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	This patch removes most of the trivial cases of weak vtables by pinning them to a single object file. The memory leaks in this version have been fixed. Thanks Alexey for pointing them out. Differential Revision: http://llvm-reviews.chandlerc.com/D2068 Reviewed by Andy git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@195064 91177308-0d34-0410-b5e6-96231b3b80d8
		
			
				
	
	
		
			476 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			476 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//==- MachineScheduler.h - MachineInstr Scheduling Pass ----------*- C++ -*-==//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file provides an interface for customizing the standard MachineScheduler
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// pass. Note that the entire pass may be replaced as follows:
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//
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// <Target>TargetMachine::createPassConfig(PassManagerBase &PM) {
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//   PM.substitutePass(&MachineSchedulerID, &CustomSchedulerPassID);
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//   ...}
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//
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// The MachineScheduler pass is only responsible for choosing the regions to be
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// scheduled. Targets can override the DAG builder and scheduler without
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// replacing the pass as follows:
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//
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// ScheduleDAGInstrs *<Target>PassConfig::
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// createMachineScheduler(MachineSchedContext *C) {
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//   return new CustomMachineScheduler(C);
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// }
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//
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// The default scheduler, ScheduleDAGMI, builds the DAG and drives list
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// scheduling while updating the instruction stream, register pressure, and live
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// intervals. Most targets don't need to override the DAG builder and list
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// schedulier, but subtargets that require custom scheduling heuristics may
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// plugin an alternate MachineSchedStrategy. The strategy is responsible for
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// selecting the highest priority node from the list:
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//
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// ScheduleDAGInstrs *<Target>PassConfig::
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// createMachineScheduler(MachineSchedContext *C) {
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//   return new ScheduleDAGMI(C, CustomStrategy(C));
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// }
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//
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// The DAG builder can also be customized in a sense by adding DAG mutations
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// that will run after DAG building and before list scheduling. DAG mutations
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// can adjust dependencies based on target-specific knowledge or add weak edges
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// to aid heuristics:
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//
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// ScheduleDAGInstrs *<Target>PassConfig::
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// createMachineScheduler(MachineSchedContext *C) {
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//   ScheduleDAGMI *DAG = new ScheduleDAGMI(C, CustomStrategy(C));
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//   DAG->addMutation(new CustomDependencies(DAG->TII, DAG->TRI));
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//   return DAG;
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// }
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//
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// A target that supports alternative schedulers can use the
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// MachineSchedRegistry to allow command line selection. This can be done by
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// implementing the following boilerplate:
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//
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// static ScheduleDAGInstrs *createCustomMachineSched(MachineSchedContext *C) {
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//  return new CustomMachineScheduler(C);
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// }
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// static MachineSchedRegistry
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// SchedCustomRegistry("custom", "Run my target's custom scheduler",
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//                     createCustomMachineSched);
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//
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//
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// Finally, subtargets that don't need to implement custom heuristics but would
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// like to configure the GenericScheduler's policy for a given scheduler region,
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// including scheduling direction and register pressure tracking policy, can do
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// this:
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//
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// void <SubTarget>Subtarget::
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// overrideSchedPolicy(MachineSchedPolicy &Policy,
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//                     MachineInstr *begin,
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//                     MachineInstr *end,
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//                     unsigned NumRegionInstrs) const {
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//   Policy.<Flag> = true;
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// }
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CODEGEN_MACHINESCHEDULER_H
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#define LLVM_CODEGEN_MACHINESCHEDULER_H
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#include "llvm/CodeGen/MachinePassRegistry.h"
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#include "llvm/CodeGen/RegisterPressure.h"
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#include "llvm/CodeGen/ScheduleDAGInstrs.h"
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namespace llvm {
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extern cl::opt<bool> ForceTopDown;
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extern cl::opt<bool> ForceBottomUp;
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class AliasAnalysis;
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class LiveIntervals;
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class MachineDominatorTree;
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class MachineLoopInfo;
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class RegisterClassInfo;
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class ScheduleDAGInstrs;
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class SchedDFSResult;
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/// MachineSchedContext provides enough context from the MachineScheduler pass
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/// for the target to instantiate a scheduler.
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struct MachineSchedContext {
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  MachineFunction *MF;
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  const MachineLoopInfo *MLI;
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  const MachineDominatorTree *MDT;
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  const TargetPassConfig *PassConfig;
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  AliasAnalysis *AA;
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  LiveIntervals *LIS;
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  RegisterClassInfo *RegClassInfo;
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  MachineSchedContext();
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  virtual ~MachineSchedContext();
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};
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/// MachineSchedRegistry provides a selection of available machine instruction
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/// schedulers.
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class MachineSchedRegistry : public MachinePassRegistryNode {
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public:
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  typedef ScheduleDAGInstrs *(*ScheduleDAGCtor)(MachineSchedContext *);
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  // RegisterPassParser requires a (misnamed) FunctionPassCtor type.
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  typedef ScheduleDAGCtor FunctionPassCtor;
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  static MachinePassRegistry Registry;
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  MachineSchedRegistry(const char *N, const char *D, ScheduleDAGCtor C)
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    : MachinePassRegistryNode(N, D, (MachinePassCtor)C) {
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    Registry.Add(this);
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  }
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  ~MachineSchedRegistry() { Registry.Remove(this); }
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  // Accessors.
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  //
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  MachineSchedRegistry *getNext() const {
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    return (MachineSchedRegistry *)MachinePassRegistryNode::getNext();
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  }
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  static MachineSchedRegistry *getList() {
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    return (MachineSchedRegistry *)Registry.getList();
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  }
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  static void setListener(MachinePassRegistryListener *L) {
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    Registry.setListener(L);
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  }
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};
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class ScheduleDAGMI;
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/// Define a generic scheduling policy for targets that don't provide their own
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/// MachineSchedStrategy. This can be overriden for each scheduling region
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/// before building the DAG.
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struct MachineSchedPolicy {
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  // Allow the scheduler to disable register pressure tracking.
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  bool ShouldTrackPressure;
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  // Allow the scheduler to force top-down or bottom-up scheduling. If neither
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  // is true, the scheduler runs in both directions and converges.
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  bool OnlyTopDown;
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  bool OnlyBottomUp;
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  MachineSchedPolicy():
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    ShouldTrackPressure(false), OnlyTopDown(false), OnlyBottomUp(false) {}
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};
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/// MachineSchedStrategy - Interface to the scheduling algorithm used by
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/// ScheduleDAGMI.
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///
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/// Initialization sequence:
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///   initPolicy -> shouldTrackPressure -> initialize(DAG) -> registerRoots
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class MachineSchedStrategy {
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  virtual void anchor();
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public:
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  virtual ~MachineSchedStrategy() {}
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  /// Optionally override the per-region scheduling policy.
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  virtual void initPolicy(MachineBasicBlock::iterator Begin,
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                          MachineBasicBlock::iterator End,
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                          unsigned NumRegionInstrs) {}
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  /// Check if pressure tracking is needed before building the DAG and
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  /// initializing this strategy. Called after initPolicy.
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  virtual bool shouldTrackPressure() const { return true; }
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  /// Initialize the strategy after building the DAG for a new region.
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  virtual void initialize(ScheduleDAGMI *DAG) = 0;
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  /// Notify this strategy that all roots have been released (including those
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  /// that depend on EntrySU or ExitSU).
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  virtual void registerRoots() {}
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  /// Pick the next node to schedule, or return NULL. Set IsTopNode to true to
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  /// schedule the node at the top of the unscheduled region. Otherwise it will
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  /// be scheduled at the bottom.
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  virtual SUnit *pickNode(bool &IsTopNode) = 0;
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  /// \brief Scheduler callback to notify that a new subtree is scheduled.
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  virtual void scheduleTree(unsigned SubtreeID) {}
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  /// Notify MachineSchedStrategy that ScheduleDAGMI has scheduled an
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  /// instruction and updated scheduled/remaining flags in the DAG nodes.
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  virtual void schedNode(SUnit *SU, bool IsTopNode) = 0;
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  /// When all predecessor dependencies have been resolved, free this node for
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  /// top-down scheduling.
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  virtual void releaseTopNode(SUnit *SU) = 0;
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  /// When all successor dependencies have been resolved, free this node for
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  /// bottom-up scheduling.
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  virtual void releaseBottomNode(SUnit *SU) = 0;
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};
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/// ReadyQueue encapsulates vector of "ready" SUnits with basic convenience
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/// methods for pushing and removing nodes. ReadyQueue's are uniquely identified
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/// by an ID. SUnit::NodeQueueId is a mask of the ReadyQueues the SUnit is in.
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///
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/// This is a convenience class that may be used by implementations of
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/// MachineSchedStrategy.
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class ReadyQueue {
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  unsigned ID;
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  std::string Name;
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  std::vector<SUnit*> Queue;
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public:
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  ReadyQueue(unsigned id, const Twine &name): ID(id), Name(name.str()) {}
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  unsigned getID() const { return ID; }
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  StringRef getName() const { return Name; }
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  // SU is in this queue if it's NodeQueueID is a superset of this ID.
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  bool isInQueue(SUnit *SU) const { return (SU->NodeQueueId & ID); }
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  bool empty() const { return Queue.empty(); }
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  void clear() { Queue.clear(); }
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  unsigned size() const { return Queue.size(); }
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  typedef std::vector<SUnit*>::iterator iterator;
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  iterator begin() { return Queue.begin(); }
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  iterator end() { return Queue.end(); }
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  ArrayRef<SUnit*> elements() { return Queue; }
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  iterator find(SUnit *SU) {
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    return std::find(Queue.begin(), Queue.end(), SU);
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  }
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  void push(SUnit *SU) {
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    Queue.push_back(SU);
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    SU->NodeQueueId |= ID;
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  }
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  iterator remove(iterator I) {
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    (*I)->NodeQueueId &= ~ID;
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    *I = Queue.back();
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    unsigned idx = I - Queue.begin();
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    Queue.pop_back();
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    return Queue.begin() + idx;
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  }
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#if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP)
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  void dump();
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#endif
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};
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/// Mutate the DAG as a postpass after normal DAG building.
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class ScheduleDAGMutation {
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  virtual void anchor();
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public:
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  virtual ~ScheduleDAGMutation() {}
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  virtual void apply(ScheduleDAGMI *DAG) = 0;
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};
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/// ScheduleDAGMI is an implementation of ScheduleDAGInstrs that schedules
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/// machine instructions while updating LiveIntervals and tracking regpressure.
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class ScheduleDAGMI : public ScheduleDAGInstrs {
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protected:
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  AliasAnalysis *AA;
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  RegisterClassInfo *RegClassInfo;
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  MachineSchedStrategy *SchedImpl;
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  /// Information about DAG subtrees. If DFSResult is NULL, then SchedulerTrees
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  /// will be empty.
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  SchedDFSResult *DFSResult;
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  BitVector ScheduledTrees;
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  /// Topo - A topological ordering for SUnits which permits fast IsReachable
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  /// and similar queries.
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  ScheduleDAGTopologicalSort Topo;
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  /// Ordered list of DAG postprocessing steps.
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  std::vector<ScheduleDAGMutation*> Mutations;
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  MachineBasicBlock::iterator LiveRegionEnd;
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  // Map each SU to its summary of pressure changes. This array is updated for
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  // liveness during bottom-up scheduling. Top-down scheduling may proceed but
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  // has no affect on the pressure diffs.
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  PressureDiffs SUPressureDiffs;
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  /// Register pressure in this region computed by initRegPressure.
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  bool ShouldTrackPressure;
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  IntervalPressure RegPressure;
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  RegPressureTracker RPTracker;
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  /// List of pressure sets that exceed the target's pressure limit before
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  /// scheduling, listed in increasing set ID order. Each pressure set is paired
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  /// with its max pressure in the currently scheduled regions.
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  std::vector<PressureChange> RegionCriticalPSets;
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  /// The top of the unscheduled zone.
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  MachineBasicBlock::iterator CurrentTop;
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  IntervalPressure TopPressure;
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  RegPressureTracker TopRPTracker;
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  /// The bottom of the unscheduled zone.
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  MachineBasicBlock::iterator CurrentBottom;
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  IntervalPressure BotPressure;
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  RegPressureTracker BotRPTracker;
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  /// Record the next node in a scheduled cluster.
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  const SUnit *NextClusterPred;
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  const SUnit *NextClusterSucc;
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#ifndef NDEBUG
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  /// The number of instructions scheduled so far. Used to cut off the
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  /// scheduler at the point determined by misched-cutoff.
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  unsigned NumInstrsScheduled;
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#endif
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public:
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  ScheduleDAGMI(MachineSchedContext *C, MachineSchedStrategy *S):
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    ScheduleDAGInstrs(*C->MF, *C->MLI, *C->MDT, /*IsPostRA=*/false, C->LIS),
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    AA(C->AA), RegClassInfo(C->RegClassInfo), SchedImpl(S), DFSResult(0),
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    Topo(SUnits, &ExitSU), ShouldTrackPressure(false),
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    RPTracker(RegPressure), CurrentTop(), TopRPTracker(TopPressure),
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    CurrentBottom(), BotRPTracker(BotPressure),
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    NextClusterPred(NULL), NextClusterSucc(NULL) {
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#ifndef NDEBUG
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    NumInstrsScheduled = 0;
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#endif
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  }
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  virtual ~ScheduleDAGMI();
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  /// \brief Return true if register pressure tracking is enabled.
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  bool isTrackingPressure() const { return ShouldTrackPressure; }
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  /// Add a postprocessing step to the DAG builder.
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  /// Mutations are applied in the order that they are added after normal DAG
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  /// building and before MachineSchedStrategy initialization.
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  ///
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  /// ScheduleDAGMI takes ownership of the Mutation object.
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  void addMutation(ScheduleDAGMutation *Mutation) {
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    Mutations.push_back(Mutation);
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  }
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  /// \brief True if an edge can be added from PredSU to SuccSU without creating
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  /// a cycle.
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  bool canAddEdge(SUnit *SuccSU, SUnit *PredSU);
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  /// \brief Add a DAG edge to the given SU with the given predecessor
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  /// dependence data.
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  ///
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  /// \returns true if the edge may be added without creating a cycle OR if an
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  /// equivalent edge already existed (false indicates failure).
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  bool addEdge(SUnit *SuccSU, const SDep &PredDep);
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  MachineBasicBlock::iterator top() const { return CurrentTop; }
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  MachineBasicBlock::iterator bottom() const { return CurrentBottom; }
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  /// Implement the ScheduleDAGInstrs interface for handling the next scheduling
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  /// region. This covers all instructions in a block, while schedule() may only
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  /// cover a subset.
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  void enterRegion(MachineBasicBlock *bb,
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                   MachineBasicBlock::iterator begin,
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                   MachineBasicBlock::iterator end,
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                   unsigned regioninstrs) LLVM_OVERRIDE;
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  /// Implement ScheduleDAGInstrs interface for scheduling a sequence of
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  /// reorderable instructions.
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  virtual void schedule();
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  /// Change the position of an instruction within the basic block and update
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  /// live ranges and region boundary iterators.
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  void moveInstruction(MachineInstr *MI, MachineBasicBlock::iterator InsertPos);
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  /// Get current register pressure for the top scheduled instructions.
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  const IntervalPressure &getTopPressure() const { return TopPressure; }
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  const RegPressureTracker &getTopRPTracker() const { return TopRPTracker; }
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  /// Get current register pressure for the bottom scheduled instructions.
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  const IntervalPressure &getBotPressure() const { return BotPressure; }
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  const RegPressureTracker &getBotRPTracker() const { return BotRPTracker; }
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  /// Get register pressure for the entire scheduling region before scheduling.
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  const IntervalPressure &getRegPressure() const { return RegPressure; }
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  const std::vector<PressureChange> &getRegionCriticalPSets() const {
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    return RegionCriticalPSets;
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  }
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  PressureDiff &getPressureDiff(const SUnit *SU) {
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    return SUPressureDiffs[SU->NodeNum];
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  }
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  const SUnit *getNextClusterPred() const { return NextClusterPred; }
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  const SUnit *getNextClusterSucc() const { return NextClusterSucc; }
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  /// Compute a DFSResult after DAG building is complete, and before any
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  /// queue comparisons.
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  void computeDFSResult();
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  /// Return a non-null DFS result if the scheduling strategy initialized it.
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  const SchedDFSResult *getDFSResult() const { return DFSResult; }
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  BitVector &getScheduledTrees() { return ScheduledTrees; }
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  /// Compute the cyclic critical path through the DAG.
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  unsigned computeCyclicCriticalPath();
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  void viewGraph(const Twine &Name, const Twine &Title) LLVM_OVERRIDE;
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  void viewGraph() LLVM_OVERRIDE;
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protected:
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  // Top-Level entry points for the schedule() driver...
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  /// Call ScheduleDAGInstrs::buildSchedGraph with register pressure tracking
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  /// enabled. This sets up three trackers. RPTracker will cover the entire DAG
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  /// region, TopTracker and BottomTracker will be initialized to the top and
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  /// bottom of the DAG region without covereing any unscheduled instruction.
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  void buildDAGWithRegPressure();
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  /// Apply each ScheduleDAGMutation step in order. This allows different
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  /// instances of ScheduleDAGMI to perform custom DAG postprocessing.
 | 
						|
  void postprocessDAG();
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						|
 | 
						|
  /// Release ExitSU predecessors and setup scheduler queues.
 | 
						|
  void initQueues(ArrayRef<SUnit*> TopRoots, ArrayRef<SUnit*> BotRoots);
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						|
 | 
						|
  /// Move an instruction and update register pressure.
 | 
						|
  void scheduleMI(SUnit *SU, bool IsTopNode);
 | 
						|
 | 
						|
  /// Update scheduler DAG and queues after scheduling an instruction.
 | 
						|
  void updateQueues(SUnit *SU, bool IsTopNode);
 | 
						|
 | 
						|
  /// Reinsert debug_values recorded in ScheduleDAGInstrs::DbgValues.
 | 
						|
  void placeDebugValues();
 | 
						|
 | 
						|
  /// \brief dump the scheduled Sequence.
 | 
						|
  void dumpSchedule() const;
 | 
						|
 | 
						|
  // Lesser helpers...
 | 
						|
 | 
						|
  void initRegPressure();
 | 
						|
 | 
						|
  void updatePressureDiffs(ArrayRef<unsigned> LiveUses);
 | 
						|
 | 
						|
  void updateScheduledPressure(const SUnit *SU,
 | 
						|
                               const std::vector<unsigned> &NewMaxPressure);
 | 
						|
 | 
						|
  bool checkSchedLimit();
 | 
						|
 | 
						|
  void findRootsAndBiasEdges(SmallVectorImpl<SUnit*> &TopRoots,
 | 
						|
                             SmallVectorImpl<SUnit*> &BotRoots);
 | 
						|
 | 
						|
  void releaseSucc(SUnit *SU, SDep *SuccEdge);
 | 
						|
  void releaseSuccessors(SUnit *SU);
 | 
						|
  void releasePred(SUnit *SU, SDep *PredEdge);
 | 
						|
  void releasePredecessors(SUnit *SU);
 | 
						|
};
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						|
 | 
						|
} // namespace llvm
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						|
 | 
						|
#endif
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