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If whole quad mode isn't enabled for these, the level of detail is calculated incorrectly for pixels along diagonal triangle edges, causing artifacts. v2: Use a TSFlag instead of lots of switch cases v3: Add test coverage Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=88642 Reviewed-by: Tom Stellard <tom@stellard.net> git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@228372 91177308-0d34-0410-b5e6-96231b3b80d8
6.7 KiB
6.7 KiB