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| ==========================
 | |
| Exception Handling in LLVM
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| ==========================
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| 
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| .. contents::
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|    :local:
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| 
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| Introduction
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| ============
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| 
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| This document is the central repository for all information pertaining to
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| exception handling in LLVM.  It describes the format that LLVM exception
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| handling information takes, which is useful for those interested in creating
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| front-ends or dealing directly with the information.  Further, this document
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| provides specific examples of what exception handling information is used for in
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| C and C++.
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| 
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| Itanium ABI Zero-cost Exception Handling
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| ----------------------------------------
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| 
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| Exception handling for most programming languages is designed to recover from
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| conditions that rarely occur during general use of an application.  To that end,
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| exception handling should not interfere with the main flow of an application's
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| algorithm by performing checkpointing tasks, such as saving the current pc or
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| register state.
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| 
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| The Itanium ABI Exception Handling Specification defines a methodology for
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| providing outlying data in the form of exception tables without inlining
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| speculative exception handling code in the flow of an application's main
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| algorithm.  Thus, the specification is said to add "zero-cost" to the normal
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| execution of an application.
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| 
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| A more complete description of the Itanium ABI exception handling runtime
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| support of can be found at `Itanium C++ ABI: Exception Handling
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| <http://mentorembedded.github.com/cxx-abi/abi-eh.html>`_. A description of the
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| exception frame format can be found at `Exception Frames
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| <http://refspecs.linuxfoundation.org/LSB_3.0.0/LSB-Core-generic/LSB-Core-generic/ehframechpt.html>`_,
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| with details of the DWARF 4 specification at `DWARF 4 Standard
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| <http://dwarfstd.org/Dwarf4Std.php>`_.  A description for the C++ exception
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| table formats can be found at `Exception Handling Tables
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| <http://mentorembedded.github.com/cxx-abi/exceptions.pdf>`_.
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| 
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| Setjmp/Longjmp Exception Handling
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| ---------------------------------
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| 
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| Setjmp/Longjmp (SJLJ) based exception handling uses LLVM intrinsics
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| `llvm.eh.sjlj.setjmp`_ and `llvm.eh.sjlj.longjmp`_ to handle control flow for
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| exception handling.
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| 
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| For each function which does exception processing --- be it ``try``/``catch``
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| blocks or cleanups --- that function registers itself on a global frame
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| list. When exceptions are unwinding, the runtime uses this list to identify
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| which functions need processing.
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| 
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| Landing pad selection is encoded in the call site entry of the function
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| context. The runtime returns to the function via `llvm.eh.sjlj.longjmp`_, where
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| a switch table transfers control to the appropriate landing pad based on the
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| index stored in the function context.
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| 
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| In contrast to DWARF exception handling, which encodes exception regions and
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| frame information in out-of-line tables, SJLJ exception handling builds and
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| removes the unwind frame context at runtime. This results in faster exception
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| handling at the expense of slower execution when no exceptions are thrown. As
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| exceptions are, by their nature, intended for uncommon code paths, DWARF
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| exception handling is generally preferred to SJLJ.
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| 
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| Windows Runtime Exception Handling
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| -----------------------------------
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| 
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| Windows runtime based exception handling uses the same basic IR structure as
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| Itanium ABI based exception handling, but it relies on the personality
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| functions provided by the native Windows runtime library, ``__CxxFrameHandler3``
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| for C++ exceptions: ``__C_specific_handler`` for 64-bit SEH or 
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| ``_frame_handler3/4`` for 32-bit SEH.  This results in a very different
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| execution model and requires some minor modifications to the initial IR
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| representation and a significant restructuring just before code generation.
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| 
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| General information about the Windows x64 exception handling mechanism can be
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| found at `MSDN Exception Handling (x64)
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| <https://msdn.microsoft.com/en-us/library/1eyas8tf(v=vs.80).aspx>_`.
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| 
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| Overview
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| --------
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| 
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| When an exception is thrown in LLVM code, the runtime does its best to find a
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| handler suited to processing the circumstance.
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| 
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| The runtime first attempts to find an *exception frame* corresponding to the
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| function where the exception was thrown.  If the programming language supports
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| exception handling (e.g. C++), the exception frame contains a reference to an
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| exception table describing how to process the exception.  If the language does
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| not support exception handling (e.g. C), or if the exception needs to be
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| forwarded to a prior activation, the exception frame contains information about
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| how to unwind the current activation and restore the state of the prior
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| activation.  This process is repeated until the exception is handled. If the
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| exception is not handled and no activations remain, then the application is
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| terminated with an appropriate error message.
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| 
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| Because different programming languages have different behaviors when handling
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| exceptions, the exception handling ABI provides a mechanism for
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| supplying *personalities*. An exception handling personality is defined by
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| way of a *personality function* (e.g. ``__gxx_personality_v0`` in C++),
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| which receives the context of the exception, an *exception structure*
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| containing the exception object type and value, and a reference to the exception
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| table for the current function.  The personality function for the current
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| compile unit is specified in a *common exception frame*.
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| 
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| The organization of an exception table is language dependent. For C++, an
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| exception table is organized as a series of code ranges defining what to do if
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| an exception occurs in that range. Typically, the information associated with a
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| range defines which types of exception objects (using C++ *type info*) that are
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| handled in that range, and an associated action that should take place. Actions
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| typically pass control to a *landing pad*.
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| 
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| A landing pad corresponds roughly to the code found in the ``catch`` portion of
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| a ``try``/``catch`` sequence. When execution resumes at a landing pad, it
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| receives an *exception structure* and a *selector value* corresponding to the
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| *type* of exception thrown. The selector is then used to determine which *catch*
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| should actually process the exception.
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| 
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| LLVM Code Generation
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| ====================
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| 
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| From a C++ developer's perspective, exceptions are defined in terms of the
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| ``throw`` and ``try``/``catch`` statements. In this section we will describe the
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| implementation of LLVM exception handling in terms of C++ examples.
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| 
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| Throw
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| -----
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| 
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| Languages that support exception handling typically provide a ``throw``
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| operation to initiate the exception process. Internally, a ``throw`` operation
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| breaks down into two steps.
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| 
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| #. A request is made to allocate exception space for an exception structure.
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|    This structure needs to survive beyond the current activation. This structure
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|    will contain the type and value of the object being thrown.
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| 
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| #. A call is made to the runtime to raise the exception, passing the exception
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|    structure as an argument.
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| 
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| In C++, the allocation of the exception structure is done by the
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| ``__cxa_allocate_exception`` runtime function. The exception raising is handled
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| by ``__cxa_throw``. The type of the exception is represented using a C++ RTTI
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| structure.
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| 
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| Try/Catch
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| ---------
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| 
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| A call within the scope of a *try* statement can potentially raise an
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| exception. In those circumstances, the LLVM C++ front-end replaces the call with
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| an ``invoke`` instruction. Unlike a call, the ``invoke`` has two potential
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| continuation points:
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| 
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| #. where to continue when the call succeeds as per normal, and
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| 
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| #. where to continue if the call raises an exception, either by a throw or the
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|    unwinding of a throw
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| 
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| The term used to define the place where an ``invoke`` continues after an
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| exception is called a *landing pad*. LLVM landing pads are conceptually
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| alternative function entry points where an exception structure reference and a
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| type info index are passed in as arguments. The landing pad saves the exception
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| structure reference and then proceeds to select the catch block that corresponds
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| to the type info of the exception object.
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| 
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| The LLVM :ref:`i_landingpad` is used to convey information about the landing
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| pad to the back end. For C++, the ``landingpad`` instruction returns a pointer
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| and integer pair corresponding to the pointer to the *exception structure* and
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| the *selector value* respectively.
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| 
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| The ``landingpad`` instruction takes a reference to the personality function to
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| be used for this ``try``/``catch`` sequence. The remainder of the instruction is
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| a list of *cleanup*, *catch*, and *filter* clauses. The exception is tested
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| against the clauses sequentially from first to last. The clauses have the
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| following meanings:
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| 
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| -  ``catch <type> @ExcType``
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| 
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|    - This clause means that the landingpad block should be entered if the
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|      exception being thrown is of type ``@ExcType`` or a subtype of
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|      ``@ExcType``. For C++, ``@ExcType`` is a pointer to the ``std::type_info``
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|      object (an RTTI object) representing the C++ exception type.
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| 
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|    - If ``@ExcType`` is ``null``, any exception matches, so the landingpad
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|      should always be entered. This is used for C++ catch-all blocks ("``catch
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|      (...)``").
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| 
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|    - When this clause is matched, the selector value will be equal to the value
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|      returned by "``@llvm.eh.typeid.for(i8* @ExcType)``". This will always be a
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|      positive value.
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| 
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| -  ``filter <type> [<type> @ExcType1, ..., <type> @ExcTypeN]``
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| 
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|    - This clause means that the landingpad should be entered if the exception
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|      being thrown does *not* match any of the types in the list (which, for C++,
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|      are again specified as ``std::type_info`` pointers).
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| 
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|    - C++ front-ends use this to implement C++ exception specifications, such as
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|      "``void foo() throw (ExcType1, ..., ExcTypeN) { ... }``".
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| 
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|    - When this clause is matched, the selector value will be negative.
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| 
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|    - The array argument to ``filter`` may be empty; for example, "``[0 x i8**]
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|      undef``". This means that the landingpad should always be entered. (Note
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|      that such a ``filter`` would not be equivalent to "``catch i8* null``",
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|      because ``filter`` and ``catch`` produce negative and positive selector
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|      values respectively.)
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| 
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| -  ``cleanup``
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| 
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|    - This clause means that the landingpad should always be entered.
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| 
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|    - C++ front-ends use this for calling objects' destructors.
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| 
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|    - When this clause is matched, the selector value will be zero.
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| 
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|    - The runtime may treat "``cleanup``" differently from "``catch <type>
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|      null``".
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| 
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|      In C++, if an unhandled exception occurs, the language runtime will call
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|      ``std::terminate()``, but it is implementation-defined whether the runtime
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|      unwinds the stack and calls object destructors first. For example, the GNU
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|      C++ unwinder does not call object destructors when an unhandled exception
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|      occurs. The reason for this is to improve debuggability: it ensures that
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|      ``std::terminate()`` is called from the context of the ``throw``, so that
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|      this context is not lost by unwinding the stack. A runtime will typically
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|      implement this by searching for a matching non-``cleanup`` clause, and
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|      aborting if it does not find one, before entering any landingpad blocks.
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| 
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| Once the landing pad has the type info selector, the code branches to the code
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| for the first catch. The catch then checks the value of the type info selector
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| against the index of type info for that catch.  Since the type info index is not
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| known until all the type infos have been gathered in the backend, the catch code
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| must call the `llvm.eh.typeid.for`_ intrinsic to determine the index for a given
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| type info. If the catch fails to match the selector then control is passed on to
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| the next catch.
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| 
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| Finally, the entry and exit of catch code is bracketed with calls to
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| ``__cxa_begin_catch`` and ``__cxa_end_catch``.
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| 
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| * ``__cxa_begin_catch`` takes an exception structure reference as an argument
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|   and returns the value of the exception object.
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| 
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| * ``__cxa_end_catch`` takes no arguments. This function:
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| 
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|   #. Locates the most recently caught exception and decrements its handler
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|      count,
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| 
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|   #. Removes the exception from the *caught* stack if the handler count goes to
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|      zero, and
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| 
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|   #. Destroys the exception if the handler count goes to zero and the exception
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|      was not re-thrown by throw.
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| 
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|   .. note::
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| 
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|     a rethrow from within the catch may replace this call with a
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|     ``__cxa_rethrow``.
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| 
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| Cleanups
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| --------
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| 
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| A cleanup is extra code which needs to be run as part of unwinding a scope.  C++
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| destructors are a typical example, but other languages and language extensions
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| provide a variety of different kinds of cleanups. In general, a landing pad may
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| need to run arbitrary amounts of cleanup code before actually entering a catch
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| block. To indicate the presence of cleanups, a :ref:`i_landingpad` should have
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| a *cleanup* clause.  Otherwise, the unwinder will not stop at the landing pad if
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| there are no catches or filters that require it to.
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| 
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| .. note::
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| 
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|   Do not allow a new exception to propagate out of the execution of a
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|   cleanup. This can corrupt the internal state of the unwinder.  Different
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|   languages describe different high-level semantics for these situations: for
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|   example, C++ requires that the process be terminated, whereas Ada cancels both
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|   exceptions and throws a third.
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| 
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| When all cleanups are finished, if the exception is not handled by the current
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| function, resume unwinding by calling the `resume
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| instruction <LangRef.html#i_resume>`_, passing in the result of the
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| ``landingpad`` instruction for the original landing pad.
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| 
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| Throw Filters
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| -------------
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| 
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| C++ allows the specification of which exception types may be thrown from a
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| function. To represent this, a top level landing pad may exist to filter out
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| invalid types. To express this in LLVM code the :ref:`i_landingpad` will have a
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| filter clause. The clause consists of an array of type infos.
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| ``landingpad`` will return a negative value
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| if the exception does not match any of the type infos. If no match is found then
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| a call to ``__cxa_call_unexpected`` should be made, otherwise
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| ``_Unwind_Resume``.  Each of these functions requires a reference to the
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| exception structure.  Note that the most general form of a ``landingpad``
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| instruction can have any number of catch, cleanup, and filter clauses (though
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| having more than one cleanup is pointless). The LLVM C++ front-end can generate
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| such ``landingpad`` instructions due to inlining creating nested exception
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| handling scopes.
 | |
| 
 | |
| .. _undefined:
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| 
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| Restrictions
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| ------------
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| 
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| The unwinder delegates the decision of whether to stop in a call frame to that
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| call frame's language-specific personality function. Not all unwinders guarantee
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| that they will stop to perform cleanups. For example, the GNU C++ unwinder
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| doesn't do so unless the exception is actually caught somewhere further up the
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| stack.
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| 
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| In order for inlining to behave correctly, landing pads must be prepared to
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| handle selector results that they did not originally advertise. Suppose that a
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| function catches exceptions of type ``A``, and it's inlined into a function that
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| catches exceptions of type ``B``. The inliner will update the ``landingpad``
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| instruction for the inlined landing pad to include the fact that ``B`` is also
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| caught. If that landing pad assumes that it will only be entered to catch an
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| ``A``, it's in for a rude awakening.  Consequently, landing pads must test for
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| the selector results they understand and then resume exception propagation with
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| the `resume instruction <LangRef.html#i_resume>`_ if none of the conditions
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| match.
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| 
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| C++ Exception Handling using the Windows Runtime
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| =================================================
 | |
| 
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| (Note: Windows C++ exception handling support is a work in progress and is
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|  not yet fully implemented.  The text below describes how it will work
 | |
|  when completed.)
 | |
| 
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| The Windows runtime function for C++ exception handling uses a multi-phase
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| approach.  When an exception occurs it searches the current callstack for a
 | |
| frame that has a handler for the exception.  If a handler is found, it then
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| calls the cleanup handler for each frame above the handler which has a
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| cleanup handler before calling the catch handler.  These calls are all made
 | |
| from a stack context different from the original frame in which the handler
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| is defined.  Therefore, it is necessary to outline these handlers from their
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| original context before code generation.
 | |
| 
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| Catch handlers are called with a pointer to the handler itself as the first
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| argument and a pointer to the parent function's stack frame as the second
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| argument.  The catch handler uses the `llvm.recoverframe
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| <LangRef.html#llvm-frameallocate-and-llvm-framerecover-intrinsics>`_ to get a
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| pointer to a frame allocation block that is created in the parent frame using
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| the `llvm.allocateframe 
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| <LangRef.html#llvm-frameallocate-and-llvm-framerecover-intrinsics>`_ intrinsic.
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| The ``WinEHPrepare`` pass will have created a structure definition for the
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| contents of this block.  The first two members of the structure will always be
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| (1) a 32-bit integer that the runtime uses to track the exception state of the
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| parent frame for the purposes of handling chained exceptions and (2) a pointer
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| to the object associated with the exception (roughly, the parameter of the
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| catch clause). These two members will be followed by any frame variables from
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| the parent function which must be accessed in any of the functions unwind or
 | |
| catch handlers.  The catch handler returns the address at which execution
 | |
| should continue.
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| 
 | |
| Cleanup handlers perform any cleanup necessary as the frame goes out of scope,
 | |
| such as calling object destructors.  The runtime handles the actual unwinding
 | |
| of the stack.  If an exception occurs in a cleanup handler the runtime manages
 | |
| termination of the process. Cleanup handlers are called with the same arguments
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| as catch handlers (a pointer to the handler and a pointer to the parent stack
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| frame) and use the same mechanism described above to access frame variables
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| in the parent function.  Cleanup handlers do not return a value.
 | |
| 
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| The IR generated for Windows runtime based C++ exception handling is initially
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| very similar to the ``landingpad`` mechanism described above.  Calls to
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| libc++abi functions (such as ``__cxa_begin_catch``/``__cxa_end_catch`` and
 | |
| ``__cxa_throw_exception`` are replaced with calls to intrinsics or Windows
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| runtime functions (such as ``llvm.eh.begincatch``/``llvm.eh.endcatch`` and
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| ``__CxxThrowException``).
 | |
| 
 | |
| During the WinEHPrepare pass, the handler functions are outlined into handler
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| functions and the original landing pad code is replaced with a call to the
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| ``llvm.eh.actions`` intrinsic that describes the order in which handlers will
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| be processed from the logical location of the landing pad and an indirect
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| branch to the return value of the ``llvm.eh.actions`` intrinsic. The
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| ``llvm.eh.actions`` intrinsic is defined as returning the address at which
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| execution will continue.  This is a temporary construct which will be removed
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| before code generation, but it allows for the accurate tracking of control
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| flow until then.
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| 
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| A typical landing pad will look like this after outlining:
 | |
| 
 | |
| .. code-block:: llvm
 | |
| 
 | |
|     lpad:
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|       %vals = landingpad { i8*, i32 } personality i8* bitcast (i32 (...)* @__CxxFrameHandler3 to i8*)
 | |
| 	      cleanup
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|           catch i8* bitcast (i8** @_ZTIi to i8*)
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|           catch i8* bitcast (i8** @_ZTIf to i8*)
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|       %recover = call i8* (...)* @llvm.eh.actions(
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|           i32 3, i8* bitcast (i8** @_ZTIi to i8*), i8* (i8*, i8*)* @_Z4testb.catch.1)
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|           i32 2, i8* null, void (i8*, i8*)* @_Z4testb.cleanup.1)
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|           i32 1, i8* bitcast (i8** @_ZTIf to i8*), i8* (i8*, i8*)* @_Z4testb.catch.0)
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|           i32 0, i8* null, void (i8*, i8*)* @_Z4testb.cleanup.0)
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|       indirectbr i8* %recover, [label %try.cont1, label %try.cont2]
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| 
 | |
| In this example, the landing pad represents an exception handling context with
 | |
| two catch handlers and a cleanup handler that have been outlined.  If an
 | |
| exception is thrown with a type that matches ``_ZTIi``, the ``_Z4testb.catch.1``
 | |
| handler will be called an no clean-up is needed.  If an exception is thrown
 | |
| with a type that matches ``_ZTIf``, first the ``_Z4testb.cleanup.1`` handler
 | |
| will be called to perform unwind-related cleanup, then the ``_Z4testb.catch.1``
 | |
| handler will be called.  If an exception is throw which does not match either
 | |
| of these types and the exception is handled by another frame further up the
 | |
| call stack, first the ``_Z4testb.cleanup.1`` handler will be called, then the
 | |
| ``_Z4testb.cleanup.0`` handler (which corresponds to a different scope) will be
 | |
| called, and exception handling will continue at the next frame in the call
 | |
| stack will be called.  One of the catch handlers will return the address of
 | |
| ``%try.cont1`` in the parent function and the other will return the address of
 | |
| ``%try.cont2``, meaning that execution continues at one of those blocks after
 | |
| an exception is caught.
 | |
| 
 | |
| 
 | |
| Exception Handling Intrinsics
 | |
| =============================
 | |
| 
 | |
| In addition to the ``landingpad`` and ``resume`` instructions, LLVM uses several
 | |
| intrinsic functions (name prefixed with ``llvm.eh``) to provide exception
 | |
| handling information at various points in generated code.
 | |
| 
 | |
| .. _llvm.eh.typeid.for:
 | |
| 
 | |
| ``llvm.eh.typeid.for``
 | |
| ----------------------
 | |
| 
 | |
| .. code-block:: llvm
 | |
| 
 | |
|   i32 @llvm.eh.typeid.for(i8* %type_info)
 | |
| 
 | |
| 
 | |
| This intrinsic returns the type info index in the exception table of the current
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| function.  This value can be used to compare against the result of
 | |
| ``landingpad`` instruction.  The single argument is a reference to a type info.
 | |
| 
 | |
| Uses of this intrinsic are generated by the C++ front-end.
 | |
| 
 | |
| .. _llvm.eh.begincatch:
 | |
| 
 | |
| ``llvm.eh.begincatch``
 | |
| ----------------------
 | |
| 
 | |
| .. code-block:: llvm
 | |
| 
 | |
|   i8* @llvm.eh.begincatch(i8* %exn)
 | |
| 
 | |
| 
 | |
| This intrinsic marks the beginning of catch handling code within the blocks
 | |
| following a ``landingpad`` instruction.  The exact behavior of this function
 | |
| depends on the compilation target and the personality function associated
 | |
| with the ``landingpad`` instruction.
 | |
| 
 | |
| The argument to this intrinsic is a pointer that was previously extracted from
 | |
| the aggregate return value of the ``landingpad`` instruction.  The return
 | |
| value of the intrinsic is a pointer to the exception object to be used by the
 | |
| catch code.  This pointer is returned as an ``i8*`` value, but the actual type
 | |
| of the object will depend on the exception that was thrown.
 | |
| 
 | |
| Uses of this intrinsic are generated by the C++ front-end.  Many targets will
 | |
| use implementation-specific functions (such as ``__cxa_begin_catch``) instead
 | |
| of this intrinsic.  The intrinsic is provided for targets that require a more
 | |
| abstract interface.
 | |
| 
 | |
| When used in the native Windows C++ exception handling implementation, this
 | |
| intrinsic serves as a placeholder to delimit code before a catch handler is
 | |
| outlined.  When the handler is is outlined, this intrinsic will be replaced
 | |
| by instructions that retrieve the exception object pointer from the frame
 | |
| allocation block.
 | |
| 
 | |
| 
 | |
| .. _llvm.eh.endcatch:
 | |
| 
 | |
| ``llvm.eh.endcatch``
 | |
| ----------------------
 | |
| 
 | |
| .. code-block:: llvm
 | |
| 
 | |
|   void @llvm.eh.endcatch()
 | |
| 
 | |
| 
 | |
| This intrinsic marks the end of catch handling code within the current block,
 | |
| which will be a successor of a block which called ``llvm.eh.begincatch''.
 | |
| The exact behavior of this function depends on the compilation target and the
 | |
| personality function associated with the corresponding ``landingpad``
 | |
| instruction.
 | |
| 
 | |
| There may be more than one call to ``llvm.eh.endcatch`` for any given call to
 | |
| ``llvm.eh.begincatch`` with each ``llvm.eh.endcatch`` call corresponding to the
 | |
| end of a different control path.  All control paths following a call to
 | |
| ``llvm.eh.begincatch`` must reach a call to ``llvm.eh.endcatch``.
 | |
| 
 | |
| Uses of this intrinsic are generated by the C++ front-end.  Many targets will
 | |
| use implementation-specific functions (such as ``__cxa_begin_catch``) instead
 | |
| of this intrinsic.  The intrinsic is provided for targets that require a more
 | |
| abstract interface.
 | |
| 
 | |
| When used in the native Windows C++ exception handling implementation, this
 | |
| intrinsic serves as a placeholder to delimit code before a catch handler is
 | |
| outlined.  After the handler is outlined, this intrinsic is simply removed.
 | |
| 
 | |
| 
 | |
| SJLJ Intrinsics
 | |
| ---------------
 | |
| 
 | |
| The ``llvm.eh.sjlj`` intrinsics are used internally within LLVM's
 | |
| backend.  Uses of them are generated by the backend's
 | |
| ``SjLjEHPrepare`` pass.
 | |
| 
 | |
| .. _llvm.eh.sjlj.setjmp:
 | |
| 
 | |
| ``llvm.eh.sjlj.setjmp``
 | |
| ~~~~~~~~~~~~~~~~~~~~~~~
 | |
| 
 | |
| .. code-block:: llvm
 | |
| 
 | |
|   i32 @llvm.eh.sjlj.setjmp(i8* %setjmp_buf)
 | |
| 
 | |
| For SJLJ based exception handling, this intrinsic forces register saving for the
 | |
| current function and stores the address of the following instruction for use as
 | |
| a destination address by `llvm.eh.sjlj.longjmp`_. The buffer format and the
 | |
| overall functioning of this intrinsic is compatible with the GCC
 | |
| ``__builtin_setjmp`` implementation allowing code built with the clang and GCC
 | |
| to interoperate.
 | |
| 
 | |
| The single parameter is a pointer to a five word buffer in which the calling
 | |
| context is saved. The front end places the frame pointer in the first word, and
 | |
| the target implementation of this intrinsic should place the destination address
 | |
| for a `llvm.eh.sjlj.longjmp`_ in the second word. The following three words are
 | |
| available for use in a target-specific manner.
 | |
| 
 | |
| .. _llvm.eh.sjlj.longjmp:
 | |
| 
 | |
| ``llvm.eh.sjlj.longjmp``
 | |
| ~~~~~~~~~~~~~~~~~~~~~~~~
 | |
| 
 | |
| .. code-block:: llvm
 | |
| 
 | |
|   void @llvm.eh.sjlj.longjmp(i8* %setjmp_buf)
 | |
| 
 | |
| For SJLJ based exception handling, the ``llvm.eh.sjlj.longjmp`` intrinsic is
 | |
| used to implement ``__builtin_longjmp()``. The single parameter is a pointer to
 | |
| a buffer populated by `llvm.eh.sjlj.setjmp`_. The frame pointer and stack
 | |
| pointer are restored from the buffer, then control is transferred to the
 | |
| destination address.
 | |
| 
 | |
| ``llvm.eh.sjlj.lsda``
 | |
| ~~~~~~~~~~~~~~~~~~~~~
 | |
| 
 | |
| .. code-block:: llvm
 | |
| 
 | |
|   i8* @llvm.eh.sjlj.lsda()
 | |
| 
 | |
| For SJLJ based exception handling, the ``llvm.eh.sjlj.lsda`` intrinsic returns
 | |
| the address of the Language Specific Data Area (LSDA) for the current
 | |
| function. The SJLJ front-end code stores this address in the exception handling
 | |
| function context for use by the runtime.
 | |
| 
 | |
| ``llvm.eh.sjlj.callsite``
 | |
| ~~~~~~~~~~~~~~~~~~~~~~~~~
 | |
| 
 | |
| .. code-block:: llvm
 | |
| 
 | |
|   void @llvm.eh.sjlj.callsite(i32 %call_site_num)
 | |
| 
 | |
| For SJLJ based exception handling, the ``llvm.eh.sjlj.callsite`` intrinsic
 | |
| identifies the callsite value associated with the following ``invoke``
 | |
| instruction. This is used to ensure that landing pad entries in the LSDA are
 | |
| generated in matching order.
 | |
| 
 | |
| Asm Table Formats
 | |
| =================
 | |
| 
 | |
| There are two tables that are used by the exception handling runtime to
 | |
| determine which actions should be taken when an exception is thrown.
 | |
| 
 | |
| Exception Handling Frame
 | |
| ------------------------
 | |
| 
 | |
| An exception handling frame ``eh_frame`` is very similar to the unwind frame
 | |
| used by DWARF debug info. The frame contains all the information necessary to
 | |
| tear down the current frame and restore the state of the prior frame. There is
 | |
| an exception handling frame for each function in a compile unit, plus a common
 | |
| exception handling frame that defines information common to all functions in the
 | |
| unit.
 | |
| 
 | |
| Exception Tables
 | |
| ----------------
 | |
| 
 | |
| An exception table contains information about what actions to take when an
 | |
| exception is thrown in a particular part of a function's code. There is one
 | |
| exception table per function, except leaf functions and functions that have
 | |
| calls only to non-throwing functions. They do not need an exception table.
 |