mirror of
				https://github.com/c64scene-ar/llvm-6502.git
				synced 2025-11-04 05:17:07 +00:00 
			
		
		
		
	The patch is generated using this command: tools/clang/tools/extra/clang-tidy/tool/run-clang-tidy.py -fix \ -checks=-*,llvm-namespace-comment -header-filter='llvm/.*|clang/.*' \ llvm/lib/ Thanks to Eugene Kosov for the original patch! git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@240137 91177308-0d34-0410-b5e6-96231b3b80d8
		
			
				
	
	
		
			1228 lines
		
	
	
		
			49 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1228 lines
		
	
	
		
			49 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===-- MachineBlockPlacement.cpp - Basic Block Code Layout optimization --===//
 | 
						|
//
 | 
						|
//                     The LLVM Compiler Infrastructure
 | 
						|
//
 | 
						|
// This file is distributed under the University of Illinois Open Source
 | 
						|
// License. See LICENSE.TXT for details.
 | 
						|
//
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
//
 | 
						|
// This file implements basic block placement transformations using the CFG
 | 
						|
// structure and branch probability estimates.
 | 
						|
//
 | 
						|
// The pass strives to preserve the structure of the CFG (that is, retain
 | 
						|
// a topological ordering of basic blocks) in the absence of a *strong* signal
 | 
						|
// to the contrary from probabilities. However, within the CFG structure, it
 | 
						|
// attempts to choose an ordering which favors placing more likely sequences of
 | 
						|
// blocks adjacent to each other.
 | 
						|
//
 | 
						|
// The algorithm works from the inner-most loop within a function outward, and
 | 
						|
// at each stage walks through the basic blocks, trying to coalesce them into
 | 
						|
// sequential chains where allowed by the CFG (or demanded by heavy
 | 
						|
// probabilities). Finally, it walks the blocks in topological order, and the
 | 
						|
// first time it reaches a chain of basic blocks, it schedules them in the
 | 
						|
// function in-order.
 | 
						|
//
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
 | 
						|
#include "llvm/CodeGen/Passes.h"
 | 
						|
#include "llvm/ADT/DenseMap.h"
 | 
						|
#include "llvm/ADT/SmallPtrSet.h"
 | 
						|
#include "llvm/ADT/SmallVector.h"
 | 
						|
#include "llvm/ADT/Statistic.h"
 | 
						|
#include "llvm/CodeGen/MachineBasicBlock.h"
 | 
						|
#include "llvm/CodeGen/MachineBlockFrequencyInfo.h"
 | 
						|
#include "llvm/CodeGen/MachineBranchProbabilityInfo.h"
 | 
						|
#include "llvm/CodeGen/MachineDominators.h"
 | 
						|
#include "llvm/CodeGen/MachineFunction.h"
 | 
						|
#include "llvm/CodeGen/MachineFunctionPass.h"
 | 
						|
#include "llvm/CodeGen/MachineLoopInfo.h"
 | 
						|
#include "llvm/CodeGen/MachineModuleInfo.h"
 | 
						|
#include "llvm/Support/Allocator.h"
 | 
						|
#include "llvm/Support/CommandLine.h"
 | 
						|
#include "llvm/Support/Debug.h"
 | 
						|
#include "llvm/Support/raw_ostream.h"
 | 
						|
#include "llvm/Target/TargetInstrInfo.h"
 | 
						|
#include "llvm/Target/TargetLowering.h"
 | 
						|
#include "llvm/Target/TargetSubtargetInfo.h"
 | 
						|
#include <algorithm>
 | 
						|
using namespace llvm;
 | 
						|
 | 
						|
#define DEBUG_TYPE "block-placement"
 | 
						|
 | 
						|
STATISTIC(NumCondBranches, "Number of conditional branches");
 | 
						|
STATISTIC(NumUncondBranches, "Number of uncondittional branches");
 | 
						|
STATISTIC(CondBranchTakenFreq,
 | 
						|
          "Potential frequency of taking conditional branches");
 | 
						|
STATISTIC(UncondBranchTakenFreq,
 | 
						|
          "Potential frequency of taking unconditional branches");
 | 
						|
 | 
						|
static cl::opt<unsigned> AlignAllBlock("align-all-blocks",
 | 
						|
                                       cl::desc("Force the alignment of all "
 | 
						|
                                                "blocks in the function."),
 | 
						|
                                       cl::init(0), cl::Hidden);
 | 
						|
 | 
						|
// FIXME: Find a good default for this flag and remove the flag.
 | 
						|
static cl::opt<unsigned> ExitBlockBias(
 | 
						|
    "block-placement-exit-block-bias",
 | 
						|
    cl::desc("Block frequency percentage a loop exit block needs "
 | 
						|
             "over the original exit to be considered the new exit."),
 | 
						|
    cl::init(0), cl::Hidden);
 | 
						|
 | 
						|
static cl::opt<bool> OutlineOptionalBranches(
 | 
						|
    "outline-optional-branches",
 | 
						|
    cl::desc("Put completely optional branches, i.e. branches with a common "
 | 
						|
             "post dominator, out of line."),
 | 
						|
    cl::init(false), cl::Hidden);
 | 
						|
 | 
						|
static cl::opt<unsigned> OutlineOptionalThreshold(
 | 
						|
    "outline-optional-threshold",
 | 
						|
    cl::desc("Don't outline optional branches that are a single block with an "
 | 
						|
             "instruction count below this threshold"),
 | 
						|
    cl::init(4), cl::Hidden);
 | 
						|
 | 
						|
namespace {
 | 
						|
class BlockChain;
 | 
						|
/// \brief Type for our function-wide basic block -> block chain mapping.
 | 
						|
typedef DenseMap<MachineBasicBlock *, BlockChain *> BlockToChainMapType;
 | 
						|
}
 | 
						|
 | 
						|
namespace {
 | 
						|
/// \brief A chain of blocks which will be laid out contiguously.
 | 
						|
///
 | 
						|
/// This is the datastructure representing a chain of consecutive blocks that
 | 
						|
/// are profitable to layout together in order to maximize fallthrough
 | 
						|
/// probabilities and code locality. We also can use a block chain to represent
 | 
						|
/// a sequence of basic blocks which have some external (correctness)
 | 
						|
/// requirement for sequential layout.
 | 
						|
///
 | 
						|
/// Chains can be built around a single basic block and can be merged to grow
 | 
						|
/// them. They participate in a block-to-chain mapping, which is updated
 | 
						|
/// automatically as chains are merged together.
 | 
						|
class BlockChain {
 | 
						|
  /// \brief The sequence of blocks belonging to this chain.
 | 
						|
  ///
 | 
						|
  /// This is the sequence of blocks for a particular chain. These will be laid
 | 
						|
  /// out in-order within the function.
 | 
						|
  SmallVector<MachineBasicBlock *, 4> Blocks;
 | 
						|
 | 
						|
  /// \brief A handle to the function-wide basic block to block chain mapping.
 | 
						|
  ///
 | 
						|
  /// This is retained in each block chain to simplify the computation of child
 | 
						|
  /// block chains for SCC-formation and iteration. We store the edges to child
 | 
						|
  /// basic blocks, and map them back to their associated chains using this
 | 
						|
  /// structure.
 | 
						|
  BlockToChainMapType &BlockToChain;
 | 
						|
 | 
						|
public:
 | 
						|
  /// \brief Construct a new BlockChain.
 | 
						|
  ///
 | 
						|
  /// This builds a new block chain representing a single basic block in the
 | 
						|
  /// function. It also registers itself as the chain that block participates
 | 
						|
  /// in with the BlockToChain mapping.
 | 
						|
  BlockChain(BlockToChainMapType &BlockToChain, MachineBasicBlock *BB)
 | 
						|
      : Blocks(1, BB), BlockToChain(BlockToChain), LoopPredecessors(0) {
 | 
						|
    assert(BB && "Cannot create a chain with a null basic block");
 | 
						|
    BlockToChain[BB] = this;
 | 
						|
  }
 | 
						|
 | 
						|
  /// \brief Iterator over blocks within the chain.
 | 
						|
  typedef SmallVectorImpl<MachineBasicBlock *>::iterator iterator;
 | 
						|
 | 
						|
  /// \brief Beginning of blocks within the chain.
 | 
						|
  iterator begin() { return Blocks.begin(); }
 | 
						|
 | 
						|
  /// \brief End of blocks within the chain.
 | 
						|
  iterator end() { return Blocks.end(); }
 | 
						|
 | 
						|
  /// \brief Merge a block chain into this one.
 | 
						|
  ///
 | 
						|
  /// This routine merges a block chain into this one. It takes care of forming
 | 
						|
  /// a contiguous sequence of basic blocks, updating the edge list, and
 | 
						|
  /// updating the block -> chain mapping. It does not free or tear down the
 | 
						|
  /// old chain, but the old chain's block list is no longer valid.
 | 
						|
  void merge(MachineBasicBlock *BB, BlockChain *Chain) {
 | 
						|
    assert(BB);
 | 
						|
    assert(!Blocks.empty());
 | 
						|
 | 
						|
    // Fast path in case we don't have a chain already.
 | 
						|
    if (!Chain) {
 | 
						|
      assert(!BlockToChain[BB]);
 | 
						|
      Blocks.push_back(BB);
 | 
						|
      BlockToChain[BB] = this;
 | 
						|
      return;
 | 
						|
    }
 | 
						|
 | 
						|
    assert(BB == *Chain->begin());
 | 
						|
    assert(Chain->begin() != Chain->end());
 | 
						|
 | 
						|
    // Update the incoming blocks to point to this chain, and add them to the
 | 
						|
    // chain structure.
 | 
						|
    for (MachineBasicBlock *ChainBB : *Chain) {
 | 
						|
      Blocks.push_back(ChainBB);
 | 
						|
      assert(BlockToChain[ChainBB] == Chain && "Incoming blocks not in chain");
 | 
						|
      BlockToChain[ChainBB] = this;
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
#ifndef NDEBUG
 | 
						|
  /// \brief Dump the blocks in this chain.
 | 
						|
  LLVM_DUMP_METHOD void dump() {
 | 
						|
    for (MachineBasicBlock *MBB : *this)
 | 
						|
      MBB->dump();
 | 
						|
  }
 | 
						|
#endif // NDEBUG
 | 
						|
 | 
						|
  /// \brief Count of predecessors within the loop currently being processed.
 | 
						|
  ///
 | 
						|
  /// This count is updated at each loop we process to represent the number of
 | 
						|
  /// in-loop predecessors of this chain.
 | 
						|
  unsigned LoopPredecessors;
 | 
						|
};
 | 
						|
} // namespace
 | 
						|
 | 
						|
namespace {
 | 
						|
class MachineBlockPlacement : public MachineFunctionPass {
 | 
						|
  /// \brief A typedef for a block filter set.
 | 
						|
  typedef SmallPtrSet<MachineBasicBlock *, 16> BlockFilterSet;
 | 
						|
 | 
						|
  /// \brief A handle to the branch probability pass.
 | 
						|
  const MachineBranchProbabilityInfo *MBPI;
 | 
						|
 | 
						|
  /// \brief A handle to the function-wide block frequency pass.
 | 
						|
  const MachineBlockFrequencyInfo *MBFI;
 | 
						|
 | 
						|
  /// \brief A handle to the loop info.
 | 
						|
  const MachineLoopInfo *MLI;
 | 
						|
 | 
						|
  /// \brief A handle to the target's instruction info.
 | 
						|
  const TargetInstrInfo *TII;
 | 
						|
 | 
						|
  /// \brief A handle to the target's lowering info.
 | 
						|
  const TargetLoweringBase *TLI;
 | 
						|
 | 
						|
  /// \brief A handle to the post dominator tree.
 | 
						|
  MachineDominatorTree *MDT;
 | 
						|
 | 
						|
  /// \brief A set of blocks that are unavoidably execute, i.e. they dominate
 | 
						|
  /// all terminators of the MachineFunction.
 | 
						|
  SmallPtrSet<MachineBasicBlock *, 4> UnavoidableBlocks;
 | 
						|
 | 
						|
  /// \brief Allocator and owner of BlockChain structures.
 | 
						|
  ///
 | 
						|
  /// We build BlockChains lazily while processing the loop structure of
 | 
						|
  /// a function. To reduce malloc traffic, we allocate them using this
 | 
						|
  /// slab-like allocator, and destroy them after the pass completes. An
 | 
						|
  /// important guarantee is that this allocator produces stable pointers to
 | 
						|
  /// the chains.
 | 
						|
  SpecificBumpPtrAllocator<BlockChain> ChainAllocator;
 | 
						|
 | 
						|
  /// \brief Function wide BasicBlock to BlockChain mapping.
 | 
						|
  ///
 | 
						|
  /// This mapping allows efficiently moving from any given basic block to the
 | 
						|
  /// BlockChain it participates in, if any. We use it to, among other things,
 | 
						|
  /// allow implicitly defining edges between chains as the existing edges
 | 
						|
  /// between basic blocks.
 | 
						|
  DenseMap<MachineBasicBlock *, BlockChain *> BlockToChain;
 | 
						|
 | 
						|
  void markChainSuccessors(BlockChain &Chain, MachineBasicBlock *LoopHeaderBB,
 | 
						|
                           SmallVectorImpl<MachineBasicBlock *> &BlockWorkList,
 | 
						|
                           const BlockFilterSet *BlockFilter = nullptr);
 | 
						|
  MachineBasicBlock *selectBestSuccessor(MachineBasicBlock *BB,
 | 
						|
                                         BlockChain &Chain,
 | 
						|
                                         const BlockFilterSet *BlockFilter);
 | 
						|
  MachineBasicBlock *
 | 
						|
  selectBestCandidateBlock(BlockChain &Chain,
 | 
						|
                           SmallVectorImpl<MachineBasicBlock *> &WorkList,
 | 
						|
                           const BlockFilterSet *BlockFilter);
 | 
						|
  MachineBasicBlock *
 | 
						|
  getFirstUnplacedBlock(MachineFunction &F, const BlockChain &PlacedChain,
 | 
						|
                        MachineFunction::iterator &PrevUnplacedBlockIt,
 | 
						|
                        const BlockFilterSet *BlockFilter);
 | 
						|
  void buildChain(MachineBasicBlock *BB, BlockChain &Chain,
 | 
						|
                  SmallVectorImpl<MachineBasicBlock *> &BlockWorkList,
 | 
						|
                  const BlockFilterSet *BlockFilter = nullptr);
 | 
						|
  MachineBasicBlock *findBestLoopTop(MachineLoop &L,
 | 
						|
                                     const BlockFilterSet &LoopBlockSet);
 | 
						|
  MachineBasicBlock *findBestLoopExit(MachineFunction &F, MachineLoop &L,
 | 
						|
                                      const BlockFilterSet &LoopBlockSet);
 | 
						|
  void buildLoopChains(MachineFunction &F, MachineLoop &L);
 | 
						|
  void rotateLoop(BlockChain &LoopChain, MachineBasicBlock *ExitingBB,
 | 
						|
                  const BlockFilterSet &LoopBlockSet);
 | 
						|
  void buildCFGChains(MachineFunction &F);
 | 
						|
 | 
						|
public:
 | 
						|
  static char ID; // Pass identification, replacement for typeid
 | 
						|
  MachineBlockPlacement() : MachineFunctionPass(ID) {
 | 
						|
    initializeMachineBlockPlacementPass(*PassRegistry::getPassRegistry());
 | 
						|
  }
 | 
						|
 | 
						|
  bool runOnMachineFunction(MachineFunction &F) override;
 | 
						|
 | 
						|
  void getAnalysisUsage(AnalysisUsage &AU) const override {
 | 
						|
    AU.addRequired<MachineBranchProbabilityInfo>();
 | 
						|
    AU.addRequired<MachineBlockFrequencyInfo>();
 | 
						|
    AU.addRequired<MachineDominatorTree>();
 | 
						|
    AU.addRequired<MachineLoopInfo>();
 | 
						|
    MachineFunctionPass::getAnalysisUsage(AU);
 | 
						|
  }
 | 
						|
};
 | 
						|
} // namespace
 | 
						|
 | 
						|
char MachineBlockPlacement::ID = 0;
 | 
						|
char &llvm::MachineBlockPlacementID = MachineBlockPlacement::ID;
 | 
						|
INITIALIZE_PASS_BEGIN(MachineBlockPlacement, "block-placement",
 | 
						|
                      "Branch Probability Basic Block Placement", false, false)
 | 
						|
INITIALIZE_PASS_DEPENDENCY(MachineBranchProbabilityInfo)
 | 
						|
INITIALIZE_PASS_DEPENDENCY(MachineBlockFrequencyInfo)
 | 
						|
INITIALIZE_PASS_DEPENDENCY(MachineDominatorTree)
 | 
						|
INITIALIZE_PASS_DEPENDENCY(MachineLoopInfo)
 | 
						|
INITIALIZE_PASS_END(MachineBlockPlacement, "block-placement",
 | 
						|
                    "Branch Probability Basic Block Placement", false, false)
 | 
						|
 | 
						|
#ifndef NDEBUG
 | 
						|
/// \brief Helper to print the name of a MBB.
 | 
						|
///
 | 
						|
/// Only used by debug logging.
 | 
						|
static std::string getBlockName(MachineBasicBlock *BB) {
 | 
						|
  std::string Result;
 | 
						|
  raw_string_ostream OS(Result);
 | 
						|
  OS << "BB#" << BB->getNumber();
 | 
						|
  OS << " (derived from LLVM BB '" << BB->getName() << "')";
 | 
						|
  OS.flush();
 | 
						|
  return Result;
 | 
						|
}
 | 
						|
 | 
						|
/// \brief Helper to print the number of a MBB.
 | 
						|
///
 | 
						|
/// Only used by debug logging.
 | 
						|
static std::string getBlockNum(MachineBasicBlock *BB) {
 | 
						|
  std::string Result;
 | 
						|
  raw_string_ostream OS(Result);
 | 
						|
  OS << "BB#" << BB->getNumber();
 | 
						|
  OS.flush();
 | 
						|
  return Result;
 | 
						|
}
 | 
						|
#endif
 | 
						|
 | 
						|
/// \brief Mark a chain's successors as having one fewer preds.
 | 
						|
///
 | 
						|
/// When a chain is being merged into the "placed" chain, this routine will
 | 
						|
/// quickly walk the successors of each block in the chain and mark them as
 | 
						|
/// having one fewer active predecessor. It also adds any successors of this
 | 
						|
/// chain which reach the zero-predecessor state to the worklist passed in.
 | 
						|
void MachineBlockPlacement::markChainSuccessors(
 | 
						|
    BlockChain &Chain, MachineBasicBlock *LoopHeaderBB,
 | 
						|
    SmallVectorImpl<MachineBasicBlock *> &BlockWorkList,
 | 
						|
    const BlockFilterSet *BlockFilter) {
 | 
						|
  // Walk all the blocks in this chain, marking their successors as having
 | 
						|
  // a predecessor placed.
 | 
						|
  for (MachineBasicBlock *MBB : Chain) {
 | 
						|
    // Add any successors for which this is the only un-placed in-loop
 | 
						|
    // predecessor to the worklist as a viable candidate for CFG-neutral
 | 
						|
    // placement. No subsequent placement of this block will violate the CFG
 | 
						|
    // shape, so we get to use heuristics to choose a favorable placement.
 | 
						|
    for (MachineBasicBlock *Succ : MBB->successors()) {
 | 
						|
      if (BlockFilter && !BlockFilter->count(Succ))
 | 
						|
        continue;
 | 
						|
      BlockChain &SuccChain = *BlockToChain[Succ];
 | 
						|
      // Disregard edges within a fixed chain, or edges to the loop header.
 | 
						|
      if (&Chain == &SuccChain || Succ == LoopHeaderBB)
 | 
						|
        continue;
 | 
						|
 | 
						|
      // This is a cross-chain edge that is within the loop, so decrement the
 | 
						|
      // loop predecessor count of the destination chain.
 | 
						|
      if (SuccChain.LoopPredecessors > 0 && --SuccChain.LoopPredecessors == 0)
 | 
						|
        BlockWorkList.push_back(*SuccChain.begin());
 | 
						|
    }
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
/// \brief Select the best successor for a block.
 | 
						|
///
 | 
						|
/// This looks across all successors of a particular block and attempts to
 | 
						|
/// select the "best" one to be the layout successor. It only considers direct
 | 
						|
/// successors which also pass the block filter. It will attempt to avoid
 | 
						|
/// breaking CFG structure, but cave and break such structures in the case of
 | 
						|
/// very hot successor edges.
 | 
						|
///
 | 
						|
/// \returns The best successor block found, or null if none are viable.
 | 
						|
MachineBasicBlock *
 | 
						|
MachineBlockPlacement::selectBestSuccessor(MachineBasicBlock *BB,
 | 
						|
                                           BlockChain &Chain,
 | 
						|
                                           const BlockFilterSet *BlockFilter) {
 | 
						|
  const BranchProbability HotProb(4, 5); // 80%
 | 
						|
 | 
						|
  MachineBasicBlock *BestSucc = nullptr;
 | 
						|
  // FIXME: Due to the performance of the probability and weight routines in
 | 
						|
  // the MBPI analysis, we manually compute probabilities using the edge
 | 
						|
  // weights. This is suboptimal as it means that the somewhat subtle
 | 
						|
  // definition of edge weight semantics is encoded here as well. We should
 | 
						|
  // improve the MBPI interface to efficiently support query patterns such as
 | 
						|
  // this.
 | 
						|
  uint32_t BestWeight = 0;
 | 
						|
  uint32_t WeightScale = 0;
 | 
						|
  uint32_t SumWeight = MBPI->getSumForBlock(BB, WeightScale);
 | 
						|
  DEBUG(dbgs() << "Attempting merge from: " << getBlockName(BB) << "\n");
 | 
						|
  for (MachineBasicBlock *Succ : BB->successors()) {
 | 
						|
    if (BlockFilter && !BlockFilter->count(Succ))
 | 
						|
      continue;
 | 
						|
    BlockChain &SuccChain = *BlockToChain[Succ];
 | 
						|
    if (&SuccChain == &Chain) {
 | 
						|
      DEBUG(dbgs() << "    " << getBlockName(Succ) << " -> Already merged!\n");
 | 
						|
      continue;
 | 
						|
    }
 | 
						|
    if (Succ != *SuccChain.begin()) {
 | 
						|
      DEBUG(dbgs() << "    " << getBlockName(Succ) << " -> Mid chain!\n");
 | 
						|
      continue;
 | 
						|
    }
 | 
						|
 | 
						|
    uint32_t SuccWeight = MBPI->getEdgeWeight(BB, Succ);
 | 
						|
    BranchProbability SuccProb(SuccWeight / WeightScale, SumWeight);
 | 
						|
 | 
						|
    // If we outline optional branches, look whether Succ is unavoidable, i.e.
 | 
						|
    // dominates all terminators of the MachineFunction. If it does, other
 | 
						|
    // successors must be optional. Don't do this for cold branches.
 | 
						|
    if (OutlineOptionalBranches && SuccProb > HotProb.getCompl() &&
 | 
						|
        UnavoidableBlocks.count(Succ) > 0) {
 | 
						|
      auto HasShortOptionalBranch = [&]() {
 | 
						|
        for (MachineBasicBlock *Pred : Succ->predecessors()) {
 | 
						|
          // Check whether there is an unplaced optional branch.
 | 
						|
          if (Pred == Succ || (BlockFilter && !BlockFilter->count(Pred)) ||
 | 
						|
              BlockToChain[Pred] == &Chain)
 | 
						|
            continue;
 | 
						|
          // Check whether the optional branch has exactly one BB.
 | 
						|
          if (Pred->pred_size() > 1 || *Pred->pred_begin() != BB)
 | 
						|
            continue;
 | 
						|
          // Check whether the optional branch is small.
 | 
						|
          if (Pred->size() < OutlineOptionalThreshold)
 | 
						|
            return true;
 | 
						|
        }
 | 
						|
        return false;
 | 
						|
      };
 | 
						|
      if (!HasShortOptionalBranch())
 | 
						|
        return Succ;
 | 
						|
    }
 | 
						|
 | 
						|
    // Only consider successors which are either "hot", or wouldn't violate
 | 
						|
    // any CFG constraints.
 | 
						|
    if (SuccChain.LoopPredecessors != 0) {
 | 
						|
      if (SuccProb < HotProb) {
 | 
						|
        DEBUG(dbgs() << "    " << getBlockName(Succ) << " -> " << SuccProb
 | 
						|
                     << " (prob) (CFG conflict)\n");
 | 
						|
        continue;
 | 
						|
      }
 | 
						|
 | 
						|
      // Make sure that a hot successor doesn't have a globally more
 | 
						|
      // important predecessor.
 | 
						|
      BlockFrequency CandidateEdgeFreq =
 | 
						|
          MBFI->getBlockFreq(BB) * SuccProb * HotProb.getCompl();
 | 
						|
      bool BadCFGConflict = false;
 | 
						|
      for (MachineBasicBlock *Pred : Succ->predecessors()) {
 | 
						|
        if (Pred == Succ || (BlockFilter && !BlockFilter->count(Pred)) ||
 | 
						|
            BlockToChain[Pred] == &Chain)
 | 
						|
          continue;
 | 
						|
        BlockFrequency PredEdgeFreq =
 | 
						|
            MBFI->getBlockFreq(Pred) * MBPI->getEdgeProbability(Pred, Succ);
 | 
						|
        if (PredEdgeFreq >= CandidateEdgeFreq) {
 | 
						|
          BadCFGConflict = true;
 | 
						|
          break;
 | 
						|
        }
 | 
						|
      }
 | 
						|
      if (BadCFGConflict) {
 | 
						|
        DEBUG(dbgs() << "    " << getBlockName(Succ) << " -> " << SuccProb
 | 
						|
                     << " (prob) (non-cold CFG conflict)\n");
 | 
						|
        continue;
 | 
						|
      }
 | 
						|
    }
 | 
						|
 | 
						|
    DEBUG(dbgs() << "    " << getBlockName(Succ) << " -> " << SuccProb
 | 
						|
                 << " (prob)"
 | 
						|
                 << (SuccChain.LoopPredecessors != 0 ? " (CFG break)" : "")
 | 
						|
                 << "\n");
 | 
						|
    if (BestSucc && BestWeight >= SuccWeight)
 | 
						|
      continue;
 | 
						|
    BestSucc = Succ;
 | 
						|
    BestWeight = SuccWeight;
 | 
						|
  }
 | 
						|
  return BestSucc;
 | 
						|
}
 | 
						|
 | 
						|
/// \brief Select the best block from a worklist.
 | 
						|
///
 | 
						|
/// This looks through the provided worklist as a list of candidate basic
 | 
						|
/// blocks and select the most profitable one to place. The definition of
 | 
						|
/// profitable only really makes sense in the context of a loop. This returns
 | 
						|
/// the most frequently visited block in the worklist, which in the case of
 | 
						|
/// a loop, is the one most desirable to be physically close to the rest of the
 | 
						|
/// loop body in order to improve icache behavior.
 | 
						|
///
 | 
						|
/// \returns The best block found, or null if none are viable.
 | 
						|
MachineBasicBlock *MachineBlockPlacement::selectBestCandidateBlock(
 | 
						|
    BlockChain &Chain, SmallVectorImpl<MachineBasicBlock *> &WorkList,
 | 
						|
    const BlockFilterSet *BlockFilter) {
 | 
						|
  // Once we need to walk the worklist looking for a candidate, cleanup the
 | 
						|
  // worklist of already placed entries.
 | 
						|
  // FIXME: If this shows up on profiles, it could be folded (at the cost of
 | 
						|
  // some code complexity) into the loop below.
 | 
						|
  WorkList.erase(std::remove_if(WorkList.begin(), WorkList.end(),
 | 
						|
                                [&](MachineBasicBlock *BB) {
 | 
						|
                                  return BlockToChain.lookup(BB) == &Chain;
 | 
						|
                                }),
 | 
						|
                 WorkList.end());
 | 
						|
 | 
						|
  MachineBasicBlock *BestBlock = nullptr;
 | 
						|
  BlockFrequency BestFreq;
 | 
						|
  for (MachineBasicBlock *MBB : WorkList) {
 | 
						|
    BlockChain &SuccChain = *BlockToChain[MBB];
 | 
						|
    if (&SuccChain == &Chain) {
 | 
						|
      DEBUG(dbgs() << "    " << getBlockName(MBB) << " -> Already merged!\n");
 | 
						|
      continue;
 | 
						|
    }
 | 
						|
    assert(SuccChain.LoopPredecessors == 0 && "Found CFG-violating block");
 | 
						|
 | 
						|
    BlockFrequency CandidateFreq = MBFI->getBlockFreq(MBB);
 | 
						|
    DEBUG(dbgs() << "    " << getBlockName(MBB) << " -> ";
 | 
						|
          MBFI->printBlockFreq(dbgs(), CandidateFreq) << " (freq)\n");
 | 
						|
    if (BestBlock && BestFreq >= CandidateFreq)
 | 
						|
      continue;
 | 
						|
    BestBlock = MBB;
 | 
						|
    BestFreq = CandidateFreq;
 | 
						|
  }
 | 
						|
  return BestBlock;
 | 
						|
}
 | 
						|
 | 
						|
/// \brief Retrieve the first unplaced basic block.
 | 
						|
///
 | 
						|
/// This routine is called when we are unable to use the CFG to walk through
 | 
						|
/// all of the basic blocks and form a chain due to unnatural loops in the CFG.
 | 
						|
/// We walk through the function's blocks in order, starting from the
 | 
						|
/// LastUnplacedBlockIt. We update this iterator on each call to avoid
 | 
						|
/// re-scanning the entire sequence on repeated calls to this routine.
 | 
						|
MachineBasicBlock *MachineBlockPlacement::getFirstUnplacedBlock(
 | 
						|
    MachineFunction &F, const BlockChain &PlacedChain,
 | 
						|
    MachineFunction::iterator &PrevUnplacedBlockIt,
 | 
						|
    const BlockFilterSet *BlockFilter) {
 | 
						|
  for (MachineFunction::iterator I = PrevUnplacedBlockIt, E = F.end(); I != E;
 | 
						|
       ++I) {
 | 
						|
    if (BlockFilter && !BlockFilter->count(I))
 | 
						|
      continue;
 | 
						|
    if (BlockToChain[I] != &PlacedChain) {
 | 
						|
      PrevUnplacedBlockIt = I;
 | 
						|
      // Now select the head of the chain to which the unplaced block belongs
 | 
						|
      // as the block to place. This will force the entire chain to be placed,
 | 
						|
      // and satisfies the requirements of merging chains.
 | 
						|
      return *BlockToChain[I]->begin();
 | 
						|
    }
 | 
						|
  }
 | 
						|
  return nullptr;
 | 
						|
}
 | 
						|
 | 
						|
void MachineBlockPlacement::buildChain(
 | 
						|
    MachineBasicBlock *BB, BlockChain &Chain,
 | 
						|
    SmallVectorImpl<MachineBasicBlock *> &BlockWorkList,
 | 
						|
    const BlockFilterSet *BlockFilter) {
 | 
						|
  assert(BB);
 | 
						|
  assert(BlockToChain[BB] == &Chain);
 | 
						|
  MachineFunction &F = *BB->getParent();
 | 
						|
  MachineFunction::iterator PrevUnplacedBlockIt = F.begin();
 | 
						|
 | 
						|
  MachineBasicBlock *LoopHeaderBB = BB;
 | 
						|
  markChainSuccessors(Chain, LoopHeaderBB, BlockWorkList, BlockFilter);
 | 
						|
  BB = *std::prev(Chain.end());
 | 
						|
  for (;;) {
 | 
						|
    assert(BB);
 | 
						|
    assert(BlockToChain[BB] == &Chain);
 | 
						|
    assert(*std::prev(Chain.end()) == BB);
 | 
						|
 | 
						|
    // Look for the best viable successor if there is one to place immediately
 | 
						|
    // after this block.
 | 
						|
    MachineBasicBlock *BestSucc = selectBestSuccessor(BB, Chain, BlockFilter);
 | 
						|
 | 
						|
    // If an immediate successor isn't available, look for the best viable
 | 
						|
    // block among those we've identified as not violating the loop's CFG at
 | 
						|
    // this point. This won't be a fallthrough, but it will increase locality.
 | 
						|
    if (!BestSucc)
 | 
						|
      BestSucc = selectBestCandidateBlock(Chain, BlockWorkList, BlockFilter);
 | 
						|
 | 
						|
    if (!BestSucc) {
 | 
						|
      BestSucc =
 | 
						|
          getFirstUnplacedBlock(F, Chain, PrevUnplacedBlockIt, BlockFilter);
 | 
						|
      if (!BestSucc)
 | 
						|
        break;
 | 
						|
 | 
						|
      DEBUG(dbgs() << "Unnatural loop CFG detected, forcibly merging the "
 | 
						|
                      "layout successor until the CFG reduces\n");
 | 
						|
    }
 | 
						|
 | 
						|
    // Place this block, updating the datastructures to reflect its placement.
 | 
						|
    BlockChain &SuccChain = *BlockToChain[BestSucc];
 | 
						|
    // Zero out LoopPredecessors for the successor we're about to merge in case
 | 
						|
    // we selected a successor that didn't fit naturally into the CFG.
 | 
						|
    SuccChain.LoopPredecessors = 0;
 | 
						|
    DEBUG(dbgs() << "Merging from " << getBlockNum(BB) << " to "
 | 
						|
                 << getBlockNum(BestSucc) << "\n");
 | 
						|
    markChainSuccessors(SuccChain, LoopHeaderBB, BlockWorkList, BlockFilter);
 | 
						|
    Chain.merge(BestSucc, &SuccChain);
 | 
						|
    BB = *std::prev(Chain.end());
 | 
						|
  }
 | 
						|
 | 
						|
  DEBUG(dbgs() << "Finished forming chain for header block "
 | 
						|
               << getBlockNum(*Chain.begin()) << "\n");
 | 
						|
}
 | 
						|
 | 
						|
/// \brief Find the best loop top block for layout.
 | 
						|
///
 | 
						|
/// Look for a block which is strictly better than the loop header for laying
 | 
						|
/// out at the top of the loop. This looks for one and only one pattern:
 | 
						|
/// a latch block with no conditional exit. This block will cause a conditional
 | 
						|
/// jump around it or will be the bottom of the loop if we lay it out in place,
 | 
						|
/// but if it it doesn't end up at the bottom of the loop for any reason,
 | 
						|
/// rotation alone won't fix it. Because such a block will always result in an
 | 
						|
/// unconditional jump (for the backedge) rotating it in front of the loop
 | 
						|
/// header is always profitable.
 | 
						|
MachineBasicBlock *
 | 
						|
MachineBlockPlacement::findBestLoopTop(MachineLoop &L,
 | 
						|
                                       const BlockFilterSet &LoopBlockSet) {
 | 
						|
  // Check that the header hasn't been fused with a preheader block due to
 | 
						|
  // crazy branches. If it has, we need to start with the header at the top to
 | 
						|
  // prevent pulling the preheader into the loop body.
 | 
						|
  BlockChain &HeaderChain = *BlockToChain[L.getHeader()];
 | 
						|
  if (!LoopBlockSet.count(*HeaderChain.begin()))
 | 
						|
    return L.getHeader();
 | 
						|
 | 
						|
  DEBUG(dbgs() << "Finding best loop top for: " << getBlockName(L.getHeader())
 | 
						|
               << "\n");
 | 
						|
 | 
						|
  BlockFrequency BestPredFreq;
 | 
						|
  MachineBasicBlock *BestPred = nullptr;
 | 
						|
  for (MachineBasicBlock *Pred : L.getHeader()->predecessors()) {
 | 
						|
    if (!LoopBlockSet.count(Pred))
 | 
						|
      continue;
 | 
						|
    DEBUG(dbgs() << "    header pred: " << getBlockName(Pred) << ", "
 | 
						|
                 << Pred->succ_size() << " successors, ";
 | 
						|
          MBFI->printBlockFreq(dbgs(), Pred) << " freq\n");
 | 
						|
    if (Pred->succ_size() > 1)
 | 
						|
      continue;
 | 
						|
 | 
						|
    BlockFrequency PredFreq = MBFI->getBlockFreq(Pred);
 | 
						|
    if (!BestPred || PredFreq > BestPredFreq ||
 | 
						|
        (!(PredFreq < BestPredFreq) &&
 | 
						|
         Pred->isLayoutSuccessor(L.getHeader()))) {
 | 
						|
      BestPred = Pred;
 | 
						|
      BestPredFreq = PredFreq;
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  // If no direct predecessor is fine, just use the loop header.
 | 
						|
  if (!BestPred)
 | 
						|
    return L.getHeader();
 | 
						|
 | 
						|
  // Walk backwards through any straight line of predecessors.
 | 
						|
  while (BestPred->pred_size() == 1 &&
 | 
						|
         (*BestPred->pred_begin())->succ_size() == 1 &&
 | 
						|
         *BestPred->pred_begin() != L.getHeader())
 | 
						|
    BestPred = *BestPred->pred_begin();
 | 
						|
 | 
						|
  DEBUG(dbgs() << "    final top: " << getBlockName(BestPred) << "\n");
 | 
						|
  return BestPred;
 | 
						|
}
 | 
						|
 | 
						|
/// \brief Find the best loop exiting block for layout.
 | 
						|
///
 | 
						|
/// This routine implements the logic to analyze the loop looking for the best
 | 
						|
/// block to layout at the top of the loop. Typically this is done to maximize
 | 
						|
/// fallthrough opportunities.
 | 
						|
MachineBasicBlock *
 | 
						|
MachineBlockPlacement::findBestLoopExit(MachineFunction &F, MachineLoop &L,
 | 
						|
                                        const BlockFilterSet &LoopBlockSet) {
 | 
						|
  // We don't want to layout the loop linearly in all cases. If the loop header
 | 
						|
  // is just a normal basic block in the loop, we want to look for what block
 | 
						|
  // within the loop is the best one to layout at the top. However, if the loop
 | 
						|
  // header has be pre-merged into a chain due to predecessors not having
 | 
						|
  // analyzable branches, *and* the predecessor it is merged with is *not* part
 | 
						|
  // of the loop, rotating the header into the middle of the loop will create
 | 
						|
  // a non-contiguous range of blocks which is Very Bad. So start with the
 | 
						|
  // header and only rotate if safe.
 | 
						|
  BlockChain &HeaderChain = *BlockToChain[L.getHeader()];
 | 
						|
  if (!LoopBlockSet.count(*HeaderChain.begin()))
 | 
						|
    return nullptr;
 | 
						|
 | 
						|
  BlockFrequency BestExitEdgeFreq;
 | 
						|
  unsigned BestExitLoopDepth = 0;
 | 
						|
  MachineBasicBlock *ExitingBB = nullptr;
 | 
						|
  // If there are exits to outer loops, loop rotation can severely limit
 | 
						|
  // fallthrough opportunites unless it selects such an exit. Keep a set of
 | 
						|
  // blocks where rotating to exit with that block will reach an outer loop.
 | 
						|
  SmallPtrSet<MachineBasicBlock *, 4> BlocksExitingToOuterLoop;
 | 
						|
 | 
						|
  DEBUG(dbgs() << "Finding best loop exit for: " << getBlockName(L.getHeader())
 | 
						|
               << "\n");
 | 
						|
  for (MachineBasicBlock *MBB : L.getBlocks()) {
 | 
						|
    BlockChain &Chain = *BlockToChain[MBB];
 | 
						|
    // Ensure that this block is at the end of a chain; otherwise it could be
 | 
						|
    // mid-way through an inner loop or a successor of an unanalyzable branch.
 | 
						|
    if (MBB != *std::prev(Chain.end()))
 | 
						|
      continue;
 | 
						|
 | 
						|
    // Now walk the successors. We need to establish whether this has a viable
 | 
						|
    // exiting successor and whether it has a viable non-exiting successor.
 | 
						|
    // We store the old exiting state and restore it if a viable looping
 | 
						|
    // successor isn't found.
 | 
						|
    MachineBasicBlock *OldExitingBB = ExitingBB;
 | 
						|
    BlockFrequency OldBestExitEdgeFreq = BestExitEdgeFreq;
 | 
						|
    bool HasLoopingSucc = false;
 | 
						|
    // FIXME: Due to the performance of the probability and weight routines in
 | 
						|
    // the MBPI analysis, we use the internal weights and manually compute the
 | 
						|
    // probabilities to avoid quadratic behavior.
 | 
						|
    uint32_t WeightScale = 0;
 | 
						|
    uint32_t SumWeight = MBPI->getSumForBlock(MBB, WeightScale);
 | 
						|
    for (MachineBasicBlock *Succ : MBB->successors()) {
 | 
						|
      if (Succ->isLandingPad())
 | 
						|
        continue;
 | 
						|
      if (Succ == MBB)
 | 
						|
        continue;
 | 
						|
      BlockChain &SuccChain = *BlockToChain[Succ];
 | 
						|
      // Don't split chains, either this chain or the successor's chain.
 | 
						|
      if (&Chain == &SuccChain) {
 | 
						|
        DEBUG(dbgs() << "    exiting: " << getBlockName(MBB) << " -> "
 | 
						|
                     << getBlockName(Succ) << " (chain conflict)\n");
 | 
						|
        continue;
 | 
						|
      }
 | 
						|
 | 
						|
      uint32_t SuccWeight = MBPI->getEdgeWeight(MBB, Succ);
 | 
						|
      if (LoopBlockSet.count(Succ)) {
 | 
						|
        DEBUG(dbgs() << "    looping: " << getBlockName(MBB) << " -> "
 | 
						|
                     << getBlockName(Succ) << " (" << SuccWeight << ")\n");
 | 
						|
        HasLoopingSucc = true;
 | 
						|
        continue;
 | 
						|
      }
 | 
						|
 | 
						|
      unsigned SuccLoopDepth = 0;
 | 
						|
      if (MachineLoop *ExitLoop = MLI->getLoopFor(Succ)) {
 | 
						|
        SuccLoopDepth = ExitLoop->getLoopDepth();
 | 
						|
        if (ExitLoop->contains(&L))
 | 
						|
          BlocksExitingToOuterLoop.insert(MBB);
 | 
						|
      }
 | 
						|
 | 
						|
      BranchProbability SuccProb(SuccWeight / WeightScale, SumWeight);
 | 
						|
      BlockFrequency ExitEdgeFreq = MBFI->getBlockFreq(MBB) * SuccProb;
 | 
						|
      DEBUG(dbgs() << "    exiting: " << getBlockName(MBB) << " -> "
 | 
						|
                   << getBlockName(Succ) << " [L:" << SuccLoopDepth << "] (";
 | 
						|
            MBFI->printBlockFreq(dbgs(), ExitEdgeFreq) << ")\n");
 | 
						|
      // Note that we bias this toward an existing layout successor to retain
 | 
						|
      // incoming order in the absence of better information. The exit must have
 | 
						|
      // a frequency higher than the current exit before we consider breaking
 | 
						|
      // the layout.
 | 
						|
      BranchProbability Bias(100 - ExitBlockBias, 100);
 | 
						|
      if (!ExitingBB || SuccLoopDepth > BestExitLoopDepth ||
 | 
						|
          ExitEdgeFreq > BestExitEdgeFreq ||
 | 
						|
          (MBB->isLayoutSuccessor(Succ) &&
 | 
						|
           !(ExitEdgeFreq < BestExitEdgeFreq * Bias))) {
 | 
						|
        BestExitEdgeFreq = ExitEdgeFreq;
 | 
						|
        ExitingBB = MBB;
 | 
						|
      }
 | 
						|
    }
 | 
						|
 | 
						|
    if (!HasLoopingSucc) {
 | 
						|
      // Restore the old exiting state, no viable looping successor was found.
 | 
						|
      ExitingBB = OldExitingBB;
 | 
						|
      BestExitEdgeFreq = OldBestExitEdgeFreq;
 | 
						|
      continue;
 | 
						|
    }
 | 
						|
  }
 | 
						|
  // Without a candidate exiting block or with only a single block in the
 | 
						|
  // loop, just use the loop header to layout the loop.
 | 
						|
  if (!ExitingBB || L.getNumBlocks() == 1)
 | 
						|
    return nullptr;
 | 
						|
 | 
						|
  // Also, if we have exit blocks which lead to outer loops but didn't select
 | 
						|
  // one of them as the exiting block we are rotating toward, disable loop
 | 
						|
  // rotation altogether.
 | 
						|
  if (!BlocksExitingToOuterLoop.empty() &&
 | 
						|
      !BlocksExitingToOuterLoop.count(ExitingBB))
 | 
						|
    return nullptr;
 | 
						|
 | 
						|
  DEBUG(dbgs() << "  Best exiting block: " << getBlockName(ExitingBB) << "\n");
 | 
						|
  return ExitingBB;
 | 
						|
}
 | 
						|
 | 
						|
/// \brief Attempt to rotate an exiting block to the bottom of the loop.
 | 
						|
///
 | 
						|
/// Once we have built a chain, try to rotate it to line up the hot exit block
 | 
						|
/// with fallthrough out of the loop if doing so doesn't introduce unnecessary
 | 
						|
/// branches. For example, if the loop has fallthrough into its header and out
 | 
						|
/// of its bottom already, don't rotate it.
 | 
						|
void MachineBlockPlacement::rotateLoop(BlockChain &LoopChain,
 | 
						|
                                       MachineBasicBlock *ExitingBB,
 | 
						|
                                       const BlockFilterSet &LoopBlockSet) {
 | 
						|
  if (!ExitingBB)
 | 
						|
    return;
 | 
						|
 | 
						|
  MachineBasicBlock *Top = *LoopChain.begin();
 | 
						|
  bool ViableTopFallthrough = false;
 | 
						|
  for (MachineBasicBlock *Pred : Top->predecessors()) {
 | 
						|
    BlockChain *PredChain = BlockToChain[Pred];
 | 
						|
    if (!LoopBlockSet.count(Pred) &&
 | 
						|
        (!PredChain || Pred == *std::prev(PredChain->end()))) {
 | 
						|
      ViableTopFallthrough = true;
 | 
						|
      break;
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  // If the header has viable fallthrough, check whether the current loop
 | 
						|
  // bottom is a viable exiting block. If so, bail out as rotating will
 | 
						|
  // introduce an unnecessary branch.
 | 
						|
  if (ViableTopFallthrough) {
 | 
						|
    MachineBasicBlock *Bottom = *std::prev(LoopChain.end());
 | 
						|
    for (MachineBasicBlock *Succ : Bottom->successors()) {
 | 
						|
      BlockChain *SuccChain = BlockToChain[Succ];
 | 
						|
      if (!LoopBlockSet.count(Succ) &&
 | 
						|
          (!SuccChain || Succ == *SuccChain->begin()))
 | 
						|
        return;
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  BlockChain::iterator ExitIt =
 | 
						|
      std::find(LoopChain.begin(), LoopChain.end(), ExitingBB);
 | 
						|
  if (ExitIt == LoopChain.end())
 | 
						|
    return;
 | 
						|
 | 
						|
  std::rotate(LoopChain.begin(), std::next(ExitIt), LoopChain.end());
 | 
						|
}
 | 
						|
 | 
						|
/// \brief Forms basic block chains from the natural loop structures.
 | 
						|
///
 | 
						|
/// These chains are designed to preserve the existing *structure* of the code
 | 
						|
/// as much as possible. We can then stitch the chains together in a way which
 | 
						|
/// both preserves the topological structure and minimizes taken conditional
 | 
						|
/// branches.
 | 
						|
void MachineBlockPlacement::buildLoopChains(MachineFunction &F,
 | 
						|
                                            MachineLoop &L) {
 | 
						|
  // First recurse through any nested loops, building chains for those inner
 | 
						|
  // loops.
 | 
						|
  for (MachineLoop *InnerLoop : L)
 | 
						|
    buildLoopChains(F, *InnerLoop);
 | 
						|
 | 
						|
  SmallVector<MachineBasicBlock *, 16> BlockWorkList;
 | 
						|
  BlockFilterSet LoopBlockSet(L.block_begin(), L.block_end());
 | 
						|
 | 
						|
  // First check to see if there is an obviously preferable top block for the
 | 
						|
  // loop. This will default to the header, but may end up as one of the
 | 
						|
  // predecessors to the header if there is one which will result in strictly
 | 
						|
  // fewer branches in the loop body.
 | 
						|
  MachineBasicBlock *LoopTop = findBestLoopTop(L, LoopBlockSet);
 | 
						|
 | 
						|
  // If we selected just the header for the loop top, look for a potentially
 | 
						|
  // profitable exit block in the event that rotating the loop can eliminate
 | 
						|
  // branches by placing an exit edge at the bottom.
 | 
						|
  MachineBasicBlock *ExitingBB = nullptr;
 | 
						|
  if (LoopTop == L.getHeader())
 | 
						|
    ExitingBB = findBestLoopExit(F, L, LoopBlockSet);
 | 
						|
 | 
						|
  BlockChain &LoopChain = *BlockToChain[LoopTop];
 | 
						|
 | 
						|
  // FIXME: This is a really lame way of walking the chains in the loop: we
 | 
						|
  // walk the blocks, and use a set to prevent visiting a particular chain
 | 
						|
  // twice.
 | 
						|
  SmallPtrSet<BlockChain *, 4> UpdatedPreds;
 | 
						|
  assert(LoopChain.LoopPredecessors == 0);
 | 
						|
  UpdatedPreds.insert(&LoopChain);
 | 
						|
  for (MachineBasicBlock *LoopBB : L.getBlocks()) {
 | 
						|
    BlockChain &Chain = *BlockToChain[LoopBB];
 | 
						|
    if (!UpdatedPreds.insert(&Chain).second)
 | 
						|
      continue;
 | 
						|
 | 
						|
    assert(Chain.LoopPredecessors == 0);
 | 
						|
    for (MachineBasicBlock *ChainBB : Chain) {
 | 
						|
      assert(BlockToChain[ChainBB] == &Chain);
 | 
						|
      for (MachineBasicBlock *Pred : ChainBB->predecessors()) {
 | 
						|
        if (BlockToChain[Pred] == &Chain || !LoopBlockSet.count(Pred))
 | 
						|
          continue;
 | 
						|
        ++Chain.LoopPredecessors;
 | 
						|
      }
 | 
						|
    }
 | 
						|
 | 
						|
    if (Chain.LoopPredecessors == 0)
 | 
						|
      BlockWorkList.push_back(*Chain.begin());
 | 
						|
  }
 | 
						|
 | 
						|
  buildChain(LoopTop, LoopChain, BlockWorkList, &LoopBlockSet);
 | 
						|
  rotateLoop(LoopChain, ExitingBB, LoopBlockSet);
 | 
						|
 | 
						|
  DEBUG({
 | 
						|
    // Crash at the end so we get all of the debugging output first.
 | 
						|
    bool BadLoop = false;
 | 
						|
    if (LoopChain.LoopPredecessors) {
 | 
						|
      BadLoop = true;
 | 
						|
      dbgs() << "Loop chain contains a block without its preds placed!\n"
 | 
						|
             << "  Loop header:  " << getBlockName(*L.block_begin()) << "\n"
 | 
						|
             << "  Chain header: " << getBlockName(*LoopChain.begin()) << "\n";
 | 
						|
    }
 | 
						|
    for (MachineBasicBlock *ChainBB : LoopChain) {
 | 
						|
      dbgs() << "          ... " << getBlockName(ChainBB) << "\n";
 | 
						|
      if (!LoopBlockSet.erase(ChainBB)) {
 | 
						|
        // We don't mark the loop as bad here because there are real situations
 | 
						|
        // where this can occur. For example, with an unanalyzable fallthrough
 | 
						|
        // from a loop block to a non-loop block or vice versa.
 | 
						|
        dbgs() << "Loop chain contains a block not contained by the loop!\n"
 | 
						|
               << "  Loop header:  " << getBlockName(*L.block_begin()) << "\n"
 | 
						|
               << "  Chain header: " << getBlockName(*LoopChain.begin()) << "\n"
 | 
						|
               << "  Bad block:    " << getBlockName(ChainBB) << "\n";
 | 
						|
      }
 | 
						|
    }
 | 
						|
 | 
						|
    if (!LoopBlockSet.empty()) {
 | 
						|
      BadLoop = true;
 | 
						|
      for (MachineBasicBlock *LoopBB : LoopBlockSet)
 | 
						|
        dbgs() << "Loop contains blocks never placed into a chain!\n"
 | 
						|
               << "  Loop header:  " << getBlockName(*L.block_begin()) << "\n"
 | 
						|
               << "  Chain header: " << getBlockName(*LoopChain.begin()) << "\n"
 | 
						|
               << "  Bad block:    " << getBlockName(LoopBB) << "\n";
 | 
						|
    }
 | 
						|
    assert(!BadLoop && "Detected problems with the placement of this loop.");
 | 
						|
  });
 | 
						|
}
 | 
						|
 | 
						|
void MachineBlockPlacement::buildCFGChains(MachineFunction &F) {
 | 
						|
  // Ensure that every BB in the function has an associated chain to simplify
 | 
						|
  // the assumptions of the remaining algorithm.
 | 
						|
  SmallVector<MachineOperand, 4> Cond; // For AnalyzeBranch.
 | 
						|
  for (MachineFunction::iterator FI = F.begin(), FE = F.end(); FI != FE; ++FI) {
 | 
						|
    MachineBasicBlock *BB = FI;
 | 
						|
    BlockChain *Chain =
 | 
						|
        new (ChainAllocator.Allocate()) BlockChain(BlockToChain, BB);
 | 
						|
    // Also, merge any blocks which we cannot reason about and must preserve
 | 
						|
    // the exact fallthrough behavior for.
 | 
						|
    for (;;) {
 | 
						|
      Cond.clear();
 | 
						|
      MachineBasicBlock *TBB = nullptr, *FBB = nullptr; // For AnalyzeBranch.
 | 
						|
      if (!TII->AnalyzeBranch(*BB, TBB, FBB, Cond) || !FI->canFallThrough())
 | 
						|
        break;
 | 
						|
 | 
						|
      MachineFunction::iterator NextFI(std::next(FI));
 | 
						|
      MachineBasicBlock *NextBB = NextFI;
 | 
						|
      // Ensure that the layout successor is a viable block, as we know that
 | 
						|
      // fallthrough is a possibility.
 | 
						|
      assert(NextFI != FE && "Can't fallthrough past the last block.");
 | 
						|
      DEBUG(dbgs() << "Pre-merging due to unanalyzable fallthrough: "
 | 
						|
                   << getBlockName(BB) << " -> " << getBlockName(NextBB)
 | 
						|
                   << "\n");
 | 
						|
      Chain->merge(NextBB, nullptr);
 | 
						|
      FI = NextFI;
 | 
						|
      BB = NextBB;
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  if (OutlineOptionalBranches) {
 | 
						|
    // Find the nearest common dominator of all of F's terminators.
 | 
						|
    MachineBasicBlock *Terminator = nullptr;
 | 
						|
    for (MachineBasicBlock &MBB : F) {
 | 
						|
      if (MBB.succ_size() == 0) {
 | 
						|
        if (Terminator == nullptr)
 | 
						|
          Terminator = &MBB;
 | 
						|
        else
 | 
						|
          Terminator = MDT->findNearestCommonDominator(Terminator, &MBB);
 | 
						|
      }
 | 
						|
    }
 | 
						|
 | 
						|
    // MBBs dominating this common dominator are unavoidable.
 | 
						|
    UnavoidableBlocks.clear();
 | 
						|
    for (MachineBasicBlock &MBB : F) {
 | 
						|
      if (MDT->dominates(&MBB, Terminator)) {
 | 
						|
        UnavoidableBlocks.insert(&MBB);
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  // Build any loop-based chains.
 | 
						|
  for (MachineLoop *L : *MLI)
 | 
						|
    buildLoopChains(F, *L);
 | 
						|
 | 
						|
  SmallVector<MachineBasicBlock *, 16> BlockWorkList;
 | 
						|
 | 
						|
  SmallPtrSet<BlockChain *, 4> UpdatedPreds;
 | 
						|
  for (MachineBasicBlock &MBB : F) {
 | 
						|
    BlockChain &Chain = *BlockToChain[&MBB];
 | 
						|
    if (!UpdatedPreds.insert(&Chain).second)
 | 
						|
      continue;
 | 
						|
 | 
						|
    assert(Chain.LoopPredecessors == 0);
 | 
						|
    for (MachineBasicBlock *ChainBB : Chain) {
 | 
						|
      assert(BlockToChain[ChainBB] == &Chain);
 | 
						|
      for (MachineBasicBlock *Pred : ChainBB->predecessors()) {
 | 
						|
        if (BlockToChain[Pred] == &Chain)
 | 
						|
          continue;
 | 
						|
        ++Chain.LoopPredecessors;
 | 
						|
      }
 | 
						|
    }
 | 
						|
 | 
						|
    if (Chain.LoopPredecessors == 0)
 | 
						|
      BlockWorkList.push_back(*Chain.begin());
 | 
						|
  }
 | 
						|
 | 
						|
  BlockChain &FunctionChain = *BlockToChain[&F.front()];
 | 
						|
  buildChain(&F.front(), FunctionChain, BlockWorkList);
 | 
						|
 | 
						|
#ifndef NDEBUG
 | 
						|
  typedef SmallPtrSet<MachineBasicBlock *, 16> FunctionBlockSetType;
 | 
						|
#endif
 | 
						|
  DEBUG({
 | 
						|
    // Crash at the end so we get all of the debugging output first.
 | 
						|
    bool BadFunc = false;
 | 
						|
    FunctionBlockSetType FunctionBlockSet;
 | 
						|
    for (MachineBasicBlock &MBB : F)
 | 
						|
      FunctionBlockSet.insert(&MBB);
 | 
						|
 | 
						|
    for (MachineBasicBlock *ChainBB : FunctionChain)
 | 
						|
      if (!FunctionBlockSet.erase(ChainBB)) {
 | 
						|
        BadFunc = true;
 | 
						|
        dbgs() << "Function chain contains a block not in the function!\n"
 | 
						|
               << "  Bad block:    " << getBlockName(ChainBB) << "\n";
 | 
						|
      }
 | 
						|
 | 
						|
    if (!FunctionBlockSet.empty()) {
 | 
						|
      BadFunc = true;
 | 
						|
      for (MachineBasicBlock *RemainingBB : FunctionBlockSet)
 | 
						|
        dbgs() << "Function contains blocks never placed into a chain!\n"
 | 
						|
               << "  Bad block:    " << getBlockName(RemainingBB) << "\n";
 | 
						|
    }
 | 
						|
    assert(!BadFunc && "Detected problems with the block placement.");
 | 
						|
  });
 | 
						|
 | 
						|
  // Splice the blocks into place.
 | 
						|
  MachineFunction::iterator InsertPos = F.begin();
 | 
						|
  for (MachineBasicBlock *ChainBB : FunctionChain) {
 | 
						|
    DEBUG(dbgs() << (ChainBB == *FunctionChain.begin() ? "Placing chain "
 | 
						|
                                                       : "          ... ")
 | 
						|
                 << getBlockName(ChainBB) << "\n");
 | 
						|
    if (InsertPos != MachineFunction::iterator(ChainBB))
 | 
						|
      F.splice(InsertPos, ChainBB);
 | 
						|
    else
 | 
						|
      ++InsertPos;
 | 
						|
 | 
						|
    // Update the terminator of the previous block.
 | 
						|
    if (ChainBB == *FunctionChain.begin())
 | 
						|
      continue;
 | 
						|
    MachineBasicBlock *PrevBB = std::prev(MachineFunction::iterator(ChainBB));
 | 
						|
 | 
						|
    // FIXME: It would be awesome of updateTerminator would just return rather
 | 
						|
    // than assert when the branch cannot be analyzed in order to remove this
 | 
						|
    // boiler plate.
 | 
						|
    Cond.clear();
 | 
						|
    MachineBasicBlock *TBB = nullptr, *FBB = nullptr; // For AnalyzeBranch.
 | 
						|
    if (!TII->AnalyzeBranch(*PrevBB, TBB, FBB, Cond)) {
 | 
						|
      // The "PrevBB" is not yet updated to reflect current code layout, so,
 | 
						|
      //   o. it may fall-through to a block without explict "goto" instruction
 | 
						|
      //      before layout, and no longer fall-through it after layout; or
 | 
						|
      //   o. just opposite.
 | 
						|
      //
 | 
						|
      // AnalyzeBranch() may return erroneous value for FBB when these two
 | 
						|
      // situations take place. For the first scenario FBB is mistakenly set
 | 
						|
      // NULL; for the 2nd scenario, the FBB, which is expected to be NULL,
 | 
						|
      // is mistakenly pointing to "*BI".
 | 
						|
      //
 | 
						|
      bool needUpdateBr = true;
 | 
						|
      if (!Cond.empty() && (!FBB || FBB == ChainBB)) {
 | 
						|
        PrevBB->updateTerminator();
 | 
						|
        needUpdateBr = false;
 | 
						|
        Cond.clear();
 | 
						|
        TBB = FBB = nullptr;
 | 
						|
        if (TII->AnalyzeBranch(*PrevBB, TBB, FBB, Cond)) {
 | 
						|
          // FIXME: This should never take place.
 | 
						|
          TBB = FBB = nullptr;
 | 
						|
        }
 | 
						|
      }
 | 
						|
 | 
						|
      // If PrevBB has a two-way branch, try to re-order the branches
 | 
						|
      // such that we branch to the successor with higher weight first.
 | 
						|
      if (TBB && !Cond.empty() && FBB &&
 | 
						|
          MBPI->getEdgeWeight(PrevBB, FBB) > MBPI->getEdgeWeight(PrevBB, TBB) &&
 | 
						|
          !TII->ReverseBranchCondition(Cond)) {
 | 
						|
        DEBUG(dbgs() << "Reverse order of the two branches: "
 | 
						|
                     << getBlockName(PrevBB) << "\n");
 | 
						|
        DEBUG(dbgs() << "    Edge weight: " << MBPI->getEdgeWeight(PrevBB, FBB)
 | 
						|
                     << " vs " << MBPI->getEdgeWeight(PrevBB, TBB) << "\n");
 | 
						|
        DebugLoc dl; // FIXME: this is nowhere
 | 
						|
        TII->RemoveBranch(*PrevBB);
 | 
						|
        TII->InsertBranch(*PrevBB, FBB, TBB, Cond, dl);
 | 
						|
        needUpdateBr = true;
 | 
						|
      }
 | 
						|
      if (needUpdateBr)
 | 
						|
        PrevBB->updateTerminator();
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  // Fixup the last block.
 | 
						|
  Cond.clear();
 | 
						|
  MachineBasicBlock *TBB = nullptr, *FBB = nullptr; // For AnalyzeBranch.
 | 
						|
  if (!TII->AnalyzeBranch(F.back(), TBB, FBB, Cond))
 | 
						|
    F.back().updateTerminator();
 | 
						|
 | 
						|
  // Walk through the backedges of the function now that we have fully laid out
 | 
						|
  // the basic blocks and align the destination of each backedge. We don't rely
 | 
						|
  // exclusively on the loop info here so that we can align backedges in
 | 
						|
  // unnatural CFGs and backedges that were introduced purely because of the
 | 
						|
  // loop rotations done during this layout pass.
 | 
						|
  if (F.getFunction()->hasFnAttribute(Attribute::OptimizeForSize))
 | 
						|
    return;
 | 
						|
  if (FunctionChain.begin() == FunctionChain.end())
 | 
						|
    return; // Empty chain.
 | 
						|
 | 
						|
  const BranchProbability ColdProb(1, 5); // 20%
 | 
						|
  BlockFrequency EntryFreq = MBFI->getBlockFreq(F.begin());
 | 
						|
  BlockFrequency WeightedEntryFreq = EntryFreq * ColdProb;
 | 
						|
  for (MachineBasicBlock *ChainBB : FunctionChain) {
 | 
						|
    if (ChainBB == *FunctionChain.begin())
 | 
						|
      continue;
 | 
						|
 | 
						|
    // Don't align non-looping basic blocks. These are unlikely to execute
 | 
						|
    // enough times to matter in practice. Note that we'll still handle
 | 
						|
    // unnatural CFGs inside of a natural outer loop (the common case) and
 | 
						|
    // rotated loops.
 | 
						|
    MachineLoop *L = MLI->getLoopFor(ChainBB);
 | 
						|
    if (!L)
 | 
						|
      continue;
 | 
						|
 | 
						|
    unsigned Align = TLI->getPrefLoopAlignment(L);
 | 
						|
    if (!Align)
 | 
						|
      continue; // Don't care about loop alignment.
 | 
						|
 | 
						|
    // If the block is cold relative to the function entry don't waste space
 | 
						|
    // aligning it.
 | 
						|
    BlockFrequency Freq = MBFI->getBlockFreq(ChainBB);
 | 
						|
    if (Freq < WeightedEntryFreq)
 | 
						|
      continue;
 | 
						|
 | 
						|
    // If the block is cold relative to its loop header, don't align it
 | 
						|
    // regardless of what edges into the block exist.
 | 
						|
    MachineBasicBlock *LoopHeader = L->getHeader();
 | 
						|
    BlockFrequency LoopHeaderFreq = MBFI->getBlockFreq(LoopHeader);
 | 
						|
    if (Freq < (LoopHeaderFreq * ColdProb))
 | 
						|
      continue;
 | 
						|
 | 
						|
    // Check for the existence of a non-layout predecessor which would benefit
 | 
						|
    // from aligning this block.
 | 
						|
    MachineBasicBlock *LayoutPred =
 | 
						|
        &*std::prev(MachineFunction::iterator(ChainBB));
 | 
						|
 | 
						|
    // Force alignment if all the predecessors are jumps. We already checked
 | 
						|
    // that the block isn't cold above.
 | 
						|
    if (!LayoutPred->isSuccessor(ChainBB)) {
 | 
						|
      ChainBB->setAlignment(Align);
 | 
						|
      continue;
 | 
						|
    }
 | 
						|
 | 
						|
    // Align this block if the layout predecessor's edge into this block is
 | 
						|
    // cold relative to the block. When this is true, other predecessors make up
 | 
						|
    // all of the hot entries into the block and thus alignment is likely to be
 | 
						|
    // important.
 | 
						|
    BranchProbability LayoutProb =
 | 
						|
        MBPI->getEdgeProbability(LayoutPred, ChainBB);
 | 
						|
    BlockFrequency LayoutEdgeFreq = MBFI->getBlockFreq(LayoutPred) * LayoutProb;
 | 
						|
    if (LayoutEdgeFreq <= (Freq * ColdProb))
 | 
						|
      ChainBB->setAlignment(Align);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
bool MachineBlockPlacement::runOnMachineFunction(MachineFunction &F) {
 | 
						|
  // Check for single-block functions and skip them.
 | 
						|
  if (std::next(F.begin()) == F.end())
 | 
						|
    return false;
 | 
						|
 | 
						|
  if (skipOptnoneFunction(*F.getFunction()))
 | 
						|
    return false;
 | 
						|
 | 
						|
  MBPI = &getAnalysis<MachineBranchProbabilityInfo>();
 | 
						|
  MBFI = &getAnalysis<MachineBlockFrequencyInfo>();
 | 
						|
  MLI = &getAnalysis<MachineLoopInfo>();
 | 
						|
  TII = F.getSubtarget().getInstrInfo();
 | 
						|
  TLI = F.getSubtarget().getTargetLowering();
 | 
						|
  MDT = &getAnalysis<MachineDominatorTree>();
 | 
						|
  assert(BlockToChain.empty());
 | 
						|
 | 
						|
  buildCFGChains(F);
 | 
						|
 | 
						|
  BlockToChain.clear();
 | 
						|
  ChainAllocator.DestroyAll();
 | 
						|
 | 
						|
  if (AlignAllBlock)
 | 
						|
    // Align all of the blocks in the function to a specific alignment.
 | 
						|
    for (MachineBasicBlock &MBB : F)
 | 
						|
      MBB.setAlignment(AlignAllBlock);
 | 
						|
 | 
						|
  // We always return true as we have no way to track whether the final order
 | 
						|
  // differs from the original order.
 | 
						|
  return true;
 | 
						|
}
 | 
						|
 | 
						|
namespace {
 | 
						|
/// \brief A pass to compute block placement statistics.
 | 
						|
///
 | 
						|
/// A separate pass to compute interesting statistics for evaluating block
 | 
						|
/// placement. This is separate from the actual placement pass so that they can
 | 
						|
/// be computed in the absence of any placement transformations or when using
 | 
						|
/// alternative placement strategies.
 | 
						|
class MachineBlockPlacementStats : public MachineFunctionPass {
 | 
						|
  /// \brief A handle to the branch probability pass.
 | 
						|
  const MachineBranchProbabilityInfo *MBPI;
 | 
						|
 | 
						|
  /// \brief A handle to the function-wide block frequency pass.
 | 
						|
  const MachineBlockFrequencyInfo *MBFI;
 | 
						|
 | 
						|
public:
 | 
						|
  static char ID; // Pass identification, replacement for typeid
 | 
						|
  MachineBlockPlacementStats() : MachineFunctionPass(ID) {
 | 
						|
    initializeMachineBlockPlacementStatsPass(*PassRegistry::getPassRegistry());
 | 
						|
  }
 | 
						|
 | 
						|
  bool runOnMachineFunction(MachineFunction &F) override;
 | 
						|
 | 
						|
  void getAnalysisUsage(AnalysisUsage &AU) const override {
 | 
						|
    AU.addRequired<MachineBranchProbabilityInfo>();
 | 
						|
    AU.addRequired<MachineBlockFrequencyInfo>();
 | 
						|
    AU.setPreservesAll();
 | 
						|
    MachineFunctionPass::getAnalysisUsage(AU);
 | 
						|
  }
 | 
						|
};
 | 
						|
} // namespace
 | 
						|
 | 
						|
char MachineBlockPlacementStats::ID = 0;
 | 
						|
char &llvm::MachineBlockPlacementStatsID = MachineBlockPlacementStats::ID;
 | 
						|
INITIALIZE_PASS_BEGIN(MachineBlockPlacementStats, "block-placement-stats",
 | 
						|
                      "Basic Block Placement Stats", false, false)
 | 
						|
INITIALIZE_PASS_DEPENDENCY(MachineBranchProbabilityInfo)
 | 
						|
INITIALIZE_PASS_DEPENDENCY(MachineBlockFrequencyInfo)
 | 
						|
INITIALIZE_PASS_END(MachineBlockPlacementStats, "block-placement-stats",
 | 
						|
                    "Basic Block Placement Stats", false, false)
 | 
						|
 | 
						|
bool MachineBlockPlacementStats::runOnMachineFunction(MachineFunction &F) {
 | 
						|
  // Check for single-block functions and skip them.
 | 
						|
  if (std::next(F.begin()) == F.end())
 | 
						|
    return false;
 | 
						|
 | 
						|
  MBPI = &getAnalysis<MachineBranchProbabilityInfo>();
 | 
						|
  MBFI = &getAnalysis<MachineBlockFrequencyInfo>();
 | 
						|
 | 
						|
  for (MachineBasicBlock &MBB : F) {
 | 
						|
    BlockFrequency BlockFreq = MBFI->getBlockFreq(&MBB);
 | 
						|
    Statistic &NumBranches =
 | 
						|
        (MBB.succ_size() > 1) ? NumCondBranches : NumUncondBranches;
 | 
						|
    Statistic &BranchTakenFreq =
 | 
						|
        (MBB.succ_size() > 1) ? CondBranchTakenFreq : UncondBranchTakenFreq;
 | 
						|
    for (MachineBasicBlock *Succ : MBB.successors()) {
 | 
						|
      // Skip if this successor is a fallthrough.
 | 
						|
      if (MBB.isLayoutSuccessor(Succ))
 | 
						|
        continue;
 | 
						|
 | 
						|
      BlockFrequency EdgeFreq =
 | 
						|
          BlockFreq * MBPI->getEdgeProbability(&MBB, Succ);
 | 
						|
      ++NumBranches;
 | 
						|
      BranchTakenFreq += EdgeFreq.getFrequency();
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  return false;
 | 
						|
}
 | 
						|
 |