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	wasn't an optimization and it was causing lots of bugs. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@4779 91177308-0d34-0410-b5e6-96231b3b80d8
		
			
				
	
	
		
			345 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			345 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //===-- SlotCalculator.cpp - Calculate what slots values land in ------------=//
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| //
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| // This file implements a useful analysis step to figure out what numbered 
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| // slots values in a program will land in (keeping track of per plane
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| // information as required.
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| //
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| // This is used primarily for when writing a file to disk, either in bytecode
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| // or source format.
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| //
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| //===----------------------------------------------------------------------===//
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| 
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| #include "llvm/SlotCalculator.h"
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| #include "llvm/Analysis/ConstantsScanner.h"
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| #include "llvm/Module.h"
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| #include "llvm/iOther.h"
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| #include "llvm/Constant.h"
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| #include "llvm/DerivedTypes.h"
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| #include "llvm/SymbolTable.h"
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| #include "Support/DepthFirstIterator.h"
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| #include "Support/STLExtras.h"
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| #include <algorithm>
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| 
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| #if 0
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| #define SC_DEBUG(X) cerr << X
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| #else
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| #define SC_DEBUG(X)
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| #endif
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| 
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| SlotCalculator::SlotCalculator(const Module *M, bool IgnoreNamed) {
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|   IgnoreNamedNodes = IgnoreNamed;
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|   TheModule = M;
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| 
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|   // Preload table... Make sure that all of the primitive types are in the table
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|   // and that their Primitive ID is equal to their slot #
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|   //
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|   for (unsigned i = 0; i < Type::FirstDerivedTyID; ++i) {
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|     assert(Type::getPrimitiveType((Type::PrimitiveID)i));
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|     insertVal(Type::getPrimitiveType((Type::PrimitiveID)i), true);
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|   }
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| 
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|   if (M == 0) return;   // Empty table...
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|   processModule();
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| }
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| 
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| SlotCalculator::SlotCalculator(const Function *M, bool IgnoreNamed) {
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|   IgnoreNamedNodes = IgnoreNamed;
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|   TheModule = M ? M->getParent() : 0;
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| 
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|   // Preload table... Make sure that all of the primitive types are in the table
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|   // and that their Primitive ID is equal to their slot #
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|   //
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|   for (unsigned i = 0; i < Type::FirstDerivedTyID; ++i) {
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|     assert(Type::getPrimitiveType((Type::PrimitiveID)i));
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|     insertVal(Type::getPrimitiveType((Type::PrimitiveID)i), true);
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|   }
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| 
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|   if (TheModule == 0) return;   // Empty table...
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| 
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|   processModule();              // Process module level stuff
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|   incorporateFunction(M);         // Start out in incorporated state
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| }
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| 
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| 
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| // processModule - Process all of the module level function declarations and
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| // types that are available.
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| //
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| void SlotCalculator::processModule() {
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|   SC_DEBUG("begin processModule!\n");
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| 
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|   // Add all of the constants that the global variables might refer to first.
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|   //
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|   for (Module::const_giterator I = TheModule->gbegin(), E = TheModule->gend();
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|        I != E; ++I)
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|     if (I->hasInitializer())
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|       insertValue(I->getInitializer());
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| 
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|   // Add all of the global variables to the value table...
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|   //
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|   for(Module::const_giterator I = TheModule->gbegin(), E = TheModule->gend();
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|       I != E; ++I)
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|     insertValue(I);
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| 
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|   // Scavenge the types out of the functions, then add the functions themselves
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|   // to the value table...
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|   //
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|   for(Module::const_iterator I = TheModule->begin(), E = TheModule->end();
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|       I != E; ++I)
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|     insertValue(I);
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| 
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|   // Insert constants that are named at module level into the slot pool so that
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|   // the module symbol table can refer to them...
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|   //
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|   if (!IgnoreNamedNodes) {
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|     SC_DEBUG("Inserting SymbolTable values:\n");
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|     processSymbolTable(&TheModule->getSymbolTable());
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|   }
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| 
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|   SC_DEBUG("end processModule!\n");
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| }
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| 
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| // processSymbolTable - Insert all of the values in the specified symbol table
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| // into the values table...
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| //
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| void SlotCalculator::processSymbolTable(const SymbolTable *ST) {
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|   for (SymbolTable::const_iterator I = ST->begin(), E = ST->end(); I != E; ++I)
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|     for (SymbolTable::type_const_iterator TI = I->second.begin(), 
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| 	   TE = I->second.end(); TI != TE; ++TI)
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|       insertValue(TI->second);
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| }
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| 
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| void SlotCalculator::processSymbolTableConstants(const SymbolTable *ST) {
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|   for (SymbolTable::const_iterator I = ST->begin(), E = ST->end(); I != E; ++I)
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|     for (SymbolTable::type_const_iterator TI = I->second.begin(), 
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| 	   TE = I->second.end(); TI != TE; ++TI)
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|       if (isa<Constant>(TI->second))
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| 	insertValue(TI->second);
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| }
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| 
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| 
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| void SlotCalculator::incorporateFunction(const Function *M) {
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|   assert(ModuleLevel.size() == 0 && "Module already incorporated!");
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| 
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|   SC_DEBUG("begin processFunction!\n");
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| 
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|   // Save the Table state before we process the function...
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|   for (unsigned i = 0; i < Table.size(); ++i)
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|     ModuleLevel.push_back(Table[i].size());
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| 
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|   SC_DEBUG("Inserting function arguments\n");
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| 
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|   // Iterate over function arguments, adding them to the value table...
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|   for(Function::const_aiterator I = M->abegin(), E = M->aend(); I != E; ++I)
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|     insertValue(I);
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| 
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|   // Iterate over all of the instructions in the function, looking for constant
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|   // values that are referenced.  Add these to the value pools before any
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|   // nonconstant values.  This will be turned into the constant pool for the
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|   // bytecode writer.
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|   //
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|   if (!IgnoreNamedNodes) {                // Assembly writer does not need this!
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|     SC_DEBUG("Inserting function constants:\n";
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| 	     for (constant_iterator I = constant_begin(M), E = constant_end(M);
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| 		  I != E; ++I) {
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| 	       cerr << "  " << *I->getType()
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| 		    << " " << *I << "\n";
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| 	     });
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| 
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|     // Emit all of the constants that are being used by the instructions in the
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|     // function...
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|     for_each(constant_begin(M), constant_end(M),
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| 	     bind_obj(this, &SlotCalculator::insertValue));
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| 
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|     // If there is a symbol table, it is possible that the user has names for
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|     // constants that are not being used.  In this case, we will have problems
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|     // if we don't emit the constants now, because otherwise we will get 
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|     // symboltable references to constants not in the output.  Scan for these
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|     // constants now.
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|     //
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|     processSymbolTableConstants(&M->getSymbolTable());
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|   }
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| 
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|   SC_DEBUG("Inserting Labels:\n");
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| 
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|   // Iterate over basic blocks, adding them to the value table...
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|   for (Function::const_iterator I = M->begin(), E = M->end(); I != E; ++I)
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|     insertValue(I);
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|   /*  for_each(M->begin(), M->end(),
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|       bind_obj(this, &SlotCalculator::insertValue));*/
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| 
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|   SC_DEBUG("Inserting Instructions:\n");
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| 
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|   // Add all of the instructions to the type planes...
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|   for_each(inst_begin(M), inst_end(M),
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| 	   bind_obj(this, &SlotCalculator::insertValue));
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| 
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|   if (!IgnoreNamedNodes) {
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|     SC_DEBUG("Inserting SymbolTable values:\n");
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|     processSymbolTable(&M->getSymbolTable());
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|   }
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| 
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|   SC_DEBUG("end processFunction!\n");
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| }
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| 
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| void SlotCalculator::purgeFunction() {
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|   assert(ModuleLevel.size() != 0 && "Module not incorporated!");
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|   unsigned NumModuleTypes = ModuleLevel.size();
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| 
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|   SC_DEBUG("begin purgeFunction!\n");
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| 
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|   // First, remove values from existing type planes
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|   for (unsigned i = 0; i < NumModuleTypes; ++i) {
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|     unsigned ModuleSize = ModuleLevel[i];  // Size of plane before function came
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|     TypePlane &CurPlane = Table[i];
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|     //SC_DEBUG("Processing Plane " <<i<< " of size " << CurPlane.size() <<"\n");
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| 	     
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|     while (CurPlane.size() != ModuleSize) {
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|       //SC_DEBUG("  Removing [" << i << "] Value=" << CurPlane.back() << "\n");
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|       std::map<const Value *, unsigned>::iterator NI =
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|         NodeMap.find(CurPlane.back());
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|       assert(NI != NodeMap.end() && "Node not in nodemap?");
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|       NodeMap.erase(NI);   // Erase from nodemap
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|       CurPlane.pop_back();                            // Shrink plane
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|     }
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|   }
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| 
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|   // We don't need this state anymore, free it up.
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|   ModuleLevel.clear();
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| 
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|   // Next, remove any type planes defined by the function...
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|   while (NumModuleTypes != Table.size()) {
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|     TypePlane &Plane = Table.back();
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|     SC_DEBUG("Removing Plane " << (Table.size()-1) << " of size "
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| 	     << Plane.size() << "\n");
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|     while (Plane.size()) {
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|       NodeMap.erase(NodeMap.find(Plane.back()));   // Erase from nodemap
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|       Plane.pop_back();                            // Shrink plane
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|     }
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| 
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|     Table.pop_back();                      // Nuke the plane, we don't like it.
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|   }
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| 
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|   SC_DEBUG("end purgeFunction!\n");
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| }
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| 
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| int SlotCalculator::getValSlot(const Value *D) const {
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|   std::map<const Value*, unsigned>::const_iterator I = NodeMap.find(D);
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|   if (I == NodeMap.end()) return -1;
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|  
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|   return (int)I->second;
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| }
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| 
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| 
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| int SlotCalculator::insertValue(const Value *D) {
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|   if (isa<Constant>(D) || isa<GlobalVariable>(D)) {
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|     const User *U = cast<const User>(D);
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|     // This makes sure that if a constant has uses (for example an array
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|     // of const ints), that they are inserted also.  Same for global variable
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|     // initializers.
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|     //
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|     for(User::const_op_iterator I = U->op_begin(), E = U->op_end(); I != E; ++I)
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|       if (!isa<GlobalValue>(*I))     // Don't chain insert global values
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| 	insertValue(*I);
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|   }
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| 
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|   int SlotNo = getValSlot(D);        // Check to see if it's already in!
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|   if (SlotNo != -1) return SlotNo;
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|   return insertVal(D); 
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| }
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| 
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| 
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| int SlotCalculator::insertVal(const Value *D, bool dontIgnore) {
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|   assert(D && "Can't insert a null value!");
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|   assert(getValSlot(D) == -1 && "Value is already in the table!");
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| 
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|   // If this node does not contribute to a plane, or if the node has a 
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|   // name and we don't want names, then ignore the silly node... Note that types
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|   // do need slot numbers so that we can keep track of where other values land.
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|   //
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|   if (!dontIgnore)                               // Don't ignore nonignorables!
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|     if (D->getType() == Type::VoidTy ||          // Ignore void type nodes
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| 	(IgnoreNamedNodes &&                     // Ignore named and constants
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| 	 (D->hasName() || isa<Constant>(D)) && !isa<Type>(D))) {
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|       SC_DEBUG("ignored value " << D << "\n");
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|       return -1;                  // We do need types unconditionally though
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|     }
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| 
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|   // If it's a type, make sure that all subtypes of the type are included...
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|   if (const Type *TheTy = dyn_cast<const Type>(D)) {
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| 
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|     // Insert the current type before any subtypes.  This is important because
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|     // recursive types elements are inserted in a bottom up order.  Changing
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|     // this here can break things.  For example:
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|     //
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|     //    global { \2 * } { { \2 }* null }
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|     //
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|     int ResultSlot;
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|     if ((ResultSlot = getValSlot(TheTy)) == -1) {
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|       ResultSlot = doInsertVal(TheTy);
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|       SC_DEBUG("  Inserted type: " << TheTy->getDescription() << " slot=" <<
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| 	       ResultSlot << "\n");
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|     }
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| 
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|     // Loop over any contained types in the definition... in reverse depth first
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|     // order.  This assures that all of the leafs of a type are output before
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|     // the type itself is. This also assures us that we will not hit infinite
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|     // recursion on recursive types...
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|     //
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|     for (df_iterator<const Type*> I = df_begin(TheTy, true), 
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|                                   E = df_end(TheTy); I != E; ++I)
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|       if (*I != TheTy) {
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| 	// If we haven't seen this sub type before, add it to our type table!
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| 	const Type *SubTy = *I;
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| 	if (getValSlot(SubTy) == -1) {
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| 	  SC_DEBUG("  Inserting subtype: " << SubTy->getDescription() << "\n");
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| 	  int Slot = doInsertVal(SubTy);
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| 	  SC_DEBUG("  Inserted subtype: " << SubTy->getDescription() << 
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| 		   " slot=" << Slot << "\n");
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| 	}
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|       }
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|     return ResultSlot;
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|   }
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| 
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|   // Okay, everything is happy, actually insert the silly value now...
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|   return doInsertVal(D);
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| }
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| 
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| 
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| // doInsertVal - This is a small helper function to be called only be insertVal.
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| //
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| int SlotCalculator::doInsertVal(const Value *D) {
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|   const Type *Typ = D->getType();
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|   unsigned Ty;
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| 
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|   // Used for debugging DefSlot=-1 assertion...
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|   //if (Typ == Type::TypeTy)
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|   //  cerr << "Inserting type '" << cast<Type>(D)->getDescription() << "'!\n";
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| 
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|   if (Typ->isDerivedType()) {
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|     int DefSlot = getValSlot(Typ);
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|     if (DefSlot == -1) {                // Have we already entered this type?
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|       // Nope, this is the first we have seen the type, process it.
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|       DefSlot = insertVal(Typ, true);
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|       assert(DefSlot != -1 && "ProcessType returned -1 for a type?");
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|     }
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|     Ty = (unsigned)DefSlot;
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|   } else {
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|     Ty = Typ->getPrimitiveID();
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|   }
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|   
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|   if (Table.size() <= Ty)    // Make sure we have the type plane allocated...
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|     Table.resize(Ty+1, TypePlane());
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|   
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|   // Insert node into table and NodeMap...
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|   unsigned DestSlot = NodeMap[D] = Table[Ty].size();
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|   Table[Ty].push_back(D);
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| 
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|   SC_DEBUG("  Inserting value [" << Ty << "] = " << D << " slot=" << 
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| 	   DestSlot << " [");
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|   // G = Global, C = Constant, T = Type, F = Function, o = other
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|   SC_DEBUG((isa<GlobalVariable>(D) ? "G" : (isa<Constant>(D) ? "C" : 
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|            (isa<Type>(D) ? "T" : (isa<Function>(D) ? "F" : "o")))));
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|   SC_DEBUG("]\n");
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|   return (int)DestSlot;
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| }
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