt2StackSlotMap[virtReg] == NO_STACK_SLOT &&
 | |
|          "attempt to assign re-mat id to already spilled register");
 | |
|   const MachineInstr *DefMI = getReMaterializedMI(virtReg);
 | |
|   int FrameIdx;
 | |
|   if (TII.isLoadFromStackSlot((MachineInstr*)DefMI, FrameIdx)) {
 | |
|     // Load from stack slot is re-materialize as reload from the stack slot!
 | |
|     Virt2StackSlotMap[virtReg] = FrameIdx;
 | |
|     return FrameIdx;
 | |
|   }
 | |
|   Virt2StackSlotMap[virtReg] = ReMatId;
 | |
|   return ReMatId++;
 | |
| }
 | |
| 
 | |
| void VirtRegMap::virtFolded(unsigned VirtReg, MachineInstr *OldMI,
 | |
|                             unsigned OpNo, MachineInstr *NewMI) {
 | |
|   // Move previous memory references folded to new instruction.
 | |
|   MI2VirtMapTy::iterator IP = MI2VirtMap.lower_bound(NewMI);
 | |
|   for (MI2VirtMapTy::iterator I = MI2VirtMap.lower_bound(OldMI),
 | |
|          E = MI2VirtMap.end(); I != E && I->first == OldMI; ) {
 | |
|     MI2VirtMap.insert(IP, std::make_pair(NewMI, I->second));
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|     MI2VirtMap.erase(I++);
 | |
|   }
 | |
| 
 | |
|   ModRef MRInfo;
 | |
|   const TargetInstrDescriptor *TID = OldMI->getInstrDescriptor();
 | |
|   if (TID->getOperandConstraint(OpNo, TOI::TIED_TO) != -1 ||
 | |
|       TID->findTiedToSrcOperand(OpNo) != -1) {
 | |
|     // Folded a two-address operand.
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|     MRInfo = isModRef;
 | |
|   } else if (OldMI->getOperand(OpNo).isDef()) {
 | |
|     MRInfo = isMod;
 | |
|   } else {
 | |
|     MRInfo = isRef;
 | |
|   }
 | |
| 
 | |
|   // add new memory reference
 | |
|   MI2VirtMap.insert(IP, std::make_pair(NewMI, std::make_pair(VirtReg, MRInfo)));
 | |
| }
 | |
| 
 | |
| void VirtRegMap::print(std::ostream &OS) const {
 | |
|   const MRegisterInfo* MRI = MF.getTarget().getRegisterInfo();
 | |
| 
 | |
|   OS << "********** REGISTER MAP **********\n";
 | |
|   for (unsigned i = MRegisterInfo::FirstVirtualRegister,
 | |
|          e = MF.getSSARegMap()->getLastVirtReg(); i <= e; ++i) {
 | |
|     if (Virt2PhysMap[i] != (unsigned)VirtRegMap::NO_PHYS_REG)
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|       OS << "[reg" << i << " -> " << MRI->getName(Virt2PhysMap[i]) << "]\n";
 | |
| 
 | |
|   }
 | |
| 
 | |
|   for (unsigned i = MRegisterInfo::FirstVirtualRegister,
 | |
|          e = MF.getSSARegMap()->getLastVirtReg(); i <= e; ++i)
 | |
|     if (Virt2StackSlotMap[i] != VirtRegMap::NO_STACK_SLOT)
 | |
|       OS << "[reg" << i << " -> fi#" << Virt2StackSlotMap[i] << "]\n";
 | |
|   OS << '\n';
 | |
| }
 | |
| 
 | |
| void VirtRegMap::dump() const {
 | |
|   print(DOUT);
 | |
| }
 | |
| 
 | |
| 
 | |
| //===----------------------------------------------------------------------===//
 | |
| // Simple Spiller Implementation
 | |
| //===----------------------------------------------------------------------===//
 | |
| 
 | |
| Spiller::~Spiller() {}
 | |
| 
 | |
| namespace {
 | |
|   struct VISIBILITY_HIDDEN SimpleSpiller : public Spiller {
 | |
|     bool runOnMachineFunction(MachineFunction& mf, VirtRegMap &VRM);
 | |
|   };
 | |
| }
 | |
| 
 | |
| bool SimpleSpiller::runOnMachineFunction(MachineFunction &MF, VirtRegMap &VRM) {
 | |
|   DOUT << "********** REWRITE MACHINE CODE **********\n";
 | |
|   DOUT << "********** Function: " << MF.getFunction()->getName() << '\n';
 | |
|   const TargetMachine &TM = MF.getTarget();
 | |
|   const MRegisterInfo &MRI = *TM.getRegisterInfo();
 | |
| 
 | |
|   // LoadedRegs - Keep track of which vregs are loaded, so that we only load
 | |
|   // each vreg once (in the case where a spilled vreg is used by multiple
 | |
|   // operands).  This is always smaller than the number of operands to the
 | |
|   // current machine instr, so it should be small.
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|   std::vector<unsigned> LoadedRegs;
 | |
| 
 | |
|   for (MachineFunction::iterator MBBI = MF.begin(), E = MF.end();
 | |
|        MBBI != E; ++MBBI) {
 | |
|     DOUT << MBBI->getBasicBlock()->getName() << ":\n";
 | |
|     MachineBasicBlock &MBB = *MBBI;
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|     for (MachineBasicBlock::iterator MII = MBB.begin(),
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|            E = MBB.end(); MII != E; ++MII) {
 | |
|       MachineInstr &MI = *MII;
 | |
|       for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
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|         MachineOperand &MO = MI.getOperand(i);
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|         if (MO.isRegister() && MO.getReg())
 | |
|           if (MRegisterInfo::isVirtualRegister(MO.getReg())) {
 | |
|             unsigned VirtReg = MO.getReg();
 | |
|             unsigned PhysReg = VRM.getPhys(VirtReg);
 | |
|             if (VRM.hasStackSlot(VirtReg)) {
 | |
|               int StackSlot = VRM.getStackSlot(VirtReg);
 | |
|               const TargetRegisterClass* RC =
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|                 MF.getSSARegMap()->getRegClass(VirtReg);
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| 
 | |
|               if (MO.isUse() &&
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|                   std::find(LoadedRegs.begin(), LoadedRegs.end(), VirtReg)
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|                   == LoadedRegs.end()) {
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|                 MRI.loadRegFromStackSlot(MBB, &MI, PhysReg, StackSlot, RC);
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|                 LoadedRegs.push_back(VirtReg);
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|                 ++NumLoads;
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|                 DOUT << '\t' << *prior(MII);
 | |
|               }
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| 
 | |
|               if (MO.isDef()) {
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|                 MRI.storeRegToStackSlot(MBB, next(MII), PhysReg, StackSlot, RC);
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|                 ++NumStores;
 | |
|               }
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|             }
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|             MF.setPhysRegUsed(PhysReg);
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|             MI.getOperand(i).setReg(PhysReg);
 | |
|           } else {
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|             MF.setPhysRegUsed(MO.getReg());
 | |
|           }
 | |
|       }
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| 
 | |
|       DOUT << '\t' << MI;
 | |
|       LoadedRegs.clear();
 | |
|     }
 | |
|   }
 | |
|   return true;
 | |
| }
 | |
| 
 | |
| //===----------------------------------------------------------------------===//
 | |
| //  Local Spiller Implementation
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| //===----------------------------------------------------------------------===//
 | |
| 
 | |
| namespace {
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|   /// LocalSpiller - This spiller does a simple pass over the machine basic
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|   /// block to attempt to keep spills in registers as much as possible for
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|   /// blocks that have low register pressure (the vreg may be spilled due to
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|   /// register pressure in other blocks).
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|   class VISIBILITY_HIDDEN LocalSpiller : public Spiller {
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|     const MRegisterInfo *MRI;
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|     const TargetInstrInfo *TII;
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|   public:
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|     bool runOnMachineFunction(MachineFunction &MF, VirtRegMap &VRM) {
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|       MRI = MF.getTarget().getRegisterInfo();
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|       TII = MF.getTarget().getInstrInfo();
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|       DOUT << "\n**** Local spiller rewriting function '"
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|            << MF.getFunction()->getName() << "':\n";
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| 
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|       std::vector<MachineInstr *> ReMatedMIs;
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|       for (MachineFunction::iterator MBB = MF.begin(), E = MF.end();
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|            MBB != E; ++MBB)
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|         RewriteMBB(*MBB, VRM, ReMatedMIs);
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|       for (unsigned i = 0, e = ReMatedMIs.size(); i != e; ++i)
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|         delete ReMatedMIs[i];
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|       return true;
 | |
|     }
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|   private:
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|     void RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM,
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|                     std::vector<MachineInstr*> &ReMatedMIs);
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|   };
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| }
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| 
 | |
| /// AvailableSpills - As the local spiller is scanning and rewriting an MBB from
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| /// top down, keep track of which spills slots are available in each register.
 | |
| ///
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| /// Note that not all physregs are created equal here.  In particular, some
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| /// physregs are reloads that we are allowed to clobber or ignore at any time.
 | |
| /// Other physregs are values that the register allocated program is using that
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| /// we cannot CHANGE, but we can read if we like.  We keep track of this on a 
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| /// per-stack-slot basis as the low bit in the value of the SpillSlotsAvailable
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| /// entries.  The predicate 'canClobberPhysReg()' checks this bit and
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| /// addAvailable sets it if.
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| namespace {
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| class VISIBILITY_HIDDEN AvailableSpills {
 | |
|   const MRegisterInfo *MRI;
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|   const TargetInstrInfo *TII;
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| 
 | |
|   // SpillSlotsAvailable - This map keeps track of all of the spilled virtual
 | |
|   // register values that are still available, due to being loaded or stored to,
 | |
|   // but not invalidated yet. It also tracks the instructions that defined
 | |
|   // or used the register.
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|   typedef std::pair<unsigned, std::vector<MachineInstr*> > SSInfo;
 | |
|   std::map<int, SSInfo> SpillSlotsAvailable;
 | |
|     
 | |
|   // PhysRegsAvailable - This is the inverse of SpillSlotsAvailable, indicating
 | |
|   // which stack slot values are currently held by a physreg.  This is used to
 | |
|   // invalidate entries in SpillSlotsAvailable when a physreg is modified.
 | |
|   std::multimap<unsigned, int> PhysRegsAvailable;
 | |
|   
 | |
|   void disallowClobberPhysRegOnly(unsigned PhysReg);
 | |
| 
 | |
|   void ClobberPhysRegOnly(unsigned PhysReg);
 | |
| public:
 | |
|   AvailableSpills(const MRegisterInfo *mri, const TargetInstrInfo *tii)
 | |
|     : MRI(mri), TII(tii) {
 | |
|   }
 | |
|   
 | |
|   const MRegisterInfo *getRegInfo() const { return MRI; }
 | |
| 
 | |
|   /// getSpillSlotPhysReg - If the specified stack slot is available in a 
 | |
|   /// physical register, return that PhysReg, otherwise return 0. It also
 | |
|   /// returns by reference the instruction that either defines or last uses
 | |
|   /// the register.
 | |
|   unsigned getSpillSlotPhysReg(int Slot, MachineInstr *&SSMI) const {
 | |
|     std::map<int, SSInfo>::const_iterator I = SpillSlotsAvailable.find(Slot);
 | |
|     if (I != SpillSlotsAvailable.end()) {
 | |
|       if (!I->second.second.empty())
 | |
|         SSMI = I->second.second.back();
 | |
|       return I->second.first >> 1;  // Remove the CanClobber bit.
 | |
|     }
 | |
|     return 0;
 | |
|   }
 | |
| 
 | |
|   /// addLastUse - Add the last use information of all stack slots whose
 | |
|   /// values are available in the specific register.
 | |
|   void addLastUse(unsigned PhysReg, MachineInstr *Use) {
 | |
|     std::multimap<unsigned, int>::iterator I =
 | |
|       PhysRegsAvailable.lower_bound(PhysReg);
 | |
|     while (I != PhysRegsAvailable.end() && I->first == PhysReg) {
 | |
|       int Slot = I->second;
 | |
|       I++;
 | |
| 
 | |
|       std::map<int, SSInfo>::iterator II = SpillSlotsAvailable.find(Slot);
 | |
|       assert(II != SpillSlotsAvailable.end() && "Slot not available!");
 | |
|       unsigned Val = II->second.first;
 | |
|       assert((Val >> 1) == PhysReg && "Bidirectional map mismatch!");
 | |
|       // This can be true if there are multiple uses of the same register.
 | |
|       if (II->second.second.back() != Use)
 | |
|         II->second.second.push_back(Use);
 | |
|     }
 | |
|   }
 | |
|   
 | |
|   /// removeLastUse - Remove the last use information of all stack slots whose
 | |
|   /// values are available in the specific register.
 | |
|   void removeLastUse(unsigned PhysReg, MachineInstr *Use) {
 | |
|     std::multimap<unsigned, int>::iterator I =
 | |
|       PhysRegsAvailable.lower_bound(PhysReg);
 | |
|     while (I != PhysRegsAvailable.end() && I->first == PhysReg) {
 | |
|       int Slot = I->second;
 | |
|       I++;
 | |
| 
 | |
|       std::map<int, SSInfo>::iterator II = SpillSlotsAvailable.find(Slot);
 | |
|       assert(II != SpillSlotsAvailable.end() && "Slot not available!");
 | |
|       unsigned Val = II->second.first;
 | |
|       assert((Val >> 1) == PhysReg && "Bidirectional map mismatch!");
 | |
|       if (II->second.second.back() == Use)
 | |
|         II->second.second.pop_back();
 | |
|     }
 | |
|   }
 | |
|   
 | |
|   /// addAvailable - Mark that the specified stack slot is available in the
 | |
|   /// specified physreg.  If CanClobber is true, the physreg can be modified at
 | |
|   /// any time without changing the semantics of the program.
 | |
|   void addAvailable(int Slot, MachineInstr *MI, unsigned Reg,
 | |
|                     bool CanClobber = true) {
 | |
|     // If this stack slot is thought to be available in some other physreg, 
 | |
|     // remove its record.
 | |
|     ModifyStackSlot(Slot);
 | |
|     
 | |
|     PhysRegsAvailable.insert(std::make_pair(Reg, Slot));
 | |
|     std::vector<MachineInstr*> DefUses;
 | |
|     DefUses.push_back(MI);
 | |
|     SpillSlotsAvailable[Slot] =
 | |
|       std::make_pair((Reg << 1) | (unsigned)CanClobber, DefUses);
 | |
|   
 | |
|     if (Slot > VirtRegMap::MAX_STACK_SLOT)
 | |
|       DOUT << "Remembering RM#" << Slot-VirtRegMap::MAX_STACK_SLOT-1;
 | |
|     else
 | |
|       DOUT << "Remembering SS#" << Slot;
 | |
|     DOUT << " in physreg " << MRI->getName(Reg) << "\n";
 | |
|   }
 | |
| 
 | |
|   /// canClobberPhysReg - Return true if the spiller is allowed to change the 
 | |
|   /// value of the specified stackslot register if it desires.  The specified
 | |
|   /// stack slot must be available in a physreg for this query to make sense.
 | |
|   bool canClobberPhysReg(int Slot) const {
 | |
|     assert(SpillSlotsAvailable.count(Slot) && "Slot not available!");
 | |
|     return SpillSlotsAvailable.find(Slot)->second.first & 1;
 | |
|   }
 | |
|   
 | |
|   /// disallowClobberPhysReg - Unset the CanClobber bit of the specified
 | |
|   /// stackslot register. The register is still available but is no longer
 | |
|   /// allowed to be modifed.
 | |
|   void disallowClobberPhysReg(unsigned PhysReg);
 | |
|   
 | |
|   /// ClobberPhysReg - This is called when the specified physreg changes
 | |
|   /// value.  We use this to invalidate any info about stuff we thing lives in
 | |
|   /// it and any of its aliases.
 | |
|   void ClobberPhysReg(unsigned PhysReg);
 | |
| 
 | |
|   /// ModifyStackSlot - This method is called when the value in a stack slot
 | |
|   /// changes.  This removes information about which register the previous value
 | |
|   /// for this slot lives in (as the previous value is dead now).
 | |
|   void ModifyStackSlot(int Slot);
 | |
| };
 | |
| }
 | |
| 
 | |
| /// disallowClobberPhysRegOnly - Unset the CanClobber bit of the specified
 | |
| /// stackslot register. The register is still available but is no longer
 | |
| /// allowed to be modifed.
 | |
| void AvailableSpills::disallowClobberPhysRegOnly(unsigned PhysReg) {
 | |
|   std::multimap<unsigned, int>::iterator I =
 | |
|     PhysRegsAvailable.lower_bound(PhysReg);
 | |
|   while (I != PhysRegsAvailable.end() && I->first == PhysReg) {
 | |
|     int Slot = I->second;
 | |
|     I++;
 | |
|     assert((SpillSlotsAvailable[Slot].first >> 1) == PhysReg &&
 | |
|            "Bidirectional map mismatch!");
 | |
|     SpillSlotsAvailable[Slot].first &= ~1;
 | |
|     DOUT << "PhysReg " << MRI->getName(PhysReg)
 | |
|          << " copied, it is available for use but can no longer be modified\n";
 | |
|   }
 | |
| }
 | |
| 
 | |
| /// disallowClobberPhysReg - Unset the CanClobber bit of the specified
 | |
| /// stackslot register and its aliases. The register and its aliases may
 | |
| /// still available but is no longer allowed to be modifed.
 | |
| void AvailableSpills::disallowClobberPhysReg(unsigned PhysReg) {
 | |
|   for (const unsigned *AS = MRI->getAliasSet(PhysReg); *AS; ++AS)
 | |
|     disallowClobberPhysRegOnly(*AS);
 | |
|   disallowClobberPhysRegOnly(PhysReg);
 | |
| }
 | |
| 
 | |
| /// ClobberPhysRegOnly - This is called when the specified physreg changes
 | |
| /// value.  We use this to invalidate any info about stuff we thing lives in it.
 | |
| void AvailableSpills::ClobberPhysRegOnly(unsigned PhysReg) {
 | |
|   std::multimap<unsigned, int>::iterator I =
 | |
|     PhysRegsAvailable.lower_bound(PhysReg);
 | |
|   while (I != PhysRegsAvailable.end() && I->first == PhysReg) {
 | |
|     int Slot = I->second;
 | |
|     PhysRegsAvailable.erase(I++);
 | |
|     assert((SpillSlotsAvailable[Slot].first >> 1) == PhysReg &&
 | |
|            "Bidirectional map mismatch!");
 | |
|     SpillSlotsAvailable.erase(Slot);
 | |
|     DOUT << "PhysReg " << MRI->getName(PhysReg)
 | |
|          << " clobbered, invalidating ";
 | |
|     if (Slot > VirtRegMap::MAX_STACK_SLOT)
 | |
|       DOUT << "RM#" << Slot-VirtRegMap::MAX_STACK_SLOT-1 << "\n";
 | |
|     else
 | |
|       DOUT << "SS#" << Slot << "\n";
 | |
|   }
 | |
| }
 | |
| 
 | |
| /// ClobberPhysReg - This is called when the specified physreg changes
 | |
| /// value.  We use this to invalidate any info about stuff we thing lives in
 | |
| /// it and any of its aliases.
 | |
| void AvailableSpills::ClobberPhysReg(unsigned PhysReg) {
 | |
|   for (const unsigned *AS = MRI->getAliasSet(PhysReg); *AS; ++AS)
 | |
|     ClobberPhysRegOnly(*AS);
 | |
|   ClobberPhysRegOnly(PhysReg);
 | |
| }
 | |
| 
 | |
| /// ModifyStackSlot - This method is called when the value in a stack slot
 | |
| /// changes.  This removes information about which register the previous value
 | |
| /// for this slot lives in (as the previous value is dead now).
 | |
| void AvailableSpills::ModifyStackSlot(int Slot) {
 | |
|   std::map<int, SSInfo>::iterator It = SpillSlotsAvailable.find(Slot);
 | |
|   if (It == SpillSlotsAvailable.end()) return;
 | |
|   unsigned Reg = It->second.first >> 1;
 | |
|   SpillSlotsAvailable.erase(It);
 | |
|   
 | |
|   // This register may hold the value of multiple stack slots, only remove this
 | |
|   // stack slot from the set of values the register contains.
 | |
|   std::multimap<unsigned, int>::iterator I = PhysRegsAvailable.lower_bound(Reg);
 | |
|   for (; ; ++I) {
 | |
|     assert(I != PhysRegsAvailable.end() && I->first == Reg &&
 | |
|            "Map inverse broken!");
 | |
|     if (I->second == Slot) break;
 | |
|   }
 | |
|   PhysRegsAvailable.erase(I);
 | |
| }
 | |
| 
 | |
| 
 | |
| 
 | |
| // ReusedOp - For each reused operand, we keep track of a bit of information, in
 | |
| // case we need to rollback upon processing a new operand.  See comments below.
 | |
| namespace {
 | |
|   struct ReusedOp {
 | |
|     // The MachineInstr operand that reused an available value.
 | |
|     unsigned Operand;
 | |
| 
 | |
|     // StackSlot - The spill slot of the value being reused.
 | |
|     unsigned StackSlot;
 | |
| 
 | |
|     // PhysRegReused - The physical register the value was available in.
 | |
|     unsigned PhysRegReused;
 | |
| 
 | |
|     // AssignedPhysReg - The physreg that was assigned for use by the reload.
 | |
|     unsigned AssignedPhysReg;
 | |
|     
 | |
|     // VirtReg - The virtual register itself.
 | |
|     unsigned VirtReg;
 | |
| 
 | |
|     ReusedOp(unsigned o, unsigned ss, unsigned prr, unsigned apr,
 | |
|              unsigned vreg)
 | |
|       : Operand(o), StackSlot(ss), PhysRegReused(prr), AssignedPhysReg(apr),
 | |
|       VirtReg(vreg) {}
 | |
|   };
 | |
|   
 | |
|   /// ReuseInfo - This maintains a collection of ReuseOp's for each operand that
 | |
|   /// is reused instead of reloaded.
 | |
|   class VISIBILITY_HIDDEN ReuseInfo {
 | |
|     MachineInstr &MI;
 | |
|     std::vector<ReusedOp> Reuses;
 | |
|     BitVector PhysRegsClobbered;
 | |
|   public:
 | |
|     ReuseInfo(MachineInstr &mi, const MRegisterInfo *mri) : MI(mi) {
 | |
|       PhysRegsClobbered.resize(mri->getNumRegs());
 | |
|     }
 | |
|     
 | |
|     bool hasReuses() const {
 | |
|       return !Reuses.empty();
 | |
|     }
 | |
|     
 | |
|     /// addReuse - If we choose to reuse a virtual register that is already
 | |
|     /// available instead of reloading it, remember that we did so.
 | |
|     void addReuse(unsigned OpNo, unsigned StackSlot,
 | |
|                   unsigned PhysRegReused, unsigned AssignedPhysReg,
 | |
|                   unsigned VirtReg) {
 | |
|       // If the reload is to the assigned register anyway, no undo will be
 | |
|       // required.
 | |
|       if (PhysRegReused == AssignedPhysReg) return;
 | |
|       
 | |
|       // Otherwise, remember this.
 | |
|       Reuses.push_back(ReusedOp(OpNo, StackSlot, PhysRegReused, 
 | |
|                                 AssignedPhysReg, VirtReg));
 | |
|     }
 | |
| 
 | |
|     void markClobbered(unsigned PhysReg) {
 | |
|       PhysRegsClobbered.set(PhysReg);
 | |
|     }
 | |
| 
 | |
|     bool isClobbered(unsigned PhysReg) const {
 | |
|       return PhysRegsClobbered.test(PhysReg);
 | |
|     }
 | |
|     
 | |
|     /// GetRegForReload - We are about to emit a reload into PhysReg.  If there
 | |
|     /// is some other operand that is using the specified register, either pick
 | |
|     /// a new register to use, or evict the previous reload and use this reg. 
 | |
|     unsigned GetRegForReload(unsigned PhysReg, MachineInstr *MI,
 | |
|                              AvailableSpills &Spills,
 | |
|                              std::map<int, MachineInstr*> &MaybeDeadStores,
 | |
|                              SmallSet<unsigned, 8> &Rejected) {
 | |
|       if (Reuses.empty()) return PhysReg;  // This is most often empty.
 | |
| 
 | |
|       for (unsigned ro = 0, e = Reuses.size(); ro != e; ++ro) {
 | |
|         ReusedOp &Op = Reuses[ro];
 | |
|         // If we find some other reuse that was supposed to use this register
 | |
|         // exactly for its reload, we can change this reload to use ITS reload
 | |
|         // register. That is, unless its reload register has already been
 | |
|         // considered and subsequently rejected because it has also been reused
 | |
|         // by another operand.
 | |
|         if (Op.PhysRegReused == PhysReg &&
 | |
|             Rejected.count(Op.AssignedPhysReg) == 0) {
 | |
|           // Yup, use the reload register that we didn't use before.
 | |
|           unsigned NewReg = Op.AssignedPhysReg;
 | |
|           Rejected.insert(PhysReg);
 | |
|           return GetRegForReload(NewReg, MI, Spills, MaybeDeadStores, Rejected);
 | |
|         } else {
 | |
|           // Otherwise, we might also have a problem if a previously reused
 | |
|           // value aliases the new register.  If so, codegen the previous reload
 | |
|           // and use this one.          
 | |
|           unsigned PRRU = Op.PhysRegReused;
 | |
|           const MRegisterInfo *MRI = Spills.getRegInfo();
 | |
|           if (MRI->areAliases(PRRU, PhysReg)) {
 | |
|             // Okay, we found out that an alias of a reused register
 | |
|             // was used.  This isn't good because it means we have
 | |
|             // to undo a previous reuse.
 | |
|             MachineBasicBlock *MBB = MI->getParent();
 | |
|             const TargetRegisterClass *AliasRC =
 | |
|               MBB->getParent()->getSSARegMap()->getRegClass(Op.VirtReg);
 | |
| 
 | |
|             // Copy Op out of the vector and remove it, we're going to insert an
 | |
|             // explicit load for it.
 | |
|             ReusedOp NewOp = Op;
 | |
|             Reuses.erase(Reuses.begin()+ro);
 | |
| 
 | |
|             // Ok, we're going to try to reload the assigned physreg into the
 | |
|             // slot that we were supposed to in the first place.  However, that
 | |
|             // register could hold a reuse.  Check to see if it conflicts or
 | |
|             // would prefer us to use a different register.
 | |
|             unsigned NewPhysReg = GetRegForReload(NewOp.AssignedPhysReg,
 | |
|                                          MI, Spills, MaybeDeadStores, Rejected);
 | |
|             
 | |
|             MRI->loadRegFromStackSlot(*MBB, MI, NewPhysReg,
 | |
|                                       NewOp.StackSlot, AliasRC);
 | |
|             Spills.ClobberPhysReg(NewPhysReg);
 | |
|             Spills.ClobberPhysReg(NewOp.PhysRegReused);
 | |
|             
 | |
|             // Any stores to this stack slot are not dead anymore.
 | |
|             MaybeDeadStores.erase(NewOp.StackSlot);
 | |
|             
 | |
|             MI->getOperand(NewOp.Operand).setReg(NewPhysReg);
 | |
|             
 | |
|             Spills.addAvailable(NewOp.StackSlot, MI, NewPhysReg);
 | |
|             ++NumLoads;
 | |
|             DEBUG(MachineBasicBlock::iterator MII = MI;
 | |
|                   DOUT << '\t' << *prior(MII));
 | |
|             
 | |
|             DOUT << "Reuse undone!\n";
 | |
|             --NumReused;
 | |
|             
 | |
|             // Finally, PhysReg is now available, go ahead and use it.
 | |
|             return PhysReg;
 | |
|           }
 | |
|         }
 | |
|       }
 | |
|       return PhysReg;
 | |
|     }
 | |
| 
 | |
|     /// GetRegForReload - Helper for the above GetRegForReload(). Add a
 | |
|     /// 'Rejected' set to remember which registers have been considered and
 | |
|     /// rejected for the reload. This avoids infinite looping in case like
 | |
|     /// this:
 | |
|     /// t1 := op t2, t3
 | |
|     /// t2 <- assigned r0 for use by the reload but ended up reuse r1
 | |
|     /// t3 <- assigned r1 for use by the reload but ended up reuse r0
 | |
|     /// t1 <- desires r1
 | |
|     ///       sees r1 is taken by t2, tries t2's reload register r0
 | |
|     ///       sees r0 is taken by t3, tries t3's reload register r1
 | |
|     ///       sees r1 is taken by t2, tries t2's reload register r0 ...
 | |
|     unsigned GetRegForReload(unsigned PhysReg, MachineInstr *MI,
 | |
|                              AvailableSpills &Spills,
 | |
|                              std::map<int, MachineInstr*> &MaybeDeadStores) {
 | |
|       SmallSet<unsigned, 8> Rejected;
 | |
|       return GetRegForReload(PhysReg, MI, Spills, MaybeDeadStores, Rejected);
 | |
|     }
 | |
|   };
 | |
| }
 | |
| 
 | |
| 
 | |
| /// rewriteMBB - Keep track of which spills are available even after the
 | |
| /// register allocator is done with them.  If possible, avoid reloading vregs.
 | |
| void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM,
 | |
|                               std::vector<MachineInstr*> &ReMatedMIs) {
 | |
|   DOUT << MBB.getBasicBlock()->getName() << ":\n";
 | |
| 
 | |
|   // Spills - Keep track of which spilled values are available in physregs so
 | |
|   // that we can choose to reuse the physregs instead of emitting reloads.
 | |
|   AvailableSpills Spills(MRI, TII);
 | |
|   
 | |
|   // MaybeDeadStores - When we need to write a value back into a stack slot,
 | |
|   // keep track of the inserted store.  If the stack slot value is never read
 | |
|   // (because the value was used from some available register, for example), and
 | |
|   // subsequently stored to, the original store is dead.  This map keeps track
 | |
|   // of inserted stores that are not used.  If we see a subsequent store to the
 | |
|   // same stack slot, the original store is deleted.
 | |
|   std::map<int, MachineInstr*> MaybeDeadStores;
 | |
| 
 | |
|   MachineFunction &MF = *MBB.getParent();
 | |
|   for (MachineBasicBlock::iterator MII = MBB.begin(), E = MBB.end();
 | |
|        MII != E; ) {
 | |
|     MachineInstr &MI = *MII;
 | |
|     MachineBasicBlock::iterator NextMII = MII; ++NextMII;
 | |
| 
 | |
|     /// ReusedOperands - Keep track of operand reuse in case we need to undo
 | |
|     /// reuse.
 | |
|     ReuseInfo ReusedOperands(MI, MRI);
 | |
| 
 | |
|     // Loop over all of the implicit defs, clearing them from our available
 | |
|     // sets.
 | |
|     const TargetInstrDescriptor *TID = MI.getInstrDescriptor();
 | |
| 
 | |
|     // If this instruction is being rematerialized, just remove it!
 | |
|     int FrameIdx;
 | |
|     if ((TID->Flags & M_REMATERIALIZIBLE) ||
 | |
|         TII->isLoadFromStackSlot(&MI, FrameIdx)) {
 | |
|       bool Remove = true;
 | |
|       for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
 | |
|         MachineOperand &MO = MI.getOperand(i);
 | |
|         if (!MO.isRegister() || MO.getReg() == 0)
 | |
|           continue;   // Ignore non-register operands.
 | |
|         if (MO.isDef() && !VRM.isReMaterialized(MO.getReg())) {
 | |
|           Remove = false;
 | |
|           break;
 | |
|         }
 | |
|       }
 | |
|       if (Remove) {
 | |
|         VRM.RemoveFromFoldedVirtMap(&MI);
 | |
|         ReMatedMIs.push_back(MI.removeFromParent());
 | |
|         MII = NextMII;
 | |
|         continue;
 | |
|       }
 | |
|     }
 | |
| 
 | |
|     const unsigned *ImpDef = TID->ImplicitDefs;
 | |
|     if (ImpDef) {
 | |
|       for ( ; *ImpDef; ++ImpDef) {
 | |
|         MF.setPhysRegUsed(*ImpDef);
 | |
|         ReusedOperands.markClobbered(*ImpDef);
 | |
|         Spills.ClobberPhysReg(*ImpDef);
 | |
|       }
 | |
|     }
 | |
| 
 | |
|     // Process all of the spilled uses and all non spilled reg references.
 | |
|     for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
 | |
|       MachineOperand &MO = MI.getOperand(i);
 | |
|       if (!MO.isRegister() || MO.getReg() == 0)
 | |
|         continue;   // Ignore non-register operands.
 | |
|       
 | |
|       if (MRegisterInfo::isPhysicalRegister(MO.getReg())) {
 | |
|         // Ignore physregs for spilling, but remember that it is used by this
 | |
|         // function.
 | |
|         MF.setPhysRegUsed(MO.getReg());
 | |
|         ReusedOperands.markClobbered(MO.getReg());
 | |
|         continue;
 | |
|       }
 | |
|       
 | |
|       assert(MRegisterInfo::isVirtualRegister(MO.getReg()) &&
 | |
|              "Not a virtual or a physical register?");
 | |
|       
 | |
|       unsigned VirtReg = MO.getReg();
 | |
|       if (!VRM.hasStackSlot(VirtReg)) {
 | |
|         // This virtual register was assigned a physreg!
 | |
|         unsigned Phys = VRM.getPhys(VirtReg);
 | |
|         MF.setPhysRegUsed(Phys);
 | |
|         if (MO.isDef())
 | |
|           ReusedOperands.markClobbered(Phys);
 | |
|         MI.getOperand(i).setReg(Phys);
 | |
|         continue;
 | |
|       }
 | |
|       
 | |
|       // This virtual register is now known to be a spilled value.
 | |
|       if (!MO.isUse())
 | |
|         continue;  // Handle defs in the loop below (handle use&def here though)
 | |
| 
 | |
|       bool doReMat = VRM.isReMaterialized(VirtReg);
 | |
|       int StackSlot = VRM.getStackSlot(VirtReg);
 | |
|       unsigned PhysReg;
 | |
| 
 | |
|       // Check to see if this stack slot is available.
 | |
|       MachineInstr *SSMI = NULL;
 | |
|       if ((PhysReg = Spills.getSpillSlotPhysReg(StackSlot, SSMI))) {
 | |
|         // This spilled operand might be part of a two-address operand.  If this
 | |
|         // is the case, then changing it will necessarily require changing the 
 | |
|         // def part of the instruction as well.  However, in some cases, we
 | |
|         // aren't allowed to modify the reused register.  If none of these cases
 | |
|         // apply, reuse it.
 | |
|         bool CanReuse = true;
 | |
|         int ti = TID->getOperandConstraint(i, TOI::TIED_TO);
 | |
|         if (ti != -1 &&
 | |
|             MI.getOperand(ti).isReg() && 
 | |
|             MI.getOperand(ti).getReg() == VirtReg) {
 | |
|           // Okay, we have a two address operand.  We can reuse this physreg as
 | |
|           // long as we are allowed to clobber the value and there isn't an
 | |
|           // earlier def that has already clobbered the physreg.
 | |
|           CanReuse = Spills.canClobberPhysReg(StackSlot) &&
 | |
|             !ReusedOperands.isClobbered(PhysReg);
 | |
|         }
 | |
|         
 | |
|         if (CanReuse) {
 | |
|           // If this stack slot value is already available, reuse it!
 | |
|           if (StackSlot > VirtRegMap::MAX_STACK_SLOT)
 | |
|             DOUT << "Reusing RM#" << StackSlot-VirtRegMap::MAX_STACK_SLOT-1;
 | |
|           else
 | |
|             DOUT << "Reusing SS#" << StackSlot;
 | |
|           DOUT << " from physreg "
 | |
|                << MRI->getName(PhysReg) << " for vreg"
 | |
|                << VirtReg <<" instead of reloading into physreg "
 | |
|                << MRI->getName(VRM.getPhys(VirtReg)) << "\n";
 | |
|           MI.getOperand(i).setReg(PhysReg);
 | |
| 
 | |
|           // Extend the live range of the MI that last kill the register if
 | |
|           // necessary.
 | |
|           bool WasKill = false;
 | |
|           if (SSMI) {
 | |
|             int UIdx = SSMI->findRegisterUseOperandIdx(PhysReg, true);
 | |
|             if (UIdx != -1) {
 | |
|               MachineOperand &MOK = SSMI->getOperand(UIdx);
 | |
|               WasKill = MOK.isKill();
 | |
|               MOK.unsetIsKill();
 | |
|             }
 | |
|           }
 | |
|           if (ti == -1) {
 | |
|             // Unless it's the use of a two-address code, transfer the kill
 | |
|             // of the reused register to this use.
 | |
|             if (WasKill)
 | |
|               MI.getOperand(i).setIsKill();
 | |
|             Spills.addLastUse(PhysReg, &MI);
 | |
|           }
 | |
| 
 | |
|           // The only technical detail we have is that we don't know that
 | |
|           // PhysReg won't be clobbered by a reloaded stack slot that occurs
 | |
|           // later in the instruction.  In particular, consider 'op V1, V2'.
 | |
|           // If V1 is available in physreg R0, we would choose to reuse it
 | |
|           // here, instead of reloading it into the register the allocator
 | |
|           // indicated (say R1).  However, V2 might have to be reloaded
 | |
|           // later, and it might indicate that it needs to live in R0.  When
 | |
|           // this occurs, we need to have information available that
 | |
|           // indicates it is safe to use R1 for the reload instead of R0.
 | |
|           //
 | |
|           // To further complicate matters, we might conflict with an alias,
 | |
|           // or R0 and R1 might not be compatible with each other.  In this
 | |
|           // case, we actually insert a reload for V1 in R1, ensuring that
 | |
|           // we can get at R0 or its alias.
 | |
|           ReusedOperands.addReuse(i, StackSlot, PhysReg,
 | |
|                                   VRM.getPhys(VirtReg), VirtReg);
 | |
|           if (ti != -1)
 | |
|             // Only mark it clobbered if this is a use&def operand.
 | |
|             ReusedOperands.markClobbered(PhysReg);
 | |
|           ++NumReused;
 | |
|           continue;
 | |
|         }
 | |
|         
 | |
|         // Otherwise we have a situation where we have a two-address instruction
 | |
|         // whose mod/ref operand needs to be reloaded.  This reload is already
 | |
|         // available in some register "PhysReg", but if we used PhysReg as the
 | |
|         // operand to our 2-addr instruction, the instruction would modify
 | |
|         // PhysReg.  This isn't cool if something later uses PhysReg and expects
 | |
|         // to get its initial value.
 | |
|         //
 | |
|         // To avoid this problem, and to avoid doing a load right after a store,
 | |
|         // we emit a copy from PhysReg into the designated register for this
 | |
|         // operand.
 | |
|         unsigned DesignatedReg = VRM.getPhys(VirtReg);
 | |
|         assert(DesignatedReg && "Must map virtreg to physreg!");
 | |
| 
 | |
|         // Note that, if we reused a register for a previous operand, the
 | |
|         // register we want to reload into might not actually be
 | |
|         // available.  If this occurs, use the register indicated by the
 | |
|         // reuser.
 | |
|         if (ReusedOperands.hasReuses())
 | |
|           DesignatedReg = ReusedOperands.GetRegForReload(DesignatedReg, &MI, 
 | |
|                                                       Spills, MaybeDeadStores);
 | |
|         
 | |
|         // If the mapped designated register is actually the physreg we have
 | |
|         // incoming, we don't need to inserted a dead copy.
 | |
|         if (DesignatedReg == PhysReg) {
 | |
|           // If this stack slot value is already available, reuse it!
 | |
|           if (StackSlot > VirtRegMap::MAX_STACK_SLOT)
 | |
|             DOUT << "Reusing RM#" << StackSlot-VirtRegMap::MAX_STACK_SLOT-1;
 | |
|           else
 | |
|             DOUT << "Reusing SS#" << StackSlot;
 | |
|           DOUT << " from physreg " << MRI->getName(PhysReg) << " for vreg"
 | |
|                << VirtReg
 | |
|                << " instead of reloading into same physreg.\n";
 | |
|           MI.getOperand(i).setReg(PhysReg);
 | |
|           ReusedOperands.markClobbered(PhysReg);
 | |
|           ++NumReused;
 | |
|           continue;
 | |
|         }
 | |
|         
 | |
|         const TargetRegisterClass* RC = MF.getSSARegMap()->getRegClass(VirtReg);
 | |
|         MF.setPhysRegUsed(DesignatedReg);
 | |
|         ReusedOperands.markClobbered(DesignatedReg);
 | |
|         MRI->copyRegToReg(MBB, &MI, DesignatedReg, PhysReg, RC);
 | |
| 
 | |
|         // Extend the live range of the MI that last kill the register if
 | |
|         // necessary.
 | |
|         bool WasKill = false;
 | |
|         if (SSMI) {
 | |
|           int UIdx = SSMI->findRegisterUseOperandIdx(PhysReg, true);
 | |
|           if (UIdx != -1) {
 | |
|             MachineOperand &MOK = SSMI->getOperand(UIdx);
 | |
|             WasKill = MOK.isKill();
 | |
|             MOK.unsetIsKill();
 | |
|           }
 | |
|         }
 | |
|         MachineInstr *CopyMI = prior(MII);
 | |
|         if (WasKill) {
 | |
|           // Transfer kill to the next use.
 | |
|           int UIdx = CopyMI->findRegisterUseOperandIdx(PhysReg);
 | |
|           assert(UIdx != -1);
 | |
|           MachineOperand &MOU = CopyMI->getOperand(UIdx);
 | |
|           MOU.setIsKill();
 | |
|         }
 | |
|         Spills.addLastUse(PhysReg, CopyMI);
 | |
| 
 | |
|         // This invalidates DesignatedReg.
 | |
|         Spills.ClobberPhysReg(DesignatedReg);
 | |
|         
 | |
|         Spills.addAvailable(StackSlot, &MI, DesignatedReg);
 | |
|         MI.getOperand(i).setReg(DesignatedReg);
 | |
|         DOUT << '\t' << *prior(MII);
 | |
|         ++NumReused;
 | |
|         continue;
 | |
|       }
 | |
|       
 | |
|       // Otherwise, reload it and remember that we have it.
 | |
|       PhysReg = VRM.getPhys(VirtReg);
 | |
|       assert(PhysReg && "Must map virtreg to physreg!");
 | |
|       const TargetRegisterClass* RC = MF.getSSARegMap()->getRegClass(VirtReg);
 | |
| 
 | |
|       // Note that, if we reused a register for a previous operand, the
 | |
|       // register we want to reload into might not actually be
 | |
|       // available.  If this occurs, use the register indicated by the
 | |
|       // reuser.
 | |
|       if (ReusedOperands.hasReuses())
 | |
|         PhysReg = ReusedOperands.GetRegForReload(PhysReg, &MI, 
 | |
|                                                  Spills, MaybeDeadStores);
 | |
|       
 | |
|       MF.setPhysRegUsed(PhysReg);
 | |
|       ReusedOperands.markClobbered(PhysReg);
 | |
|       if (doReMat) {
 | |
|         MRI->reMaterialize(MBB, &MI, PhysReg, VRM.getReMaterializedMI(VirtReg));
 | |
|         ++NumReMats;
 | |
|       } else {
 | |
|         MRI->loadRegFromStackSlot(MBB, &MI, PhysReg, StackSlot, RC);
 | |
|         ++NumLoads;
 | |
|       }
 | |
|       // This invalidates PhysReg.
 | |
|       Spills.ClobberPhysReg(PhysReg);
 | |
| 
 | |
|       // Any stores to this stack slot are not dead anymore.
 | |
|       if (!doReMat)
 | |
|         MaybeDeadStores.erase(StackSlot);
 | |
|       Spills.addAvailable(StackSlot, &MI, PhysReg);
 | |
|       // Assumes this is the last use. IsKill will be unset if reg is reused
 | |
|       // unless it's a two-address operand.
 | |
|       if (TID->getOperandConstraint(i, TOI::TIED_TO) == -1)
 | |
|         MI.getOperand(i).setIsKill();
 | |
|       MI.getOperand(i).setReg(PhysReg);
 | |
|       DOUT << '\t' << *prior(MII);
 | |
|     }
 | |
| 
 | |
|     DOUT << '\t' << MI;
 | |
| 
 | |
|     // If we have folded references to memory operands, make sure we clear all
 | |
|     // physical registers that may contain the value of the spilled virtual
 | |
|     // register
 | |
|     VirtRegMap::MI2VirtMapTy::const_iterator I, End;
 | |
|     for (tie(I, End) = VRM.getFoldedVirts(&MI); I != End; ++I) {
 | |
|       DOUT << "Folded vreg: " << I->second.first << "  MR: "
 | |
|            << I->second.second;
 | |
|       unsigned VirtReg = I->second.first;
 | |
|       VirtRegMap::ModRef MR = I->second.second;
 | |
|       if (!VRM.hasStackSlot(VirtReg)) {
 | |
|         DOUT << ": No stack slot!\n";
 | |
|         continue;
 | |
|       }
 | |
|       int SS = VRM.getStackSlot(VirtReg);
 | |
|       DOUT << " - StackSlot: " << SS << "\n";
 | |
|       
 | |
|       // If this folded instruction is just a use, check to see if it's a
 | |
|       // straight load from the virt reg slot.
 | |
|       if ((MR & VirtRegMap::isRef) && !(MR & VirtRegMap::isMod)) {
 | |
|         int FrameIdx;
 | |
|         if (unsigned DestReg = TII->isLoadFromStackSlot(&MI, FrameIdx)) {
 | |
|           if (FrameIdx == SS) {
 | |
|             // If this spill slot is available, turn it into a copy (or nothing)
 | |
|             // instead of leaving it as a load!
 | |
|             MachineInstr *SSMI = NULL;
 | |
|             if (unsigned InReg = Spills.getSpillSlotPhysReg(SS, SSMI)) {
 | |
|               DOUT << "Promoted Load To Copy: " << MI;
 | |
|               if (DestReg != InReg) {
 | |
|                 MRI->copyRegToReg(MBB, &MI, DestReg, InReg,
 | |
|                                   MF.getSSARegMap()->getRegClass(VirtReg));
 | |
|                 // Revisit the copy so we make sure to notice the effects of the
 | |
|                 // operation on the destreg (either needing to RA it if it's 
 | |
|                 // virtual or needing to clobber any values if it's physical).
 | |
|                 NextMII = &MI;
 | |
|                 --NextMII;  // backtrack to the copy.
 | |
|               } else
 | |
|                 DOUT << "Removing now-noop copy: " << MI;
 | |
| 
 | |
|               // Either way, the live range of the last kill of InReg has been
 | |
|               // extended. Remove its kill.
 | |
|               bool WasKill = false;
 | |
|               if (SSMI) {
 | |
|                 int UIdx = SSMI->findRegisterUseOperandIdx(InReg, true);
 | |
|                 if (UIdx != -1) {
 | |
|                   MachineOperand &MOK = SSMI->getOperand(UIdx);
 | |
|                   WasKill = MOK.isKill();
 | |
|                   MOK.unsetIsKill();
 | |
|                 }
 | |
|               }
 | |
|               if (NextMII != MBB.end()) {
 | |
|                 // If NextMII uses InReg and the use is not a two address
 | |
|                 // operand, mark it killed.
 | |
|                 int UIdx = NextMII->findRegisterUseOperandIdx(InReg);
 | |
|                 if (UIdx != -1) {
 | |
|                   MachineOperand &MOU = NextMII->getOperand(UIdx);
 | |
|                   if (WasKill) {
 | |
|                     const TargetInstrDescriptor *NTID =
 | |
|                       NextMII->getInstrDescriptor();
 | |
|                     if (UIdx >= NTID->numOperands ||
 | |
|                         NTID->getOperandConstraint(UIdx, TOI::TIED_TO) == -1)
 | |
|                       MOU.setIsKill();
 | |
|                   }
 | |
|                   Spills.addLastUse(InReg, &(*NextMII));
 | |
|                 }
 | |
|               }
 | |
| 
 | |
|               VRM.RemoveFromFoldedVirtMap(&MI);
 | |
|               MBB.erase(&MI);
 | |
|               goto ProcessNextInst;
 | |
|             }
 | |
|           }
 | |
|         }
 | |
|       }
 | |
| 
 | |
|       // If this reference is not a use, any previous store is now dead.
 | |
|       // Otherwise, the store to this stack slot is not dead anymore.
 | |
|       std::map<int, MachineInstr*>::iterator MDSI = MaybeDeadStores.find(SS);
 | |
|       if (MDSI != MaybeDeadStores.end()) {
 | |
|         if (MR & VirtRegMap::isRef)   // Previous store is not dead.
 | |
|           MaybeDeadStores.erase(MDSI);
 | |
|         else {
 | |
|           // If we get here, the store is dead, nuke it now.
 | |
|           assert(VirtRegMap::isMod && "Can't be modref!");
 | |
|           DOUT << "Removed dead store:\t" << *MDSI->second;
 | |
|           MBB.erase(MDSI->second);
 | |
|           VRM.RemoveFromFoldedVirtMap(MDSI->second);
 | |
|           MaybeDeadStores.erase(MDSI);
 | |
|           ++NumDSE;
 | |
|         }
 | |
|       }
 | |
| 
 | |
|       // If the spill slot value is available, and this is a new definition of
 | |
|       // the value, the value is not available anymore.
 | |
|       if (MR & VirtRegMap::isMod) {
 | |
|         // Notice that the value in this stack slot has been modified.
 | |
|         Spills.ModifyStackSlot(SS);
 | |
|         
 | |
|         // If this is *just* a mod of the value, check to see if this is just a
 | |
|         // store to the spill slot (i.e. the spill got merged into the copy). If
 | |
|         // so, realize that the vreg is available now, and add the store to the
 | |
|         // MaybeDeadStore info.
 | |
|         int StackSlot;
 | |
|         if (!(MR & VirtRegMap::isRef)) {
 | |
|           if (unsigned SrcReg = TII->isStoreToStackSlot(&MI, StackSlot)) {
 | |
|             assert(MRegisterInfo::isPhysicalRegister(SrcReg) &&
 | |
|                    "Src hasn't been allocated yet?");
 | |
|             // Okay, this is certainly a store of SrcReg to [StackSlot].  Mark
 | |
|             // this as a potentially dead store in case there is a subsequent
 | |
|             // store into the stack slot without a read from it.
 | |
|             MaybeDeadStores[StackSlot] = &MI;
 | |
| 
 | |
|             // If the stack slot value was previously available in some other
 | |
|             // register, change it now.  Otherwise, make the register available,
 | |
|             // in PhysReg.
 | |
|             Spills.addAvailable(StackSlot, &MI, SrcReg, false/*don't clobber*/);
 | |
|           }
 | |
|         }
 | |
|       }
 | |
|     }
 | |
| 
 | |
|     // Process all of the spilled defs.
 | |
|     for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
 | |
|       MachineOperand &MO = MI.getOperand(i);
 | |
|       if (MO.isRegister() && MO.getReg() && MO.isDef()) {
 | |
|         unsigned VirtReg = MO.getReg();
 | |
| 
 | |
|         if (!MRegisterInfo::isVirtualRegister(VirtReg)) {
 | |
|           // Check to see if this is a noop copy.  If so, eliminate the
 | |
|           // instruction before considering the dest reg to be changed.
 | |
|           unsigned Src, Dst;
 | |
|           if (TII->isMoveInstr(MI, Src, Dst) && Src == Dst) {
 | |
|             ++NumDCE;
 | |
|             DOUT << "Removing now-noop copy: " << MI;
 | |
|             Spills.removeLastUse(Src, &MI);
 | |
|             MBB.erase(&MI);
 | |
|             VRM.RemoveFromFoldedVirtMap(&MI);
 | |
|             Spills.disallowClobberPhysReg(VirtReg);
 | |
|             goto ProcessNextInst;
 | |
|           }
 | |
|           
 | |
|           // If it's not a no-op copy, it clobbers the value in the destreg.
 | |
|           Spills.ClobberPhysReg(VirtReg);
 | |
|           ReusedOperands.markClobbered(VirtReg);
 | |
|  
 | |
|           // Check to see if this instruction is a load from a stack slot into
 | |
|           // a register.  If so, this provides the stack slot value in the reg.
 | |
|           int FrameIdx;
 | |
|           if (unsigned DestReg = TII->isLoadFromStackSlot(&MI, FrameIdx)) {
 | |
|             assert(DestReg == VirtReg && "Unknown load situation!");
 | |
|             
 | |
|             // Otherwise, if it wasn't available, remember that it is now!
 | |
|             Spills.addAvailable(FrameIdx, &MI, DestReg);
 | |
|             goto ProcessNextInst;
 | |
|           }
 | |
|             
 | |
|           continue;
 | |
|         }
 | |
| 
 | |
|         // The only vregs left are stack slot definitions.
 | |
|         int StackSlot = VRM.getStackSlot(VirtReg);
 | |
|         const TargetRegisterClass *RC = MF.getSSARegMap()->getRegClass(VirtReg);
 | |
| 
 | |
|         // If this def is part of a two-address operand, make sure to execute
 | |
|         // the store from the correct physical register.
 | |
|         unsigned PhysReg;
 | |
|         int TiedOp = MI.getInstrDescriptor()->findTiedToSrcOperand(i);
 | |
|         if (TiedOp != -1)
 | |
|           PhysReg = MI.getOperand(TiedOp).getReg();
 | |
|         else {
 | |
|           PhysReg = VRM.getPhys(VirtReg);
 | |
|           if (ReusedOperands.isClobbered(PhysReg)) {
 | |
|             // Another def has taken the assigned physreg. It must have been a
 | |
|             // use&def which got it due to reuse. Undo the reuse!
 | |
|             PhysReg = ReusedOperands.GetRegForReload(PhysReg, &MI, 
 | |
|                                                      Spills, MaybeDeadStores);
 | |
|           }
 | |
|         }
 | |
| 
 | |
|         MF.setPhysRegUsed(PhysReg);
 | |
|         ReusedOperands.markClobbered(PhysReg);
 | |
|         MRI->storeRegToStackSlot(MBB, next(MII), PhysReg, StackSlot, RC);
 | |
|         DOUT << "Store:\t" << *next(MII);
 | |
|         MI.getOperand(i).setReg(PhysReg);
 | |
| 
 | |
|         // If there is a dead store to this stack slot, nuke it now.
 | |
|         MachineInstr *&LastStore = MaybeDeadStores[StackSlot];
 | |
|         if (LastStore) {
 | |
|           DOUT << "Removed dead store:\t" << *LastStore;
 | |
|           ++NumDSE;
 | |
|           MBB.erase(LastStore);
 | |
|           VRM.RemoveFromFoldedVirtMap(LastStore);
 | |
|         }
 | |
|         LastStore = next(MII);
 | |
| 
 | |
|         // If the stack slot value was previously available in some other
 | |
|         // register, change it now.  Otherwise, make the register available,
 | |
|         // in PhysReg.
 | |
|         Spills.ModifyStackSlot(StackSlot);
 | |
|         Spills.ClobberPhysReg(PhysReg);
 | |
|         Spills.addAvailable(StackSlot, LastStore, PhysReg);
 | |
|         ++NumStores;
 | |
| 
 | |
|         // Check to see if this is a noop copy.  If so, eliminate the
 | |
|         // instruction before considering the dest reg to be changed.
 | |
|         {
 | |
|           unsigned Src, Dst;
 | |
|           if (TII->isMoveInstr(MI, Src, Dst) && Src == Dst) {
 | |
|             ++NumDCE;
 | |
|             DOUT << "Removing now-noop copy: " << MI;
 | |
|             Spills.removeLastUse(Src, &MI);
 | |
|             MBB.erase(&MI);
 | |
|             VRM.RemoveFromFoldedVirtMap(&MI);
 | |
|             goto ProcessNextInst;
 | |
|           }
 | |
|         }        
 | |
|       }
 | |
|     }
 | |
|   ProcessNextInst:
 | |
|     MII = NextMII;
 | |
|   }
 | |
| }
 | |
| 
 | |
| 
 | |
| 
 | |
| llvm::Spiller* llvm::createSpiller() {
 | |
|   switch (SpillerOpt) {
 | |
|   default: assert(0 && "Unreachable!");
 | |
|   case local:
 | |
|     return new LocalSpiller();
 | |
|   case simple:
 | |
|     return new SimpleSpiller();
 | |
|   }
 | |
| }
 |