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			200 lines
		
	
	
		
			6.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			200 lines
		
	
	
		
			6.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===- SimplifyCFGPass.cpp - CFG Simplification Pass ----------------------===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements dead code elimination and basic block merging, along
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// with a collection of other peephole control flow optimizations.  For example:
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//
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//   * Removes basic blocks with no predecessors.
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//   * Merges a basic block into its predecessor if there is only one and the
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//     predecessor only has one successor.
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//   * Eliminates PHI nodes for basic blocks with a single predecessor.
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//   * Eliminates a basic block that only contains an unconditional branch.
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//   * Changes invoke instructions to nounwind functions to be calls.
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//   * Change things like "if (x) if (y)" into "if (x&y)".
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//   * etc..
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Transforms/Scalar.h"
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#include "llvm/ADT/SmallPtrSet.h"
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/ADT/Statistic.h"
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#include "llvm/Analysis/TargetTransformInfo.h"
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#include "llvm/IR/Attributes.h"
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#include "llvm/IR/CFG.h"
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#include "llvm/IR/Constants.h"
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#include "llvm/IR/DataLayout.h"
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#include "llvm/IR/Instructions.h"
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#include "llvm/IR/IntrinsicInst.h"
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#include "llvm/IR/Module.h"
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#include "llvm/Pass.h"
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#include "llvm/Transforms/Utils/Local.h"
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using namespace llvm;
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#define DEBUG_TYPE "simplifycfg"
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STATISTIC(NumSimpl, "Number of blocks simplified");
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namespace {
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struct CFGSimplifyPass : public FunctionPass {
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  static char ID; // Pass identification, replacement for typeid
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  CFGSimplifyPass() : FunctionPass(ID) {
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    initializeCFGSimplifyPassPass(*PassRegistry::getPassRegistry());
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  }
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  bool runOnFunction(Function &F) override;
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  void getAnalysisUsage(AnalysisUsage &AU) const override {
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    AU.addRequired<TargetTransformInfo>();
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  }
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};
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}
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char CFGSimplifyPass::ID = 0;
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INITIALIZE_PASS_BEGIN(CFGSimplifyPass, "simplifycfg", "Simplify the CFG", false,
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                      false)
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INITIALIZE_AG_DEPENDENCY(TargetTransformInfo)
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INITIALIZE_PASS_END(CFGSimplifyPass, "simplifycfg", "Simplify the CFG", false,
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                    false)
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// Public interface to the CFGSimplification pass
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FunctionPass *llvm::createCFGSimplificationPass() {
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  return new CFGSimplifyPass();
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}
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/// mergeEmptyReturnBlocks - If we have more than one empty (other than phi
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/// node) return blocks, merge them together to promote recursive block merging.
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static bool mergeEmptyReturnBlocks(Function &F) {
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  bool Changed = false;
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  BasicBlock *RetBlock = nullptr;
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  // Scan all the blocks in the function, looking for empty return blocks.
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  for (Function::iterator BBI = F.begin(), E = F.end(); BBI != E; ) {
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    BasicBlock &BB = *BBI++;
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    // Only look at return blocks.
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    ReturnInst *Ret = dyn_cast<ReturnInst>(BB.getTerminator());
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    if (!Ret) continue;
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    // Only look at the block if it is empty or the only other thing in it is a
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    // single PHI node that is the operand to the return.
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    if (Ret != &BB.front()) {
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      // Check for something else in the block.
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      BasicBlock::iterator I = Ret;
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      --I;
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      // Skip over debug info.
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      while (isa<DbgInfoIntrinsic>(I) && I != BB.begin())
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        --I;
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      if (!isa<DbgInfoIntrinsic>(I) &&
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          (!isa<PHINode>(I) || I != BB.begin() ||
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           Ret->getNumOperands() == 0 ||
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           Ret->getOperand(0) != I))
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        continue;
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    }
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    // If this is the first returning block, remember it and keep going.
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    if (!RetBlock) {
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      RetBlock = &BB;
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      continue;
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    }
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    // Otherwise, we found a duplicate return block.  Merge the two.
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    Changed = true;
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    // Case when there is no input to the return or when the returned values
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    // agree is trivial.  Note that they can't agree if there are phis in the
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    // blocks.
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    if (Ret->getNumOperands() == 0 ||
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        Ret->getOperand(0) ==
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          cast<ReturnInst>(RetBlock->getTerminator())->getOperand(0)) {
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      BB.replaceAllUsesWith(RetBlock);
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      BB.eraseFromParent();
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      continue;
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    }
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    // If the canonical return block has no PHI node, create one now.
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    PHINode *RetBlockPHI = dyn_cast<PHINode>(RetBlock->begin());
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    if (!RetBlockPHI) {
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      Value *InVal = cast<ReturnInst>(RetBlock->getTerminator())->getOperand(0);
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      pred_iterator PB = pred_begin(RetBlock), PE = pred_end(RetBlock);
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      RetBlockPHI = PHINode::Create(Ret->getOperand(0)->getType(),
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                                    std::distance(PB, PE), "merge",
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                                    &RetBlock->front());
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      for (pred_iterator PI = PB; PI != PE; ++PI)
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        RetBlockPHI->addIncoming(InVal, *PI);
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      RetBlock->getTerminator()->setOperand(0, RetBlockPHI);
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    }
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    // Turn BB into a block that just unconditionally branches to the return
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    // block.  This handles the case when the two return blocks have a common
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    // predecessor but that return different things.
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    RetBlockPHI->addIncoming(Ret->getOperand(0), &BB);
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    BB.getTerminator()->eraseFromParent();
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    BranchInst::Create(RetBlock, &BB);
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  }
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  return Changed;
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}
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/// iterativelySimplifyCFG - Call SimplifyCFG on all the blocks in the function,
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/// iterating until no more changes are made.
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static bool iterativelySimplifyCFG(Function &F, const TargetTransformInfo &TTI,
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                                   const DataLayout *DL) {
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  bool Changed = false;
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  bool LocalChange = true;
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  while (LocalChange) {
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    LocalChange = false;
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    // Loop over all of the basic blocks and remove them if they are unneeded...
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    //
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    for (Function::iterator BBIt = F.begin(); BBIt != F.end(); ) {
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      if (SimplifyCFG(BBIt++, TTI, DL)) {
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        LocalChange = true;
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        ++NumSimpl;
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      }
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    }
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    Changed |= LocalChange;
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  }
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  return Changed;
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}
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// It is possible that we may require multiple passes over the code to fully
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// simplify the CFG.
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//
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bool CFGSimplifyPass::runOnFunction(Function &F) {
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  if (skipOptnoneFunction(F))
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    return false;
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  const TargetTransformInfo &TTI = getAnalysis<TargetTransformInfo>();
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  DataLayoutPass *DLP = getAnalysisIfAvailable<DataLayoutPass>();
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  const DataLayout *DL = DLP ? &DLP->getDataLayout() : nullptr;
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  bool EverChanged = removeUnreachableBlocks(F);
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  EverChanged |= mergeEmptyReturnBlocks(F);
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  EverChanged |= iterativelySimplifyCFG(F, TTI, DL);
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  // If neither pass changed anything, we're done.
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  if (!EverChanged) return false;
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  // iterativelySimplifyCFG can (rarely) make some loops dead.  If this happens,
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  // removeUnreachableBlocks is needed to nuke them, which means we should
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  // iterate between the two optimizations.  We structure the code like this to
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  // avoid reruning iterativelySimplifyCFG if the second pass of
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  // removeUnreachableBlocks doesn't do anything.
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  if (!removeUnreachableBlocks(F))
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    return true;
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  do {
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    EverChanged = iterativelySimplifyCFG(F, TTI, DL);
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    EverChanged |= removeUnreachableBlocks(F);
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  } while (EverChanged);
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  return true;
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}
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