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			138 lines
		
	
	
		
			5.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			138 lines
		
	
	
		
			5.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //===-- StatepointLowering.h - SDAGBuilder's statepoint code -*- C++ -*---===//
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| //
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| //                     The LLVM Compiler Infrastructure
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| //
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| // This file is distributed under the University of Illinois Open Source
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| // License. See LICENSE.TXT for details.
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| //
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| //===----------------------------------------------------------------------===//
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| //
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| // This file includes support code use by SelectionDAGBuilder when lowering a
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| // statepoint sequence in SelectionDAG IR.
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| //
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| //===----------------------------------------------------------------------===//
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| 
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| #ifndef LLVM_LIB_CODEGEN_SELECTIONDAG_STATEPOINTLOWERING_H
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| #define LLVM_LIB_CODEGEN_SELECTIONDAG_STATEPOINTLOWERING_H
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| 
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| #include "llvm/ADT/DenseMap.h"
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| #include "llvm/CodeGen/SelectionDAG.h"
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| #include "llvm/CodeGen/SelectionDAGNodes.h"
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| #include <vector>
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| 
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| namespace llvm {
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| class SelectionDAGBuilder;
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| 
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| /// This class tracks both per-statepoint and per-selectiondag information.
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| /// For each statepoint it tracks locations of it's gc valuess (incoming and
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| /// relocated) and list of gcreloc calls scheduled for visiting (this is
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| /// used for a debug mode consistency check only).  The spill slot tracking
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| /// works in concert with information in FunctionLoweringInfo.
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| class StatepointLoweringState {
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| public:
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|   StatepointLoweringState() : NextSlotToAllocate(0) {}
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| 
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|   /// Reset all state tracking for a newly encountered safepoint.  Also
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|   /// performs some consistency checking.
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|   void startNewStatepoint(SelectionDAGBuilder &Builder);
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| 
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|   /// Clear the memory usage of this object.  This is called from
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|   /// SelectionDAGBuilder::clear.  We require this is never called in the
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|   /// midst of processing a statepoint sequence.
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|   void clear();
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| 
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|   /// Returns the spill location of a value incoming to the current
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|   /// statepoint.  Will return SDValue() if this value hasn't been
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|   /// spilled.  Otherwise, the value has already been spilled and no
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|   /// further action is required by the caller.
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|   SDValue getLocation(SDValue val) {
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|     if (!Locations.count(val))
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|       return SDValue();
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|     return Locations[val];
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|   }
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|   void setLocation(SDValue val, SDValue Location) {
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|     assert(!Locations.count(val) &&
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|            "Trying to allocate already allocated location");
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|     Locations[val] = Location;
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|   }
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| 
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|   /// Returns the relocated value for a given input pointer. Will
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|   /// return SDValue() if this value hasn't yet been reloaded from
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|   /// it's stack slot after the statepoint.  Otherwise, the value
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|   /// has already been reloaded and the SDValue of that reload will
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|   /// be returned. Note that VMState values are spilled but not
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|   /// reloaded (since they don't change at the safepoint unless
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|   /// also listed in the GC pointer section) and will thus never
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|   /// be in this map
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|   SDValue getRelocLocation(SDValue val) {
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|     if (!RelocLocations.count(val))
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|       return SDValue();
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|     return RelocLocations[val];
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|   }
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|   void setRelocLocation(SDValue val, SDValue Location) {
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|     assert(!RelocLocations.count(val) &&
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|            "Trying to allocate already allocated location");
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|     RelocLocations[val] = Location;
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|   }
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| 
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|   /// Record the fact that we expect to encounter a given gc_relocate
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|   /// before the next statepoint.  If we don't see it, we'll report
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|   /// an assertion.
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|   void scheduleRelocCall(const CallInst &RelocCall) {
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|     PendingGCRelocateCalls.push_back(&RelocCall);
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|   }
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|   /// Remove this gc_relocate from the list we're expecting to see
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|   /// before the next statepoint.  If we weren't expecting to see
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|   /// it, we'll report an assertion.
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|   void relocCallVisited(const CallInst &RelocCall) {
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|     SmallVectorImpl<const CallInst *>::iterator itr =
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|         std::find(PendingGCRelocateCalls.begin(), PendingGCRelocateCalls.end(),
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|                   &RelocCall);
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|     assert(itr != PendingGCRelocateCalls.end() &&
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|            "Visited unexpected gcrelocate call");
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|     PendingGCRelocateCalls.erase(itr);
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|   }
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| 
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|   // TODO: Should add consistency tracking to ensure we encounter
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|   // expected gc_result calls too.
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| 
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|   /// Get a stack slot we can use to store an value of type ValueType.  This
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|   /// will hopefully be a recylced slot from another statepoint.
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|   SDValue allocateStackSlot(EVT ValueType, SelectionDAGBuilder &Builder);
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| 
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|   void reserveStackSlot(int Offset) {
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|     assert(Offset >= 0 && Offset < (int)AllocatedStackSlots.size() &&
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|            "out of bounds");
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|     assert(!AllocatedStackSlots[Offset] && "already reserved!");
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|     assert(NextSlotToAllocate <= (unsigned)Offset && "consistency!");
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|     AllocatedStackSlots[Offset] = true;
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|   }
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|   bool isStackSlotAllocated(int Offset) {
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|     assert(Offset >= 0 && Offset < (int)AllocatedStackSlots.size() &&
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|            "out of bounds");
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|     return AllocatedStackSlots[Offset];
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|   }
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| 
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| private:
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|   /// Maps pre-relocation value (gc pointer directly incoming into statepoint)
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|   /// into it's location (currently only stack slots)
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|   DenseMap<SDValue, SDValue> Locations;
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|   /// Map pre-relocated value into it's new relocated location
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|   DenseMap<SDValue, SDValue> RelocLocations;
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| 
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|   /// A boolean indicator for each slot listed in the FunctionInfo as to
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|   /// whether it has been used in the current statepoint.  Since we try to
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|   /// preserve stack slots across safepoints, there can be gaps in which
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|   /// slots have been allocated.
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|   SmallVector<bool, 50> AllocatedStackSlots;
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| 
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|   /// Points just beyond the last slot known to have been allocated
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|   unsigned NextSlotToAllocate;
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| 
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|   /// Keep track of pending gcrelocate calls for consistency check
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|   SmallVector<const CallInst *, 10> PendingGCRelocateCalls;
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| };
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| } // end namespace llvm
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| 
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| #endif // LLVM_LIB_CODEGEN_SELECTIONDAG_STATEPOINTLOWERING_H
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