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	This fixes a hang when using an empty geometry shader.
v2: - don't add s_nop when followed by s_waitcnt
    - comestic changes
Tested-by: Michel Dänzer <michel.daenzer@amd.com>
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@227986 91177308-0d34-0410-b5e6-96231b3b80d8
		
	
		
			
				
	
	
	
		
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			13 KiB