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	We had half the API with one convention, half with another. Now was a good time to clean it up. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@152255 91177308-0d34-0410-b5e6-96231b3b80d8
		
			
				
	
	
		
			101 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			101 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //===---- LatencyPriorityQueue.h - A latency-oriented priority queue ------===//
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| //
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| //                     The LLVM Compiler Infrastructure
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| //
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| // This file is distributed under the University of Illinois Open Source
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| // License. See LICENSE.TXT for details.
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| //
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| //===----------------------------------------------------------------------===//
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| //
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| // This file declares the LatencyPriorityQueue class, which is a
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| // SchedulingPriorityQueue that schedules using latency information to
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| // reduce the length of the critical path through the basic block.
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| //
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| //===----------------------------------------------------------------------===//
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| 
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| #ifndef LATENCY_PRIORITY_QUEUE_H
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| #define LATENCY_PRIORITY_QUEUE_H
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| 
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| #include "llvm/CodeGen/ScheduleDAG.h"
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| 
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| namespace llvm {
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|   class LatencyPriorityQueue;
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| 
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|   /// Sorting functions for the Available queue.
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|   struct latency_sort : public std::binary_function<SUnit*, SUnit*, bool> {
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|     LatencyPriorityQueue *PQ;
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|     explicit latency_sort(LatencyPriorityQueue *pq) : PQ(pq) {}
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| 
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|     bool operator()(const SUnit* left, const SUnit* right) const;
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|   };
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| 
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|   class LatencyPriorityQueue : public SchedulingPriorityQueue {
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|     // SUnits - The SUnits for the current graph.
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|     std::vector<SUnit> *SUnits;
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| 
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|     /// NumNodesSolelyBlocking - This vector contains, for every node in the
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|     /// Queue, the number of nodes that the node is the sole unscheduled
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|     /// predecessor for.  This is used as a tie-breaker heuristic for better
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|     /// mobility.
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|     std::vector<unsigned> NumNodesSolelyBlocking;
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| 
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|     /// Queue - The queue.
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|     std::vector<SUnit*> Queue;
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|     latency_sort Picker;
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| 
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|   public:
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|     LatencyPriorityQueue() : Picker(this) {
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|     }
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| 
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|     bool isBottomUp() const { return false; }
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| 
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|     void initNodes(std::vector<SUnit> &sunits) {
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|       SUnits = &sunits;
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|       NumNodesSolelyBlocking.resize(SUnits->size(), 0);
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|     }
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| 
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|     void addNode(const SUnit *SU) {
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|       NumNodesSolelyBlocking.resize(SUnits->size(), 0);
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|     }
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| 
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|     void updateNode(const SUnit *SU) {
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|     }
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| 
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|     void releaseState() {
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|       SUnits = 0;
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|     }
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| 
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|     unsigned getLatency(unsigned NodeNum) const {
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|       assert(NodeNum < (*SUnits).size());
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|       return (*SUnits)[NodeNum].getHeight();
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|     }
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| 
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|     unsigned getNumSolelyBlockNodes(unsigned NodeNum) const {
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|       assert(NodeNum < NumNodesSolelyBlocking.size());
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|       return NumNodesSolelyBlocking[NodeNum];
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|     }
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| 
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|     bool empty() const { return Queue.empty(); }
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| 
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|     virtual void push(SUnit *U);
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| 
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|     virtual SUnit *pop();
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| 
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|     virtual void remove(SUnit *SU);
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| 
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|     virtual void dump(ScheduleDAG* DAG) const;
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| 
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|     // scheduledNode - As nodes are scheduled, we look to see if there are any
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|     // successor nodes that have a single unscheduled predecessor.  If so, that
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|     // single predecessor has a higher priority, since scheduling it will make
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|     // the node available.
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|     void scheduledNode(SUnit *Node);
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| 
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| private:
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|     void AdjustPriorityOfUnscheduledPreds(SUnit *SU);
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|     SUnit *getSingleUnscheduledPred(SUnit *SU);
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|   };
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| }
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| 
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| #endif
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