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	The primary advantage is that loop optimizations will be applied in a stable order. This helps debugging and unit test creation. It is also a better overall implementation without pathologically bad performance on deep functions. On large functions (llvm-stress --size=200000 | opt -loops) Before: 0.1263s After: 0.0225s On deep functions (after tweaking llvm-stress, thanks Nadav): Before: 0.2281s After: 0.0227s See r158790 for more comments. The loop tree is now consistently generated in forward order, but loop passes are applied in reverse order over the program. If we have a loop optimization that prefers forward order, that can easily be achieved by adding a different type of LoopPassManager. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@159183 91177308-0d34-0410-b5e6-96231b3b80d8
		
			
				
	
	
		
			702 lines
		
	
	
		
			25 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			702 lines
		
	
	
		
			25 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===- llvm/Analysis/LoopInfo.h - Natural Loop Calculator -------*- C++ -*-===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines the LoopInfo class that is used to identify natural loops
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// and determine the loop depth of various nodes of the CFG.  A natural loop
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// has exactly one entry-point, which is called the header. Note that natural
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// loops may actually be several loops that share the same header node.
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//
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// This analysis calculates the nesting structure of loops in a function.  For
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// each natural loop identified, this analysis identifies natural loops
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// contained entirely within the loop and the basic blocks the make up the loop.
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//
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// It can calculate on the fly various bits of information, for example:
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//
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//  * whether there is a preheader for the loop
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//  * the number of back edges to the header
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//  * whether or not a particular block branches out of the loop
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//  * the successor blocks of the loop
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//  * the loop depth
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//  * etc...
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_ANALYSIS_LOOP_INFO_H
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#define LLVM_ANALYSIS_LOOP_INFO_H
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#include "llvm/Pass.h"
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#include "llvm/ADT/DenseMap.h"
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#include "llvm/ADT/DenseSet.h"
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#include "llvm/ADT/DepthFirstIterator.h"
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#include "llvm/ADT/GraphTraits.h"
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/ADT/STLExtras.h"
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#include "llvm/Analysis/Dominators.h"
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#include "llvm/Support/CFG.h"
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#include "llvm/Support/raw_ostream.h"
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#include <algorithm>
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#include <map>
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namespace llvm {
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template<typename T>
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inline void RemoveFromVector(std::vector<T*> &V, T *N) {
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  typename std::vector<T*>::iterator I = std::find(V.begin(), V.end(), N);
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  assert(I != V.end() && "N is not in this list!");
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  V.erase(I);
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}
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class DominatorTree;
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class LoopInfo;
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class Loop;
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class PHINode;
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template<class N, class M> class LoopInfoBase;
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template<class N, class M> class LoopBase;
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//===----------------------------------------------------------------------===//
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/// LoopBase class - Instances of this class are used to represent loops that
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/// are detected in the flow graph
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///
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template<class BlockT, class LoopT>
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class LoopBase {
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  LoopT *ParentLoop;
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  // SubLoops - Loops contained entirely within this one.
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  std::vector<LoopT *> SubLoops;
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  // Blocks - The list of blocks in this loop.  First entry is the header node.
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  std::vector<BlockT*> Blocks;
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  // DO NOT IMPLEMENT
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  LoopBase(const LoopBase<BlockT, LoopT> &);
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  // DO NOT IMPLEMENT
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  const LoopBase<BlockT, LoopT>&operator=(const LoopBase<BlockT, LoopT> &);
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public:
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  /// Loop ctor - This creates an empty loop.
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  LoopBase() : ParentLoop(0) {}
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  ~LoopBase() {
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    for (size_t i = 0, e = SubLoops.size(); i != e; ++i)
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      delete SubLoops[i];
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  }
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  /// getLoopDepth - Return the nesting level of this loop.  An outer-most
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  /// loop has depth 1, for consistency with loop depth values used for basic
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  /// blocks, where depth 0 is used for blocks not inside any loops.
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  unsigned getLoopDepth() const {
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    unsigned D = 1;
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    for (const LoopT *CurLoop = ParentLoop; CurLoop;
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         CurLoop = CurLoop->ParentLoop)
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      ++D;
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    return D;
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  }
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  BlockT *getHeader() const { return Blocks.front(); }
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  LoopT *getParentLoop() const { return ParentLoop; }
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  /// setParentLoop is a raw interface for bypassing addChildLoop.
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  void setParentLoop(LoopT *L) { ParentLoop = L; }
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  /// contains - Return true if the specified loop is contained within in
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  /// this loop.
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  ///
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  bool contains(const LoopT *L) const {
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    if (L == this) return true;
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    if (L == 0)    return false;
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    return contains(L->getParentLoop());
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  }
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  /// contains - Return true if the specified basic block is in this loop.
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  ///
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  bool contains(const BlockT *BB) const {
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    return std::find(block_begin(), block_end(), BB) != block_end();
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  }
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  /// contains - Return true if the specified instruction is in this loop.
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  ///
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  template<class InstT>
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  bool contains(const InstT *Inst) const {
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    return contains(Inst->getParent());
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  }
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  /// iterator/begin/end - Return the loops contained entirely within this loop.
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  ///
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  const std::vector<LoopT *> &getSubLoops() const { return SubLoops; }
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  std::vector<LoopT *> &getSubLoopsVector() { return SubLoops; }
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  typedef typename std::vector<LoopT *>::const_iterator iterator;
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  typedef typename std::vector<LoopT *>::const_reverse_iterator
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    reverse_iterator;
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  iterator begin() const { return SubLoops.begin(); }
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  iterator end() const { return SubLoops.end(); }
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  reverse_iterator rbegin() const { return SubLoops.rbegin(); }
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  reverse_iterator rend() const { return SubLoops.rend(); }
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  bool empty() const { return SubLoops.empty(); }
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  /// getBlocks - Get a list of the basic blocks which make up this loop.
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  ///
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  const std::vector<BlockT*> &getBlocks() const { return Blocks; }
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  std::vector<BlockT*> &getBlocksVector() { return Blocks; }
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  typedef typename std::vector<BlockT*>::const_iterator block_iterator;
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  block_iterator block_begin() const { return Blocks.begin(); }
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  block_iterator block_end() const { return Blocks.end(); }
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  /// getNumBlocks - Get the number of blocks in this loop in constant time.
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  unsigned getNumBlocks() const {
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    return Blocks.size();
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  }
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  /// isLoopExiting - True if terminator in the block can branch to another
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  /// block that is outside of the current loop.
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  ///
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  bool isLoopExiting(const BlockT *BB) const {
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    typedef GraphTraits<BlockT*> BlockTraits;
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    for (typename BlockTraits::ChildIteratorType SI =
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         BlockTraits::child_begin(const_cast<BlockT*>(BB)),
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         SE = BlockTraits::child_end(const_cast<BlockT*>(BB)); SI != SE; ++SI) {
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      if (!contains(*SI))
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        return true;
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    }
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    return false;
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  }
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  /// getNumBackEdges - Calculate the number of back edges to the loop header
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  ///
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  unsigned getNumBackEdges() const {
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    unsigned NumBackEdges = 0;
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    BlockT *H = getHeader();
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    typedef GraphTraits<Inverse<BlockT*> > InvBlockTraits;
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    for (typename InvBlockTraits::ChildIteratorType I =
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         InvBlockTraits::child_begin(const_cast<BlockT*>(H)),
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         E = InvBlockTraits::child_end(const_cast<BlockT*>(H)); I != E; ++I)
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      if (contains(*I))
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        ++NumBackEdges;
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    return NumBackEdges;
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  }
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  //===--------------------------------------------------------------------===//
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  // APIs for simple analysis of the loop.
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  //
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  // Note that all of these methods can fail on general loops (ie, there may not
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  // be a preheader, etc).  For best success, the loop simplification and
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  // induction variable canonicalization pass should be used to normalize loops
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  // for easy analysis.  These methods assume canonical loops.
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  /// getExitingBlocks - Return all blocks inside the loop that have successors
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  /// outside of the loop.  These are the blocks _inside of the current loop_
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  /// which branch out.  The returned list is always unique.
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  ///
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  void getExitingBlocks(SmallVectorImpl<BlockT *> &ExitingBlocks) const;
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  /// getExitingBlock - If getExitingBlocks would return exactly one block,
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  /// return that block. Otherwise return null.
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  BlockT *getExitingBlock() const;
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  /// getExitBlocks - Return all of the successor blocks of this loop.  These
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  /// are the blocks _outside of the current loop_ which are branched to.
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  ///
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  void getExitBlocks(SmallVectorImpl<BlockT*> &ExitBlocks) const;
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  /// getExitBlock - If getExitBlocks would return exactly one block,
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  /// return that block. Otherwise return null.
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  BlockT *getExitBlock() const;
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  /// Edge type.
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  typedef std::pair<const BlockT*, const BlockT*> Edge;
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  /// getExitEdges - Return all pairs of (_inside_block_,_outside_block_).
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  void getExitEdges(SmallVectorImpl<Edge> &ExitEdges) const;
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  /// getLoopPreheader - If there is a preheader for this loop, return it.  A
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  /// loop has a preheader if there is only one edge to the header of the loop
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  /// from outside of the loop.  If this is the case, the block branching to the
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  /// header of the loop is the preheader node.
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  ///
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  /// This method returns null if there is no preheader for the loop.
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  ///
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  BlockT *getLoopPreheader() const;
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  /// getLoopPredecessor - If the given loop's header has exactly one unique
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  /// predecessor outside the loop, return it. Otherwise return null.
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  /// This is less strict that the loop "preheader" concept, which requires
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  /// the predecessor to have exactly one successor.
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  ///
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  BlockT *getLoopPredecessor() const;
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  /// getLoopLatch - If there is a single latch block for this loop, return it.
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  /// A latch block is a block that contains a branch back to the header.
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  BlockT *getLoopLatch() const;
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  //===--------------------------------------------------------------------===//
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  // APIs for updating loop information after changing the CFG
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  //
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  /// addBasicBlockToLoop - This method is used by other analyses to update loop
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  /// information.  NewBB is set to be a new member of the current loop.
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  /// Because of this, it is added as a member of all parent loops, and is added
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  /// to the specified LoopInfo object as being in the current basic block.  It
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  /// is not valid to replace the loop header with this method.
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  ///
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  void addBasicBlockToLoop(BlockT *NewBB, LoopInfoBase<BlockT, LoopT> &LI);
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  /// replaceChildLoopWith - This is used when splitting loops up.  It replaces
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  /// the OldChild entry in our children list with NewChild, and updates the
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  /// parent pointer of OldChild to be null and the NewChild to be this loop.
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  /// This updates the loop depth of the new child.
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  void replaceChildLoopWith(LoopT *OldChild, LoopT *NewChild);
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  /// addChildLoop - Add the specified loop to be a child of this loop.  This
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  /// updates the loop depth of the new child.
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  ///
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  void addChildLoop(LoopT *NewChild) {
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    assert(NewChild->ParentLoop == 0 && "NewChild already has a parent!");
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    NewChild->ParentLoop = static_cast<LoopT *>(this);
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    SubLoops.push_back(NewChild);
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  }
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  /// removeChildLoop - This removes the specified child from being a subloop of
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  /// this loop.  The loop is not deleted, as it will presumably be inserted
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  /// into another loop.
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  LoopT *removeChildLoop(iterator I) {
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    assert(I != SubLoops.end() && "Cannot remove end iterator!");
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    LoopT *Child = *I;
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    assert(Child->ParentLoop == this && "Child is not a child of this loop!");
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    SubLoops.erase(SubLoops.begin()+(I-begin()));
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    Child->ParentLoop = 0;
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    return Child;
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  }
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  /// addBlockEntry - This adds a basic block directly to the basic block list.
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  /// This should only be used by transformations that create new loops.  Other
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  /// transformations should use addBasicBlockToLoop.
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  void addBlockEntry(BlockT *BB) {
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    Blocks.push_back(BB);
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  }
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  /// moveToHeader - This method is used to move BB (which must be part of this
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  /// loop) to be the loop header of the loop (the block that dominates all
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  /// others).
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  void moveToHeader(BlockT *BB) {
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    if (Blocks[0] == BB) return;
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    for (unsigned i = 0; ; ++i) {
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      assert(i != Blocks.size() && "Loop does not contain BB!");
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      if (Blocks[i] == BB) {
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        Blocks[i] = Blocks[0];
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        Blocks[0] = BB;
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        return;
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      }
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    }
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  }
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  /// removeBlockFromLoop - This removes the specified basic block from the
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  /// current loop, updating the Blocks as appropriate.  This does not update
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  /// the mapping in the LoopInfo class.
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  void removeBlockFromLoop(BlockT *BB) {
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    RemoveFromVector(Blocks, BB);
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  }
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  /// verifyLoop - Verify loop structure
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  void verifyLoop() const;
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  /// verifyLoop - Verify loop structure of this loop and all nested loops.
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  void verifyLoopNest(DenseSet<const LoopT*> *Loops) const;
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  void print(raw_ostream &OS, unsigned Depth = 0) const;
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protected:
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  friend class LoopInfoBase<BlockT, LoopT>;
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  explicit LoopBase(BlockT *BB) : ParentLoop(0) {
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    Blocks.push_back(BB);
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  }
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};
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template<class BlockT, class LoopT>
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raw_ostream& operator<<(raw_ostream &OS, const LoopBase<BlockT, LoopT> &Loop) {
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  Loop.print(OS);
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  return OS;
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}
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// Implementation in LoopInfoImpl.h
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#ifdef __GNUC__
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__extension__ extern template class LoopBase<BasicBlock, Loop>;
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#endif
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class Loop : public LoopBase<BasicBlock, Loop> {
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public:
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  Loop() {}
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  /// isLoopInvariant - Return true if the specified value is loop invariant
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  ///
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  bool isLoopInvariant(Value *V) const;
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  /// hasLoopInvariantOperands - Return true if all the operands of the
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  /// specified instruction are loop invariant.
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  bool hasLoopInvariantOperands(Instruction *I) const;
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  /// makeLoopInvariant - If the given value is an instruction inside of the
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  /// loop and it can be hoisted, do so to make it trivially loop-invariant.
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  /// Return true if the value after any hoisting is loop invariant. This
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  /// function can be used as a slightly more aggressive replacement for
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  /// isLoopInvariant.
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  ///
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  /// If InsertPt is specified, it is the point to hoist instructions to.
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  /// If null, the terminator of the loop preheader is used.
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  ///
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  bool makeLoopInvariant(Value *V, bool &Changed,
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                         Instruction *InsertPt = 0) const;
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  /// makeLoopInvariant - If the given instruction is inside of the
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  /// loop and it can be hoisted, do so to make it trivially loop-invariant.
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  /// Return true if the instruction after any hoisting is loop invariant. This
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  /// function can be used as a slightly more aggressive replacement for
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  /// isLoopInvariant.
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  ///
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  /// If InsertPt is specified, it is the point to hoist instructions to.
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  /// If null, the terminator of the loop preheader is used.
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  ///
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  bool makeLoopInvariant(Instruction *I, bool &Changed,
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                         Instruction *InsertPt = 0) const;
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  /// getCanonicalInductionVariable - Check to see if the loop has a canonical
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  /// induction variable: an integer recurrence that starts at 0 and increments
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  /// by one each time through the loop.  If so, return the phi node that
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  /// corresponds to it.
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  ///
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  /// The IndVarSimplify pass transforms loops to have a canonical induction
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  /// variable.
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  ///
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  PHINode *getCanonicalInductionVariable() const;
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  /// isLCSSAForm - Return true if the Loop is in LCSSA form
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  bool isLCSSAForm(DominatorTree &DT) const;
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  /// isLoopSimplifyForm - Return true if the Loop is in the form that
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  /// the LoopSimplify form transforms loops to, which is sometimes called
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  /// normal form.
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  bool isLoopSimplifyForm() const;
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  /// isSafeToClone - Return true if the loop body is safe to clone in practice.
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  bool isSafeToClone() const;
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  /// hasDedicatedExits - Return true if no exit block for the loop
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  /// has a predecessor that is outside the loop.
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  bool hasDedicatedExits() const;
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  /// getUniqueExitBlocks - Return all unique successor blocks of this loop.
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  /// These are the blocks _outside of the current loop_ which are branched to.
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  /// This assumes that loop exits are in canonical form.
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  ///
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  void getUniqueExitBlocks(SmallVectorImpl<BasicBlock *> &ExitBlocks) const;
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  /// getUniqueExitBlock - If getUniqueExitBlocks would return exactly one
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  /// block, return that block. Otherwise return null.
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  BasicBlock *getUniqueExitBlock() const;
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  void dump() const;
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private:
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						|
  friend class LoopInfoBase<BasicBlock, Loop>;
 | 
						|
  explicit Loop(BasicBlock *BB) : LoopBase<BasicBlock, Loop>(BB) {}
 | 
						|
};
 | 
						|
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
/// LoopInfo - This class builds and contains all of the top level loop
 | 
						|
/// structures in the specified function.
 | 
						|
///
 | 
						|
 | 
						|
template<class BlockT, class LoopT>
 | 
						|
class LoopInfoBase {
 | 
						|
  // BBMap - Mapping of basic blocks to the inner most loop they occur in
 | 
						|
  DenseMap<BlockT *, LoopT *> BBMap;
 | 
						|
  std::vector<LoopT *> TopLevelLoops;
 | 
						|
  friend class LoopBase<BlockT, LoopT>;
 | 
						|
  friend class LoopInfo;
 | 
						|
 | 
						|
  void operator=(const LoopInfoBase &); // do not implement
 | 
						|
  LoopInfoBase(const LoopInfo &);       // do not implement
 | 
						|
public:
 | 
						|
  LoopInfoBase() { }
 | 
						|
  ~LoopInfoBase() { releaseMemory(); }
 | 
						|
 | 
						|
  void releaseMemory() {
 | 
						|
    for (typename std::vector<LoopT *>::iterator I =
 | 
						|
         TopLevelLoops.begin(), E = TopLevelLoops.end(); I != E; ++I)
 | 
						|
      delete *I;   // Delete all of the loops...
 | 
						|
 | 
						|
    BBMap.clear();                           // Reset internal state of analysis
 | 
						|
    TopLevelLoops.clear();
 | 
						|
  }
 | 
						|
 | 
						|
  /// iterator/begin/end - The interface to the top-level loops in the current
 | 
						|
  /// function.
 | 
						|
  ///
 | 
						|
  typedef typename std::vector<LoopT *>::const_iterator iterator;
 | 
						|
  typedef typename std::vector<LoopT *>::const_reverse_iterator
 | 
						|
    reverse_iterator;
 | 
						|
  iterator begin() const { return TopLevelLoops.begin(); }
 | 
						|
  iterator end() const { return TopLevelLoops.end(); }
 | 
						|
  reverse_iterator rbegin() const { return TopLevelLoops.rbegin(); }
 | 
						|
  reverse_iterator rend() const { return TopLevelLoops.rend(); }
 | 
						|
  bool empty() const { return TopLevelLoops.empty(); }
 | 
						|
 | 
						|
  /// getLoopFor - Return the inner most loop that BB lives in.  If a basic
 | 
						|
  /// block is in no loop (for example the entry node), null is returned.
 | 
						|
  ///
 | 
						|
  LoopT *getLoopFor(const BlockT *BB) const {
 | 
						|
    return BBMap.lookup(const_cast<BlockT*>(BB));
 | 
						|
  }
 | 
						|
 | 
						|
  /// operator[] - same as getLoopFor...
 | 
						|
  ///
 | 
						|
  const LoopT *operator[](const BlockT *BB) const {
 | 
						|
    return getLoopFor(BB);
 | 
						|
  }
 | 
						|
 | 
						|
  /// getLoopDepth - Return the loop nesting level of the specified block.  A
 | 
						|
  /// depth of 0 means the block is not inside any loop.
 | 
						|
  ///
 | 
						|
  unsigned getLoopDepth(const BlockT *BB) const {
 | 
						|
    const LoopT *L = getLoopFor(BB);
 | 
						|
    return L ? L->getLoopDepth() : 0;
 | 
						|
  }
 | 
						|
 | 
						|
  // isLoopHeader - True if the block is a loop header node
 | 
						|
  bool isLoopHeader(BlockT *BB) const {
 | 
						|
    const LoopT *L = getLoopFor(BB);
 | 
						|
    return L && L->getHeader() == BB;
 | 
						|
  }
 | 
						|
 | 
						|
  /// removeLoop - This removes the specified top-level loop from this loop info
 | 
						|
  /// object.  The loop is not deleted, as it will presumably be inserted into
 | 
						|
  /// another loop.
 | 
						|
  LoopT *removeLoop(iterator I) {
 | 
						|
    assert(I != end() && "Cannot remove end iterator!");
 | 
						|
    LoopT *L = *I;
 | 
						|
    assert(L->getParentLoop() == 0 && "Not a top-level loop!");
 | 
						|
    TopLevelLoops.erase(TopLevelLoops.begin() + (I-begin()));
 | 
						|
    return L;
 | 
						|
  }
 | 
						|
 | 
						|
  /// changeLoopFor - Change the top-level loop that contains BB to the
 | 
						|
  /// specified loop.  This should be used by transformations that restructure
 | 
						|
  /// the loop hierarchy tree.
 | 
						|
  void changeLoopFor(BlockT *BB, LoopT *L) {
 | 
						|
    if (!L) {
 | 
						|
      BBMap.erase(BB);
 | 
						|
      return;
 | 
						|
    }
 | 
						|
    BBMap[BB] = L;
 | 
						|
  }
 | 
						|
 | 
						|
  /// changeTopLevelLoop - Replace the specified loop in the top-level loops
 | 
						|
  /// list with the indicated loop.
 | 
						|
  void changeTopLevelLoop(LoopT *OldLoop,
 | 
						|
                          LoopT *NewLoop) {
 | 
						|
    typename std::vector<LoopT *>::iterator I =
 | 
						|
                 std::find(TopLevelLoops.begin(), TopLevelLoops.end(), OldLoop);
 | 
						|
    assert(I != TopLevelLoops.end() && "Old loop not at top level!");
 | 
						|
    *I = NewLoop;
 | 
						|
    assert(NewLoop->ParentLoop == 0 && OldLoop->ParentLoop == 0 &&
 | 
						|
           "Loops already embedded into a subloop!");
 | 
						|
  }
 | 
						|
 | 
						|
  /// addTopLevelLoop - This adds the specified loop to the collection of
 | 
						|
  /// top-level loops.
 | 
						|
  void addTopLevelLoop(LoopT *New) {
 | 
						|
    assert(New->getParentLoop() == 0 && "Loop already in subloop!");
 | 
						|
    TopLevelLoops.push_back(New);
 | 
						|
  }
 | 
						|
 | 
						|
  /// removeBlock - This method completely removes BB from all data structures,
 | 
						|
  /// including all of the Loop objects it is nested in and our mapping from
 | 
						|
  /// BasicBlocks to loops.
 | 
						|
  void removeBlock(BlockT *BB) {
 | 
						|
    typename DenseMap<BlockT *, LoopT *>::iterator I = BBMap.find(BB);
 | 
						|
    if (I != BBMap.end()) {
 | 
						|
      for (LoopT *L = I->second; L; L = L->getParentLoop())
 | 
						|
        L->removeBlockFromLoop(BB);
 | 
						|
 | 
						|
      BBMap.erase(I);
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  // Internals
 | 
						|
 | 
						|
  static bool isNotAlreadyContainedIn(const LoopT *SubLoop,
 | 
						|
                                      const LoopT *ParentLoop) {
 | 
						|
    if (SubLoop == 0) return true;
 | 
						|
    if (SubLoop == ParentLoop) return false;
 | 
						|
    return isNotAlreadyContainedIn(SubLoop->getParentLoop(), ParentLoop);
 | 
						|
  }
 | 
						|
 | 
						|
  /// Create the loop forest using a stable algorithm.
 | 
						|
  void Analyze(DominatorTreeBase<BlockT> &DomTree);
 | 
						|
 | 
						|
  // Debugging
 | 
						|
 | 
						|
  void print(raw_ostream &OS) const;
 | 
						|
};
 | 
						|
 | 
						|
// Implementation in LoopInfoImpl.h
 | 
						|
#ifdef __GNUC__
 | 
						|
__extension__ extern template class LoopInfoBase<BasicBlock, Loop>;
 | 
						|
#endif
 | 
						|
 | 
						|
class LoopInfo : public FunctionPass {
 | 
						|
  LoopInfoBase<BasicBlock, Loop> LI;
 | 
						|
  friend class LoopBase<BasicBlock, Loop>;
 | 
						|
 | 
						|
  void operator=(const LoopInfo &); // do not implement
 | 
						|
  LoopInfo(const LoopInfo &);       // do not implement
 | 
						|
public:
 | 
						|
  static char ID; // Pass identification, replacement for typeid
 | 
						|
 | 
						|
  LoopInfo() : FunctionPass(ID) {
 | 
						|
    initializeLoopInfoPass(*PassRegistry::getPassRegistry());
 | 
						|
  }
 | 
						|
 | 
						|
  LoopInfoBase<BasicBlock, Loop>& getBase() { return LI; }
 | 
						|
 | 
						|
  /// iterator/begin/end - The interface to the top-level loops in the current
 | 
						|
  /// function.
 | 
						|
  ///
 | 
						|
  typedef LoopInfoBase<BasicBlock, Loop>::iterator iterator;
 | 
						|
  typedef LoopInfoBase<BasicBlock, Loop>::reverse_iterator reverse_iterator;
 | 
						|
  inline iterator begin() const { return LI.begin(); }
 | 
						|
  inline iterator end() const { return LI.end(); }
 | 
						|
  inline reverse_iterator rbegin() const { return LI.rbegin(); }
 | 
						|
  inline reverse_iterator rend() const { return LI.rend(); }
 | 
						|
  bool empty() const { return LI.empty(); }
 | 
						|
 | 
						|
  /// getLoopFor - Return the inner most loop that BB lives in.  If a basic
 | 
						|
  /// block is in no loop (for example the entry node), null is returned.
 | 
						|
  ///
 | 
						|
  inline Loop *getLoopFor(const BasicBlock *BB) const {
 | 
						|
    return LI.getLoopFor(BB);
 | 
						|
  }
 | 
						|
 | 
						|
  /// operator[] - same as getLoopFor...
 | 
						|
  ///
 | 
						|
  inline const Loop *operator[](const BasicBlock *BB) const {
 | 
						|
    return LI.getLoopFor(BB);
 | 
						|
  }
 | 
						|
 | 
						|
  /// getLoopDepth - Return the loop nesting level of the specified block.  A
 | 
						|
  /// depth of 0 means the block is not inside any loop.
 | 
						|
  ///
 | 
						|
  inline unsigned getLoopDepth(const BasicBlock *BB) const {
 | 
						|
    return LI.getLoopDepth(BB);
 | 
						|
  }
 | 
						|
 | 
						|
  // isLoopHeader - True if the block is a loop header node
 | 
						|
  inline bool isLoopHeader(BasicBlock *BB) const {
 | 
						|
    return LI.isLoopHeader(BB);
 | 
						|
  }
 | 
						|
 | 
						|
  /// runOnFunction - Calculate the natural loop information.
 | 
						|
  ///
 | 
						|
  virtual bool runOnFunction(Function &F);
 | 
						|
 | 
						|
  virtual void verifyAnalysis() const;
 | 
						|
 | 
						|
  virtual void releaseMemory() { LI.releaseMemory(); }
 | 
						|
 | 
						|
  virtual void print(raw_ostream &O, const Module* M = 0) const;
 | 
						|
 | 
						|
  virtual void getAnalysisUsage(AnalysisUsage &AU) const;
 | 
						|
 | 
						|
  /// removeLoop - This removes the specified top-level loop from this loop info
 | 
						|
  /// object.  The loop is not deleted, as it will presumably be inserted into
 | 
						|
  /// another loop.
 | 
						|
  inline Loop *removeLoop(iterator I) { return LI.removeLoop(I); }
 | 
						|
 | 
						|
  /// changeLoopFor - Change the top-level loop that contains BB to the
 | 
						|
  /// specified loop.  This should be used by transformations that restructure
 | 
						|
  /// the loop hierarchy tree.
 | 
						|
  inline void changeLoopFor(BasicBlock *BB, Loop *L) {
 | 
						|
    LI.changeLoopFor(BB, L);
 | 
						|
  }
 | 
						|
 | 
						|
  /// changeTopLevelLoop - Replace the specified loop in the top-level loops
 | 
						|
  /// list with the indicated loop.
 | 
						|
  inline void changeTopLevelLoop(Loop *OldLoop, Loop *NewLoop) {
 | 
						|
    LI.changeTopLevelLoop(OldLoop, NewLoop);
 | 
						|
  }
 | 
						|
 | 
						|
  /// addTopLevelLoop - This adds the specified loop to the collection of
 | 
						|
  /// top-level loops.
 | 
						|
  inline void addTopLevelLoop(Loop *New) {
 | 
						|
    LI.addTopLevelLoop(New);
 | 
						|
  }
 | 
						|
 | 
						|
  /// removeBlock - This method completely removes BB from all data structures,
 | 
						|
  /// including all of the Loop objects it is nested in and our mapping from
 | 
						|
  /// BasicBlocks to loops.
 | 
						|
  void removeBlock(BasicBlock *BB) {
 | 
						|
    LI.removeBlock(BB);
 | 
						|
  }
 | 
						|
 | 
						|
  /// updateUnloop - Update LoopInfo after removing the last backedge from a
 | 
						|
  /// loop--now the "unloop". This updates the loop forest and parent loops for
 | 
						|
  /// each block so that Unloop is no longer referenced, but the caller must
 | 
						|
  /// actually delete the Unloop object.
 | 
						|
  void updateUnloop(Loop *Unloop);
 | 
						|
 | 
						|
  /// replacementPreservesLCSSAForm - Returns true if replacing From with To
 | 
						|
  /// everywhere is guaranteed to preserve LCSSA form.
 | 
						|
  bool replacementPreservesLCSSAForm(Instruction *From, Value *To) {
 | 
						|
    // Preserving LCSSA form is only problematic if the replacing value is an
 | 
						|
    // instruction.
 | 
						|
    Instruction *I = dyn_cast<Instruction>(To);
 | 
						|
    if (!I) return true;
 | 
						|
    // If both instructions are defined in the same basic block then replacement
 | 
						|
    // cannot break LCSSA form.
 | 
						|
    if (I->getParent() == From->getParent())
 | 
						|
      return true;
 | 
						|
    // If the instruction is not defined in a loop then it can safely replace
 | 
						|
    // anything.
 | 
						|
    Loop *ToLoop = getLoopFor(I->getParent());
 | 
						|
    if (!ToLoop) return true;
 | 
						|
    // If the replacing instruction is defined in the same loop as the original
 | 
						|
    // instruction, or in a loop that contains it as an inner loop, then using
 | 
						|
    // it as a replacement will not break LCSSA form.
 | 
						|
    return ToLoop->contains(getLoopFor(From->getParent()));
 | 
						|
  }
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
// Allow clients to walk the list of nested loops...
 | 
						|
template <> struct GraphTraits<const Loop*> {
 | 
						|
  typedef const Loop NodeType;
 | 
						|
  typedef LoopInfo::iterator ChildIteratorType;
 | 
						|
 | 
						|
  static NodeType *getEntryNode(const Loop *L) { return L; }
 | 
						|
  static inline ChildIteratorType child_begin(NodeType *N) {
 | 
						|
    return N->begin();
 | 
						|
  }
 | 
						|
  static inline ChildIteratorType child_end(NodeType *N) {
 | 
						|
    return N->end();
 | 
						|
  }
 | 
						|
};
 | 
						|
 | 
						|
template <> struct GraphTraits<Loop*> {
 | 
						|
  typedef Loop NodeType;
 | 
						|
  typedef LoopInfo::iterator ChildIteratorType;
 | 
						|
 | 
						|
  static NodeType *getEntryNode(Loop *L) { return L; }
 | 
						|
  static inline ChildIteratorType child_begin(NodeType *N) {
 | 
						|
    return N->begin();
 | 
						|
  }
 | 
						|
  static inline ChildIteratorType child_end(NodeType *N) {
 | 
						|
    return N->end();
 | 
						|
  }
 | 
						|
};
 | 
						|
 | 
						|
} // End llvm namespace
 | 
						|
 | 
						|
#endif
 |