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			1294 lines
		
	
	
		
			54 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
| <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
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|                       "http://www.w3.org/TR/html4/strict.dtd">
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| <html>
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| <head>
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|   <title>The LLVM Target-Independent Code Generator</title>
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|   <link rel="stylesheet" href="llvm.css" type="text/css">
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| </head>
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| <body>
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| 
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| <div class="doc_title">
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|   The LLVM Target-Independent Code Generator
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| </div>
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| 
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| <ol>
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|   <li><a href="#introduction">Introduction</a>
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|     <ul>
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|       <li><a href="#required">Required components in the code generator</a></li>
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|       <li><a href="#high-level-design">The high-level design of the code
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|           generator</a></li>
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|       <li><a href="#tablegen">Using TableGen for target description</a></li>
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|     </ul>
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|   </li>
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|   <li><a href="#targetdesc">Target description classes</a>
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|     <ul>
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|       <li><a href="#targetmachine">The <tt>TargetMachine</tt> class</a></li>
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|       <li><a href="#targetdata">The <tt>TargetData</tt> class</a></li>
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|       <li><a href="#targetlowering">The <tt>TargetLowering</tt> class</a></li>
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|       <li><a href="#mregisterinfo">The <tt>MRegisterInfo</tt> class</a></li>
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|       <li><a href="#targetinstrinfo">The <tt>TargetInstrInfo</tt> class</a></li>
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|       <li><a href="#targetframeinfo">The <tt>TargetFrameInfo</tt> class</a></li>
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|       <li><a href="#targetsubtarget">The <tt>TargetSubtarget</tt> class</a></li>
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|       <li><a href="#targetjitinfo">The <tt>TargetJITInfo</tt> class</a></li>
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|     </ul>
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|   </li>
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|   <li><a href="#codegendesc">Machine code description classes</a>
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|     <ul>
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|     <li><a href="#machineinstr">The <tt>MachineInstr</tt> class</a></li>
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|     <li><a href="#machinebasicblock">The <tt>MachineBasicBlock</tt>
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|                                      class</a></li>
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|     <li><a href="#machinefunction">The <tt>MachineFunction</tt> class</a></li>
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|     </ul>
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|   </li>
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|   <li><a href="#codegenalgs">Target-independent code generation algorithms</a>
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|     <ul>
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|     <li><a href="#instselect">Instruction Selection</a>
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|       <ul>
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|       <li><a href="#selectiondag_intro">Introduction to SelectionDAGs</a></li>
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|       <li><a href="#selectiondag_process">SelectionDAG Code Generation
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|                                           Process</a></li>
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|       <li><a href="#selectiondag_build">Initial SelectionDAG
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|                                         Construction</a></li>
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|       <li><a href="#selectiondag_legalize">SelectionDAG Legalize Phase</a></li>
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|       <li><a href="#selectiondag_optimize">SelectionDAG Optimization
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|                                            Phase: the DAG Combiner</a></li>
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|       <li><a href="#selectiondag_select">SelectionDAG Select Phase</a></li>
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|       <li><a href="#selectiondag_sched">SelectionDAG Scheduling and Formation
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|                                         Phase</a></li>
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|       <li><a href="#selectiondag_future">Future directions for the
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|                                          SelectionDAG</a></li>
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|       </ul></li>
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|     <li><a href="#codeemit">Code Emission</a>
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|         <ul>
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|         <li><a href="#codeemit_asm">Generating Assembly Code</a></li>
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|         <li><a href="#codeemit_bin">Generating Binary Machine Code</a></li>
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|         </ul></li>
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|     </ul>
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|   </li>
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|   <li><a href="#targetimpls">Target-specific Implementation Notes</a>
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|     <ul>
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|     <li><a href="#x86">The X86 backend</a></li>
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|     </ul>
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|   </li>
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| 
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| </ol>
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| 
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| <div class="doc_author">
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|   <p>Written by <a href="mailto:sabre@nondot.org">Chris Lattner</a></p>
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| </div>
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| 
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| <div class="doc_warning">
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|   <p>Warning: This is a work in progress.</p>
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| </div>
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| 
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| <!-- *********************************************************************** -->
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| <div class="doc_section">
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|   <a name="introduction">Introduction</a>
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| </div>
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| <!-- *********************************************************************** -->
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| 
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| <div class="doc_text">
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| 
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| <p>The LLVM target-independent code generator is a framework that provides a
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| suite of reusable components for translating the LLVM internal representation to
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| the machine code for a specified target -- either in assembly form (suitable for
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| a static compiler) or in binary machine code format (usable for a JIT compiler).
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| The LLVM target-independent code generator consists of five main components:</p>
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| 
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| <ol>
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| <li><a href="#targetdesc">Abstract target description</a> interfaces which
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| capture important properties about various aspects of the machine, independently
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| of how they will be used.  These interfaces are defined in
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| <tt>include/llvm/Target/</tt>.</li>
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| 
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| <li>Classes used to represent the <a href="#codegendesc">machine code</a> being
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| generated for a target.  These classes are intended to be abstract enough to
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| represent the machine code for <i>any</i> target machine.  These classes are
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| defined in <tt>include/llvm/CodeGen/</tt>.</li>
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| 
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| <li><a href="#codegenalgs">Target-independent algorithms</a> used to implement
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| various phases of native code generation (register allocation, scheduling, stack
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| frame representation, etc).  This code lives in <tt>lib/CodeGen/</tt>.</li>
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| 
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| <li><a href="#targetimpls">Implementations of the abstract target description
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| interfaces</a> for particular targets.  These machine descriptions make use of
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| the components provided by LLVM, and can optionally provide custom
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| target-specific passes, to build complete code generators for a specific target.
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| Target descriptions live in <tt>lib/Target/</tt>.</li>
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| 
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| <li><a href="#jit">The target-independent JIT components</a>.  The LLVM JIT is
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| completely target independent (it uses the <tt>TargetJITInfo</tt> structure to
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| interface for target-specific issues.  The code for the target-independent
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| JIT lives in <tt>lib/ExecutionEngine/JIT</tt>.</li>
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| 
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| </ol>
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| 
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| <p>
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| Depending on which part of the code generator you are interested in working on,
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| different pieces of this will be useful to you.  In any case, you should be
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| familiar with the <a href="#targetdesc">target description</a> and <a
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| href="#codegendesc">machine code representation</a> classes.  If you want to add
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| a backend for a new target, you will need to <a href="#targetimpls">implement the
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| target description</a> classes for your new target and understand the <a
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| href="LangRef.html">LLVM code representation</a>.  If you are interested in
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| implementing a new <a href="#codegenalgs">code generation algorithm</a>, it
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| should only depend on the target-description and machine code representation
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| classes, ensuring that it is portable.
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| </p>
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| 
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| </div>
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| 
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| <!-- ======================================================================= -->
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| <div class="doc_subsection">
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|  <a name="required">Required components in the code generator</a>
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| </div>
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| 
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| <div class="doc_text">
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| 
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| <p>The two pieces of the LLVM code generator are the high-level interface to the
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| code generator and the set of reusable components that can be used to build
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| target-specific backends.  The two most important interfaces (<a
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| href="#targetmachine"><tt>TargetMachine</tt></a> and <a
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| href="#targetdata"><tt>TargetData</tt></a>) are the only ones that are
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| required to be defined for a backend to fit into the LLVM system, but the others
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| must be defined if the reusable code generator components are going to be
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| used.</p>
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| 
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| <p>This design has two important implications.  The first is that LLVM can
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| support completely non-traditional code generation targets.  For example, the C
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| backend does not require register allocation, instruction selection, or any of
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| the other standard components provided by the system.  As such, it only
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| implements these two interfaces, and does its own thing.  Another example of a
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| code generator like this is a (purely hypothetical) backend that converts LLVM
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| to the GCC RTL form and uses GCC to emit machine code for a target.</p>
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| 
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| <p>This design also implies that it is possible to design and
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| implement radically different code generators in the LLVM system that do not
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| make use of any of the built-in components.  Doing so is not recommended at all,
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| but could be required for radically different targets that do not fit into the
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| LLVM machine description model: programmable FPGAs for example.</p>
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| 
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| </div>
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| 
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| <!-- ======================================================================= -->
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| <div class="doc_subsection">
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|  <a name="high-level-design">The high-level design of the code generator</a>
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| </div>
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| 
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| <div class="doc_text">
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| 
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| <p>The LLVM target-independent code generator is designed to support efficient and
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| quality code generation for standard register-based microprocessors.  Code
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| generation in this model is divided into the following stages:</p>
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| 
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| <ol>
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| <li><b><a href="#instselect">Instruction Selection</a></b> - This phase
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| determines an efficient way to express the input LLVM code in the target
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| instruction set.
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| This stage produces the initial code for the program in the target instruction
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| set, then makes use of virtual registers in SSA form and physical registers that
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| represent any required register assignments due to target constraints or calling
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| conventions.  This step turns the LLVM code into a DAG of target
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| instructions.</li>
 | |
| 
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| <li><b><a href="#selectiondag_sched">Scheduling and Formation</a></b> - This
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| phase takes the DAG of target instructions produced by the instruction selection
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| phase, determines an ordering of the instructions, then emits the instructions
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| as <tt><a href="#machineinstr">MachineInstr</a></tt>s with that ordering.  Note
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| that we describe this in the <a href="#instselect">instruction selection
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| section</a> because it operates on a <a
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| href="#selectiondag_intro">SelectionDAG</a>.
 | |
| </li>
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| 
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| <li><b><a href="#ssamco">SSA-based Machine Code Optimizations</a></b> - This 
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| optional stage consists of a series of machine-code optimizations that 
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| operate on the SSA-form produced by the instruction selector.  Optimizations 
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| like modulo-scheduling or peephole optimization work here.
 | |
| </li>
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| 
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| <li><b><a href="#regalloc">Register Allocation</a></b> - The
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| target code is transformed from an infinite virtual register file in SSA form 
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| to the concrete register file used by the target.  This phase introduces spill 
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| code and eliminates all virtual register references from the program.</li>
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| 
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| <li><b><a href="#proepicode">Prolog/Epilog Code Insertion</a></b> - Once the 
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| machine code has been generated for the function and the amount of stack space 
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| required is known (used for LLVM alloca's and spill slots), the prolog and 
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| epilog code for the function can be inserted and "abstract stack location 
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| references" can be eliminated.  This stage is responsible for implementing 
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| optimizations like frame-pointer elimination and stack packing.</li>
 | |
| 
 | |
| <li><b><a href="#latemco">Late Machine Code Optimizations</a></b> - Optimizations
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| that operate on "final" machine code can go here, such as spill code scheduling
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| and peephole optimizations.</li>
 | |
| 
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| <li><b><a href="#codeemit">Code Emission</a></b> - The final stage actually 
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| puts out the code for the current function, either in the target assembler 
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| format or in machine code.</li>
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| 
 | |
| </ol>
 | |
| 
 | |
| <p>
 | |
| The code generator is based on the assumption that the instruction selector will
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| use an optimal pattern matching selector to create high-quality sequences of
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| native instructions.  Alternative code generator designs based on pattern 
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| expansion and
 | |
| aggressive iterative peephole optimization are much slower.  This design 
 | |
| permits efficient compilation (important for JIT environments) and
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| aggressive optimization (used when generating code offline) by allowing 
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| components of varying levels of sophistication to be used for any step of 
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| compilation.</p>
 | |
| 
 | |
| <p>
 | |
| In addition to these stages, target implementations can insert arbitrary
 | |
| target-specific passes into the flow.  For example, the X86 target uses a
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| special pass to handle the 80x87 floating point stack architecture.  Other
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| targets with unusual requirements can be supported with custom passes as needed.
 | |
| </p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| 
 | |
| <!-- ======================================================================= -->
 | |
| <div class="doc_subsection">
 | |
|  <a name="tablegen">Using TableGen for target description</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>The target description classes require a detailed description of the target
 | |
| architecture.  These target descriptions often have a large amount of common
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| information (e.g., an <tt>add</tt> instruction is almost identical to a 
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| <tt>sub</tt> instruction).
 | |
| In order to allow the maximum amount of commonality to be factored out, the LLVM
 | |
| code generator uses the <a href="TableGenFundamentals.html">TableGen</a> tool to
 | |
| describe big chunks of the target machine, which allows the use of
 | |
| domain-specific and target-specific abstractions to reduce the amount of 
 | |
| repetition.
 | |
| </p>
 | |
| 
 | |
| <p>As LLVM continues to be developed and refined, we plan to move more and more
 | |
| of the target description to be in <tt>.td</tt> form.  Doing so gives us a
 | |
| number of advantages.  The most important is that it makes it easier to port
 | |
| LLVM, because it reduces the amount of C++ code that has to be written and the
 | |
| surface area of the code generator that needs to be understood before someone
 | |
| can get in an get something working.  Second, it is also important to us because
 | |
| it makes it easier to change things: in particular, if tables and other things
 | |
| are all emitted by tblgen, we only need to change one place (tblgen) to update
 | |
| all of the targets to a new interface.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- *********************************************************************** -->
 | |
| <div class="doc_section">
 | |
|   <a name="targetdesc">Target description classes</a>
 | |
| </div>
 | |
| <!-- *********************************************************************** -->
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>The LLVM target description classes (which are located in the
 | |
| <tt>include/llvm/Target</tt> directory) provide an abstract description of the
 | |
| target machine; independent of any particular client.  These classes are
 | |
| designed to capture the <i>abstract</i> properties of the target (such as the
 | |
| instructions and registers it has), and do not incorporate any particular pieces
 | |
| of code generation algorithms.</p>
 | |
| 
 | |
| <p>All of the target description classes (except the <tt><a
 | |
| href="#targetdata">TargetData</a></tt> class) are designed to be subclassed by
 | |
| the concrete target implementation, and have virtual methods implemented.  To
 | |
| get to these implementations, the <tt><a
 | |
| href="#targetmachine">TargetMachine</a></tt> class provides accessors that
 | |
| should be implemented by the target.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- ======================================================================= -->
 | |
| <div class="doc_subsection">
 | |
|   <a name="targetmachine">The <tt>TargetMachine</tt> class</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>The <tt>TargetMachine</tt> class provides virtual methods that are used to
 | |
| access the target-specific implementations of the various target description
 | |
| classes via the <tt>get*Info</tt> methods (<tt>getInstrInfo</tt>,
 | |
| <tt>getRegisterInfo</tt>, <tt>getFrameInfo</tt>, etc.).  This class is 
 | |
| designed to be specialized by
 | |
| a concrete target implementation (e.g., <tt>X86TargetMachine</tt>) which
 | |
| implements the various virtual methods.  The only required target description
 | |
| class is the <a href="#targetdata"><tt>TargetData</tt></a> class, but if the
 | |
| code generator components are to be used, the other interfaces should be
 | |
| implemented as well.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| 
 | |
| <!-- ======================================================================= -->
 | |
| <div class="doc_subsection">
 | |
|   <a name="targetdata">The <tt>TargetData</tt> class</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>The <tt>TargetData</tt> class is the only required target description class,
 | |
| and it is the only class that is not extensible (you cannot derived  a new 
 | |
| class from it).  <tt>TargetData</tt> specifies information about how the target 
 | |
| lays out memory for structures, the alignment requirements for various data 
 | |
| types, the size of pointers in the target, and whether the target is 
 | |
| little-endian or big-endian.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- ======================================================================= -->
 | |
| <div class="doc_subsection">
 | |
|   <a name="targetlowering">The <tt>TargetLowering</tt> class</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>The <tt>TargetLowering</tt> class is used by SelectionDAG based instruction
 | |
| selectors primarily to describe how LLVM code should be lowered to SelectionDAG
 | |
| operations.  Among other things, this class indicates:
 | |
| <ul><li>an initial register class to use for various ValueTypes</li>
 | |
|   <li>which operations are natively supported by the target machine</li>
 | |
|   <li>the return type of setcc operations</li>
 | |
|   <li>the type to use for shift amounts</li>
 | |
|   <li>various high-level characteristics, like whether it is profitable to turn
 | |
|       division by a constant into a multiplication sequence</li>
 | |
| </ol></p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- ======================================================================= -->
 | |
| <div class="doc_subsection">
 | |
|   <a name="mregisterinfo">The <tt>MRegisterInfo</tt> class</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>The <tt>MRegisterInfo</tt> class (which will eventually be renamed to
 | |
| <tt>TargetRegisterInfo</tt>) is used to describe the register file of the
 | |
| target and any interactions between the registers.</p>
 | |
| 
 | |
| <p>Registers in the code generator are represented in the code generator by
 | |
| unsigned numbers.  Physical registers (those that actually exist in the target
 | |
| description) are unique small numbers, and virtual registers are generally
 | |
| large.  Note that register #0 is reserved as a flag value.</p>
 | |
| 
 | |
| <p>Each register in the processor description has an associated
 | |
| <tt>TargetRegisterDesc</tt> entry, which provides a textual name for the register
 | |
| (used for assembly output and debugging dumps) and a set of aliases (used to
 | |
| indicate that one register overlaps with another).
 | |
| </p>
 | |
| 
 | |
| <p>In addition to the per-register description, the <tt>MRegisterInfo</tt> class
 | |
| exposes a set of processor specific register classes (instances of the
 | |
| <tt>TargetRegisterClass</tt> class).  Each register class contains sets of
 | |
| registers that have the same properties (for example, they are all 32-bit
 | |
| integer registers).  Each SSA virtual register created by the instruction
 | |
| selector has an associated register class.  When the register allocator runs, it
 | |
| replaces virtual registers with a physical register in the set.</p>
 | |
| 
 | |
| <p>
 | |
| The target-specific implementations of these classes is auto-generated from a <a
 | |
| href="TableGenFundamentals.html">TableGen</a> description of the register file.
 | |
| </p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- ======================================================================= -->
 | |
| <div class="doc_subsection">
 | |
|   <a name="targetinstrinfo">The <tt>TargetInstrInfo</tt> class</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
|   <p>The <tt>TargetInstrInfo</tt> class is used to describe the machine 
 | |
|   instructions supported by the target. It is essentially an array of 
 | |
|   <tt>TargetInstrDescriptor</tt> objects, each of which describes one
 | |
|   instruction the target supports. Descriptors define things like the mnemonic
 | |
|   for the opcode, the number of operands, the list of implicit register uses
 | |
|   and defs, whether the instruction has certain target-independent properties 
 | |
|   (accesses memory, is commutable, etc), and holds any target-specific flags.</p>
 | |
| </div>
 | |
| 
 | |
| <!-- ======================================================================= -->
 | |
| <div class="doc_subsection">
 | |
|   <a name="targetframeinfo">The <tt>TargetFrameInfo</tt> class</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
|   <p>The <tt>TargetFrameInfo</tt> class is used to provide information about the
 | |
|   stack frame layout of the target. It holds the direction of stack growth, 
 | |
|   the known stack alignment on entry to each function, and the offset to the 
 | |
|   locals area.  The offset to the local area is the offset from the stack 
 | |
|   pointer on function entry to the first location where function data (local 
 | |
|   variables, spill locations) can be stored.</p>
 | |
| </div>
 | |
| 
 | |
| <!-- ======================================================================= -->
 | |
| <div class="doc_subsection">
 | |
|   <a name="targetsubtarget">The <tt>TargetSubtarget</tt> class</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
|   <p>
 | |
|   <p>The <tt>TargetSubtarget</tt> class is used to provide information about the
 | |
|   specific chip set being targeted.  A sub-target informs code generation of 
 | |
|   which instructions are supported, instruction latencies and instruction 
 | |
|   execution itinerary; i.e., which processing units are used, in what order, and
 | |
|   for how long.
 | |
|   </p>
 | |
| </div>
 | |
| 
 | |
| 
 | |
| <!-- ======================================================================= -->
 | |
| <div class="doc_subsection">
 | |
|   <a name="targetjitinfo">The <tt>TargetJITInfo</tt> class</a>
 | |
| </div>
 | |
| 
 | |
| <!-- *********************************************************************** -->
 | |
| <div class="doc_section">
 | |
|   <a name="codegendesc">Machine code description classes</a>
 | |
| </div>
 | |
| <!-- *********************************************************************** -->
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>
 | |
| At the high-level, LLVM code is translated to a machine specific representation
 | |
| formed out of <a href="#machinefunction">MachineFunction</a>,
 | |
| <a href="#machinebasicblock">MachineBasicBlock</a>, and <a 
 | |
| href="#machineinstr"><tt>MachineInstr</tt></a> instances
 | |
| (defined in include/llvm/CodeGen).  This representation is completely target
 | |
| agnostic, representing instructions in their most abstract form: an opcode and a
 | |
| series of operands.  This representation is designed to support both SSA
 | |
| representation for machine code, as well as a register allocated, non-SSA form.
 | |
| </p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- ======================================================================= -->
 | |
| <div class="doc_subsection">
 | |
|   <a name="machineinstr">The <tt>MachineInstr</tt> class</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>Target machine instructions are represented as instances of the
 | |
| <tt>MachineInstr</tt> class.  This class is an extremely abstract way of
 | |
| representing machine instructions.  In particular, it only keeps track of 
 | |
| an opcode number and a set of operands.</p>
 | |
| 
 | |
| <p>The opcode number is a simple unsigned number that only has meaning to a 
 | |
| specific backend.  All of the instructions for a target should be defined in 
 | |
| the <tt>*InstrInfo.td</tt> file for the target. The opcode enum values
 | |
| are auto-generated from this description.  The <tt>MachineInstr</tt> class does
 | |
| not have any information about how to interpret the instruction (i.e., what the 
 | |
| semantics of the instruction are): for that you must refer to the 
 | |
| <tt><a href="#targetinstrinfo">TargetInstrInfo</a></tt> class.</p> 
 | |
| 
 | |
| <p>The operands of a machine instruction can be of several different types:
 | |
| they can be a register reference, constant integer, basic block reference, etc.
 | |
| In addition, a machine operand should be marked as a def or a use of the value
 | |
| (though only registers are allowed to be defs).</p>
 | |
| 
 | |
| <p>By convention, the LLVM code generator orders instruction operands so that
 | |
| all register definitions come before the register uses, even on architectures
 | |
| that are normally printed in other orders.  For example, the SPARC add 
 | |
| instruction: "<tt>add %i1, %i2, %i3</tt>" adds the "%i1", and "%i2" registers
 | |
| and stores the result into the "%i3" register.  In the LLVM code generator,
 | |
| the operands should be stored as "<tt>%i3, %i1, %i2</tt>": with the destination
 | |
| first.</p>
 | |
| 
 | |
| <p>Keeping destination (definition) operands at the beginning of the operand 
 | |
| list has several advantages.  In particular, the debugging printer will print 
 | |
| the instruction like this:</p>
 | |
| 
 | |
| <pre>
 | |
|   %r3 = add %i1, %i2
 | |
| </pre>
 | |
| 
 | |
| <p>If the first operand is a def, and it is also easier to <a 
 | |
| href="#buildmi">create instructions</a> whose only def is the first 
 | |
| operand.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <div class="doc_subsubsection">
 | |
|   <a name="buildmi">Using the <tt>MachineInstrBuilder.h</tt> functions</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>Machine instructions are created by using the <tt>BuildMI</tt> functions,
 | |
| located in the <tt>include/llvm/CodeGen/MachineInstrBuilder.h</tt> file.  The
 | |
| <tt>BuildMI</tt> functions make it easy to build arbitrary machine 
 | |
| instructions.  Usage of the <tt>BuildMI</tt> functions look like this: 
 | |
| </p>
 | |
| 
 | |
| <pre>
 | |
|   // Create a 'DestReg = mov 42' (rendered in X86 assembly as 'mov DestReg, 42')
 | |
|   // instruction.  The '1' specifies how many operands will be added.
 | |
|   MachineInstr *MI = BuildMI(X86::MOV32ri, 1, DestReg).addImm(42);
 | |
| 
 | |
|   // Create the same instr, but insert it at the end of a basic block.
 | |
|   MachineBasicBlock &MBB = ...
 | |
|   BuildMI(MBB, X86::MOV32ri, 1, DestReg).addImm(42);
 | |
| 
 | |
|   // Create the same instr, but insert it before a specified iterator point.
 | |
|   MachineBasicBlock::iterator MBBI = ...
 | |
|   BuildMI(MBB, MBBI, X86::MOV32ri, 1, DestReg).addImm(42);
 | |
| 
 | |
|   // Create a 'cmp Reg, 0' instruction, no destination reg.
 | |
|   MI = BuildMI(X86::CMP32ri, 2).addReg(Reg).addImm(0);
 | |
|   // Create an 'sahf' instruction which takes no operands and stores nothing.
 | |
|   MI = BuildMI(X86::SAHF, 0);
 | |
| 
 | |
|   // Create a self looping branch instruction.
 | |
|   BuildMI(MBB, X86::JNE, 1).addMBB(&MBB);
 | |
| </pre>
 | |
| 
 | |
| <p>
 | |
| The key thing to remember with the <tt>BuildMI</tt> functions is that you have
 | |
| to specify the number of operands that the machine instruction will take. This
 | |
| allows for efficient memory allocation.  You also need to specify if operands 
 | |
| default to be uses of values, not definitions.  If you need to add a definition
 | |
| operand (other than the optional destination register), you must explicitly 
 | |
| mark it as such.
 | |
| </p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <div class="doc_subsubsection">
 | |
|   <a name="fixedregs">Fixed (preassigned) registers</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>One important issue that the code generator needs to be aware of is the
 | |
| presence of fixed registers.  In particular, there are often places in the 
 | |
| instruction stream where the register allocator <em>must</em> arrange for a
 | |
| particular value to be in a particular register.  This can occur due to 
 | |
| limitations of the instruction set (e.g., the X86 can only do a 32-bit divide 
 | |
| with the <tt>EAX</tt>/<tt>EDX</tt> registers), or external factors like calling
 | |
| conventions.  In any case, the instruction selector should emit code that 
 | |
| copies a virtual register into or out of a physical register when needed.</p>
 | |
| 
 | |
| <p>For example, consider this simple LLVM example:</p>
 | |
| 
 | |
| <pre>
 | |
|   int %test(int %X, int %Y) {
 | |
|     %Z = div int %X, %Y
 | |
|     ret int %Z
 | |
|   }
 | |
| </pre>
 | |
| 
 | |
| <p>The X86 instruction selector produces this machine code for the div 
 | |
| and ret (use 
 | |
| "<tt>llc X.bc -march=x86 -print-machineinstrs</tt>" to get this):</p>
 | |
| 
 | |
| <pre>
 | |
|         ;; Start of div
 | |
|         %EAX = mov %reg1024           ;; Copy X (in reg1024) into EAX
 | |
|         %reg1027 = sar %reg1024, 31
 | |
|         %EDX = mov %reg1027           ;; Sign extend X into EDX
 | |
|         idiv %reg1025                 ;; Divide by Y (in reg1025)
 | |
|         %reg1026 = mov %EAX           ;; Read the result (Z) out of EAX
 | |
| 
 | |
|         ;; Start of ret
 | |
|         %EAX = mov %reg1026           ;; 32-bit return value goes in EAX
 | |
|         ret
 | |
| </pre>
 | |
| 
 | |
| <p>By the end of code generation, the register allocator has coalesced
 | |
| the registers and deleted the resultant identity moves, producing the
 | |
| following code:</p>
 | |
| 
 | |
| <pre>
 | |
|         ;; X is in EAX, Y is in ECX
 | |
|         mov %EAX, %EDX
 | |
|         sar %EDX, 31
 | |
|         idiv %ECX
 | |
|         ret 
 | |
| </pre>
 | |
| 
 | |
| <p>This approach is extremely general (if it can handle the X86 architecture, 
 | |
| it can handle anything!) and allows all of the target specific
 | |
| knowledge about the instruction stream to be isolated in the instruction 
 | |
| selector.  Note that physical registers should have a short lifetime for good 
 | |
| code generation, and all physical registers are assumed dead on entry and
 | |
| exit of basic blocks (before register allocation).  Thus if you need a value
 | |
| to be live across basic block boundaries, it <em>must</em> live in a virtual 
 | |
| register.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <div class="doc_subsubsection">
 | |
|   <a name="ssa">Machine code SSA form</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p><tt>MachineInstr</tt>'s are initially selected in SSA-form, and
 | |
| are maintained in SSA-form until register allocation happens.  For the most 
 | |
| part, this is trivially simple since LLVM is already in SSA form: LLVM PHI nodes
 | |
| become machine code PHI nodes, and virtual registers are only allowed to have a
 | |
| single definition.</p>
 | |
| 
 | |
| <p>After register allocation, machine code is no longer in SSA-form, as there 
 | |
| are no virtual registers left in the code.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- ======================================================================= -->
 | |
| <div class="doc_subsection">
 | |
|   <a name="machinebasicblock">The <tt>MachineBasicBlock</tt> class</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>The <tt>MachineBasicBlock</tt> class contains a list of machine instructions
 | |
| (<a href="#machineinstr">MachineInstr</a> instances).  It roughly corresponds to
 | |
| the LLVM code input to the instruction selector, but there can be a one-to-many
 | |
| mapping (i.e. one LLVM basic block can map to multiple machine basic blocks).
 | |
| The MachineBasicBlock class has a "<tt>getBasicBlock</tt>" method, which returns
 | |
| the LLVM basic block that it comes from.
 | |
| </p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- ======================================================================= -->
 | |
| <div class="doc_subsection">
 | |
|   <a name="machinefunction">The <tt>MachineFunction</tt> class</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>The <tt>MachineFunction</tt> class contains a list of machine basic blocks
 | |
| (<a href="#machinebasicblock">MachineBasicBlock</a> instances).  It corresponds
 | |
| one-to-one with the LLVM function input to the instruction selector.  In
 | |
| addition to a list of basic blocks, the <tt>MachineFunction</tt> contains a
 | |
| the MachineConstantPool, MachineFrameInfo, MachineFunctionInfo,
 | |
| SSARegMap, and a set of live in and live out registers for the function.  See
 | |
| <tt>MachineFunction.h</tt> for more information.
 | |
| </p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| 
 | |
| 
 | |
| <!-- *********************************************************************** -->
 | |
| <div class="doc_section">
 | |
|   <a name="codegenalgs">Target-independent code generation algorithms</a>
 | |
| </div>
 | |
| <!-- *********************************************************************** -->
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>This section documents the phases described in the <a
 | |
| href="#high-level-design">high-level design of the code generator</a>.  It
 | |
| explains how they work and some of the rationale behind their design.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- ======================================================================= -->
 | |
| <div class="doc_subsection">
 | |
|   <a name="instselect">Instruction Selection</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| <p>
 | |
| Instruction Selection is the process of translating LLVM code presented to the
 | |
| code generator into target-specific machine instructions.  There are several
 | |
| well-known ways to do this in the literature.  In LLVM there are two main forms:
 | |
| the SelectionDAG based instruction selector framework and an old-style 'simple'
 | |
| instruction selector (which effectively peephole selects each LLVM instruction
 | |
| into a series of machine instructions).  We recommend that all targets use the
 | |
| SelectionDAG infrastructure.
 | |
| </p>
 | |
| 
 | |
| <p>Portions of the DAG instruction selector are generated from the target 
 | |
| description files (<tt>*.td</tt>) files.  Eventually, we aim for the entire
 | |
| instruction selector to be generated from these <tt>.td</tt> files.</p>
 | |
| </div>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <div class="doc_subsubsection">
 | |
|   <a name="selectiondag_intro">Introduction to SelectionDAGs</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>
 | |
| The SelectionDAG provides an abstraction for code representation in a way that 
 | |
| is amenable to instruction selection using automatic techniques
 | |
| (e.g. dynamic-programming based optimal pattern matching selectors), It is also
 | |
| well suited to other phases of code generation; in particular,
 | |
| instruction scheduling (SelectionDAG's are very close to scheduling DAGs
 | |
| post-selection).  Additionally, the SelectionDAG provides a host representation
 | |
| where a large variety of very-low-level (but target-independent) 
 | |
| <a href="#selectiondag_optimize">optimizations</a> may be
 | |
| performed: ones which require extensive information about the instructions
 | |
| efficiently supported by the target.
 | |
| </p>
 | |
| 
 | |
| <p>
 | |
| The SelectionDAG is a Directed-Acyclic-Graph whose nodes are instances of the
 | |
| <tt>SDNode</tt> class.  The primary payload of the <tt>SDNode</tt> is its 
 | |
| operation code (Opcode) that indicates what operation the node performs and
 | |
| the operands to the operation.
 | |
| The various operation node types are described at the top of the
 | |
| <tt>include/llvm/CodeGen/SelectionDAGNodes.h</tt> file.</p>
 | |
| 
 | |
| <p>Although most operations define a single value, each node in the graph may 
 | |
| define multiple values.  For example, a combined div/rem operation will define
 | |
| both the dividend and the remainder. Many other situations require multiple
 | |
| values as well.  Each node also has some number of operands, which are edges 
 | |
| to the node defining the used value.  Because nodes may define multiple values,
 | |
| edges are represented by instances of the <tt>SDOperand</tt> class, which is 
 | |
| a <SDNode, unsigned> pair, indicating the node and result
 | |
| value being used, respectively.  Each value produced by an SDNode has an 
 | |
| associated MVT::ValueType, indicating what type the value is.
 | |
| </p>
 | |
| 
 | |
| <p>
 | |
| SelectionDAGs contain two different kinds of values: those that represent data
 | |
| flow and those that represent control flow dependencies.  Data values are simple
 | |
| edges with an integer or floating point value type.  Control edges are
 | |
| represented as "chain" edges which are of type MVT::Other.  These edges provide
 | |
| an ordering between nodes that have side effects (such as
 | |
| loads/stores/calls/return/etc).  All nodes that have side effects should take a
 | |
| token chain as input and produce a new one as output.  By convention, token
 | |
| chain inputs are always operand #0, and chain results are always the last
 | |
| value produced by an operation.</p>
 | |
| 
 | |
| <p>
 | |
| A SelectionDAG has designated "Entry" and "Root" nodes.  The Entry node is
 | |
| always a marker node with an Opcode of ISD::EntryToken.  The Root node is the
 | |
| final side-effecting node in the token chain. For example, in a single basic
 | |
| block function, this would be the return node.
 | |
| </p>
 | |
| 
 | |
| <p>
 | |
| One important concept for SelectionDAGs is the notion of a "legal" vs. "illegal"
 | |
| DAG.  A legal DAG for a target is one that only uses supported operations and
 | |
| supported types.  On a 32-bit PowerPC, for example, a DAG with any values of i1,
 | |
| i8, i16,
 | |
| or i64 type would be illegal, as would a DAG that uses a SREM or UREM operation.
 | |
| The <a href="#selectiondag_legalize">legalize</a>
 | |
| phase is responsible for turning an illegal DAG into a legal DAG.
 | |
| </p>
 | |
| </div>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <div class="doc_subsubsection">
 | |
|   <a name="selectiondag_process">SelectionDAG Instruction Selection Process</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>
 | |
| SelectionDAG-based instruction selection consists of the following steps:
 | |
| </p>
 | |
| 
 | |
| <ol>
 | |
| <li><a href="#selectiondag_build">Build initial DAG</a> - This stage performs
 | |
|     a simple translation from the input LLVM code to an illegal SelectionDAG.
 | |
|     </li>
 | |
| <li><a href="#selectiondag_optimize">Optimize SelectionDAG</a> - This stage
 | |
|     performs simple optimizations on the SelectionDAG to simplify it and
 | |
|     recognize meta instructions (like rotates and div/rem pairs) for
 | |
|     targets that support these meta operations.  This makes the resultant code
 | |
|     more efficient and the 'select instructions from DAG' phase (below) simpler.
 | |
| </li>
 | |
| <li><a href="#selectiondag_legalize">Legalize SelectionDAG</a> - This stage
 | |
|     converts the illegal SelectionDAG to a legal SelectionDAG, by eliminating
 | |
|     unsupported operations and data types.</li>
 | |
| <li><a href="#selectiondag_optimize">Optimize SelectionDAG (#2)</a> - This
 | |
|     second run of the SelectionDAG optimized the newly legalized DAG, to
 | |
|     eliminate inefficiencies introduced by legalization.</li>
 | |
| <li><a href="#selectiondag_select">Select instructions from DAG</a> - Finally,
 | |
|     the target instruction selector matches the DAG operations to target
 | |
|     instructions.  This process translates the target-independent input DAG into
 | |
|     another DAG of target instructions.</li>
 | |
| <li><a href="#selectiondag_sched">SelectionDAG Scheduling and Formation</a>
 | |
|     - The last phase assigns a linear order to the instructions in the 
 | |
|     target-instruction DAG and emits them into the MachineFunction being
 | |
|     compiled.  This step uses traditional prepass scheduling techniques.</li>
 | |
| </ol>
 | |
| 
 | |
| <p>After all of these steps are complete, the SelectionDAG is destroyed and the
 | |
| rest of the code generation passes are run.</p>
 | |
| 
 | |
| <p>One great way to visualize what is going on here is to take advantage of a 
 | |
| few LLC command line options.  In particular, the <tt>-view-isel-dags</tt>
 | |
| option pops up a window with the SelectionDAG input to the Select phase for all
 | |
| of the code compiled (if you only get errors printed to the console while using
 | |
| this, you probably <a href="ProgrammersManual.html#ViewGraph">need to configure
 | |
| your system</a> to add support for it).  The <tt>-view-sched-dags</tt> option
 | |
| views the SelectionDAG output from the Select phase and input to the Scheduler
 | |
| phase.
 | |
| </p>
 | |
| </div>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <div class="doc_subsubsection">
 | |
|   <a name="selectiondag_build">Initial SelectionDAG Construction</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>
 | |
| The initial SelectionDAG is naively peephole expanded from the LLVM input by
 | |
| the <tt>SelectionDAGLowering</tt> class in the SelectionDAGISel.cpp file.  The 
 | |
| intent of  this pass is to expose as much low-level, target-specific details 
 | |
| to the SelectionDAG as possible.  This pass is mostly hard-coded (e.g. an LLVM 
 | |
| add turns into an SDNode add while a geteelementptr is expanded into the obvious
 | |
| arithmetic). This pass requires target-specific hooks to lower calls and
 | |
| returns, varargs, etc.  For these features, the <a 
 | |
| href="#targetlowering">TargetLowering</a> interface is
 | |
| used.
 | |
| </p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <div class="doc_subsubsection">
 | |
|   <a name="selectiondag_legalize">SelectionDAG Legalize Phase</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>The Legalize phase is in charge of converting a DAG to only use the types and
 | |
| operations that are natively supported by the target.  This involves two major
 | |
| tasks:</p>
 | |
| 
 | |
| <ol>
 | |
| <li><p>Convert values of unsupported types to values of supported types.</p>
 | |
|     <p>There are two main ways of doing this: converting small types to 
 | |
|        larger types ("promoting"), and breaking up large integer types
 | |
|        into smaller ones ("expanding").  For example, a target might require
 | |
|        that all f32 values are promoted to f64 and that all i1/i8/i16 values
 | |
|        are promoted to i32.  The same target might require that all i64 values
 | |
|        be expanded into i32 values.  These changes can insert sign and zero
 | |
|        extensions as 
 | |
|        needed to make sure that the final code has the same behavior as the 
 | |
|        input.</p>
 | |
|     <p>A target implementation tells the legalizer which types are supported
 | |
|        (and which register class to use for them) by calling the
 | |
|        "addRegisterClass" method in its TargetLowering constructor.</p>
 | |
| </li>
 | |
| 
 | |
| <li><p>Eliminate operations that are not supported by the target.</p>
 | |
|     <p>Targets often have weird constraints, such as not supporting every
 | |
|        operation on every supported datatype (e.g. X86 does not support byte
 | |
|        conditional moves and PowerPC does not support sign-extending loads from
 | |
|        a 16-bit memory location).  Legalize takes care by open-coding
 | |
|        another sequence of operations to emulate the operation ("expansion"), by
 | |
|        promoting to a larger type that supports the operation
 | |
|        (promotion), or using a target-specific hook to implement the
 | |
|        legalization (custom).</p>
 | |
|     <p>A target implementation tells the legalizer which operations are not
 | |
|        supported (and which of the above three actions to take) by calling the
 | |
|        "setOperationAction" method in its TargetLowering constructor.</p>
 | |
| </li>
 | |
| </ol>
 | |
| 
 | |
| <p>
 | |
| Prior to the existance of the Legalize pass, we required that every
 | |
| target <a href="#selectiondag_optimize">selector</a> supported and handled every
 | |
| operator and type even if they are not natively supported.  The introduction of
 | |
| the Legalize phase allows all of the 
 | |
| cannonicalization patterns to be shared across targets, and makes it very 
 | |
| easy to optimize the cannonicalized code because it is still in the form of 
 | |
| a DAG.
 | |
| </p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <div class="doc_subsubsection">
 | |
|   <a name="selectiondag_optimize">SelectionDAG Optimization Phase: the DAG
 | |
|   Combiner</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>
 | |
| The SelectionDAG optimization phase is run twice for code generation: once
 | |
| immediately after the DAG is built and once after legalization.  The first run
 | |
| of the pass allows the initial code to be cleaned up (e.g. performing 
 | |
| optimizations that depend on knowing that the operators have restricted type 
 | |
| inputs).  The second run of the pass cleans up the messy code generated by the 
 | |
| Legalize pass, which allows Legalize to be very simple (it can focus on making
 | |
| code legal instead of focusing on generating <i>good</i> and legal code).
 | |
| </p>
 | |
| 
 | |
| <p>
 | |
| One important class of optimizations performed is optimizing inserted sign and
 | |
| zero extension instructions.  We currently use ad-hoc techniques, but could move
 | |
| to more rigorous techniques in the future.  Here are some good
 | |
| papers on the subject:</p>
 | |
| 
 | |
| <p>
 | |
| "<a href="http://www.eecs.harvard.edu/~nr/pubs/widen-abstract.html">Widening
 | |
| integer arithmetic</a>"<br>
 | |
| Kevin Redwine and Norman Ramsey<br>
 | |
| International Conference on Compiler Construction (CC) 2004
 | |
| </p>
 | |
| 
 | |
| 
 | |
| <p>
 | |
|  "<a href="http://portal.acm.org/citation.cfm?doid=512529.512552">Effective
 | |
|  sign extension elimination</a>"<br>
 | |
|  Motohiro Kawahito, Hideaki Komatsu, and Toshio Nakatani<br>
 | |
|  Proceedings of the ACM SIGPLAN 2002 Conference on Programming Language Design
 | |
|  and Implementation.
 | |
| </p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <div class="doc_subsubsection">
 | |
|   <a name="selectiondag_select">SelectionDAG Select Phase</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>The Select phase is the bulk of the target-specific code for instruction
 | |
| selection.  This phase takes a legal SelectionDAG as input,
 | |
| pattern matches the instructions supported by the target to this DAG, and
 | |
| produces a new DAG of target code.  For example, consider the following LLVM
 | |
| fragment:</p>
 | |
| 
 | |
| <pre>
 | |
|    %t1 = add float %W, %X
 | |
|    %t2 = mul float %t1, %Y
 | |
|    %t3 = add float %t2, %Z
 | |
| </pre>
 | |
| 
 | |
| <p>This LLVM code corresponds to a SelectionDAG that looks basically like this:
 | |
| </p>
 | |
| 
 | |
| <pre>
 | |
|   (fadd:f32 (fmul:f32 (fadd:f32 W, X), Y), Z)
 | |
| </pre>
 | |
| 
 | |
| <p>If a target supports floating point multiply-and-add (FMA) operations, one
 | |
| of the adds can be merged with the multiply.  On the PowerPC, for example, the
 | |
| output of the instruction selector might look like this DAG:</p>
 | |
| 
 | |
| <pre>
 | |
|   (FMADDS (FADDS W, X), Y, Z)
 | |
| </pre>
 | |
| 
 | |
| <p>
 | |
| The FMADDS instruction is a ternary instruction that multiplies its first two
 | |
| operands and adds the third (as single-precision floating-point numbers).  The
 | |
| FADDS instruction is a simple binary single-precision add instruction.  To
 | |
| perform this pattern match, the PowerPC backend includes the following
 | |
| instruction definitions:
 | |
| </p>
 | |
| 
 | |
| <pre>
 | |
| def FMADDS : AForm_1<59, 29,
 | |
|                     (ops F4RC:$FRT, F4RC:$FRA, F4RC:$FRC, F4RC:$FRB),
 | |
|                     "fmadds $FRT, $FRA, $FRC, $FRB",
 | |
|                     [<b>(set F4RC:$FRT, (fadd (fmul F4RC:$FRA, F4RC:$FRC),
 | |
|                                            F4RC:$FRB))</b>]>;
 | |
| def FADDS : AForm_2<59, 21,
 | |
|                     (ops F4RC:$FRT, F4RC:$FRA, F4RC:$FRB),
 | |
|                     "fadds $FRT, $FRA, $FRB",
 | |
|                     [<b>(set F4RC:$FRT, (fadd F4RC:$FRA, F4RC:$FRB))</b>]>;
 | |
| </pre>
 | |
| 
 | |
| <p>The portion of the instruction definition in bold indicates the pattern used
 | |
| to match the instruction.  The DAG operators (like <tt>fmul</tt>/<tt>fadd</tt>)
 | |
| are defined in the <tt>lib/Target/TargetSelectionDAG.td</tt> file.  
 | |
| "<tt>F4RC</tt>" is the register class of the input and result values.<p>
 | |
| 
 | |
| <p>The TableGen DAG instruction selector generator reads the instruction 
 | |
| patterns in the .td and automatically builds parts of the pattern matching code
 | |
| for your target.  It has the following strengths:</p>
 | |
| 
 | |
| <ul>
 | |
| <li>At compiler-compiler time, it analyzes your instruction patterns and tells
 | |
|     you if your patterns make sense or not.</li>
 | |
| <li>It can handle arbitrary constraints on operands for the pattern match.  In
 | |
|     particular, it is straight-forward to say things like "match any immediate
 | |
|     that is a 13-bit sign-extended value".  For examples, see the 
 | |
|     <tt>immSExt16</tt> and related tblgen classes in the PowerPC backend.</li>
 | |
| <li>It knows several important identities for the patterns defined.  For
 | |
|     example, it knows that addition is commutative, so it allows the 
 | |
|     <tt>FMADDS</tt> pattern above to match "<tt>(fadd X, (fmul Y, Z))</tt>" as
 | |
|     well as "<tt>(fadd (fmul X, Y), Z)</tt>", without the target author having
 | |
|     to specially handle this case.</li>
 | |
| <li>It has a full-featured type-inferencing system.  In particular, you should
 | |
|     rarely have to explicitly tell the system what type parts of your patterns
 | |
|     are.  In the FMADDS case above, we didn't have to tell tblgen that all of
 | |
|     the nodes in the pattern are of type 'f32'.  It was able to infer and
 | |
|     propagate this knowledge from the fact that F4RC has type 'f32'.</li>
 | |
| <li>Targets can define their own (and rely on built-in) "pattern fragments".
 | |
|     Pattern fragments are chunks of reusable patterns that get inlined into your
 | |
|     patterns during compiler-compiler time.  For example, the integer "(not x)"
 | |
|     operation is actually defined as a pattern fragment that expands as
 | |
|     "(xor x, -1)", since the SelectionDAG does not have a native 'not'
 | |
|     operation.  Targets can define their own short-hand fragments as they see
 | |
|     fit.  See the definition of 'not' and 'ineg' for examples.</li>
 | |
| <li>In addition to instructions, targets can specify arbitrary patterns that
 | |
|     map to one or more instructions, using the 'Pat' class.  For example,
 | |
|     the PowerPC has no way to load an arbitrary integer immediate into a
 | |
|     register in one instruction. To tell tblgen how to do this, it defines:
 | |
|     
 | |
|     <pre>
 | |
|     // Arbitrary immediate support.  Implement in terms of LIS/ORI.
 | |
|     def : Pat<(i32 imm:$imm),
 | |
|               (ORI (LIS (HI16 imm:$imm)), (LO16 imm:$imm))>;
 | |
|     </pre>
 | |
|     
 | |
|     If none of the single-instruction patterns for loading an immediate into a
 | |
|     register match, this will be used.  This rule says "match an arbitrary i32
 | |
|     immediate, turning it into an ORI ('or a 16-bit immediate') and an LIS
 | |
|     ('load 16-bit immediate, where the immediate is shifted to the left 16
 | |
|     bits') instruction".  To make this work, the LO16/HI16 node transformations
 | |
|     are used to manipulate the input immediate (in this case, take the high or
 | |
|     low 16-bits of the immediate).
 | |
|     </li>
 | |
| <li>While the system does automate a lot, it still allows you to write custom
 | |
|     C++ code to match special cases, in case there is something that is hard
 | |
|     to express.</li>
 | |
| </ul>
 | |
| 
 | |
| <p>
 | |
| While it has many strengths, the system currently has some limitations,
 | |
| primarily because it is a work in progress and is not yet finished:
 | |
| </p>
 | |
| 
 | |
| <ul>
 | |
| <li>Overall, there is no way to define or match SelectionDAG nodes that define
 | |
|     multiple values (e.g. ADD_PARTS, LOAD, CALL, etc).  This is the biggest
 | |
|     reason that you currently still <i>have to</i> write custom C++ code for
 | |
|     your instruction selector.</li>
 | |
| <li>There is no great way to support match complex addressing modes yet.  In the
 | |
|     future, we will extend pattern fragments to allow them to define multiple
 | |
|     values (e.g. the four operands of the <a href="#x86_memory">X86 addressing
 | |
|     mode</a>).  In addition, we'll extend fragments so that a fragment can match
 | |
|     multiple different patterns.</li>
 | |
| <li>We don't automatically infer flags like isStore/isLoad yet.</li>
 | |
| <li>We don't automatically generate the set of supported registers and
 | |
|     operations for the <a href="#"selectiondag_legalize>Legalizer</a> yet.</li>
 | |
| <li>We don't have a way of tying in custom legalized nodes yet.</li>
 | |
| </ul>
 | |
| 
 | |
| <p>Despite these limitations, the instruction selector generator is still quite
 | |
| useful for most of the binary and logical operations in typical instruction
 | |
| sets.  If you run into any problems or can't figure out how to do something, 
 | |
| please let Chris know!</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <div class="doc_subsubsection">
 | |
|   <a name="selectiondag_sched">SelectionDAG Scheduling and Formation Phase</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>The scheduling phase takes the DAG of target instructions from the selection
 | |
| phase and assigns an order.  The scheduler can pick an order depending on
 | |
| various constraints of the machines (i.e. order for minimal register pressure or
 | |
| try to cover instruction latencies).  Once an order is established, the DAG is
 | |
| converted to a list of <a href="#machineinstr">MachineInstr</a>s and the
 | |
| Selection DAG is destroyed.
 | |
| </p>
 | |
| 
 | |
| <p>Note that this phase is logically separate from the instruction selection
 | |
| phase, but is tied to it closely in the code because it operates on
 | |
| SelectionDAGs.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <div class="doc_subsubsection">
 | |
|   <a name="selectiondag_future">Future directions for the SelectionDAG</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <ol>
 | |
| <li>Optional function-at-a-time selection.</li>
 | |
| <li>Auto-generate entire selector from .td file.</li>
 | |
| </li>
 | |
| </ol>
 | |
| 
 | |
| </div>
 | |
|  
 | |
| <!-- ======================================================================= -->
 | |
| <div class="doc_subsection">
 | |
|   <a name="ssamco">SSA-based Machine Code Optimizations</a>
 | |
| </div>
 | |
| <div class="doc_text"><p>To Be Written</p></div>
 | |
| <!-- ======================================================================= -->
 | |
| <div class="doc_subsection">
 | |
|   <a name="regalloc">Register Allocation</a>
 | |
| </div>
 | |
| <div class="doc_text"><p>To Be Written</p></div>
 | |
| <!-- ======================================================================= -->
 | |
| <div class="doc_subsection">
 | |
|   <a name="proepicode">Prolog/Epilog Code Insertion</a>
 | |
| </div>
 | |
| <div class="doc_text"><p>To Be Written</p></div>
 | |
| <!-- ======================================================================= -->
 | |
| <div class="doc_subsection">
 | |
|   <a name="latemco">Late Machine Code Optimizations</a>
 | |
| </div>
 | |
| <div class="doc_text"><p>To Be Written</p></div>
 | |
| <!-- ======================================================================= -->
 | |
| <div class="doc_subsection">
 | |
|   <a name="codeemit">Code Emission</a>
 | |
| </div>
 | |
| 
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <div class="doc_subsubsection">
 | |
|   <a name="codeemit_asm">Generating Assembly Code</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| </div>
 | |
| 
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <div class="doc_subsubsection">
 | |
|   <a name="codeemit_bin">Generating Binary Machine Code</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
|    <p>For the JIT or .o file writer</p>
 | |
| </div>
 | |
| 
 | |
| 
 | |
| <!-- *********************************************************************** -->
 | |
| <div class="doc_section">
 | |
|   <a name="targetimpls">Target-specific Implementation Notes</a>
 | |
| </div>
 | |
| <!-- *********************************************************************** -->
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>This section of the document explains features or design decisions that
 | |
| are specific to the code generator for a particular target.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| 
 | |
| <!-- ======================================================================= -->
 | |
| <div class="doc_subsection">
 | |
|   <a name="x86">The X86 backend</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>
 | |
| The X86 code generator lives in the <tt>lib/Target/X86</tt> directory.  This
 | |
| code generator currently targets a generic P6-like processor.  As such, it
 | |
| produces a few P6-and-above instructions (like conditional moves), but it does
 | |
| not make use of newer features like MMX or SSE.  In the future, the X86 backend
 | |
| will have sub-target support added for specific processor families and 
 | |
| implementations.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <div class="doc_subsubsection">
 | |
|   <a name="x86_tt">X86 Target Triples Supported</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| <p>
 | |
| The following are the known target triples that are supported by the X86 
 | |
| backend.  This is not an exhaustive list, but it would be useful to add those
 | |
| that people test.
 | |
| </p>
 | |
| 
 | |
| <ul>
 | |
| <li><b>i686-pc-linux-gnu</b> - Linux</li>
 | |
| <li><b>i386-unknown-freebsd5.3</b> - FreeBSD 5.3</li>
 | |
| <li><b>i686-pc-cygwin</b> - Cygwin on Win32</li>
 | |
| <li><b>i686-pc-mingw32</b> - MingW on Win32</li>
 | |
| <li><b>i686-apple-darwin*</b> - Apple Darwin on X86</li>
 | |
| </ul>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <div class="doc_subsubsection">
 | |
|   <a name="x86_memory">Representing X86 addressing modes in MachineInstrs</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>The x86 has a very flexible way of accessing memory.  It is capable of
 | |
| forming memory addresses of the following expression directly in integer
 | |
| instructions (which use ModR/M addressing):</p>
 | |
| 
 | |
| <pre>
 | |
|    Base+[1,2,4,8]*IndexReg+Disp32
 | |
| </pre>
 | |
| 
 | |
| <p>In order to represent this, LLVM tracks no less than 4 operands for each
 | |
| memory operand of this form.  This means that the "load" form of 'mov' has the
 | |
| following <tt>MachineOperand</tt>s in this order:</p>
 | |
| 
 | |
| <pre>
 | |
| Index:        0     |    1        2       3           4
 | |
| Meaning:   DestReg, | BaseReg,  Scale, IndexReg, Displacement
 | |
| OperandTy: VirtReg, | VirtReg, UnsImm, VirtReg,   SignExtImm
 | |
| </pre>
 | |
| 
 | |
| <p>Stores, and all other instructions, treat the four memory operands in the 
 | |
| same way, in the same order.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- _______________________________________________________________________ -->
 | |
| <div class="doc_subsubsection">
 | |
|   <a name="x86_names">Instruction naming</a>
 | |
| </div>
 | |
| 
 | |
| <div class="doc_text">
 | |
| 
 | |
| <p>
 | |
| An instruction name consists of the base name, a default operand size, and a
 | |
| a character per operand with an optional special size. For example:</p>
 | |
| 
 | |
| <p>
 | |
| <tt>ADD8rr</tt> -> add, 8-bit register, 8-bit register<br>
 | |
| <tt>IMUL16rmi</tt> -> imul, 16-bit register, 16-bit memory, 16-bit immediate<br>
 | |
| <tt>IMUL16rmi8</tt> -> imul, 16-bit register, 16-bit memory, 8-bit immediate<br>
 | |
| <tt>MOVSX32rm16</tt> -> movsx, 32-bit register, 16-bit memory
 | |
| </p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- *********************************************************************** -->
 | |
| <hr>
 | |
| <address>
 | |
|   <a href="http://jigsaw.w3.org/css-validator/check/referer"><img
 | |
|   src="http://jigsaw.w3.org/css-validator/images/vcss" alt="Valid CSS!"></a>
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|   src="http://www.w3.org/Icons/valid-html401" alt="Valid HTML 4.01!" /></a>
 | |
| 
 | |
|   <a href="mailto:sabre@nondot.org">Chris Lattner</a><br>
 | |
|   <a href="http://llvm.org">The LLVM Compiler Infrastructure</a><br>
 | |
|   Last modified: $Date$
 | |
| </address>
 | |
| 
 | |
| </body>
 | |
| </html>
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